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OpenBW Introduction - Page 11

Forum Index > BW General
Post a Reply
Prev 1 9 10 11 12 13 19 Next All
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
January 12 2017 05:43 GMT
#201
On January 12 2017 09:16 imp42 wrote:
Show nested quote +
On January 12 2017 08:49 Canadianboy wrote:
@imp42 , will you guys try to make BW HD's atmosphere just like the original game. I feel like it has to have that same dark and gritty feeling.

xiaorobear and quuad, the two main contributors of the BW HD module, are not only very talented professionals, but they both also
demonstrate excellent attention to detail and care deeply about staying true to the original.
When I see how they write entire paragraphs discussing the mouth of the Ultralisk or other details I feel very confident about the outcome

Also, I announced quuad took the lead of BW HD, so it's him whom you should ask now ^^
I will just do my best to provide the infrastructure and organization such that everyone can collaborate smoothly.


You guys rock!

For the replay viewer could you perhaps also make it possible to mouse grab/drag with mouse3 (pressing down the mouse scroll button)? That's been the standard in most RTS/ARTS games for a while now, and what most people are used to.
l3rand0n
Profile Joined September 2016
14 Posts
Last Edited: 2017-01-14 02:05:17
January 12 2017 09:15 GMT
#202
Was looking around on xiaorobear's deviant art page and came across several older designs he made of other broodwar units:

[image loading]

[image loading]

[image loading]

[image loading]

Thought I'd share them
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
Last Edited: 2017-01-12 14:32:22
January 12 2017 14:30 GMT
#203
This supply depot looks cooler

[image loading]

Is it the same author / work but high res?
nighcol
Profile Joined January 2012
298 Posts
Last Edited: 2017-01-12 14:50:42
January 12 2017 14:50 GMT
#204
Regarding the copyright issues, it would make me feel much better if you separated the HD graphics project from the rest as much as possible since I think that has a high chance of becoming something Blizzard attacks if you go forward with faithfully reproducing the BW art. Especially when with some units there are already more detailed versions of them even in SC2 (I'm sure some of them are much closer to the BW version than with the above supply depot).
xiaorobear
Profile Joined December 2016
11 Posts
Last Edited: 2017-01-12 18:20:54
January 12 2017 17:55 GMT
#205
On January 12 2017 23:30 fazek42 wrote:
This supply depot looks cooler

[image loading]

Is it the same author / work but high res?


No, that image is from the defunct WC3 mod Project Revolution from about 10 years ago, a big inspiration to me back in the day. Their Terran building models in particular were definitely amazing, but they ran into a lot of headaches with the WC3 engine, and the super low poly counts and low-res textures limited their Zerg art a lot.
They got the Terran race playable before the project sadly died, here's a TL thread from back then.
scsnow
Profile Joined April 2010
Slovenia515 Posts
January 12 2017 23:23 GMT
#206
relloged into TL after years and years just to say how amazed I am!
great work and keeping my fingers crossed!

where do I donate to?
Leeoku
Profile Joined May 2010
1617 Posts
January 12 2017 23:36 GMT
#207
keep it up buds
HaFnium
Profile Blog Joined December 2006
United Kingdom1076 Posts
January 13 2017 14:49 GMT
#208
For some reasons my production/units tabs aren't working - have tried different replays and browsers. Used to work for me...
BW forever!
toriak
Profile Joined December 2008
Slovakia477 Posts
January 13 2017 15:20 GMT
#209
On January 13 2017 23:49 HaFnium wrote:
For some reasons my production/units tabs aren't working - have tried different replays and browsers. Used to work for me...


same for me
its 2 days now
imp42
Profile Blog Joined November 2010
398 Posts
January 15 2017 02:12 GMT
#210
On January 14 2017 00:20 toriak wrote:
Show nested quote +
On January 13 2017 23:49 HaFnium wrote:
For some reasons my production/units tabs aren't working - have tried different replays and browsers. Used to work for me...


same for me
its 2 days now

fixed. sorry for the delay.
50 pts Copper League
toriak
Profile Joined December 2008
Slovakia477 Posts
January 15 2017 10:53 GMT
#211
On January 15 2017 11:12 imp42 wrote:
Show nested quote +
On January 14 2017 00:20 toriak wrote:
On January 13 2017 23:49 HaFnium wrote:
For some reasons my production/units tabs aren't working - have tried different replays and browsers. Used to work for me...


same for me
its 2 days now

fixed. sorry for the delay.

thank you
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2017-01-15 16:36:00
January 15 2017 14:29 GMT
#212
An original / HD comparison of our contributor Xloctis, who is currently working on HD icons:

[image loading]
50 pts Copper League
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 15 2017 18:29 GMT
#213
This stuff is dope.
I want to fuck Soulkey with a Zelderan.
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
January 16 2017 07:27 GMT
#214
Looks amazing!
KawaiiSCV
Profile Joined October 2015
20 Posts
January 16 2017 11:25 GMT
#215
Will this have its own ladder or will it be able to connect to ICC/Fish?
BossPurple
Profile Joined May 2011
Sweden65 Posts
January 16 2017 18:53 GMT
#216
On January 15 2017 23:29 imp42 wrote:
An original / HD comparison of our contributor Xloctis, who is currently working on HD icons:

[image loading]

Very nice, however the mini-gun could benefit from some clear borders between the various parts like the original so that it's easily identifiable even when it's smaller.
imp42
Profile Blog Joined November 2010
398 Posts
January 18 2017 04:14 GMT
#217
On January 16 2017 20:25 KawaiiSCV wrote:
Will this have its own ladder or will it be able to connect to ICC/Fish?

in theory it should be compatible. But the issue will probably be anti-cheat.

1. afaik current anti-cheat mechanisms check memory prints and OpenBWs memory print looks different

2. OpenBW potentially allows every possible feature you can think of (extended viewport, select multiple buildings, even lift fow, auto-mine, ...). It being open-source will make it much easier for cheaters to actually implement such features and abuse them on ladder. Therefore, OpenBW needs its dedicated anti-cheat mechanisms. If we allow an OpenBW client to connect to ICC/Fish we need to make very sure that client does not give its user an unfair advantage.

I'm also envisioning at least 3 different modes. All modes except for the "original 1:1" will require a dedicated ladder anyways.
50 pts Copper League
xboi209
Profile Blog Joined June 2011
United States1173 Posts
January 18 2017 07:00 GMT
#218
On January 18 2017 13:14 imp42 wrote:
Show nested quote +
On January 16 2017 20:25 KawaiiSCV wrote:
Will this have its own ladder or will it be able to connect to ICC/Fish?

in theory it should be compatible. But the issue will probably be anti-cheat.

1. afaik current anti-cheat mechanisms check memory prints and OpenBWs memory print looks different

2. OpenBW potentially allows every possible feature you can think of (extended viewport, select multiple buildings, even lift fow, auto-mine, ...). It being open-source will make it much easier for cheaters to actually implement such features and abuse them on ladder. Therefore, OpenBW needs its dedicated anti-cheat mechanisms. If we allow an OpenBW client to connect to ICC/Fish we need to make very sure that client does not give its user an unfair advantage.

I'm also envisioning at least 3 different modes. All modes except for the "original 1:1" will require a dedicated ladder anyways.

I don't think it'd be possible to implement any sort of anti-cheat mechanism for OpenBW.
http://www.reddit.com/r/broodwar/
imp42
Profile Blog Joined November 2010
398 Posts
January 18 2017 21:56 GMT
#219
On January 18 2017 16:00 xboi209 wrote:
Show nested quote +
On January 18 2017 13:14 imp42 wrote:
On January 16 2017 20:25 KawaiiSCV wrote:
Will this have its own ladder or will it be able to connect to ICC/Fish?

in theory it should be compatible. But the issue will probably be anti-cheat.

1. afaik current anti-cheat mechanisms check memory prints and OpenBWs memory print looks different

2. OpenBW potentially allows every possible feature you can think of (extended viewport, select multiple buildings, even lift fow, auto-mine, ...). It being open-source will make it much easier for cheaters to actually implement such features and abuse them on ladder. Therefore, OpenBW needs its dedicated anti-cheat mechanisms. If we allow an OpenBW client to connect to ICC/Fish we need to make very sure that client does not give its user an unfair advantage.

I'm also envisioning at least 3 different modes. All modes except for the "original 1:1" will require a dedicated ladder anyways.

I don't think it'd be possible to implement any sort of anti-cheat mechanism for OpenBW.

Elaborate?
(Think e.g. closed source binaries with checksum mechanisms, etc)
50 pts Copper League
Ziktofel
Profile Blog Joined August 2016
1 Post
January 19 2017 19:39 GMT
#220
@imp42: it contradicts the name "OpenBW"
Prev 1 9 10 11 12 13 19 Next All
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