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OpenBW Introduction - Page 10

Forum Index > BW General
Post a Reply
Prev 1 8 9 10 11 12 19 Next All
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2017-01-10 04:17:39
January 10 2017 04:16 GMT
#181
On January 10 2017 13:11 xboi209 wrote:
Show nested quote +
On January 10 2017 13:02 imp42 wrote:
On January 10 2017 12:33 xboi209 wrote:
May I suggest that instead of creating an entirely new subreddit, merge with /r/broodwar?

I just posted a simple link to the replay viewer in /r/broodwar and it got downvoted immediately. I figured it's better if other people post about OpenBW in /r/broodwar if they're interested, so I deleted the link again. Anyways, now the mod linked our tweet instead.

I believe it has something to do with how Reddit works, I don't think anyone actually downvoted your post. Anyways, I am the mod at /r/broodwar :p

hah, I suspected, but it's always difficult to map different nicks on different platforms to the same person
in that case, thanks for the link!
50 pts Copper League
Cheesefome
Profile Joined May 2016
314 Posts
January 10 2017 08:34 GMT
#182
The idea of combining both this and SB projects into 1 is mind blowing.

I'd 100% come back if that were ever a fact and possibly dominate the SC scene once more ^_^!

I think this idea would definitely bring starcraft back to at least it's original point before it died if not more active than it ever has been.

Main concerns would be blizzard trolling for copyrights.One hopes that they understand some of us are still huge fans of the game and that they are respectful of peoples hard work. Based on what ive read, think those chances are slim.
Piste
Profile Blog Joined July 2006
6180 Posts
January 10 2017 12:51 GMT
#183
On January 08 2017 21:39 imp42 wrote:
Show nested quote +
On January 07 2017 01:55 Piste wrote:
Are there any videos available from openbw testing?

We don't have any videos, no. What exactly did you have in mind?

And: if anyone wants to cast a game using OpenBW or do a short introduction of how to use the controls we'd be happy to upload the video to our youtube channel.

Edit: thanks Xloctis for contributing a Short OpenBW Replay Viewer Tutorial

Something exactly like this ty xloctis.

A zoom in and out tool would be very cool. Would it be possible to make such thing?
Piste
Profile Blog Joined July 2006
6180 Posts
January 10 2017 12:53 GMT
#184
The supple depot looks good. I really want to see this project to finish
imp42
Profile Blog Joined November 2010
398 Posts
January 10 2017 15:34 GMT
#185
On January 10 2017 21:51 Piste wrote:
Show nested quote +
On January 08 2017 21:39 imp42 wrote:
On January 07 2017 01:55 Piste wrote:
Are there any videos available from openbw testing?

We don't have any videos, no. What exactly did you have in mind?

And: if anyone wants to cast a game using OpenBW or do a short introduction of how to use the controls we'd be happy to upload the video to our youtube channel.

Edit: thanks Xloctis for contributing a Short OpenBW Replay Viewer Tutorial

Something exactly like this ty xloctis.

A zoom in and out tool would be very cool. Would it be possible to make such thing?

you can suggest your feature ideas here: http://forum.openbw.com/viewforum.php?f=6.

The zoom feature is already part of the poll, you just need to vote for it
50 pts Copper League
toriak
Profile Joined December 2008
Slovakia477 Posts
January 10 2017 16:37 GMT
#186
Health/shield bars of protoss units are displayed not the way as in game. Otherwise seems cool so far.
toriak
Profile Joined December 2008
Slovakia477 Posts
Last Edited: 2017-01-10 20:34:56
January 10 2017 17:08 GMT
#187
Also game 177255 from SSCAIT Bereaver vs IceLab freezes at 15:01 time

Edit:
-replay 177358
fatal error: don't know how to draw image modifier 8
I think it is EMP.

-Zerg broodling research icon doesnt show properly
imp42
Profile Blog Joined November 2010
398 Posts
January 10 2017 17:10 GMT
#188
On January 11 2017 01:37 toriak wrote:
Health/shield bars of protoss units are displayed not the way as in game. Otherwise seems cool so far.

Are you referring to the first and second square of the bar? If so, nice catch!
[image loading]      [image loading]

It seems like the original extends the health bar to cut the first two squares of the shield bar diagonally top-left to bottom-right.

50 pts Copper League
toriak
Profile Joined December 2008
Slovakia477 Posts
Last Edited: 2017-01-10 17:18:56
January 10 2017 17:16 GMT
#189
On January 11 2017 02:10 imp42 wrote:
Show nested quote +
On January 11 2017 01:37 toriak wrote:
Health/shield bars of protoss units are displayed not the way as in game. Otherwise seems cool so far.

Are you referring to the first and second square of the bar? If so, nice catch!
[image loading]      [image loading]

It seems like the original extends the health bar to cut the first two squares of the shield bar diagonally top-left to bottom-right.


Yes, exactly.
toriak
Profile Joined December 2008
Slovakia477 Posts
Last Edited: 2017-01-10 17:20:12
January 10 2017 17:17 GMT
#190
also lol
Fatal Error: ComputerAI
Chef
Profile Blog Joined August 2005
10810 Posts
January 10 2017 18:14 GMT
#191
I know you probably answered this somewhere in the thread, so could you include in the OP some thoughts about how you are going to avoid violating intellectual property law? I think it might be worth talking to a lawyer who specializes in copyright law before you spend a year or more of your lives on this. You also need to protect the integrity of the open sourceness of this project. It's not enough for one of the maintainers to own the copyrights... that's not open source since you maintain control.

To me it sounds impossible to avoid violating IP while faithfully creating BW, so allay my concerns in the OP. Obviously the joy of an open source BW would be no limitations on leagues and tournaments using it, I can see the benefit, but besides that I've seen knock-off products before in dollar stores, what's the evidence you could get away with this? Blizzard is pretty powerful and is still interesting in making money off SC, even the original.
LEGEND!! LEGEND!!
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2017-01-10 19:10:21
January 10 2017 19:09 GMT
#192
On January 11 2017 03:14 Chef wrote:
I know you probably answered this somewhere in the thread, so could you include in the OP some thoughts about how you are going to avoid violating intellectual property law? I think it might be worth talking to a lawyer who specializes in copyright law before you spend a year or more of your lives on this.

The first question in our FAQ addresses this topic.

You also need to protect the integrity of the open sourceness of this project. It's not enough for one of the maintainers to own the copyrights... that's not open source since you maintain control.

The way I understand open source works is the ownership and copyright always remain with the author. The author gives anyone interested a license to use the source. Most of the times this license is free. But most of the times the license also comes with limitations. For example, you are limited in your possibilities to commercially exploit the source or you are required to make available any derivative work as open-source as well (see "copyleft").

There are many different flavors. For art work we are thinking CC-BY-SA 4.0. For source code possibly one of the GNU licenses. See here for a list and more information: opensource.org

To me it sounds impossible to avoid violating IP while faithfully creating BW, so allay my concerns in the OP. Obviously the joy of an open source BW would be no limitations on leagues and tournaments using it, I can see the benefit, but besides that I've seen knock-off products before in dollar stores, what's the evidence you could get away with this? Blizzard is pretty powerful and is still interesting in making money off SC, even the original.

We base our case on the fact that we do not host any material created by Blizzard. Software code cannot be patented and game rules cannot be protected (in the U.S.). We are therefore free to write our own code (without using the unpublished copyright-protected original source, to which we don't have access in the first place!) implementing the exact same game rules.

Areas of concern are:
- graphical artwork
- sound
- character names of units and characters invented by Blizz with a background story, etc.

We therefore do not host any of the original data. If you want to enjoy original artwork we require you to provide your own data files locally, obtained from a legal copy of Brood War.
50 pts Copper League
Piste
Profile Blog Joined July 2006
6180 Posts
January 11 2017 13:05 GMT
#193
On January 11 2017 00:34 imp42 wrote:
Show nested quote +
On January 10 2017 21:51 Piste wrote:
On January 08 2017 21:39 imp42 wrote:
On January 07 2017 01:55 Piste wrote:
Are there any videos available from openbw testing?

We don't have any videos, no. What exactly did you have in mind?

And: if anyone wants to cast a game using OpenBW or do a short introduction of how to use the controls we'd be happy to upload the video to our youtube channel.

Edit: thanks Xloctis for contributing a Short OpenBW Replay Viewer Tutorial

Something exactly like this ty xloctis.

A zoom in and out tool would be very cool. Would it be possible to make such thing?

you can suggest your feature ideas here: http://forum.openbw.com/viewforum.php?f=6.

The zoom feature is already part of the poll, you just need to vote for it

thanks, voted!
l3rand0n
Profile Joined September 2016
14 Posts
Last Edited: 2017-01-11 15:57:46
January 11 2017 15:55 GMT
#194
On January 11 2017 04:09 imp42 wrote:
Show nested quote +
On January 11 2017 03:14 Chef wrote:
I know you probably answered this somewhere in the thread, so could you include in the OP some thoughts about how you are going to avoid violating intellectual property law? I think it might be worth talking to a lawyer who specializes in copyright law before you spend a year or more of your lives on this.

The first question in our FAQ addresses this topic.

Show nested quote +
You also need to protect the integrity of the open sourceness of this project. It's not enough for one of the maintainers to own the copyrights... that's not open source since you maintain control.

The way I understand open source works is the ownership and copyright always remain with the author. The author gives anyone interested a license to use the source. Most of the times this license is free. But most of the times the license also comes with limitations. For example, you are limited in your possibilities to commercially exploit the source or you are required to make available any derivative work as open-source as well (see "copyleft").

There are many different flavors. For art work we are thinking CC-BY-SA 4.0. For source code possibly one of the GNU licenses. See here for a list and more information: opensource.org

Show nested quote +
To me it sounds impossible to avoid violating IP while faithfully creating BW, so allay my concerns in the OP. Obviously the joy of an open source BW would be no limitations on leagues and tournaments using it, I can see the benefit, but besides that I've seen knock-off products before in dollar stores, what's the evidence you could get away with this? Blizzard is pretty powerful and is still interesting in making money off SC, even the original.

We base our case on the fact that we do not host any material created by Blizzard. Software code cannot be patented and game rules cannot be protected (in the U.S.). We are therefore free to write our own code (without using the unpublished copyright-protected original source, to which we don't have access in the first place!) implementing the exact same game rules.

Areas of concern are:
- graphical artwork
- sound
- character names of units and characters invented by Blizz with a background story, etc.

We therefore do not host any of the original data. If you want to enjoy original artwork we require you to provide your own data files locally, obtained from a legal copy of Brood War.


Should unit/character names have to be redone, I think it's fitting that we should have a community debate about what they would all be. Also, wouldn't simply dropping the name Terran on, say, a Terran Marine, be sufficient to avoid a copyright claim? Blizzard does not own the term 'Marine' no? To take it a step further, you could simply rename Marines to Space Marines?

As for graphical artwork and sounds, again like you have been saying, you guys do not provide that, nor does your rendition of the code that you will be making open source. These items are provided by the player, who is expected to have purchased a legal copy of the original StarCraft game from Blizzard.

You know, it may also be worthy to note that Blizzard may simply let the project slide as long as they can still earn their money off it. I think, to put myself in the developers shoes here, that if I saw the community for a game I helped create nearly 20 years ago making their own, standalone rendition of it due to it's age and the company I work for's own neglect of remastering the project, that I would be astonished that the community would go to that length, and even possibly look to support them. Of course, on the legal side of things, there would most likely be a discussion of whether or not it would be wise to let the community get away with this from Blizzard's commercial standpoint, and that may complicate the matter.

I wonder how this would go down in a courtroom, should that ever happen.
Rainalcar
Profile Joined April 2010
Croatia422 Posts
January 11 2017 20:37 GMT
#195
Love it, especially the HD part.
j.r.r.
awerti
Profile Blog Joined February 2011
227 Posts
January 11 2017 22:14 GMT
#196
Are you kidding me?

+ Show Spoiler +

[image loading]


This is so good :D
For Aiur!
Chef
Profile Blog Joined August 2005
10810 Posts
January 11 2017 22:25 GMT
#197
On January 11 2017 04:09 imp42 wrote:
Show nested quote +
On January 11 2017 03:14 Chef wrote:
I know you probably answered this somewhere in the thread, so could you include in the OP some thoughts about how you are going to avoid violating intellectual property law? I think it might be worth talking to a lawyer who specializes in copyright law before you spend a year or more of your lives on this.

The first question in our FAQ addresses this topic.

Show nested quote +
You also need to protect the integrity of the open sourceness of this project. It's not enough for one of the maintainers to own the copyrights... that's not open source since you maintain control.

The way I understand open source works is the ownership and copyright always remain with the author. The author gives anyone interested a license to use the source. Most of the times this license is free. But most of the times the license also comes with limitations. For example, you are limited in your possibilities to commercially exploit the source or you are required to make available any derivative work as open-source as well (see "copyleft").

There are many different flavors. For art work we are thinking CC-BY-SA 4.0. For source code possibly one of the GNU licenses. See here for a list and more information: opensource.org

Show nested quote +
To me it sounds impossible to avoid violating IP while faithfully creating BW, so allay my concerns in the OP. Obviously the joy of an open source BW would be no limitations on leagues and tournaments using it, I can see the benefit, but besides that I've seen knock-off products before in dollar stores, what's the evidence you could get away with this? Blizzard is pretty powerful and is still interesting in making money off SC, even the original.

We base our case on the fact that we do not host any material created by Blizzard. Software code cannot be patented and game rules cannot be protected (in the U.S.). We are therefore free to write our own code (without using the unpublished copyright-protected original source, to which we don't have access in the first place!) implementing the exact same game rules.

Areas of concern are:
- graphical artwork
- sound
- character names of units and characters invented by Blizz with a background story, etc.

We therefore do not host any of the original data. If you want to enjoy original artwork we require you to provide your own data files locally, obtained from a legal copy of Brood War.

Thanks. It's a little confusing that you have two faqs with different questions answered. I appreciate the explanation about open source, actually not sure what I was thinking. I guess I was confusing public domain with open source, where you CAN modify, sell, etc as you please. Fair distinction.

I'm not super confident you've skirted everything, but I guess the project will adapt if anything comes up. Sounds like you at least made some initial effort to learn the broad strokes, so best of luck! Seems like art is the last thing to worry about if you get everything underneath working.
LEGEND!! LEGEND!!
Canadianboy
Profile Joined December 2016
32 Posts
January 11 2017 23:49 GMT
#198
@imp42 , will you guys try to make BW HD's atmosphere just like the original game. I feel like it has to have that same dark and gritty feeling.
imp42
Profile Blog Joined November 2010
398 Posts
January 12 2017 00:16 GMT
#199
On January 12 2017 08:49 Canadianboy wrote:
@imp42 , will you guys try to make BW HD's atmosphere just like the original game. I feel like it has to have that same dark and gritty feeling.

xiaorobear and quuad, the two main contributors of the BW HD module, are not only very talented professionals, but they both also
demonstrate excellent attention to detail and care deeply about staying true to the original.
When I see how they write entire paragraphs discussing the mouth of the Ultralisk or other details I feel very confident about the outcome

Also, I announced quuad took the lead of BW HD, so it's him whom you should ask now ^^
I will just do my best to provide the infrastructure and organization such that everyone can collaborate smoothly.
50 pts Copper League
Ryhn
Profile Joined February 2010
United States509 Posts
January 12 2017 04:40 GMT
#200
Wow, this project is so awesome! I'm cheering for all of you. What a labor of love.
Famous Books Written by Progamers - "Clam: Mastering your other self"
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