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OpenBW Introduction - Page 13

Forum Index > BW General
Post a Reply
Prev 1 11 12 13 14 15 19 Next All
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-01-30 19:02:45
January 30 2017 19:02 GMT
#241
Well because of letabot's strategy the games were a little underwhelming. But I'm looking forward to the next one!
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6818 Posts
January 30 2017 19:14 GMT
#242
On January 31 2017 01:55 LetaBot wrote:
Show nested quote +
On January 30 2017 20:12 [sc1f]eonzerg wrote:
On January 28 2017 23:51 nepeta wrote:
Casted the SSCAIT finals with openbw, so sweet

vod plz




the openbw replay feature is amazing as scvs :D is this bot inspired in that protoss player that use to rush with probes ?
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
January 30 2017 19:44 GMT
#243
On January 31 2017 04:14 [sc1f]eonzerg wrote:
Show nested quote +
On January 31 2017 01:55 LetaBot wrote:
On January 30 2017 20:12 [sc1f]eonzerg wrote:
On January 28 2017 23:51 nepeta wrote:
Casted the SSCAIT finals with openbw, so sweet

vod plz



https://www.youtube.com/watch?v=Op6GuDfN2ws

the openbw replay feature is amazing as scvs :D is this bot inspired in that protoss player that use to rush with probes ?



No, Naniwa rushed because he didn't want to play that game (he was going to be out of the tournament anyway)





My bot used it because some bots couldn't defend it. As I wrote down earlier, because of this the rush bot should no longer be able to place high in the upcoming AI tournaments:

http://www.teamliquid.net/blogs/518683-the-end-of-rushbots-in-starcraft-ai-tournaments
If you cannot win with 100 apm, win with 100 cpm.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6818 Posts
January 30 2017 19:57 GMT
#244
i was talking about old school bw skt1 protoss,forgot his nick
RealityIsKing
Profile Joined August 2016
613 Posts
January 30 2017 20:52 GMT
#245
On January 31 2017 04:57 [sc1f]eonzerg wrote:
i was talking about old school bw skt1 protoss,forgot his nick


Kingdom?
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
January 31 2017 10:12 GMT
#246
Gotta say the replay-viewer saved me literally hours worth of work.

For whatever reason I can't load my replays in bwchart cause I keep getting an error and it will only load 10% of the actual replays. Googled it and Teamliquid had a thread that said if you have your computer set to Korean locale it will mess up the unicode or whatever and cause bwchart to not load replays correctly so I switched back and still had the same issue.

I was looking for an individual replay and I knew it was on La Mancha and I knew it was the only replay out of thousands that was played on La Mancha. And I wasn't going to fucking load each replay individually on Starcraft to look for it but I was determined to find it... so I just had the folder up and dropped them in the replay-viewer to see what map was being played in said replay. Literally 2 seconds per replay, the load time was fast. Took me around 10 minutes in an endeavor that could have taken way way longer. 2 seconds on openbw compared to atleast 30 seconds to scroll to a replay, host game, start it, leave, repeat on b.net.
I want to fuck Soulkey with a Zelderan.
quuad
Profile Blog Joined May 2010
Sweden77 Posts
Last Edited: 2017-01-31 22:34:41
January 31 2017 22:33 GMT
#247
I just made a blog post with some WIP pics of the supply depot for BWHD. I thought it might fit better as a blog and keep this thread a bit cleaner. Check it out here: http://www.teamliquid.net/blogs/518867-bw-supply-depot-in-hd
imp42
Profile Blog Joined November 2010
398 Posts
February 07 2017 16:00 GMT
#248
a little treat:
[image loading]
[image loading]

spot the difference
50 pts Copper League
B-royal
Profile Joined May 2015
Belgium1330 Posts
February 07 2017 16:30 GMT
#249
Maybe it's me but the top one looks like the HD version. More detail or at least more visible (see eyes, segmentation of body,...) and better colours.

The HD depot from the blog looked amazing though, so I'm definitely trying to be constructive here.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
DiMiaN
Profile Joined October 2013
Finland304 Posts
February 07 2017 16:39 GMT
#250
Seems like the hd muta have wrong color palette, they doesnt fit atm.
xiaorobear
Profile Joined December 2016
11 Posts
Last Edited: 2017-02-07 17:40:03
February 07 2017 17:37 GMT
#251
Yup, don't worry, I definitely agree, quuad's supply depot knocked it out of the park— that's why he's the lead artist! The mutalisk is getting another pass to bring its lighting and contrast up to that level of quality as we speak.
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2017-02-07 17:54:32
February 07 2017 17:48 GMT
#252
On February 08 2017 01:39 DiMiaN wrote:
Seems like the hd muta have wrong color palette, they doesnt fit atm.

we don't necessarily want HD units to blend in with original units. Rather they should be consistent with each other, such that the "HD only" experience looks cohesive.

The image post mostly meant to show we can insert any HD units into the game now. If you zoomed in, the HD unit would show its details while the original will just look pixelated.

Illustration:
[image loading]
50 pts Copper League
Intari
Profile Joined May 2015
31 Posts
February 07 2017 18:29 GMT
#253
That is beautiful! I'm sure you're on top of it imp42 but those brighter colors on the HD mutas are very off-putting.

Thanks for the frequent updates!
shall_burn
Profile Joined January 2016
252 Posts
February 07 2017 19:29 GMT
#254
To me they resemble cocoons a bit
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
February 08 2017 00:19 GMT
#255
I also share the sentiment that in game that orange looks a bit off.

The original model also seems to have more powerful contrasting textures, and thus far easier to see how many mutalisks are in that flock.

Nothing to take away from your work, the progress looks great, and I get excited seeing every new picture and update.

That said, it'll be a different story with the other models in the game as well.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6818 Posts
February 08 2017 00:31 GMT
#256
On February 08 2017 02:48 imp42 wrote:
Show nested quote +
On February 08 2017 01:39 DiMiaN wrote:
Seems like the hd muta have wrong color palette, they doesnt fit atm.

we don't necessarily want HD units to blend in with original units. Rather they should be consistent with each other, such that the "HD only" experience looks cohesive.

The image post mostly meant to show we can insert any HD units into the game now. If you zoomed in, the HD unit would show its details while the original will just look pixelated.

Illustration:
[image loading]

can we get this image with the fighting bolognese please ?,
i think the main problem is that is the muta hd into the original,so there is some contrast shock.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
February 08 2017 00:38 GMT
#257
I personally love it. I feel like a young school girl all over again.
I want to fuck Soulkey with a Zelderan.
imp42
Profile Blog Joined November 2010
398 Posts
February 08 2017 02:53 GMT
#258
On February 08 2017 09:31 [sc1f]eonzerg wrote:
Show nested quote +
On February 08 2017 02:48 imp42 wrote:
On February 08 2017 01:39 DiMiaN wrote:
Seems like the hd muta have wrong color palette, they doesnt fit atm.

we don't necessarily want HD units to blend in with original units. Rather they should be consistent with each other, such that the "HD only" experience looks cohesive.

The image post mostly meant to show we can insert any HD units into the game now. If you zoomed in, the HD unit would show its details while the original will just look pixelated.

Illustration:
[image loading]

can we get this image with the fighting bolognese please ?[..]

Anyone else thinking shrimp salat Spirit 1.3?
50 pts Copper League
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6818 Posts
February 08 2017 11:28 GMT
#259
On February 08 2017 11:53 imp42 wrote:
Show nested quote +
On February 08 2017 09:31 [sc1f]eonzerg wrote:
On February 08 2017 02:48 imp42 wrote:
On February 08 2017 01:39 DiMiaN wrote:
Seems like the hd muta have wrong color palette, they doesnt fit atm.

we don't necessarily want HD units to blend in with original units. Rather they should be consistent with each other, such that the "HD only" experience looks cohesive.

The image post mostly meant to show we can insert any HD units into the game now. If you zoomed in, the HD unit would show its details while the original will just look pixelated.

Illustration:
[image loading]

can we get this image with the fighting bolognese please ?[..]

Anyone else thinking shrimp salat Spirit 1.3?

man this is actually perfect for a zerg
imp42
Profile Blog Joined November 2010
398 Posts
February 08 2017 17:24 GMT
#260
I spent more time on this than I want to admit...

Shrimp Spirit 1.3!
[image loading]

(at early stage of experimenting with some fully automated transition creation, so the transitions look pretty bad atm)
50 pts Copper League
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