• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:46
CET 18:46
KST 02:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview7RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1750 users

Sc2 BW Rant.

Blogs > DepressedOne
Post a Reply
1 2 Next All
DepressedOne
Profile Blog Joined September 2014
United States190 Posts
Last Edited: 2014-09-21 03:26:27
September 15 2014 02:51 GMT
#1
I've decided to write this blog due to the unforeseen, the blasphemous thing that is BW puritanism. It's been reeking into the pores of everyone's pubic hairs and ear canals like some gooey monster that can force itself inside of you and then explode you from the inside out. You try to grab it and pull it out but no it's liquid. It seeps in and HOLY CRAP. Yes, this is the evil that is BW puritanism.

Someone whines "omg sc2 so ez pz omg no skill diamond= D- rank" just no. stop. "Oh mah gersh multi building select and automine that's some whack poop brah it's like you're hacking. LOL ROFL I got to masters in 5 days. Masters is good enough to beat the pros heh.". It's not hacking. I just....if you think tedious tasks like telling your workers to mine and selecting buildings 1 at a time and having only 12 units per control group is what made StarCraft 1 good.....then you're absolutely right and I tell you to carry on the good word.+ Show Spoiler +
No, I'm joking.


A lot of what made things that people love in BW so good were the hindrances in technology. That's what limited people to only 12 units per control group, that's what made the unit pathing so abysmally bad. It was so bad the Blizzard team worked on it for an entire month JUST to work on the pathing yet it still sucked abominably. Yet, the terrible pathing ended up being a happy accident almost since it effectively nerfed units like the dragoon or the goliath that were already powerful and would be OP with good pathing.

The people at blizzard when they made the game didn't think of mutalisk micro being a thing, they didn't think of terrans making wall ins with a barracks so they could lift the barracks off later, they didn't think of really abstract building placements so they could be zealot, ling tight, air unit stacking, or hundreds of meticulous things. None of that. These were all just happy accidents, unforeseen factors in game design that would make a big difference later on in the game. The developers didn't go "Let's make it so that players have to meticulously memorize certain building layouts, and oh, let's make sure some wall ins are zealot tight but not ling tight." No.

The developing road of StarCraft was with much rockiness and difficulty, so difficult the developers slept at their workplace. Then they woke up to code an already terribly clustered piece of software, yet they couldn't scrap it and use some more efficient way to develop, it was already months into development and every little thing that was wrong was....it was like if you had to go back and fix one thing that'd make 10 other things go wrong. Just the lines of code used to develop starcraft was astronomical since they were basically piling on layer after layer of clean newspapers over a layer of newspapers already soiled with cat feces and urine(idk I guess?) not bothering to clean the already soiled layer in an attempt to fix problems and make things barely functional as a working product cuz lo and behold they had competing RTS games like Total Annihilation and Dominion Storm(lol wut?) coming out. I read about this stuff in this blog by some lead designer for blizz. http://www.codeofhonor.com/blog/tough-times-on-the-road-to-starcraft Even when the game was released to the public there were still many problems to fix, oh so many. Floating gas drone anyone?

The Carrier is a nice example of what came to be from the haphazard coding. Every unit moved in a similar way, yet the developers had to write hundreds(exaggeration?) of code just for the carrier for every action that another unit had because it just did....everything differently, and that's why carrier micro in BW exists where you can send interceptors to attack while moving the carrier continuously. It'd be hard to replicate this in the sc2 engine because it was just so....miraculous.

Again, happy accident.The sc2 development team however weren't faced with such difficulties and they were given the ability to have 225 unit select, multi building select, and really crisp unit pathing. I mean, it's not like back in the BW days when if they had the ability to do this they probably would've done it. They didn't which is why it has the limited interface. The unit pathing for bw was just....a humongous mess. The way units interacted with the terrain was just...terrible. It's like you'd have to have the sc2 team make a really terrible piece of piled coding just to be like BW. I don't know. Maybe they could've replicated BW in a cleaner way? Anyway, the unit pathing differences actually are a large part of what makes Starcraft one StarCraft one and what makes starcraft 2 starcraft 2. Everything just works so...differently. It's in this beautiful TL blog post. http://www.teamliquid.net/blogs/429573-broodwar-and-starcraft-2-pathing

They're very different games and please, stop the hate.

Rant has completed.

Edit: Apparently there's lots of misinformation that slipped in. I won't edit this though because....I'm a man and I stand by my mistakes. What have I done.

Edit 2: Yo. It seems like I didn't get message across and all I wanted to say was I'm not arguing that sc2 is better or worse than BW. They're just different.

Edit 3: FOR THE LOVE OF MERCY STOP BUMPING THIS BLOG POST.

*
Me sad.
hellokitty[hk]
Profile Joined June 2009
United States1309 Posts
September 15 2014 03:02 GMT
#2
1/5
People are imbeciles, lucky thing god made cats.
DepressedOne
Profile Blog Joined September 2014
United States190 Posts
September 15 2014 03:16 GMT
#3
On September 15 2014 12:02 hellokitty[hk] wrote:
1/5


Why .-.
Me sad.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 15 2014 03:20 GMT
#4
If you read that same blog more carefully you would know that things like single-building select and max-12 unit selection were design choices, not technology limitations. The developers intentionally made it more difficult to play than they could have otherwise made it, as it made it more fun.

BW is pretty miraculous, given the "problems" you stated (many of which are emergent gameplay, not bugs per se). And it's a lot more fun than SC2 for a lot of people, which is why it has lasted as long as it has and has still many thousands of players. It's more challenging and more visceral, cleaner and easier to watch, bigger skill gaps between players, better sound design, and runs on more PCs. These things and others make it appealing to a certain type of person, with an appeal that SC2 does not have.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
DepressedOne
Profile Blog Joined September 2014
United States190 Posts
September 15 2014 03:24 GMT
#5
On September 15 2014 12:20 Birdie wrote:
If you read that same blog more carefully you would know that things like single-building select and max-12 unit selection were design choices, not technology limitations. The developers intentionally made it more difficult to play than they could have otherwise made it, as it made it more fun.

BW is pretty miraculous, given the "problems" you stated (many of which are emergent gameplay, not bugs per se). And it's a lot more fun than SC2 for a lot of people, which is why it has lasted as long as it has and has still many thousands of players. It's more challenging and more visceral, cleaner and easier to watch, bigger skill gaps between players, better sound design, and runs on more PCs. These things and others make it appealing to a certain type of person, with an appeal that SC2 does not have.


Oh my bad. It's been a few years. Thanks for letting me know.
Me sad.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
September 15 2014 03:29 GMT
#6
On September 15 2014 12:16 DepressedOne wrote:
Show nested quote +
On September 15 2014 12:02 hellokitty[hk] wrote:
1/5


Why .-.


Because he always gives 1/5.

But also, 1/5 for me as well. There's nothing "wrong" with the pathing in StarCraft, and if there are, you have given no examples of how "The unit pathing for bw was just....a humongous mess. The way units interacted with the terrain was just...terrible." Is it because you tried to send a drone up a ramp and then it turned around because the ramp was blocked? If I were in a similar dire situation here's what I'd do: Control my fucking drone.

"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
DarkNetHunter
Profile Joined October 2012
1224 Posts
September 15 2014 03:36 GMT
#7
I dunno where you gather the hate from, BWers in general are reclusive nerds who stick to their forum and their events, the only time there is conflict is when people discuss both games in a BW/SC2 thread from what I've seen o.o

Anyway 1/5 for not bringing up anything new and not making it over the top.



Learn from the mistakes of others. You can't live long enough to make them all yourself.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
September 15 2014 04:00 GMT
#8
While there have been some unintended consequences of some programming that have lead to amazing BW tricks, things like 12 unit selection were purposely chosen so that you feel more in control of the game. Your blog doesn't really bring anything new and it's mostly just empty statements without anything to back them up, not that it matters much anyways. Also, don't really understand the purpose of this blog. I haven't seen a BW vs SCII argument in at least a year (likely more) so it's completely random and I visit both forums though a bit less SCII in the last bit of time. Also:
goliath that were already powerful

:S No doubt the goliath is great for AA against units like the mutalisk and it fills that role well in mech but to say they are really powerful isn't right at all. Their micro potential is through the roof though so you see the skill differential between two players depending on their use. Anyways, I agree with everyone else: 1/5
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 15 2014 04:14 GMT
#9
You don't even wee BW vs SC2 anymore, why bring it up, now?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
Last Edited: 2014-09-15 09:28:49
September 15 2014 09:27 GMT
#10
I'm unimpressed, not only are your facts wrong but even if they weren't your rant seems to lack any solid structure or sound logic in its conclusions. Frankly I feel you did not even deserve the one star.
En Taro Violet
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2014-09-15 15:27:38
September 15 2014 15:25 GMT
#11
Nvm.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
jpak
Profile Blog Joined October 2009
United States5045 Posts
September 15 2014 16:15 GMT
#12
Had to log in just to give 1/5.

Three strikes for this terrible sc2 vs bw blog: Wrong, incoherent, and hostile. Out!
CJ Entusman #50! #1 클템 fan TL!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50600 Posts
September 15 2014 16:19 GMT
#13
did I just go back to 2010?

what the fuck?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
September 15 2014 17:02 GMT
#14
2014. A blog finally unites BW and SC2 fans. For that alone you deserve a 5/5. But not from me.
Chef
Profile Blog Joined August 2005
10810 Posts
September 15 2014 18:40 GMT
#15
I think if you ask BW players things they would change in BW they could come up with a laundry list of problems like gas issue, dragoon attack command bug, unit stack glitches (esp on ramps), lack of built in backwards ramps (had to be faked using a special tile editor with existing tiles).

I think that a lot of the more experienced players would not touch unit pathing much if at all, though. Controlling an army carefully that will otherwise act clumsy is one of the enjoyable parts about gameplay. Setting up large scale attacks and managing many different groups is part of the intensity of the game. Maybe if the game were made today all the units would move like schools of fish, as they do in SC2. It would be a much less interesting game for it.

Same with MBS and infinite unit select. You take away decisions the player has to make about what to do with his or her concentration when you automate these functions. You could patch in being able to rally peons to minerals if you wanted, but it would make harass techniques and lots of the interesting concentration-attacking-oriented styles nerfed. Such a change can't make BW better--it just makes it simpler.

I think what bitterness still exists in the community is caused by the same thing it was 2 years ago, which has nothing to do with the games themselves and much more to do with the business surrounding the games. BW fans miss their pro-scene, yo!
LEGEND!! LEGEND!!
Boonbag
Profile Blog Joined March 2008
France3318 Posts
September 15 2014 19:17 GMT
#16
On September 16 2014 03:40 Chef wrote:
I think if you ask BW players things they would change in BW they could come up with a laundry list of problems like gas issue, dragoon attack command bug, unit stack glitches (esp on ramps), lack of built in backwards ramps (had to be faked using a special tile editor with existing tiles).

I think that a lot of the more experienced players would not touch unit pathing much if at all, though. Controlling an army carefully that will otherwise act clumsy is one of the enjoyable parts about gameplay. Setting up large scale attacks and managing many different groups is part of the intensity of the game. Maybe if the game were made today all the units would move like schools of fish, as they do in SC2. It would be a much less interesting game for it.

Same with MBS and infinite unit select. You take away decisions the player has to make about what to do with his or her concentration when you automate these functions. You could patch in being able to rally peons to minerals if you wanted, but it would make harass techniques and lots of the interesting concentration-attacking-oriented styles nerfed. Such a change can't make BW better--it just makes it simpler.

I think what bitterness still exists in the community is caused by the same thing it was 2 years ago, which has nothing to do with the games themselves and much more to do with the business surrounding the games. BW fans miss their pro-scene, yo!


new pro scene exists yo
chrisolo
Profile Joined May 2009
Germany2609 Posts
September 16 2014 10:42 GMT
#17
On September 15 2014 11:51 DepressedOne wrote:
Someone whines "omg sc2 so ez pz omg no skill diamond= D- rank" just no. stop. "Oh mah gersh multi building select and automine that's some whack poop brah it's like you're hacking. LOL ROFL I got to masters in 5 days.


SC2 is easy compared to BW. And Diamond might not be equal to D- but to low D probably. I dont know any BW player (even the worst) who were placed in a league below Diamond. Most even got instant to Masters with no training or knowledge.

Try to get to C- on ICC (which is even a really low rank) in BW and tell me again that SC2 isnt the easier game of those two.

1/5
¯\_(ツ)_/¯ - aka cReAtiVee
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2014-09-16 14:38:55
September 16 2014 14:32 GMT
#18
What have you DONE?! You have awakened the GRACKEN!!!!

Wait, this is 2014?

No, seriously if there is some random troll on SC2 forum or something just repprt him.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
September 16 2014 14:34 GMT
#19
Also, was expecting SC2BW mod
1/5
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
thezanursic
Profile Blog Joined July 2011
5497 Posts
September 16 2014 17:38 GMT
#20
On September 16 2014 19:42 chrisolo wrote:
Show nested quote +
On September 15 2014 11:51 DepressedOne wrote:
Someone whines "omg sc2 so ez pz omg no skill diamond= D- rank" just no. stop. "Oh mah gersh multi building select and automine that's some whack poop brah it's like you're hacking. LOL ROFL I got to masters in 5 days.


SC2 is easy compared to BW. And Diamond might not be equal to D- but to low D probably. I dont know any BW player (even the worst) who were placed in a league below Diamond. Most even got instant to Masters with no training or knowledge.

Try to get to C- on ICC (which is even a really low rank) in BW and tell me again that SC2 isnt the easier game of those two.

1/5

Well that's untrue. I played both at the same time, putting roughly the same amount of effort into both got D+ in BW and diamond in SC2. Later I dropped SC2 and peaked at C, and now I probably suck again since I haven't laddered in half a year.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 114
BRAT_OK 82
JuggernautJason78
MindelVK 65
Railgan 47
StarCraft: Brood War
Britney 23600
Calm 2850
Jaedong 655
Horang2 499
Mini 249
EffOrt 218
Last 148
Hyun 101
Zeus 75
scan(afreeca) 55
[ Show more ]
ggaemo 40
Mong 37
Aegong 34
Noble 6
Dota 2
Gorgc6530
singsing3783
qojqva2218
Counter-Strike
fl0m16764
byalli464
chrisJcsgo39
Super Smash Bros
hungrybox83
Heroes of the Storm
Khaldor670
Liquid`Hasu461
Other Games
Beastyqt754
B2W.Neo702
ToD190
XaKoH 88
ArmadaUGS64
OptimusSC21
Organizations
StarCraft 2
ComeBackTV 1007
Other Games
WardiTV806
StarCraft 2
angryscii 24
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 26
• Adnapsc2 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV122
League of Legends
• Nemesis2818
Other Games
• Shiphtur746
Upcoming Events
IPSL
2h 14m
Sziky vs JDConan
BSL 21
2h 14m
Tech vs Cross
Bonyth vs eOnzErG
Replay Cast
15h 14m
Wardi Open
18h 14m
Monday Night Weeklies
23h 14m
Sparkling Tuna Cup
1d 16h
Replay Cast
3 days
The PondCast
3 days
CranKy Ducklings
5 days
SC Evo League
5 days
[ Show More ]
BSL 21
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.