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My support MMR calibration story - Page 4

Blogs > disciple
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evilfatsh1t
Profile Joined October 2010
Australia8842 Posts
October 12 2015 04:36 GMT
#61
the only reason wisp isnt doing well in pubs (its not atm either, he never does well) is because 90% of players are shit with him. end of story.
they dont understand that wisp relies 100% on positioning and map awareness, and even if they do theyre just not good enough to play him at the required level.
and i dunno about your games but sand king does fine in most pubs. hes not that hard to play nor is he a bad hero

i say this again but how good someone is at support cant be evaluated by how much he dominates his team's lanes during the early stages of the game. saying good supports must win the team at least 1 lane, let alone 2, is ludicrous. there are a lot of games where you could be 3 tier 1 towers down by 20mins and still say the supports did a good job
Archeon
Profile Joined May 2011
3265 Posts
Last Edited: 2015-10-12 13:08:31
October 12 2015 12:32 GMT
#62
On October 12 2015 13:36 evilfatsh1t wrote:
the only reason wisp isnt doing well in pubs (its not atm either, he never does well) is because 90% of players are shit with him. end of story.
they dont understand that wisp relies 100% on positioning and map awareness, and even if they do theyre just not good enough to play him at the required level.
and i dunno about your games but sand king does fine in most pubs. hes not that hard to play nor is he a bad hero

i say this again but how good someone is at support cant be evaluated by how much he dominates his team's lanes during the early stages of the game. saying good supports must win the team at least 1 lane, let alone 2, is ludicrous. there are a lot of games where you could be 3 tier 1 towers down by 20mins and still say the supports did a good job

Depends if you calculate the draft in. A support can play well, but if you loose the entire early game his pick was just bad (among other picks). If you go Io/ww/sk/eni you better make sure you are winning the lanes anyways. The idea of support-play is after all that the support is dominant early, so his cores can easier pick up later.
Io is doing mostly badly because he needs a special draft imo. The partner thing is a littlebit overrated, but you need a team that can get ahead early on/be equal for him to do his magic, because as a defensive support he's mediocre at best, and in 5v5 fights his impact is pretty low.
SK is mostly hit or miss in my games and he's relatively rare. Half of the games he's good and gets a 6-8 mins blink, wins midlane with it and epi's the enemies most dominant lane down. After that he mb hits 2-5 nice epis in the game and had a good impact. Half of the other games one of the lanes folds terribly because they have a support less, people spent a shitload of resources to try to fix that and more often than not it doesnt work. Or sk continues to farm after blink and take away gold that by that time the mid could have picked up.
low gravity, yes-yes!
Nebula
Profile Blog Joined February 2004
England780 Posts
Last Edited: 2015-10-14 13:20:02
October 14 2015 13:19 GMT
#63
On October 06 2015 10:22 beestron wrote:
in ur 10tbd game dont play no 4 or 5
get at least 2 game doing good at mid
u will pass 4k easily.
MMR is for no 1 and 2 ... this stupid system are there since the 1st day of its released


went 4-6 in my calibration games as nearly all support (Beat Nazguls bloodseeker in one game lol) calibrated at 4.4k. This was a long time ago mind you and i had played thousands of games before hand, so i'm guessing my hidden mmr was decent before i started my calibration.

As for my advice for playing supports in pub is that dewarding is more valuable than warding most of the time and to be as greedy as possible as often as you can get away with it. Also your last hitting has to be spot on as support, you might only get one wave before a core returns or you have to move/tp away so getting all 4 last hits or whatever is massively important.

Also a mistake a few of my lower skilled friends do when playing support and the game is going well is to buy too much support stuff. You really only ever need 1-2 wards on the map at a time to know where everyone is and often you'll see supports get an influx of cash and go mad with buying wards,sentries, dust etc when they could have saved that bit of cash and got that blink or glimmer etc.
<3
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