On October 12 2015 13:36 evilfatsh1t wrote:
the only reason wisp isnt doing well in pubs (its not atm either, he never does well) is because 90% of players are shit with him. end of story.
they dont understand that wisp relies 100% on positioning and map awareness, and even if they do theyre just not good enough to play him at the required level.
and i dunno about your games but sand king does fine in most pubs. hes not that hard to play nor is he a bad hero
i say this again but how good someone is at support cant be evaluated by how much he dominates his team's lanes during the early stages of the game. saying good supports must win the team at least 1 lane, let alone 2, is ludicrous. there are a lot of games where you could be 3 tier 1 towers down by 20mins and still say the supports did a good job
Depends if you calculate the draft in. A support can play well, but if you loose the entire early game his pick was just bad (among other picks). If you go Io/ww/sk/eni you better make sure you are winning the lanes anyways. The idea of support-play is after all that the support is dominant early, so his cores can easier pick up later.
Io is doing mostly badly because he needs a special draft imo. The partner thing is a littlebit overrated, but you need a team that can get ahead early on/be equal for him to do his magic, because as a defensive support he's mediocre at best, and in 5v5 fights his impact is pretty low.
SK is mostly hit or miss in my games and he's relatively rare. Half of the games he's good and gets a 6-8 mins blink, wins midlane with it and epi's the enemies most dominant lane down. After that he mb hits 2-5 nice epis in the game and had a good impact. Half of the other games one of the lanes folds terribly because they have a support less, people spent a shitload of resources to try to fix that and more often than not it doesnt work. Or sk continues to farm after blink and take away gold that by that time the mid could have picked up.