• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:28
CEST 19:28
KST 02:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival6TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Finals Preview: Arrival BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL20] Grand Finals ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Roaring Currents ASL final Simple Questions, Simple Answers Relatively freeroll strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1559 users

Bad Games Need Patches?

Blogs > FiWiFaKi
Post a Reply
1 2 3 Next All
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
May 09 2015 00:44 GMT
#1
Alright, the title was a little bit of an attention grab, but I want to get some opinions on this topic. I will make some anti-Dota arguments in this thread, but don't get me wrong, I like Dota, I'd just like to be a bit critical for a bit.

To me, it seems like if Dota doesn't get a patch every 3 months, people will get cranky because something is overpowered, or they don't like the repetitiveness. Whether that was troll/sniper last patch, terrorblade and naga the time before, etc, etc.

Is a game good if people can't manage playing it for a couple months without it changing? Is the game that simple that the game is figured out in 2 weeks to a month and nothing can be done to counter certain strategies once they get figured out in that time frame? Is not enough time being spent not patching the game, to allow counters to develop?

I originally come from a SC:BW background, where there wasn't a balance patch since 2001, and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.

The reason I ask these questions is because I believe a game that is constantly changed has really poor longevity. I simply can't stop playing Dota for only one or two years, and then come back, and know what is going on. It makes it that only the really active players are able to have a coherent conversation about the pro scene, or really just the game in general.

I can't go discuss Dota 2 with someone who plays now, if I played Dota 3 years ago if we just met, much like you could discuss an old movie or TV show. It makes it so that people who leave for a bit have a much more difficult time to come back. For example, when a big boxing or chess match comes on, people who were into the activity before, can just come back, that is not possible in Dota 2. Like geez, I play Dota quite sparsely, but even patch 6.84 was just so overwhelming for me. Makes me not even want to queue another game because there is so much to learn. Even like 6.83 was quite significant for me, and for someone who doesn't play, it's completely overwhelming.

I just wish the balance of the game could remain constant for long periods of time, yet still keep the interest of people. Anyway, thoughts, input?
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
May 09 2015 00:57 GMT
#2
AFAIK, the balance of SC was heavily affected by maps.Whenever a race was perceived too strong/performing too well, tourneys would switch up the map pool, and add maps that were not good for the dominant race.So I don't exactly accept the sentiment that there were absolutely "no patches" when the meta was clearly being affected by external factors.
Envy fan since NTH.
TMG26
Profile Joined July 2012
Portugal2017 Posts
May 09 2015 01:03 GMT
#3
Completely different games every time you play a pub is part of what attracts everyone to Dota, that also makes people play more different heroes. But with ranked play and sites like dotabuff showing heroes with 60% win rate you feel like playing games with them will make you rank up.

So a shit load of people start to play them, and last patch was just too much. Sniper was close to 50% pick rate in pubs.

It's not about heroes being OP in competitive play, it's about variety in pubs. This isn't like a fighting game were people main stuff, here people pick wtv they feel like playing except when they feel like picking a broken hero is easy MMR, Sniper was OP and easy to use. I would argue that a good Meepo player is much stronger in pubs, but playing Meepo is hard so that spam doesn't happen.



People just want something different to play every time they queue up, and heroes being spammed just prevents that.

Also, most people enjoy those WTF ICEFROG PATCH, and figuring out what new thing to try out, Dota is a lot about experimentation, and a new patch brings more fuel.

PUBS!=COMPETITIVE.
Supporter of the situational Blink Dagger on Storm.
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
May 09 2015 01:09 GMT
#4
On May 09 2015 09:57 Piledriver wrote:
AFAIK, the balance of SC was heavily affected by maps.Whenever a race was perceived too strong/performing too well, tourneys would switch up the map pool, and add maps that were not good for the dominant race.So I don't exactly accept the sentiment that there were absolutely "no patches" when the meta was clearly being affected by external factors.


Yes, the game was balanced by maps for most part, but at the same time, if we look at the common maps, you do have things like Destination, Heartbreak Ridge, and Fighting Spirit that stayed around forever. And even now, for lower level players, the most commonly played map is the one that has been the most commonly played forever, and that is Python.

At the end of the day though, yes, the terrain changes, but you can still go watch now, if you watched 10 years ago, and understand the game as well as your memory serves you.

Meanwhile, you go to Dota... Okay, great... Roshan timer is now random, oh, there's bounty runes, and there are two runes every two minutes. Oh, you get a free glyph for T1 now. Oh, lots of come back gold now, the amount of money for killing tower changed completely, which changes how game is approached. Oh, a few heroes completely reworked, okay. Denying creeps now denies experience too, hmm. New items, recipe costs completely changed, some item build-ups changed. Not to mention how much changed are made to a hero just in a typical patch.

I think they could make the changes a lot more subtle, but people always want something "fresh".
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2015-05-09 01:13:22
May 09 2015 01:12 GMT
#5
On May 09 2015 10:03 TMG26 wrote:
Completely different games every time you play a pub is part of what attracts everyone to Dota, that also makes people play more different heroes. But with ranked play and sites like dotabuff showing heroes with 60% win rate you feel like playing games with them will make you rank up.

So a shit load of people start to play them, and last patch was just too much. Sniper was close to 50% pick rate in pubs.

It's not about heroes being OP in competitive play, it's about variety in pubs. This isn't like a fighting game were people main stuff, here people pick wtv they feel like playing except when they feel like picking a broken hero is easy MMR, Sniper was OP and easy to use. I would argue that a good Meepo player is much stronger in pubs, but playing Meepo is hard so that spam doesn't happen.



People just want something different to play every time they queue up, and heroes being spammed just prevents that.

Also, most people enjoy those WTF ICEFROG PATCH, and figuring out what new thing to try out, Dota is a lot about experimentation, and a new patch brings more fuel.

PUBS!=COMPETITIVE.


My argument is kind of opposite of what you're saying. I know that people like the "fresh" feeling, always having something new, etc, etc.

But my argument is that this is bad for longevity of the game, and is there no other way to go about patching the game, without making it feel like you're playing a completely new game.

I dunno why I use the chess and SC:BW example so much, but even though very little changes with time, there is almost an endless combination of openings and variations.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
aboxcar
Profile Blog Joined May 2013
United States447 Posts
May 09 2015 01:55 GMT
#6
Icefrog disagrees with you

In a hypothetical situation where the game were 100% perfectly balanced, he would still change things season after season

reinvention is the key to longevity

what I dislike about dota is that brokenness is available to both parties, and if something is _really_ broken you just ban it outright, so it's not as important to get it right in the balance,

which to me is unfortunate
everything that rises must converge
Evander Berry Wall
Profile Joined June 2014
United States1137 Posts
Last Edited: 2015-05-09 01:58:32
May 09 2015 01:57 GMT
#7
You are right in that the metagame will evolve forever, even if Dota were never patched again. Metas always ebb and flow, or consolidate and disperse, and I too believe that the patches come so fast that they out-pace the speed with which a meta would organically go through one cycle of consolidation and dispersion.

But the thing is, people still complain that the next patch "can't come fast enough". As a former SC player myself, I think it's attributable to a very big change in games in general. It's not just Dota. Back in the days of Brood War, there wasn't nearly as much of an expectation of new content in games, not just so many big patches, but stuff like DLCs, and the overall degree of massively multiplayer interaction, social media elements, etc.. The internet itself hadn't quite become the beast we know today. So I think Dota is just carried away in the bigger trend of more dynamic content and shorter attention spans.

I will add that I think the patch philosophy of Dota contributes to the problem. Allegedly Icefrog doesn't even attempt to patch for balance. He buffs ignored things until they are OP and nerfs things that have been established OP to the point of oblivion. It might be different if over the years every progressive patch worked more and more toward a total state of balance. Instead, this whole time has simply been spent changing the skew of the game around. To me, the design philosophy is recipe for creating over-powered, over-picked, fad heroes and items.
aboxcar
Profile Blog Joined May 2013
United States447 Posts
May 09 2015 02:19 GMT
#8
On May 09 2015 10:57 Evander Berry Wall wrote:


I will add that I think the patch philosophy of Dota contributes to the problem. Allegedly Icefrog doesn't even attempt to patch for balance. He buffs ignored things until they are OP and nerfs things that have been established OP to the point of oblivion. It might be different if over the years every progressive patch worked more and more toward a total state of balance. Instead, this whole time has simply been spent changing the skew of the game around. To me, the design philosophy is recipe for creating over-powered, over-picked, fad heroes and items.

not only that, but he never undoes things, he just nerfs somewhere else

like juggernaut was more or less fine before the buffs, he never needed to be buffed in the first place

Now his active ability Q, which used to be 30 seconds CD is 42 seconds

so anti-fun
everything that rises must converge
greebosnabble
Profile Joined April 2014
255 Posts
Last Edited: 2015-05-09 02:29:40
May 09 2015 02:22 GMT
#9
On May 09 2015 09:44 FiWiFaKi wrote:
I can't go discuss Dota 2 with someone who plays now, if I played Dota 3 years ago if we just met, much like you could discuss an old movie or TV show.


Actually I stopped playing/watching Dota 1 in 2008, and picked up watching competitive Dota 2 in late 2013 (I may have looked at some competitive dota 1 after 2008, but I don't think so). It took a while to recognize the heroes/items/etc., but the major elements of the game were the same (carries/supports/most items). Obviously there were some new heroes (I don't remember slark or batrider in Dota 1, for example), and item buildups were different (e.g. aghanim's used to be mystic staff + soul booster, arcane ring existed). Also when I left dota 1, everyone was still mostly playing 2-1-2 lanes and trilanes were super exotic.

When I came back to Dota 2, the competitive scene was cool because a lot of old players were still around. When I first followed Dota 1 competitve, SK (Loda Akke Tompa Bogdan) and MyM (Misery Demon Maelk Merlini Fear Mania LevenT kky?) won everything; there was a competitive SEA scene with teams like KingSurf but I didn't follow them as much. Then I think DTS was pretty good, and DTS turned into Navi IIRC. From China, I only knew ZSMJ.

So I followed Alliance because I was a fan of Loda from the SK gaming days. In particular, I remember he played a sick Terrorblade mid when TB still had the life drain (like pugna's ulti except not as good).

Obviously patches changed the game, but I think the biggest change was that everyone became way better. Back in the day (before I started watching competitive) Vigoss used to just outplay everyone. Then in the SK/MyM days, usually the best player would get the most farm priority and just kill everyone (at least that's my interpretation). I wasn't watching competitive dota in the EHOME era, but apparently that was another advance in specifying roles and farm priority. The only patch changes that really affected the game that I remember in dota 1 were (i) the blink dagger cd on attack change after the "everyone got blink daggers patch" and (ii) smokes.

So anyway, I think you could still talk to people who had only seen dota 1, but you'd have to explain how the game had developed. And I think the farm priority/tri-lanes changes were bigger changes than the patches.


A separate point to consider is that you have 3 races in BW2 whereas you have, pragmatically speaking, an infinite number of combinations of heroes that can be in a dota 2 game. So the question of balance is quite different. Perhaps a fairer comparison to Dota would be LoL, where they patch more frequently and less drastically to my understanding.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
May 09 2015 02:42 GMT
#10
Man i feel old that I instantly have an image of the BW maps talked about here despite not touching that game for almost 6 years.
Rillanon.au
Bigtony
Profile Blog Joined June 2011
United States1606 Posts
May 09 2015 03:12 GMT
#11
American Football, Football, and baseball get "patched" (rule changes) on a very regular basis. Hardly ded gaem
Push 2 Harder
Churrass
Profile Joined October 2013
573 Posts
May 09 2015 03:28 GMT
#12
balance is boring and overrated
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
May 09 2015 04:08 GMT
#13
forge FE by Savior for example

booo

Also I like the patches !
syw651
Profile Joined April 2014
Australia349 Posts
May 09 2015 04:13 GMT
#14
On May 09 2015 09:44 FiWiFaKi wrote:
I originally come from a SC:BW background, where there wasn't a balance patch since 2001, and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.

But if Savior's forge FE really was so revolutionary, wouldn't they have nicknamed him something appropriate like "the revolutionist"? But they didn't, they gave it to Bisu for his dominant Sauron style, so really, I'm going to use this point to bury my head in the sand and ignore your entire blog
Crimson
Profile Blog Joined June 2008
United States311 Posts
May 09 2015 04:24 GMT
#15
On May 09 2015 13:13 syw651 wrote:
Show nested quote +
On May 09 2015 09:44 FiWiFaKi wrote:
I originally come from a SC:BW background, where there wasn't a balance patch since 2001, and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.

But if Savior's forge FE really was so revolutionary, wouldn't they have nicknamed him something appropriate like "the revolutionist"? But they didn't, they gave it to Bisu for his dominant Sauron style, so really, I'm going to use this point to bury my head in the sand and ignore your entire blog


Sauron style applied to zergs. Nice try though.
Reson
Profile Joined July 2014
530 Posts
May 09 2015 04:59 GMT
#16
On May 09 2015 09:44 FiWiFaKi wrote:
Alright, the title was a little bit of an attention grab, but I want to get some opinions on this topic. I will make some anti-Dota arguments in this thread, but don't get me wrong, I like Dota, I'd just like to be a bit critical for a bit.

To me, it seems like if Dota doesn't get a patch every 3 months, people will get cranky because something is overpowered, or they don't like the repetitiveness. Whether that was troll/sniper last patch, terrorblade and naga the time before, etc, etc.

Is a game good if people can't manage playing it for a couple months without it changing? Is the game that simple that the game is figured out in 2 weeks to a month and nothing can be done to counter certain strategies once they get figured out in that time frame? Is not enough time being spent not patching the game, to allow counters to develop?

I originally come from a SC:BW background, where there wasn't a balance patch since 2001, and new revolutionary stuff came around 7-8 years later, like the forge FE by Savior for example.

The reason I ask these questions is because I believe a game that is constantly changed has really poor longevity. I simply can't stop playing Dota for only one or two years, and then come back, and know what is going on. It makes it that only the really active players are able to have a coherent conversation about the pro scene, or really just the game in general.

I can't go discuss Dota 2 with someone who plays now, if I played Dota 3 years ago if we just met, much like you could discuss an old movie or TV show. It makes it so that people who leave for a bit have a much more difficult time to come back. For example, when a big boxing or chess match comes on, people who were into the activity before, can just come back, that is not possible in Dota 2. Like geez, I play Dota quite sparsely, but even patch 6.84 was just so overwhelming for me. Makes me not even want to queue another game because there is so much to learn. Even like 6.83 was quite significant for me, and for someone who doesn't play, it's completely overwhelming.

I just wish the balance of the game could remain constant for long periods of time, yet still keep the interest of people. Anyway, thoughts, input?


6.82 that introduced the comeback mechanic broke the balance of Dota. The balance of Dota was forged over a long period of time with small chains of counter links keeping everything in place. As long as the fundamental rules of Dota stayed the same, no matter how powerful a hero change, item change, or interaction change it was to see how those changes interacted with the game. The comeback mechanic changed something at the fundamental level that altered the foundation of balance Dota has built over time.

Any patch before 6.82 could last a significant amount of time. 6.84 and beyond will likely have the same potential once they reduce the comeback mechanic to non-existence.

Little changes all the time just keeps the game fun and fresh. A majority of the people you see complaining about the game don't actually understand the game.
Reson
Profile Joined July 2014
530 Posts
Last Edited: 2015-05-09 05:16:43
May 09 2015 05:16 GMT
#17
On May 09 2015 10:09 FiWiFaKi wrote:
Show nested quote +
On May 09 2015 09:57 Piledriver wrote:
AFAIK, the balance of SC was heavily affected by maps.Whenever a race was perceived too strong/performing too well, tourneys would switch up the map pool, and add maps that were not good for the dominant race.So I don't exactly accept the sentiment that there were absolutely "no patches" when the meta was clearly being affected by external factors.


Yes, the game was balanced by maps for most part, but at the same time, if we look at the common maps, you do have things like Destination, Heartbreak Ridge, and Fighting Spirit that stayed around forever. And even now, for lower level players, the most commonly played map is the one that has been the most commonly played forever, and that is Python.

At the end of the day though, yes, the terrain changes, but you can still go watch now, if you watched 10 years ago, and understand the game as well as your memory serves you.

Meanwhile, you go to Dota... Okay, great... Roshan timer is now random, oh, there's bounty runes, and there are two runes every two minutes. Oh, you get a free glyph for T1 now. Oh, lots of come back gold now, the amount of money for killing tower changed completely, which changes how game is approached. Oh, a few heroes completely reworked, okay. Denying creeps now denies experience too, hmm. New items, recipe costs completely changed, some item build-ups changed. Not to mention how much changed are made to a hero just in a typical patch.

I think they could make the changes a lot more subtle, but people always want something "fresh".


You are over reading the changes. None of the changes you mentioned other than the comeback gold affect how teams approach the game. The big picture is the same.

Control the creep equilibrium. Take fights when you have the advantage. Kill Buildings.


I believe the IceFrog philosophy is to prioritize making the game fun for everybody. He said something to that effect in a blog post in the past. Nobody notices subtle changes.

Competitive Dota will constantly evolve even without a patch (pre 6.82).
ViZe
Profile Joined January 2011
United States1513 Posts
May 09 2015 06:01 GMT
#18
There's nothing wrong with changing a game to keep it interesting. There's value in exploring what new ways of playing are favored in each installment in DotA or MtG as much as there is value in high depth exploration of strategy and technique in a more static game like BW . Whether the game will evolve with or without patches is not really an issue imo, just something that favors different skillsets in players.
Fleetfeet
Profile Blog Joined May 2014
Canada2600 Posts
May 09 2015 07:00 GMT
#19
Two things:

One, dota's state of balance is actually pretty ridiculous. In my own circle of dota buddies, the FotM OP first ban this patch is Windranger. When we play as or against her, we won't make it through the game without someone commenting on how ridiculous the hero is, how much damage it can output and how unstoppable it can feel. What changed for WR this patch? The cast point on Shackleshot got reduced 0.15 of a second. That's it.

When THAT "small" of a change can (apparently) impact the power of a hero so much, it's hard to consider the game imbalanced. Even though in that case it's largely because a consecutive stacking of buffs, when you can consider a relatively minor change to a hero (like CM's -1 second CD on frostbite) a big deal for the balance of the hero it suggests to me that the game's as balanced as it is going to get. Considering that, it makes sense to patch for flavour as much as balance.

Second point: We've made our own market.

Back in the day, even the best games were 50% shit. You didn't get to make a forum post for a bug fix or complain anywhere in particular with a reasonable expectation of results. Today, thanks to everyone ever having the internet and using it always, if something goes wrong and enough people bitch about it, it'll get fixed. Diretide, for example. We as a collective of gamers are in a market where we've come to expect what we demand.

I don't think we'll change the market back.

I took a sleeping pill halfway through that and cant think anymore, so here:

It's not so bad. Patches are less about balance and more about flavour, and even though we'll always have FOTM heroes and shit, I don't think it'll hurt a spectator's ability to enjoy the game, unless you're someone who needs to know everything of what's going on to appreciate the plays.
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
May 09 2015 08:04 GMT
#20
I really think people need to stop comparing games like SC2, LoL and Dota 2 to chess, it's such a bad comparison.

Chess has 16 pieces ( 32 total ) and they are mirrored to your opponent, so balance is always there regardless of how you change the rule per piece.

Dota 2 has 105(?) hero's right now with 3 unique stat growths, 4-6 abilities, different attack speed, armour and magic resistance. In what way does that compare to the "basic" ruleset of chess.

Besides that, in the process of speeding up the game, things will break really fast, and we are now on the way to getting a faster paced game, while still getting not too many OP hero's in the pool.
Twitch.tv/TechGTV / Twitter.com/TechGTV
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
15:55
FSL TeamLeague: RR vs PTB
Freeedom20
Liquipedia
OSC
15:00
Mid Season Playoffs
ByuN vs MaxPaxLIVE!
WardiTV1189
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 169
BRAT_OK 103
ProTech93
Railgan 57
StarCraft: Brood War
Britney 55937
Dewaltoss 107
Artosis 101
Backho 94
zelot 56
Rock 44
JulyZerg 31
ajuk12(nOOB) 11
SilentControl 9
Dota 2
Gorgc8551
Counter-Strike
fl0m1019
Super Smash Bros
Mew2King114
Heroes of the Storm
Khaldor546
Liquid`Hasu425
Other Games
singsing1941
Grubby1316
ScreaM1235
B2W.Neo923
Beastyqt527
KnowMe497
Lowko214
Skadoodle209
mouzStarbuck144
Trikslyr61
Organizations
Other Games
gamesdonequick569
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 30
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1689
Other Games
• imaqtpie648
• WagamamaTV423
• Shiphtur264
Upcoming Events
Afreeca Starleague
14h 33m
Snow vs Soma
Sparkling Tuna Cup
16h 33m
WardiTV Invitational
18h 33m
CrankTV Team League
19h 33m
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
21h 33m
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
23h 33m
Wardi Open
1d 18h
CrankTV Team League
1d 19h
Replay Cast
2 days
WardiTV Invitational
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
The PondCast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.