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On January 12 2017 09:16 imp42 wrote:Show nested quote +On January 12 2017 08:49 Canadianboy wrote: @imp42 , will you guys try to make BW HD's atmosphere just like the original game. I feel like it has to have that same dark and gritty feeling. xiaorobear and quuad, the two main contributors of the BW HD module, are not only very talented professionals, but they both also demonstrate excellent attention to detail and care deeply about staying true to the original. When I see how they write entire paragraphs discussing the mouth of the Ultralisk or other details I feel very confident about the outcome Also, I announced quuad took the lead of BW HD, so it's him whom you should ask now ^^ I will just do my best to provide the infrastructure and organization such that everyone can collaborate smoothly.
You guys rock!
For the replay viewer could you perhaps also make it possible to mouse grab/drag with mouse3 (pressing down the mouse scroll button)? That's been the standard in most RTS/ARTS games for a while now, and what most people are used to.
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Was looking around on xiaorobear's deviant art page and came across several older designs he made of other broodwar units:
Thought I'd share them
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This supply depot looks cooler
Is it the same author / work but high res?
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Regarding the copyright issues, it would make me feel much better if you separated the HD graphics project from the rest as much as possible since I think that has a high chance of becoming something Blizzard attacks if you go forward with faithfully reproducing the BW art. Especially when with some units there are already more detailed versions of them even in SC2 (I'm sure some of them are much closer to the BW version than with the above supply depot).
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On January 12 2017 23:30 fazek42 wrote:This supply depot looks cooler Is it the same author / work but high res?
No, that image is from the defunct WC3 mod Project Revolution from about 10 years ago, a big inspiration to me back in the day. Their Terran building models in particular were definitely amazing, but they ran into a lot of headaches with the WC3 engine, and the super low poly counts and low-res textures limited their Zerg art a lot. They got the Terran race playable before the project sadly died, here's a TL thread from back then.
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relloged into TL after years and years just to say how amazed I am! great work and keeping my fingers crossed!
where do I donate to?
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For some reasons my production/units tabs aren't working - have tried different replays and browsers. Used to work for me...
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On January 13 2017 23:49 HaFnium wrote: For some reasons my production/units tabs aren't working - have tried different replays and browsers. Used to work for me...
same for me its 2 days now
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On January 14 2017 00:20 toriak wrote:Show nested quote +On January 13 2017 23:49 HaFnium wrote: For some reasons my production/units tabs aren't working - have tried different replays and browsers. Used to work for me... same for me its 2 days now fixed. sorry for the delay.
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On January 15 2017 11:12 imp42 wrote:Show nested quote +On January 14 2017 00:20 toriak wrote:On January 13 2017 23:49 HaFnium wrote: For some reasons my production/units tabs aren't working - have tried different replays and browsers. Used to work for me... same for me its 2 days now fixed. sorry for the delay. thank you
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An original / HD comparison of our contributor Xloctis, who is currently working on HD icons:
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Will this have its own ladder or will it be able to connect to ICC/Fish?
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On January 15 2017 23:29 imp42 wrote:An original / HD comparison of our contributor Xloctis, who is currently working on HD icons: Very nice, however the mini-gun could benefit from some clear borders between the various parts like the original so that it's easily identifiable even when it's smaller.
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On January 16 2017 20:25 KawaiiSCV wrote: Will this have its own ladder or will it be able to connect to ICC/Fish? in theory it should be compatible. But the issue will probably be anti-cheat.
1. afaik current anti-cheat mechanisms check memory prints and OpenBWs memory print looks different
2. OpenBW potentially allows every possible feature you can think of (extended viewport, select multiple buildings, even lift fow, auto-mine, ...). It being open-source will make it much easier for cheaters to actually implement such features and abuse them on ladder. Therefore, OpenBW needs its dedicated anti-cheat mechanisms. If we allow an OpenBW client to connect to ICC/Fish we need to make very sure that client does not give its user an unfair advantage.
I'm also envisioning at least 3 different modes. All modes except for the "original 1:1" will require a dedicated ladder anyways.
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On January 18 2017 13:14 imp42 wrote:Show nested quote +On January 16 2017 20:25 KawaiiSCV wrote: Will this have its own ladder or will it be able to connect to ICC/Fish? in theory it should be compatible. But the issue will probably be anti-cheat. 1. afaik current anti-cheat mechanisms check memory prints and OpenBWs memory print looks different 2. OpenBW potentially allows every possible feature you can think of (extended viewport, select multiple buildings, even lift fow, auto-mine, ...). It being open-source will make it much easier for cheaters to actually implement such features and abuse them on ladder. Therefore, OpenBW needs its dedicated anti-cheat mechanisms. If we allow an OpenBW client to connect to ICC/Fish we need to make very sure that client does not give its user an unfair advantage. I'm also envisioning at least 3 different modes. All modes except for the "original 1:1" will require a dedicated ladder anyways. I don't think it'd be possible to implement any sort of anti-cheat mechanism for OpenBW.
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On January 18 2017 16:00 xboi209 wrote:Show nested quote +On January 18 2017 13:14 imp42 wrote:On January 16 2017 20:25 KawaiiSCV wrote: Will this have its own ladder or will it be able to connect to ICC/Fish? in theory it should be compatible. But the issue will probably be anti-cheat. 1. afaik current anti-cheat mechanisms check memory prints and OpenBWs memory print looks different 2. OpenBW potentially allows every possible feature you can think of (extended viewport, select multiple buildings, even lift fow, auto-mine, ...). It being open-source will make it much easier for cheaters to actually implement such features and abuse them on ladder. Therefore, OpenBW needs its dedicated anti-cheat mechanisms. If we allow an OpenBW client to connect to ICC/Fish we need to make very sure that client does not give its user an unfair advantage. I'm also envisioning at least 3 different modes. All modes except for the "original 1:1" will require a dedicated ladder anyways. I don't think it'd be possible to implement any sort of anti-cheat mechanism for OpenBW. Elaborate? (Think e.g. closed source binaries with checksum mechanisms, etc)
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@imp42: it contradicts the name "OpenBW"
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