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Bad Games Need Patches? - Page 2

Blogs > FiWiFaKi
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Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
May 09 2015 08:25 GMT
#21
and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.


i'm a little confused
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
BongChambers
Profile Joined September 2012
Canada591 Posts
Last Edited: 2015-05-09 08:52:02
May 09 2015 08:50 GMT
#22
On May 09 2015 10:12 FiWiFaKi wrote:
Show nested quote +
On May 09 2015 10:03 TMG26 wrote:
Completely different games every time you play a pub is part of what attracts everyone to Dota, that also makes people play more different heroes. But with ranked play and sites like dotabuff showing heroes with 60% win rate you feel like playing games with them will make you rank up.

So a shit load of people start to play them, and last patch was just too much. Sniper was close to 50% pick rate in pubs.

It's not about heroes being OP in competitive play, it's about variety in pubs. This isn't like a fighting game were people main stuff, here people pick wtv they feel like playing except when they feel like picking a broken hero is easy MMR, Sniper was OP and easy to use. I would argue that a good Meepo player is much stronger in pubs, but playing Meepo is hard so that spam doesn't happen.



People just want something different to play every time they queue up, and heroes being spammed just prevents that.

Also, most people enjoy those WTF ICEFROG PATCH, and figuring out what new thing to try out, Dota is a lot about experimentation, and a new patch brings more fuel.

PUBS!=COMPETITIVE.


My argument is kind of opposite of what you're saying. I know that people like the "fresh" feeling, always having something new, etc, etc.

But my argument is that this is bad for longevity of the game, and is there no other way to go about patching the game, without making it feel like you're playing a completely new game.

I dunno why I use the chess and SC:BW example so much, but even though very little changes with time, there is almost an endless combination of openings and variations.


Both you and the dude you quoted have very valid points. I honestly believe SC:BW was the most balanced popular game in the world which games like SC2 and even Dota2 can't even hold a candle to it. In terms of longevity yes I agree that some people may be turned off from the fact that every year or so there is a "new game" patch like 6.84, which honestly changed the game that is dota. But I think that's what draws millions of people to play the game. They enjoy that sort of thing, they want a "new game" every couple of months because they're getting bored of the current meta and want to try out new hero's aghs and spells and reworked items or brand new items. It's crazy, annoying and exciting all rolled into one and honestly I think the day Icefrog announces he's never going to patch Dota2 again is the day the game will start to loose lots of it's player base. I don't think Dota2 will ever be "complete" or similar to chess/BW and I kind of like that.

On May 09 2015 17:25 Orome wrote:
Show nested quote +
and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.


i'm a little confused


lmfao ya i dont think savior came up with a protoss build
420
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
May 09 2015 10:58 GMT
#23
i have to agree with TMG26. people get accustomed to constant changes and because of site like dotabuff and mmr people tend to pick the "op" heroes in every game. i think that the "metagame" would evolve over time just like in the other games you mentioned. i mean just look at the chinese scene right before starladder...sniper was worth a firstban but troll was often banned in the second phase or ignored completely.

comparing it to sc:bw is not really possible imo. just compare it to csgo or sc2...both games get patched on a regular basis because people complain about stuff all the time

isnt chess kinda imbalanced? i mean sure the pieces are the same but only one player can move first
FTD
syw651
Profile Joined April 2014
Australia349 Posts
May 09 2015 12:21 GMT
#24
On May 09 2015 13:24 Crimson wrote:
Show nested quote +
On May 09 2015 13:13 syw651 wrote:
On May 09 2015 09:44 FiWiFaKi wrote:
I originally come from a SC:BW background, where there wasn't a balance patch since 2001, and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.

But if Savior's forge FE really was so revolutionary, wouldn't they have nicknamed him something appropriate like "the revolutionist"? But they didn't, they gave it to Bisu for his dominant Sauron style, so really, I'm going to use this point to bury my head in the sand and ignore your entire blog


Sauron style applied to zergs. Nice try though.

no no no, I'm pretty sure Sauron is a Terran strat (seeing as Bisu is a well known Terran player) where he gained air superiority with his valkyries and then dominated using cloaked ghosts. Hence his nickname "ninja Terran". I think he was most famous for beating Savior's Forge FE in the 2006 MSL final.
trifecta
Profile Joined April 2010
United States6795 Posts
May 09 2015 13:42 GMT
#25
On May 09 2015 21:21 syw651 wrote:
Show nested quote +
On May 09 2015 13:24 Crimson wrote:
On May 09 2015 13:13 syw651 wrote:
On May 09 2015 09:44 FiWiFaKi wrote:
I originally come from a SC:BW background, where there wasn't a balance patch since 2001, and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.

But if Savior's forge FE really was so revolutionary, wouldn't they have nicknamed him something appropriate like "the revolutionist"? But they didn't, they gave it to Bisu for his dominant Sauron style, so really, I'm going to use this point to bury my head in the sand and ignore your entire blog


Sauron style applied to zergs. Nice try though.

no no no, I'm pretty sure Sauron is a Terran strat (seeing as Bisu is a well known Terran player) where he gained air superiority with his valkyries and then dominated using cloaked ghosts. Hence his nickname "ninja Terran". I think he was most famous for beating Savior's Forge FE in the 2006 MSL final.


Hyuk's 14CC was unstoppable
goody153
Profile Blog Joined April 2013
44222 Posts
Last Edited: 2015-05-09 14:14:40
May 09 2015 14:12 GMT
#26
Unlike sc/bw it's hard to compare it to dota 2 since there is one thing that exist on dota that doesn't on sc2/bw, That's being unable to use the same hero on a standard game and the bans on CM. Which is pretty much a really big factor.

Also while i do complain about dota becoming "easier" it does improve the quality of the game per patch. Dota patches like makes the game better and better pretty much. I believe there's no perfect game at the beginning everygame needs to go through patches and testing. For sure if dota was never patched ever if players manage to survive a few years i'm sure there will counters that will be founded to the most efficient and effective strategies/draft in the game just like bw who needed a few years till counters were seen.
this is a quote
TMG26
Profile Joined July 2012
Portugal2017 Posts
May 09 2015 14:33 GMT
#27
On May 09 2015 11:22 greebosnabble wrote:

So anyway, I think you could still talk to people who had only seen dota 1, but you'd have to explain how the game had developed. And I think the farm priority/tri-lanes changes were bigger changes than the patches.




Yup, the biggest changes to the game were actually something the players optimized, not the actually patches.

I play dota since 2008, and I admire Icefrog patches. Dota only broke on 6.82 with the ridiculous comeback. 6.83 was fine, sniper spam was just too annoying, but you played the game the same way you did every patch. Every common strat was viable, some better than others.


While heroes items and numbers change, the game actually stays the same. It only trully changes when players learn more things to be more efficient, and normally those things could also be done before, they were just never exploited. The flash farm patterns, Trilanes, dynamic farm allocation, this new stuff changes the pubs and competitive approach more than Icefrog patches.

Another thing nice about Icefrog, is the "no patch talk", no explanation, no justification nothing. It's like "here is your present, discover, enjoy it"
Supporter of the situational Blink Dagger on Storm.
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
May 09 2015 15:19 GMT
#28
On May 09 2015 22:42 trifecta wrote:
Show nested quote +
On May 09 2015 21:21 syw651 wrote:
On May 09 2015 13:24 Crimson wrote:
On May 09 2015 13:13 syw651 wrote:
On May 09 2015 09:44 FiWiFaKi wrote:
I originally come from a SC:BW background, where there wasn't a balance patch since 2001, and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.

But if Savior's forge FE really was so revolutionary, wouldn't they have nicknamed him something appropriate like "the revolutionist"? But they didn't, they gave it to Bisu for his dominant Sauron style, so really, I'm going to use this point to bury my head in the sand and ignore your entire blog


Sauron style applied to zergs. Nice try though.

no no no, I'm pretty sure Sauron is a Terran strat (seeing as Bisu is a well known Terran player) where he gained air superiority with his valkyries and then dominated using cloaked ghosts. Hence his nickname "ninja Terran". I think he was most famous for beating Savior's Forge FE in the 2006 MSL final.


Hyuk's 14CC was unstoppable

this sent me over the edge
The Bomber boy
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
May 09 2015 16:33 GMT
#29
I am sure if we went into TI5 with the last patch we would not see sniper and troll every game. As teams get better at dealing with strategies they will evolve. Naturally.
High Risk Low Reward
sCuMBaG
Profile Joined August 2006
United Kingdom1144 Posts
Last Edited: 2015-05-09 16:36:31
May 09 2015 16:35 GMT
#30
On May 09 2015 09:44 FiWiFaKi wrote:

I originally come from a SC:BW background, where there wasn't a balance patch since 2001, and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.




Savior was a Zerg player mate
HE surely didn't come up with forge expand builts.

If I remember correctly it was Bisu who came up with it.
At least he came up with Corsair harrass (it was versus Savior we saw that built first though. So you were right with that part.) into DTs. The forge FE might have been around before though, not sure anymore.

*edit
just saw all the sarcastic posts on page 2.
forget what i said
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2015-05-09 17:23:56
May 09 2015 17:23 GMT
#31
On May 10 2015 01:35 sCuMBaG wrote:
Show nested quote +
On May 09 2015 09:44 FiWiFaKi wrote:

I originally come from a SC:BW background, where there wasn't a balance patch since 2001, and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.




Savior was a Zerg player mate
HE surely didn't come up with forge expand builts.

If I remember correctly it was Bisu who came up with it.
At least he came up with Corsair harrass (it was versus Savior we saw that built first though. So you were right with that part.) into DTs. The forge FE might have been around before though, not sure anymore.

*edit
just saw all the sarcastic posts on page 2.
forget what i said


Yep, thanks to the about 15 people for pointing it out.

I don't know how I didn't realize when writing it, I guess I was just thinking about who fell to it (the 3-0 in the finals, Savior with no response) instead of who created it, yeah it was Bisu. I'm not such a layman to not know that Savior didn't create protoss builds
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
May 09 2015 17:39 GMT
#32
On May 10 2015 01:33 Spicy_Curry wrote:
I am sure if we went into TI5 with the last patch we would not see sniper and troll every game. As teams get better at dealing with strategies they will evolve. Naturally.


See, I wish this was the case, but it's difficult to say, it did feel like the meta was starting to stagnate, or just have little progression. I wholeheartedly would wish that what you say is true though.

On May 09 2015 23:33 TMG26 wrote:
Show nested quote +
On May 09 2015 11:22 greebosnabble wrote:

So anyway, I think you could still talk to people who had only seen dota 1, but you'd have to explain how the game had developed. And I think the farm priority/tri-lanes changes were bigger changes than the patches.




Yup, the biggest changes to the game were actually something the players optimized, not the actually patches.

I play dota since 2008, and I admire Icefrog patches. Dota only broke on 6.82 with the ridiculous comeback. 6.83 was fine, sniper spam was just too annoying, but you played the game the same way you did every patch. Every common strat was viable, some better than others.


While heroes items and numbers change, the game actually stays the same. It only trully changes when players learn more things to be more efficient, and normally those things could also be done before, they were just never exploited. The flash farm patterns, Trilanes, dynamic farm allocation, this new stuff changes the pubs and competitive approach more than Icefrog patches.

Another thing nice about Icefrog, is the "no patch talk", no explanation, no justification nothing. It's like "here is your present, discover, enjoy it"


I don't think so. I haven't Dota for long along, so pardon me (only started with TI3), but the key to have continuity with time is the game has to have the same physics, if that's the right word for it. Meaning the environment is the same, a change in strategies, like having different laning and etc, is something that can be picked up quickly. It's like if you were watching badminton, and before they used to play doubles side and side (hypothetical), and now they play front and back. It's a natural change in progression.

Meanwhile, I don't see sports "patched" like how people mention. In Hockey, the goalie pads might change in size every several years... Maybe a new penalty or something very very little. I mean at the end of the day, it's quite easy to track. In ping pong you might have the ball size change, or the net be a couple mm higher. But just by watching one game, you can quickly get accustomed to it, especially because these changes are so periodic.

In Dota, every hero gets 3 changes every 3 months, some minor, some major. Not to mention how the flow of the game is completely changed every single patch due to other reasons. In Hockey you could make a timeline of what changes were introduced since the 1950s, and summarize it in 2 or 3 minutes. If you tried doing that with Dota, you'd be leaving out vital information.

Anyway, at the end of the day, yes, it still is Dota, but I feel the changes are so significant, they are a detriment long term.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
r_con
Profile Blog Joined May 2011
United States824 Posts
Last Edited: 2015-05-09 18:46:38
May 09 2015 18:46 GMT
#33
BW had stagnation for long periods of time in lots of matchups. ZvZ hardly changed in the Entire time besides that weird stent with the lurker defiler build. It just depends on the context of the game. Look at old fighting games for static or evolving metas. You will see that most of them stagnate pretty hard, with maybe one character rising up as top tier to mid tier when some tech is found, but most of the time it feels like the games get figured out.

A dota versions top tier CM pool would probably be overall figured out in 2 years, doesn't mean the game still wouldn't be a good game, it just might get stale.
Flash Fan!
Reson
Profile Joined July 2014
530 Posts
Last Edited: 2015-05-09 19:44:36
May 09 2015 19:33 GMT
#34
On May 10 2015 02:39 FiWiFaKi wrote:
Show nested quote +
On May 10 2015 01:33 Spicy_Curry wrote:
I am sure if we went into TI5 with the last patch we would not see sniper and troll every game. As teams get better at dealing with strategies they will evolve. Naturally.


See, I wish this was the case, but it's difficult to say, it did feel like the meta was starting to stagnate, or just have little progression. I wholeheartedly would wish that what you say is true though.

Show nested quote +
On May 09 2015 23:33 TMG26 wrote:
On May 09 2015 11:22 greebosnabble wrote:

So anyway, I think you could still talk to people who had only seen dota 1, but you'd have to explain how the game had developed. And I think the farm priority/tri-lanes changes were bigger changes than the patches.




Yup, the biggest changes to the game were actually something the players optimized, not the actually patches.

I play dota since 2008, and I admire Icefrog patches. Dota only broke on 6.82 with the ridiculous comeback. 6.83 was fine, sniper spam was just too annoying, but you played the game the same way you did every patch. Every common strat was viable, some better than others.


While heroes items and numbers change, the game actually stays the same. It only trully changes when players learn more things to be more efficient, and normally those things could also be done before, they were just never exploited. The flash farm patterns, Trilanes, dynamic farm allocation, this new stuff changes the pubs and competitive approach more than Icefrog patches.

Another thing nice about Icefrog, is the "no patch talk", no explanation, no justification nothing. It's like "here is your present, discover, enjoy it"


I don't think so. I haven't Dota for long along, so pardon me (only started with TI3), but the key to have continuity with time is the game has to have the same physics, if that's the right word for it. Meaning the environment is the same, a change in strategies, like having different laning and etc, is something that can be picked up quickly. It's like if you were watching badminton, and before they used to play doubles side and side (hypothetical), and now they play front and back. It's a natural change in progression.

Meanwhile, I don't see sports "patched" like how people mention. In Hockey, the goalie pads might change in size every several years... Maybe a new penalty or something very very little. I mean at the end of the day, it's quite easy to track. In ping pong you might have the ball size change, or the net be a couple mm higher. But just by watching one game, you can quickly get accustomed to it, especially because these changes are so periodic.

In Dota, every hero gets 3 changes every 3 months, some minor, some major. Not to mention how the flow of the game is completely changed every single patch due to other reasons. In Hockey you could make a timeline of what changes were introduced since the 1950s, and summarize it in 2 or 3 minutes. If you tried doing that with Dota, you'd be leaving out vital information.

Anyway, at the end of the day, yes, it still is Dota, but I feel the changes are so significant, they are a detriment long term.


If you have only played since TI3 I can see why you feel this way. They ramped up the volatility and knee jerk reactions since TI3. 6.79 changed a lot then stabilized in 6.81 then 6.82 threw everything awry with the comeback mechanic that has been almost reduced to non existence now. I would say patches were much more conservative before 6.78 since 6.1x or whenever IceFrog took over.

Also, if you played Dota 1, patch numbers would have a higher significance to you. A lot of people still remember exactly which patch big changes occurred and how the game evolved over time. Someone can probably list all the important changes over the last 10 years in a few minutes. Outside of the comeback mechanic, the core of Dota has remained pretty much the same over the years.

The balance of Dota is shaped by the players not the developer unlike conventional game development where the dev team dictates how the game should play out. IceFrog sets the stage and players are free to use anything they can find: nuances, "bugs", weird interactions, and etc. There is so much pro players know that typical players don't and they will never share until it has been changed.

If you have only been playing since TI3, that means almost half your playing experience has been with the comeback mechanic in place which is completely different from any patch of Dota in the last 10 years. They never gave out handouts. Depending in when you started playing you either started with 6.78 or 6.79. I believe all the x.x9 patches are usually major so you probably felt a big change there too if you started playing before that patch came out. It was unfortunate timing of your experiences that makes you believe that Dota is driven by patches and change drastically from patch to patch.

edit: 6.79 was the first patch to not be a parity patch where changes were made directly to Dota 2. A lot of things changed and we are likely still riding out the ripple effects of those changes and adjustments are still being made. Again, timing is the root of why you feel this way about Dota.

For reference:
wiki.teamliquid.net/dota2/Version_6.79

http://wiki.teamliquid.net/dota2/Version_6.76
-a more typical patch with no mechanics changes.

http://wiki.teamliquid.net/dota2/Version_6.74
-a normal patch with gameplay changes
govie
Profile Blog Joined November 2012
9334 Posts
May 09 2015 19:52 GMT
#35
When a game is free, patches exist to maximize profits and consumption. People will buy new sets for hero's that they play alot, so a change in the overpowered hero-pool helps maximize profits. There exist alot of games that never got big patches every 3 months, but were popular for years anyway. But these were paid games.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Fleetfeet
Profile Blog Joined May 2014
Canada2601 Posts
May 09 2015 23:31 GMT
#36
On May 10 2015 04:52 govie wrote:
When a game is free, patches exist to maximize profits and consumption. People will buy new sets for hero's that they play alot, so a change in the overpowered hero-pool helps maximize profits. There exist alot of games that never got big patches every 3 months, but were popular for years anyway. But these were paid games.


I think you can make this argument for MMOs where patches are literally expansions of content, but it doesn't feel like it fits that well with Dota 2's model. I honestly don't think that Valve does that much to "maximize profits" aside from being sure that there is always content available for potential buyers to purchase. Again, we as consumers very much create and control this market.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-05-10 00:02:01
May 09 2015 23:48 GMT
#37
On May 10 2015 08:31 Fleetfeet wrote:
Show nested quote +
On May 10 2015 04:52 govie wrote:
When a game is free, patches exist to maximize profits and consumption. People will buy new sets for hero's that they play alot, so a change in the overpowered hero-pool helps maximize profits. There exist alot of games that never got big patches every 3 months, but were popular for years anyway. But these were paid games.


I think you can make this argument for MMOs where patches are literally expansions of content, but it doesn't feel like it fits that well with Dota 2's model. I honestly don't think that Valve does that much to "maximize profits" aside from being sure that there is always content available for potential buyers to purchase. Again, we as consumers very much create and control this market.


They have economists tailoring/creating their own fictional monetary hatsystem, valve is the biggest hatseller in the world as far as i can recall. Its all varoufakis' fault! haha. Valve doesn’t do charity, valve makes money and makes alot of it.

Besides that you control as much as you control in nonfictional life. When your government raises taxes on gasoline, more people will start using the public transportation system. Action / reaction or to put it simple: they nudge you to do what the government wants the populus to do. And valve wants their users to spend some bucks on hats in their fictional world and so they shall nudge you just a little bit!

Edit: Dont get me wrong. I love valve, i love that they give away dota2 for free and that it is not pay to win. im not flaming, its just my view on the reasoning behind patches in a free game like dota2.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Caladbolg
Profile Joined March 2011
2855 Posts
May 10 2015 02:49 GMT
#38
I'm a die hard BW fan, but you can't look at it with rose-tinted glasses. For the absolute longest time, PvZ was such a crappy matchup because P was behind so much. It took years before the Revolution (and better FE maps) ushered in the "modern" era and made BW as balanced as we know it (minus a certain genius named Lee Young Ho who destroyed balance statistics).

Dota patches keep the game fresh and alive. It ensures that some heroes rise out of obscurity and become relevant without some kind of revolutionary change in the metagame, which is incredibly hard to achieve given the diversity of skills and heroes.
"I don't like the word prodigy at all. To me prodigy sounds like a person who was 'gifted' all these things rather than a person who earned all these talents by hard training... I must train harder to reach my goal." - Flash
Fleetfeet
Profile Blog Joined May 2014
Canada2601 Posts
May 10 2015 03:08 GMT
#39
On May 10 2015 08:48 govie wrote:
Show nested quote +
On May 10 2015 08:31 Fleetfeet wrote:
On May 10 2015 04:52 govie wrote:
When a game is free, patches exist to maximize profits and consumption. People will buy new sets for hero's that they play alot, so a change in the overpowered hero-pool helps maximize profits. There exist alot of games that never got big patches every 3 months, but were popular for years anyway. But these were paid games.


I think you can make this argument for MMOs where patches are literally expansions of content, but it doesn't feel like it fits that well with Dota 2's model. I honestly don't think that Valve does that much to "maximize profits" aside from being sure that there is always content available for potential buyers to purchase. Again, we as consumers very much create and control this market.


They have economists tailoring/creating their own fictional monetary hatsystem, valve is the biggest hatseller in the world as far as i can recall. Its all varoufakis' fault! haha. Valve doesn’t do charity, valve makes money and makes alot of it.

Besides that you control as much as you control in nonfictional life. When your government raises taxes on gasoline, more people will start using the public transportation system. Action / reaction or to put it simple: they nudge you to do what the government wants the populus to do. And valve wants their users to spend some bucks on hats in their fictional world and so they shall nudge you just a little bit!

Edit: Dont get me wrong. I love valve, i love that they give away dota2 for free and that it is not pay to win. im not flaming, its just my view on the reasoning behind patches in a free game like dota2.


Yeah but the patches aren't related to the hatsystem like at all. Unless you want to go into conspiracy theory Terrorblade was overpowered because Arcana release, I don't see where the connection between constant patches and hat updates is. Sure Valve does stuff to make money, but they make money directly proportional to the value we place on cosmetics and tournament content. They might set that value superficially, but they don't actually set the demand. I'm not saying we should wake up and realize we're spending money on digital cosmetic items (because hey man they look cool sometimes) I'm saying Valve doesn't control this market, the consumers do.

It isn't like real life where the government can raise taxes to push for change. Our demand is as much as our demand.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 10 2015 03:41 GMT
#40
I'd say the reason why the meta becomes stale is because of poor captains that choose to conform to the meta, rather than find something that suits them. Most are unwilling to experiment, and only use the most common strategies. Look at how empire changed the offlane hero pool because they were willing to experiment with putting Rubick Pudge es SK etc there.

Look at Vici against IG in star ladder. They got stomped 1 game, then they switched up their entire draft style. Suddenly they picked Invoker cm tide.

The game needs more good drafters, rather than those willing to experiment, or those fixated on a certain combos that they ignore the balance of the draft (eg. Techies draft with tiny venge Pudge).

.
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