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Active: 1376 users

BW supply depot in HD

Blogs > quuad
Post a Reply
1 2 Next All
quuad
Profile Blog Joined May 2010
Sweden77 Posts
Last Edited: 2017-01-31 22:57:23
January 31 2017 22:16 GMT
#1
Hey guys,

I'm quuad. I'm a Brood War fan and 3D artist. So what better way to combine those things than to recreate some of the BW art in glorious high definition?

I got really excited when I realized there was already a project underway to build a replica of BW, so I offered my services to the openbw team. I now have the role of design lead of the BWHD part of the project.

I thought I'd share some progress here in blog posts.

First up is the supply depot:

[image loading]


And this is the actual size it would have in the game (2.25x the original sprite):

[image loading]

I want to mention that we're not trying to do exact one to one copies of original sprites, we make some additions and changes where we feel they would look good. And also, due to the low resolution of the original game, it's really hard to see what some things are supposed to be so you kinda just have to make stuff up

****
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-01-31 22:40:53
January 31 2017 22:40 GMT
#2
That is SICK mate. It looks amazing. Can't wait for more.
purakushi
Profile Joined August 2012
United States3300 Posts
January 31 2017 22:50 GMT
#3
Fantastic work. Looks great!
T P Z sagi
Raxxes
Profile Blog Joined May 2013
Germany64 Posts
January 31 2017 23:34 GMT
#4
Looks amazing
i still wonder how humans can live in that :D but man your work is great

pls show us more
riotjune
Profile Blog Joined January 2008
United States3394 Posts
Last Edited: 2017-02-01 00:56:01
February 01 2017 00:52 GMT
#5
Whoa, I've never been more excited seeing a supply depot!
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
February 01 2017 02:16 GMT
#6
That looks awesome. Any time I've asked people "Hey, what if we changed the graphics in brood war?" they just go "nope", but this looks pretty good.

A big difference between BW and SC2 is that SC2 has a lot of dull colors that kind of blend together. Brood War has a lot of contrasting colors that really make thing pop on the screen. I dunno... I'm looking at your supply depot, and the Brood War supply depot, and the bw one seems like has more white and looks brighter. It's very possible that I'm crazy, though.

[image loading]
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
skern49
Profile Joined January 2014
28 Posts
February 01 2017 02:35 GMT
#7
Yeah the fans on the right look a bit dark
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 01 2017 04:17 GMT
#8
On February 01 2017 11:16 ninazerg wrote:
That looks awesome. Any time I've asked people "Hey, what if we changed the graphics in brood war?" they just go "nope", but this looks pretty good.

A big difference between BW and SC2 is that SC2 has a lot of dull colors that kind of blend together. Brood War has a lot of contrasting colors that really make thing pop on the screen. I dunno... I'm looking at your supply depot, and the Brood War supply depot, and the bw one seems like has more white and looks brighter. It's very possible that I'm crazy, though.

[image loading]


The outer structure definitely looks like a brighter white in the original BW model. Especially on the little structures at the bottom left around the yellow and black bars. There's definitely a bigger contrast overall in the original than in the HD one. That said, that might just have been a necessity to get some sort of discernible structure with how low-res it was.
NukeTheStars
Profile Blog Joined February 2009
United States277 Posts
February 01 2017 04:30 GMT
#9
Neat!
FlaShFTW
Profile Blog Joined February 2010
United States10219 Posts
February 01 2017 04:32 GMT
#10
On February 01 2017 13:30 NukeTheStars wrote:
Neat!

OH MY GOD ITS NUKE!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
cakepie
Profile Blog Joined November 2012
985 Posts
February 01 2017 06:11 GMT
#11
It's beautiful! Really love the worn look thanks to the texturing, too bad some of that detail gets lost when shrunk down to game size. Any plans for a banged up version for damaged (burning) sprite? I hope so, I think that's where the high def 3d will really shine in comparison to the original graphics. Incremental damage would be really cool too, but I can understand if that's not a planned feature or priority for openbw.

I can see you put a good deal of effort into being faithful to the original, at least in spirit, even if it's not an exact copy. Though that has the side effect that I cannot unsee some kind of fancy PC or electronics heatsink component... I think it's those fan grilles, and maybe also the green/black surfaces looking like a circuit board. XÞ Not your fault though, I've always been irked by the sheer amount of fans on the original design -- one whole side of the structure plus most of the roof? How much ventilation does a building need anyway? lol XÞ

Love it, keep it up!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 01 2017 08:23 GMT
#12
On February 01 2017 15:11 cakepie wrote:
I can see you put a good deal of effort into being faithful to the original, at least in spirit, even if it's not an exact copy. Though that has the side effect that I cannot unsee some kind of fancy PC or electronics heatsink component... I think it's those fan grilles, and maybe also the green/black surfaces looking like a circuit board. XÞ Not your fault though, I've always been irked by the sheer amount of fans on the original design -- one whole side of the structure plus most of the roof? How much ventilation does a building need anyway? lol XÞ


The supply depot is actually always on fire and you need the fans to suck out the air to try to contain it. When the fans get damaged, the flames spread to the exterior of the building since they can get their air and the fire grows. The more the fans are damaged the bigger the fire gets.

They need the fire to cook the marshmallows that feed the Terran army. Unfortunately, space marshmallows are harvested from Zerglings toenails and need a big big flame to cook through properly. That's why you need a big fire in the depot. Incidentally, it's also why the depot can't lift because they can't contain such a big fire on the metal ships. The supply depot's floor is actually a good five feet underground and that's where they put the fire instead of on the vulnurable metal.
hexhaven
Profile Joined July 2014
Finland940 Posts
February 01 2017 09:48 GMT
#13
This looks cool and good.
WriterI shoot events. | http://www.jussi.co/esports
DSK
Profile Blog Joined February 2015
England1110 Posts
February 01 2017 14:18 GMT
#14
I came. That looks absolutely amazing and very true to the original. Looking forward to more.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
imp42
Profile Blog Joined November 2010
398 Posts
February 01 2017 14:58 GMT
#15
On February 01 2017 17:23 neobowman wrote:
Show nested quote +
On February 01 2017 15:11 cakepie wrote:
I can see you put a good deal of effort into being faithful to the original, at least in spirit, even if it's not an exact copy. Though that has the side effect that I cannot unsee some kind of fancy PC or electronics heatsink component... I think it's those fan grilles, and maybe also the green/black surfaces looking like a circuit board. XÞ Not your fault though, I've always been irked by the sheer amount of fans on the original design -- one whole side of the structure plus most of the roof? How much ventilation does a building need anyway? lol XÞ


The supply depot is actually always on fire and you need the fans to suck out the air to try to contain it. When the fans get damaged, the flames spread to the exterior of the building since they can get their air and the fire grows. The more the fans are damaged the bigger the fire gets.

They need the fire to cook the marshmallows that feed the Terran army. Unfortunately, space marshmallows are harvested from Zerglings toenails and need a big big flame to cook through properly. That's why you need a big fire in the depot. Incidentally, it's also why the depot can't lift because they can't contain such a big fire on the metal ships. The supply depot's floor is actually a good five feet underground and that's where they put the fire instead of on the vulnurable metal.

Oh wow, I am not sure about the marshmallows part, but it does look like the fans are sucking air out. Judging from the direction they rotate and the angle of the blades.
50 pts Copper League
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
February 01 2017 15:18 GMT
#16
Now imagine SC:BW HD
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
imre
Profile Blog Joined November 2011
France9263 Posts
February 01 2017 17:40 GMT
#17
On February 02 2017 00:18 739 wrote:
Now imagine SC:BW HD


If they really manage to make a HD version without fucking anything the BW scene is going to be amazing in Korea.
Zest fanboy.
imp42
Profile Blog Joined November 2010
398 Posts
February 01 2017 18:50 GMT
#18
On February 02 2017 00:18 739 wrote:
Now imagine SC:BW HD

eh... yes that's what the project is about, in case you missed it
50 pts Copper League
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
February 01 2017 19:42 GMT
#19
On February 02 2017 03:50 imp42 wrote:
Show nested quote +
On February 02 2017 00:18 739 wrote:
Now imagine SC:BW HD

eh... yes that's what the project is about, in case you missed it

I actually did !

I thought BWHD project died long time ago or was a myth.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
quuad
Profile Blog Joined May 2010
Sweden77 Posts
Last Edited: 2017-02-01 20:42:47
February 01 2017 20:34 GMT
#20
Thanks so much for the comments everyone! I'm very glad you like it Thanks also for the observations about brightness of the materials etc. I'll probably do another pass of minor adjustments before I call it completely done. But it won't really be a pixel perfect match. It's more about, like cakepie put it, keeping it in the spirit of the original.

On February 01 2017 13:30 NukeTheStars wrote:
Neat!


Nice to see you here Nuke, I'm a big fan of yours!


On February 01 2017 15:11 cakepie wrote:
It's beautiful! Really love the worn look thanks to the texturing, too bad some of that detail gets lost when shrunk down to game size. Any plans for a banged up version for damaged (burning) sprite? I hope so, I think that's where the high def 3d will really shine in comparison to the original graphics. Incremental damage would be really cool too, but I can understand if that's not a planned feature or priority for openbw.

I can see you put a good deal of effort into being faithful to the original, at least in spirit, even if it's not an exact copy. Though that has the side effect that I cannot unsee some kind of fancy PC or electronics heatsink component... I think it's those fan grilles, and maybe also the green/black surfaces looking like a circuit board. XÞ Not your fault though, I've always been irked by the sheer amount of fans on the original design -- one whole side of the structure plus most of the roof? How much ventilation does a building need anyway? lol XÞ

Love it, keep it up!


Yeah I know haha I kind of gave up trying to make sense of the design and just tried to make it look cool and faithful. I agree with the circuit board/PC component observation. It's a bit of a wacky design really.

We might get around to doing damaged versions of the buildings - it would certainly be very cool - but for now the focus is probably going to be on finishing more of them.


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