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My support MMR calibration story - Page 3

Blogs > disciple
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SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-09-30 13:17:47
September 30 2015 13:17 GMT
#41
doublepost stupid quote butotn
posting on liquid sites in current year
disciple
Profile Blog Joined January 2008
9070 Posts
Last Edited: 2015-09-30 14:00:47
September 30 2015 13:54 GMT
#42
Well as a support you gotta just go with the flow sometimes if your team wants to constantly 5 man and fight even if its not the right time, you can't really afk farm and do your own thing like lesh or am.

Also to mention is that veno fed for the first 15 minutes or so, we were very far ahead but couldn't win they got a lot of gold veno started trying and we lost. I think from my calibration games probably 7 or 8 I was the only support with a jungler on my team, once the other team got an abandon early on and they rolled us over and that first game with veno feeding rubber band into loss - fun times and I thought in ranked ppl never leave and try hard
Administrator"I'm a big deal." - ixmike88
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 30 2015 14:08 GMT
#43
avoiding deaths as support is really important. you being a poverty support is quite different to you having a force staff or glimmer. big fights do not hinge on the cores, they depend on which side's supports can do that extra bit
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheVideoGameGuy
Profile Joined May 2015
India211 Posts
September 30 2015 16:05 GMT
#44
Please stay. We need more supports in the lower brackets :p
But really, people who pick supports and play like one are amazing. If you ever were in my games, ty!
Thy dendemic fools completing thy generic life processes
dismiss
Profile Blog Joined March 2009
United Kingdom3341 Posts
Last Edited: 2015-09-30 18:45:43
September 30 2015 18:45 GMT
#45
On September 30 2015 23:08 ahswtini wrote:
avoiding deaths as support is really important. you being a poverty support is quite different to you having a force staff or glimmer. big fights do not hinge on the cores, they depend on which side's supports can do that extra bit

This is true in pro games, in pubs, especially at lower level ones, yeah no.
Failure to improve posting standards will result in a lengthy ban. I <crms_> !dumb <GeoffAnderson> crmsdota <crms_> damnit
sickoota
Profile Blog Joined April 2010
Canada918 Posts
October 01 2015 14:06 GMT
#46
On September 30 2015 02:24 Ler wrote:
Show nested quote +
On September 29 2015 19:45 disciple wrote:
So I played a couple of ranked games today with venge. Prior to that I was 500th in the world, just by winning two games I dropped to 97%. I still don't understand why the rank calibration had to essentially reset my progress. I know its shouldn't be hard to get back up in a couple of months but I dont understand the logic behind my calibration match ups. So if its bottom up and you lose the first 2 games of the calibration you are screwed? Cause it never got better, I couldve stopped right after my second game and my MMR would've still calibrated at 3100. I'm just looking for a reasonable explanation thats all.


First thing you need to understand: Calibration is not about winning your game. Its about the general impact you have compared to all players in a certain bracket which will then increase your hidden mmr.

An example:
So lets assume you play anti-mage and have 150 cs by minute 30 and 0 hero damage done because you were farming, but 1k tower damage because you were split pushing. Game ends around that mark because your team carried it anyway 4 vs 5.
=> Game won.
=> Game impact = literally zero .
=> Literally zero hidden MMR gained.
=> Next game will be most likely in the same bracket or a bit higher due to you winning.

Lets assume you played the anti-mage game with 300cs by minute 30, 10-0-5 stats, and 15k hero damage and the game ends around that mark but your team threw the game. The MM algorithm will still see that you performed stellar compared to all other players.
=> Game lost.
=> Game impact = Very high.
=> Enormous hidden MMR gained.
=> Next game will be in a much higher bracket compared to the previous one.

It doesn't work like this at all anymore since months and months back. They changed it to prevent zeus abuse.
I could spend a while with that smile
unsaeglich
Profile Joined June 2015
260 Posts
October 02 2015 08:32 GMT
#47
A friend of me who is relatively new to dota done his rating configuration matches after 240 games and was ranked at 1,5k mmr. I am low 4k, and I think his rating is way too low. We play often together, so we probably match against ~3k mmr players, and often his support play as Omniknight, Pugna, or WD plays a major role in our victory, and I've never seen him feed.

I would agree that mmr calibration favors carry players.

Seeing your items and your farm, I have serious doubts that you secure the carryplayers farm and support them enough with the items you can get. Bloodstone and Octarinecore on support WW ? I'ld straight up report you. if you could afford Oct you should get Hex, If you can get Bloodstone, a Forcestaff, Euls, Meka, Glimmer, Shiva, hell even the upp'ed Vanguard, Vlads (pls that item owns), Ghostzepter.. basicly everything is more useful.
k0pf
Profile Joined January 2011
Germany180 Posts
Last Edited: 2015-10-02 10:02:03
October 02 2015 10:00 GMT
#48
I dont know about hidden MMR but the "visible" MMR is just a messure of winning/loosing issnt it?! I mean it's just a standart ELO rating. You get ~25 points for a win and - ~25 points for a loss. No stats considered at all. How the initial MMR is calculated after the first 10 games is a mystery to me. But in the end you will rise if you play better then avr. and fall if you play worse.

As a former support player who switched to a core role in solo and not-5-man team games I can understand you struggle. It just feels so unfair to when you play good and the core roles suck so you lose. But believe me, when you try to farm and the supports are clueless about what they should do its exactly the same.

Just keep playing, don't get obsessed with the e-penis MMR. More than half of my time playing DotA there weren't anything like MMR at all.
disciple
Profile Blog Joined January 2008
9070 Posts
Last Edited: 2015-10-02 15:03:29
October 02 2015 14:52 GMT
#49
On October 02 2015 17:32 unsaeglich wrote:
A friend of me who is relatively new to dota done his rating configuration matches after 240 games and was ranked at 1,5k mmr. I am low 4k, and I think his rating is way too low. We play often together, so we probably match against ~3k mmr players, and often his support play as Omniknight, Pugna, or WD plays a major role in our victory, and I've never seen him feed.

I would agree that mmr calibration favors carry players.

Seeing your items and your farm, I have serious doubts that you secure the carryplayers farm and support them enough with the items you can get. Bloodstone and Octarinecore on support WW ? I'ld straight up report you. if you could afford Oct you should get Hex, If you can get Bloodstone, a Forcestaff, Euls, Meka, Glimmer, Shiva, hell even the upp'ed Vanguard, Vlads (pls that item owns), Ghostzepter.. basicly everything is more useful.


The logic behind the bloodstone is that I go arcanes soul ring blink every game, this is my toolset so Im self sustainable and can initiate with my ulti. Then the progression to bloodstone is what 3k? Its already luxury item by then and I do get it very late so even if got the cheap utility items its still gonna be relatively late. Maybe the problem is not the bloodstone cause I never focus on getting it but getting blink I dont know, I really like it on ww cause her ulti wrecks and positioning is very important with that hero overall. Also I think I lost only one of my calibration games going bloodstone. Here's the list of my pre calibration games with WW:

https://www.dotabuff.com/players/131465760/matches?date=&hero=winter-wyvern&skill_bracket=&lobby_type=normal_matchmaking&game_mode=all_pick&region=&faction=&duration=&enjoyment=any&timezone=Europe/Berlin
Administrator"I'm a big deal." - ixmike88
TomatoBisque
Profile Joined March 2013
United States6290 Posts
October 02 2015 20:38 GMT
#50
The cheap utility items are way more useful than a bloodstone even 60 minutes into the game.

You don't need that kind of mana regen as a WW and the extra health is actually gonna be less useful as the game goes on because enemy damage goes up. I would also say that even Soul Ring + Arcane is more than you need.

For 3k gold you could have a force staff/glimmer to save people being initiated on, a ghost scepter to protect yourself from their carry, etc. If you didn't buy Soul Ring every game you could have gotten 2 of them. I also don't think Blink is necessary on this hero, her spells are all quite long range (burn gives 1000 range, splinter blast is 1200, embrace is 1000, ulti is 800), you're dropping 2250g on an item that might help you get a better ult. Force Staff does the same thing (as does Glimmer in a way since you can use it on yourself to get closer to the frontlines) and is far more flexible.
rip
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
October 02 2015 21:52 GMT
#51
On October 02 2015 23:52 disciple wrote:
Show nested quote +
On October 02 2015 17:32 unsaeglich wrote:
A friend of me who is relatively new to dota done his rating configuration matches after 240 games and was ranked at 1,5k mmr. I am low 4k, and I think his rating is way too low. We play often together, so we probably match against ~3k mmr players, and often his support play as Omniknight, Pugna, or WD plays a major role in our victory, and I've never seen him feed.

I would agree that mmr calibration favors carry players.

Seeing your items and your farm, I have serious doubts that you secure the carryplayers farm and support them enough with the items you can get. Bloodstone and Octarinecore on support WW ? I'ld straight up report you. if you could afford Oct you should get Hex, If you can get Bloodstone, a Forcestaff, Euls, Meka, Glimmer, Shiva, hell even the upp'ed Vanguard, Vlads (pls that item owns), Ghostzepter.. basicly everything is more useful.


The logic behind the bloodstone is that I go arcanes soul ring blink every game, this is my toolset so Im self sustainable and can initiate with my ulti. Then the progression to bloodstone is what 3k? Its already luxury item by then and I do get it very late so even if got the cheap utility items its still gonna be relatively late. Maybe the problem is not the bloodstone cause I never focus on getting it but getting blink I dont know, I really like it on ww cause her ulti wrecks and positioning is very important with that hero overall. Also I think I lost only one of my calibration games going bloodstone. Here's the list of my pre calibration games with WW:

https://www.dotabuff.com/players/131465760/matches?date=&hero=winter-wyvern&skill_bracket=&lobby_type=normal_matchmaking&game_mode=all_pick&region=&faction=&duration=&enjoyment=any&timezone=Europe/Berlin

huh tranqs soul ring is enough regen for wyvern, ur investing 3k gold that could be spent on far better items like glimmer and blink. just cuz u buy soul ring doesnt mean u have to build it into a bloodstone.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
October 04 2015 01:08 GMT
#52
On October 03 2015 05:38 TomatoBisque wrote:
The cheap utility items are way more useful than a bloodstone even 60 minutes into the game.

You don't need that kind of mana regen as a WW and the extra health is actually gonna be less useful as the game goes on because enemy damage goes up. I would also say that even Soul Ring + Arcane is more than you need.

For 3k gold you could have a force staff/glimmer to save people being initiated on, a ghost scepter to protect yourself from their carry, etc. If you didn't buy Soul Ring every game you could have gotten 2 of them. I also don't think Blink is necessary on this hero, her spells are all quite long range (burn gives 1000 range, splinter blast is 1200, embrace is 1000, ulti is 800), you're dropping 2250g on an item that might help you get a better ult. Force Staff does the same thing (as does Glimmer in a way since you can use it on yourself to get closer to the frontlines) and is far more flexible.


I do agree with OP that blink is oftenly very usefull item on WW, i myseld, however, always prefer to get glimmer on her first. You can also sometimes use glimmer to come closer to your enemies, so in a way glimmer could give you some form on initiation. I also dislike straight building into blink after sould ring + tranqs because you need to stockpile a lot of gold during the usually very tense period of game when you can not really disappear to farm for 5 minutes. On a side note: glimmer is a damn imba on WW - 5 seconds of near immunity on like 15 sec CD.

Also, i totally agree on the uselessness of bloodstone/octarine on WW. To me it seems that a lot of people are obsessed with octarine core because it's a new item with a cool spell lifesteal TT. I really think that in any game as a fighting-oriented support you should aim at aura-like items like mek/greaves, pipe, solar crest and vlads (or force staff if you are against clockwerk, for example). If nobody builds any of these items i will be strongly considering them over anything.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
October 04 2015 16:45 GMT
#53
blink wyvern ult is the scariest 5 pos in the game imo. Maybe blink shaker is better but idk
unsaeglich
Profile Joined June 2015
260 Posts
October 05 2015 07:01 GMT
#54
I would never argue against a blink on any support hero. I also didn't mean to flame you. I like your games where you go forcestaff and euls, those items have a lot of utility, you can cancel tp's without spending your ult, and you or your teammates can get saved by force. Nice!
beestron
Profile Joined October 2015
Malaysia26 Posts
October 06 2015 01:22 GMT
#55
in ur 10tbd game dont play no 4 or 5
get at least 2 game doing good at mid
u will pass 4k easily.
MMR is for no 1 and 2 ... this stupid system are there since the 1st day of its released
im learning DOTA
Det1
Profile Joined September 2013
Canada45 Posts
October 09 2015 23:26 GMT
#56
3k supports are for the most part godawful

here's how you evaluate supports at low levels:

how many lanes can you win for your team?

If your answer is less than two, then you belong at 2999 mmr and below.
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
October 10 2015 06:56 GMT
#57
On October 10 2015 08:26 Det1 wrote:
3k supports are for the most part godawful

here's how you evaluate supports at low levels:

how many lanes can you win for your team?

If your answer is less than two, then you belong at 2999 mmr and below.

wtf?
this is the most nonsense evaluation of a support player ive ever seen. youre probably a 3100mmr player who rages at all his supports because "they dont win 2 of your lanes" for you
honestly i dont how youre expecting a support wisp or a support sand king to consistently win 2 lanes for you every game
DV G
Profile Joined September 2012
Argentina2339 Posts
October 11 2015 08:12 GMT
#58
On October 10 2015 15:56 evilfatsh1t wrote:
Show nested quote +
On October 10 2015 08:26 Det1 wrote:
3k supports are for the most part godawful

here's how you evaluate supports at low levels:

how many lanes can you win for your team?

If your answer is less than two, then you belong at 2999 mmr and below.

wtf?
this is the most nonsense evaluation of a support player ive ever seen. youre probably a 3100mmr player who rages at all his supports because "they dont win 2 of your lanes" for you
honestly i dont how youre expecting a support wisp or a support sand king to consistently win 2 lanes for you every game



Sounds like the counterpart of the other 3k argument
"OMG MID NO GANK NO WIN SIDELANES" GG I FEED.

Lol
Go pro or die trying
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2015-10-11 10:34:26
October 11 2015 10:22 GMT
#59
its possible its that calibration gives more mmr in the 3.4k area than in the 3k area which would disadvantage people who lose their first few games. but i doubt that makes sense

also you should try euls it has great mana regen and great setup and great escape and you can bait out shit and move faster iirc. ive never played ww but i know there are a lot of supports that would feel awesome to have a blodstone on (LIKE LION FOR INSTANCE) but i have never made one!!! except yesterday on dazzle coz i am a filthy casual and literally didn't spend my gold for 20 mins coz i got stunned into incapacitation watching my freefarm laning void walk a glove from the main shop then the glove back to base again when it reached him without picking it up w t f. i literally didnt upgrade the courier so i could watch it walk back to him again 10 minutes later, my sides. den i got a bloodstone and we lost like 0-60 it was sik)
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2015-10-12 02:31:36
October 12 2015 02:22 GMT
#60
On September 29 2015 02:44 disciple wrote:
So I've finally decided to man up and calibrate my mmr. I play support exclusively and I feel confidant that with correct play supports can tip the scales of battle to victory. For my calibration games I decided to play WW, she has a high impact ultimate a heal and a flash farm ability. My winrate this month on the hero was about 70% over 50 games. In my unranked I constantly get matched with 4k to 5k players and from 100 odd matches in the past month 80 were in the very high skill bracket and 20 in the high skill bracket. So long story short my calibration matches were all around 3.1k, half of them in the normal skill bracket. A bracket I had no matches in for more than a year. Naturally I went 5-5 and my calibration was about 3100. The games were absolutely terrible, but I think I tried my hardest in all of them, you can see the dotabuff info here:

https://www.dotabuff.com/players/131465760/matches

Now, this ain't gonna be one of the salty blogs 'whys my MMR so low, I don't belong there' cause obviously with my hero picks and play I wasn't able to influence the game positively. Whatever metrics like support play, team healing, KDA or even hero pick didn't really matter. What I'm seriously surprised is why the game decided to throw me in that skill bracket for all my games, considering my unranked matches have been consistently in higher brackets. One of the reasons that came to mind is party MMR which I calibrated pretty much one game a month starting a year ago. Even so all my calibration games were in the high bracket so I dont know. Anyone else had experience with calibrating only playing support? I just feel that nothing I did could've changed the games aside from playing cores and probably raping shit.

So tl;dr: I played support WW, went 5-5, half my games were in a bracket I had no matches in for more than a year. The game didn't really gave me a 'chance' and all players in my matches were in the same bracket.

I have the impression that ranked and non-ranked seem to use different mmrs. I can confirm that I get a lot more normal skill bracket games in ranked than non-ranked. I rarely ever play solo ranked and when I do I feel like every one in the game is a freaking retard (natural at low 3k), but to my surprise most people seem to be on average a lot more retarded than me. In two out of three of my ranked games I start snowballing heavily, and I'm usually a defensive farming player on cores who tries to stay away from unnecessary risks, my enemies are just constantly out of position.

Totally different story in non-ranked team which I play most of the time.

Then again my sample size for ranked is very small so it might just be luck.

On October 10 2015 15:56 evilfatsh1t wrote:
Show nested quote +
On October 10 2015 08:26 Det1 wrote:
3k supports are for the most part godawful

here's how you evaluate supports at low levels:

how many lanes can you win for your team?

If your answer is less than two, then you belong at 2999 mmr and below.

wtf?
this is the most nonsense evaluation of a support player ive ever seen. youre probably a 3100mmr player who rages at all his supports because "they dont win 2 of your lanes" for you
honestly i dont how youre expecting a support wisp or a support sand king to consistently win 2 lanes for you every game

Which is one of the reasons wisp and sk aren't doing to well atm. I dont know how often I've won our mid his lane on heroes like earthshaker.

Then again winning your safe is at 3k way more difficult in these pub dual lanes than winning your mid as support. The number of supports that can win a lane with spectre against dazzle+axe or ud+whomever is just pretty much zero.
low gravity, yes-yes!
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