OpenBW Introduction - Page 13
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B-royal
Belgium1330 Posts
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[sc1f]eonzerg
Belgium6448 Posts
the openbw replay feature is amazing as scvs :D is this bot inspired in that protoss player that use to rush with probes ? | ||
LetaBot
Netherlands557 Posts
On January 31 2017 04:14 [sc1f]eonzerg wrote: the openbw replay feature is amazing as scvs :D is this bot inspired in that protoss player that use to rush with probes ? No, Naniwa rushed because he didn't want to play that game (he was going to be out of the tournament anyway) My bot used it because some bots couldn't defend it. As I wrote down earlier, because of this the rush bot should no longer be able to place high in the upcoming AI tournaments: http://www.teamliquid.net/blogs/518683-the-end-of-rushbots-in-starcraft-ai-tournaments | ||
[sc1f]eonzerg
Belgium6448 Posts
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RealityIsKing
613 Posts
On January 31 2017 04:57 [sc1f]eonzerg wrote: i was talking about old school bw skt1 protoss,forgot his nick Kingdom? | ||
SCC-Faust
United States3736 Posts
For whatever reason I can't load my replays in bwchart cause I keep getting an error and it will only load 10% of the actual replays. Googled it and Teamliquid had a thread that said if you have your computer set to Korean locale it will mess up the unicode or whatever and cause bwchart to not load replays correctly so I switched back and still had the same issue. I was looking for an individual replay and I knew it was on La Mancha and I knew it was the only replay out of thousands that was played on La Mancha. And I wasn't going to fucking load each replay individually on Starcraft to look for it but I was determined to find it... so I just had the folder up and dropped them in the replay-viewer to see what map was being played in said replay. Literally 2 seconds per replay, the load time was fast. Took me around 10 minutes in an endeavor that could have taken way way longer. 2 seconds on openbw compared to atleast 30 seconds to scroll to a replay, host game, start it, leave, repeat on b.net. | ||
quuad
Sweden77 Posts
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imp42
398 Posts
spot the difference | ||
B-royal
Belgium1330 Posts
The HD depot from the blog looked amazing though, so I'm definitely trying to be constructive here. | ||
DiMiaN
Finland298 Posts
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xiaorobear
11 Posts
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imp42
398 Posts
On February 08 2017 01:39 DiMiaN wrote: Seems like the hd muta have wrong color palette, they doesnt fit atm. we don't necessarily want HD units to blend in with original units. Rather they should be consistent with each other, such that the "HD only" experience looks cohesive. The image post mostly meant to show we can insert any HD units into the game now. If you zoomed in, the HD unit would show its details while the original will just look pixelated. Illustration: | ||
Intari
31 Posts
Thanks for the frequent updates! | ||
shall_burn
252 Posts
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FiWiFaKi
Canada9858 Posts
The original model also seems to have more powerful contrasting textures, and thus far easier to see how many mutalisks are in that flock. Nothing to take away from your work, the progress looks great, and I get excited seeing every new picture and update. That said, it'll be a different story with the other models in the game as well. | ||
[sc1f]eonzerg
Belgium6448 Posts
On February 08 2017 02:48 imp42 wrote: we don't necessarily want HD units to blend in with original units. Rather they should be consistent with each other, such that the "HD only" experience looks cohesive. The image post mostly meant to show we can insert any HD units into the game now. If you zoomed in, the HD unit would show its details while the original will just look pixelated. Illustration: can we get this image with the fighting bolognese please ?, i think the main problem is that is the muta hd into the original,so there is some contrast shock. | ||
SCC-Faust
United States3736 Posts
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imp42
398 Posts
On February 08 2017 09:31 [sc1f]eonzerg wrote: can we get this image with the fighting bolognese please ?[..] Anyone else thinking shrimp salat Spirit 1.3? | ||
[sc1f]eonzerg
Belgium6448 Posts
On February 08 2017 11:53 imp42 wrote: Anyone else thinking shrimp salat Spirit 1.3? man this is actually perfect for a zerg | ||
imp42
398 Posts
Shrimp Spirit 1.3! (at early stage of experimenting with some fully automated transition creation, so the transitions look pretty bad atm) | ||
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