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24hrs Diablo 2 Challenge: 4, Song of Frost & Light

Blogs > Akagi
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Akagi
Profile Blog Joined February 2012
United States33 Posts
June 24 2014 07:14 GMT
#1
24hrs Diablo 2 Challenge: Chapter 4, A Song of Frost & Light



Warning: Lots of pictures!



+ Show Spoiler +


Ignite begins her journey much the same way her companions did. She’s a little girl in a big world.



[image loading]



The red velvet curtain rises. Throats clear. Whispers. Coughs in the audience. The lights dim, and the hum of the crowd dims in unison. (Aunt Akara and Iggy enter stage left, conversing as they enter.)



[image loading]



“Do. Or do not. There is no try.” Aunt Akara’s dark brows furrow as she wonders if Iggy started her training too late in age. Iggy is impatient. Iggy is prideful. And her mind wanders to other things – thoughts of traveling to faraway lands on adventures.

Over the years, her aunt has always been quick to chastise while teaching Iggy the ways of magic. Iggy begrudgingly obeys in her studies, all the while thinking, “I’ll never use this in real life. I should have gone into Psychology or Mathematics like my friend Akagi did.”



[image loading]



“Adventure. Excitement. A Sorceress craves not these things.”

To the surprise and dismay of Aunt Akara, after earning her graduation Iggy declares that she will leave these rickety walls to explore beyond. Akara tries to warn her of places of great evil, but she refuses to listen. The allure of dangerous excitement beckons to her like a Siren’s song to a sailor out at sea. She confidently goes out to explore, wide-eyed and innocent.



[image loading]



Taking none of her Aunt’s warning to heart, she quickly falls in with the wrong crowd. As Iggy walks into a new underground bar to meet her “friends,” she pays no heed that the place is called The Den of Evil. In a better state of mind, it should have set off some alarm bells.



[image loading]



A TRAP! Her friends turn on her in an instant, to plunder her of a valuable magical staff Iggy kept with her from training. Outnumbered and afraid, almost as an involuntary response, Iggy responds with fire and brimstone magic out of thin air. As her betrayers lay at her feet. Iggy feels sick to her stomach and heart, but simultaneously enlightened from her experience. In the fray, she concocted an armor of ice for protection which she has never done before. From this day forward, Iggy resolved to use her powers to fight against the evil demons of the world.

A hero is born.

(End scene)



[image loading]



We begin today as IgniteMemories’s renewed heroic resolve also bolsters her strength enough to wear heavier armors. She dons a red metal helmet - not necessarily to her style but in stark times, function is needed over form.

+ Show Spoiler +

Aside 1:

Sorcs start w/ 10 base STR, which is the lowest of the 7 chars. 20 life actually costs 10 stat points, so it’s more efficient to trade 5 stats into STR to wear items that give +life, with the upside that more STR allows me to wear other items as well. I plan to hit 30 STR and then redirect all stats into VIT until 100 VIT. There is a hidden percentage chance on health potions to heal double based on your VIT stats. If you have 50 VIT, it’s 50%. The same goes for mana potions and Energy. Once I get to 100 VIT and 30 STR, I stop using any stats until I need them.

Also, it’s rare to find anything good in the shops in Act 1, so it’s better to make your own items with socketed items and gems. A lot of melee chars use a gem’ed 3 socket mace as their weapon when climbing the initial chaos on the new ladder.

My first skill is Frozen Armor for melee range protection. My main offense will be a melee attack until the power of my skills catch up around LVL 9-10. A Sorc’s damage output does not actually ramp up until at least level 30+ (for example, near max out of Fireball w/ 1 pt in fire mastery), if not 50+ (max out of 2 skills), and in the early game even after LVL 9-10, the high mana cost of spells coinciding with the Sorc’s naturally low stats is also a big hindrance on speed.

Future skills points go into Warmth, Static, Telekinesis, and the rest into Frost Nova for AOE kill speed.





[image loading]



Alucard sends something in his inventory to his teammate.

+ Show Spoiler +

Aside 2: If I had STR charms, she would have had this beginning LVL 1. But I don’t so she gets it at LVL 4. Up to this point, I’m still in Blood Moor, leveling to get more STR stats. A 3-6 dmg single target spell and 1-5 dmg staff would be pitiful in Cold Plains. With this scepter though, the tables turn.



Time check: 6 minute deficit for picking up waypoints. + 6 minutes leveling up to LVL 4. 12 minutes.



[image loading]



One of the most valuable shrines. Ignite wanted to have it early, but I told her to save it for the boss pack in Cold Plains.



[image loading]



Ignite randomly gets a Gargantuan boss pack, much tougher than Rogue Spearwomen, but still wrecks in style.

“I am holding the steel flame hammer, not thou!”

+ Show Spoiler +

Aside 3: That 1/2 EXP bar jump is from the boss pack alone, not including the Unique that’s about to go down. The amount of EXP surprised me since I’m already LVL 4. I’m 1-shotting most monsters from here on out.

Having Frozen Armor was instrumental to safely leveling up here. It will also be instrumental later on as you teleport through dangerous mobs and take on Baal’s throne room. You can see from my belt I have been chugging pots. The pots should be drank non-stop now as long as you keep your progression speed up.

On a side note, I was stupid and didn’t repair my helm, so my HP total dropped back to 43 making the fight even tougher than it should have been. Bah!





[image loading]



Another piece from Alucard’s armory. 50 HP now from items, more than doubling Ignite’s life total.



[image loading]



I chrono boost out +1 armor for Ignite at LVL 5. Be afraid, Fallen. Be very afraid.

+ Show Spoiler +

Aside 4: Breastplates are the best low level armor if you want minimal investment into STR stats. Players will sometimes even make Enigmas in them. Great defense at level 5 and ability to put the item on many chars, unlike something like Splintmail which requires 51 STR that my chars usually don’t have. My high life total now also allows me to stand toe to toe against even extremely dangerous enemies like Rakanishu, so I don’t have to waste time kiting around.





[image loading]



LVL 6, Frost Nova, and an EXP shrine. More adventure awaits!



[image loading]



+1 Attack upgrade. This orb kicks my progression into the next gear faster than I could have hoped. A parting gift from the Smith in an earlier encounter.

+ Show Spoiler +

Aside 5: A long time ago, when I was trying to figure out how to level a Sorc without going through the tedious grind of either meleeing with full Sigon’s, or “Fireball-Fireball-Fireball mana pot…. Wait…. Fireball-Fireball-Fireball mana pot…. Wait….,” I ended with Nova as my answer. What Fireball could not handle quickly was a group of 20 enemies coming at you either from all directions or in an area larger than Fireball’s small AOE. Handling these situations with ease was what Sins excelled at with Fireblast and Wake of Fire, and allowed them to progress at a ridiculous rate.

However, like all Sorc spells, mana cost is always a problem. As I tried it out, the very high mana cost of Nova was an almost action-stopping problem. I might cast 2 Novas and then have to wait 10 seconds for my mana pot to kick in. I did not want to put points into Energy, both because that is very inefficient for end game and also because that takes away stats for VIT which is crucial when progressing fast. Keep in mind this was before we got stat/skill resets – whatever you did with your char was permanent. I also was tired of the “rush a char” game. I wanted to play and experience the actual game.

So came the experiments. Besides using chipped Sapphires for max mana, I had experimented with Tir runes when using Fireball and it was mediocre due to the number of enemies you could hit with Fireball. With Nova on the other hand, it was a completely different beast due to the huge AOE. With enough Tir runes, you could in theory never drink a mana pot.

As I tried it out, there came yet another problem. The minimum damage on Nova was awful and sometimes would whiff entirely so that my Tir runes did nothing. I had to wait until around level 14-15 before it was effective, which was impractical because I would have finished my Trist runs by then.

Prior to trying it out, I was very much against putting points into Frost Nova because at least Nova had some end game power. Frost Nova would probably become useless halfway through Normal. Eventually I decided there was no other way. So I tried it.

And was it amazing. It worked just like how I though Nova could work. Frost Nova still has enough punch through Act 2 and the cold slow effect was invaluable to a fragile Sorc against hordes of lightning beetles. Act 3 was somewhat passable, but Act 4 became impossible for Frost Nova due to the low damage output versus high HP.

Eventually I started making a hybrid Frost Nova/Nova Sorc for ladder resets. Once Nova was leveled up from Normal Baal runs however, I needed a second element to tackle NM and Hell. There are 2 ways to do it: Blizzard or Firewall. Both do a huge amount of damage for minimal skill point investment, both are fire & forget spells so you can get out of danger’s way after casting, and both can be used to moat trick Hell Mephisto. Just don’t do both – otherwise, Hell mode will laugh in the face of your low damage output. I tended towards firewall because I liked the idea of putting points into Warmth as a synergy to Fire Wall on a starting Sorc, shattered enemies from cold damage do not drop items when I go MFing, and it was an uncommon spell to play with unless you were playing Diablo 2 vanilla when it first came out and Fire Wall sorcs were all the rage.





[image loading]



Sorc spells look so much cooler than others. She kills almost as fast as my Sin, but only almost.



[image loading]



Kicking ass and taking names. My Sorc absolutely tears through Act 1.

+ Show Spoiler +

Aside 6: At this point, I’m doing the same thing that my Sin did, running through areas, AOEing everything to death.

You may be wondering why I don’t have more “in action” screenshots. Well, that is actually because my computer lags for 4-5 seconds after I take a screenshot, and in that time, my char just dies. Later on I try to do a better job, but for now I’m just a noob.



Time check: 12 min to 16 min on my Sorc. LVL 8. EXP shrines blended with massive AOE dmg make for easy experience.



[image loading]



Madeline ships a +5 regen belt, +5 regen ring, and +5 regen ammy to Ignite to help her in her travels. Frost Nova is still quite expensive in mana cost, so a 2x ruby scepter is on switch, especially useful against Unique monsters after all their minions have popped.



[image loading]



The red flames of the Countess are no match for blue rings of righteousness.

+ Show Spoiler +

Aside 7: I decide to continue doing countess runs to level. I found it more fun this way. 6 Countess runs total before eventually killing Andariel, but I spliced the runs in between here and there as I progressed towards the Catacombs.





[image loading]



Ignite never forgot her studies. Her newfound experience fine tunes her grasp of a second element. But it’s only just begun and her ice magic is still far superior.



[image loading]



Ignite speeds through the Barracks looking for her bounty: the Smith.



[image loading]



Enter Smith stage right. Her new elemental shock assists in taking down a dangerous foe, but she gets injured in the process. This is what happens when actors want to do their own stunts.

Ignite's HP pool is still precariously low when trying to go fast even with items.



[image loading]



What’s this? Cold immune?! In Act 1 Normal?!?!

Such blasphemy.



[image loading]



Ignite takes out her secret boomstick courtesy of Drognan’s overpriced shop to deal with cold immunity.



[image loading]



And this from Alucard and Madeline for AOE kills.



[image loading]



And this too.

+ Show Spoiler +

Aside 8: Time for a gear check:

+2 Nova/5 Mana per kill staff

2x Tir helm

3x Tir armor

1 mana per kill ring

+5 regen belt, ring, & ammy

+3 Frost Nova orb on switch (remember to use it for the slow effect in dangerous situations, and it still hits hard)

I get 16 mana returned per kill on a SLVL 4 Nova costing 18 mana. If I get 1 kill, I get almost all my mana back. If I get 2 kills, I gain mana.


I use Madeline to scout ahead like I did with my Nec through the Jails and Catacombs. While my Sorc was powerful up to the Jail areas, starting here her power started to drop off. Fighting Bane Ash in the Cathedral and the Smith in the barracks was just a way for me to test her strength, because I really forgot how strong a char should be at this point. I decided to hit LVL 15 before going to Act 2, but it was much easier on my Sorc than my Nec.


Time check: 16 min to 37 min including Countess runs, Smith, etc. – all progress up to Catacombs Level 4.

47 to 55 min on Madeline for scouting.





[image loading]



After a streak of annihilation through the Catacombs comes the moment of truth. Final Exam for Ignite.



[image loading]



Do zombies dream of electric sheep? We’ve got electricity but no polymorph upgrade on my Sorceress for sheep.



[image loading]



Put on some clothes! Didn’t your mother ever tell you not to go out like that, Andy? Piercings and everything. What a rebellious one.



[image loading]



Another secret weapon: Akara’s old-fashioned, home-made antidote potions.

+ Show Spoiler +

Aside 9: When fighting Andariel, her most dangerous attack is poison based and it deals an insane amount of damage over time. If you drink an antidote potion, you gain 50% poison resistance and +10% maximum poison resist for a short period of time. The same thing happens with thawing potions and cold resist. I keep extra antidote potions in in my inventory for the fight as well. And stock up on health and mana pots.

I did not mention this when we started, but I transferred a few stamina potions and some gold to my Sorc. The gold was to fund potions. The stamina potions were to prevent me from constantly standing around, out of stamina, waiting for it to come back up. Sorcs have such low stamina that it happens very often. Also, since my early stat points are going into STR and not VIT, I won’t have a lot of Stamina for quite some time, unlike my Sin who almost never needed Stamina pots.





[image loading]



Ignite graduates from “the real world” Academy, gets new shiny boots, and into Act 2! Headmaster Andy is defeated!



[image loading]



Ignite joins the party in the desert. Warriv should go see a chiropractor about that bad back he’s intent on not talking about.



[image loading]



Ignite’s new shoes aren’t really her style. Madeline, do you want them?

+ Show Spoiler +

Those random staves and things in her stash are items with at least 5k sell value in Act 1. I keep them into Act 2 to sell for more gold. The grand charm is a +4 STR GC. It is the maximum amount of STR possible on a GC without LVL requirement, which is perfect for twinking. The ring by my GC is a random 10% FCR ring.

Oh and yes, I really got 5 Tals and 4 Rals in 6 Countess runs. The slot machine is seems forever rigged in my favor. If only this could happen in Las Vegas.




[image loading]



Testing out my Sorc just like I did with my Nec and Leveling to 16. I love the smell of fried lightning beetles in the morning. Looks like this one just imploded from being too close in proximity to my awesomeness.



[image loading]



Fazel w/ Defiance aura to synergize for more defense with my breastplate/helm/Frozen Armor. Sorcs have atrocious FHR, so not being hit is a very important thing. Later on, I will need to start thinking about getting my hands on some FHR for teleporting.



[image loading]



Next goal: the overpowered Teleport everyone wants, but can’t have in a ladder reset.

Time and char check: 37 min to 41 min. LVL 16. All chars in Act 2.


Due to some technical difficulties and time constraints, I had to complete it over the course of a few days, but this is the end of my first “3 hour session.” Now that my chars are at a decent level and in Act 2, here is where Madeline will shine. I stack movement speed on her to quickly sidestep the scavenger hunt quests in an attempt to head straight through to Act 5 Baal, at the cost of making certain quests bugged and unable to be completed by Alucard and IgniteMemories. The ends justify the means.


I hand Madeline her orders and her new boots, armor, weapon, and eventually a new circlet for 88% Faster Run/Walk.



“They’ll never see me coming,” Madeline whispers.


And just like that… she was gone.


(roll credits)









Until next time,


Chapter 5: Tricks of the Trade






*****
The hourglass. It represents everything.
Piste
Profile Blog Joined July 2006
6177 Posts
Last Edited: 2014-06-24 09:19:21
June 24 2014 09:17 GMT
#2
I never understood softcore, for me it's like cheating since you cannot die.
Nice read tho.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 24 2014 10:44 GMT
#3
On June 24 2014 18:17 Piste wrote:
I never understood softcore, for me it's like cheating since you cannot die.
Nice read tho.

I think it's for server issues and lag. At least I think I remember reading that in a previous blog post.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
June 24 2014 13:56 GMT
#4
I didn't know that about health potions
Shorts down shorts up, BOOM, just like that.
SoSexy
Profile Blog Joined February 2011
Italy3725 Posts
June 24 2014 18:40 GMT
#5
There's something about Diablo II that makes it look so much better than Diablo III...
Dating thread on TL LUL
nakam
Profile Joined April 2010
Sweden245 Posts
June 24 2014 19:10 GMT
#6
Next goal: the overpowered Teleport everyone wants, but can’t have in a ladder reset.

What? Is it locked or what?
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
June 24 2014 21:09 GMT
#7
On June 25 2014 04:10 nakam wrote:
Show nested quote +
Next goal: the overpowered Teleport everyone wants, but can’t have in a ladder reset.

What? Is it locked or what?

I think he just means enigma takes a while to get.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Cuh
Profile Blog Joined September 2010
United States403 Posts
June 24 2014 21:50 GMT
#8
damn i thought i was reading in the JSP forum for a sec. love these style blog threads, keep it up
oh and +1 for mtg referance.
MarineKing | Nestea | MC
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2014-06-25 03:03:38
June 25 2014 00:31 GMT
#9
How did you get those 3-socket breast plates and so many chipped rubies? I never find stuff like that :\

Also how does enigma (teleport one?) work? I've never gotten or seen it.
Moderatorshe/her
TL+ Member
Akagi
Profile Blog Joined February 2012
United States33 Posts
June 25 2014 03:25 GMT
#10
On June 24 2014 18:17 Piste wrote:
I never understood softcore, for me it's like cheating since you cannot die.
Nice read tho.

Yes, it's because of lag and other issues like obesechicken said.. Sometimes you just get a surprise death out of nowhere, and I don't like having to deal with that.

On June 25 2014 06:09 obesechicken13 wrote:
Show nested quote +
On June 25 2014 04:10 nakam wrote:
Next goal: the overpowered Teleport everyone wants, but can’t have in a ladder reset.

What? Is it locked or what?

I think he just means enigma takes a while to get.

Exactly. The first runeword everyone wants is Enigma. Without it, only Sorcs have a natural teleport.

On June 25 2014 09:31 The_Templar wrote:
How did you get those 3-socket breast plates and so many chipped rubies? I never find stuff like that :\

Also how does enigma (teleport one?) work? I've never gotten or seen it.

3os breastplates can be bought from Fara in Act 2.
Chipped rubies are by luck. I just happen to get a bunch of them on my Nec.

Enigma is a runeword armor that can give Teleport to any char who wears it. You can look it up on Blizzard's website Arreat Summit, or google it. I can't link it right now.
The hourglass. It represents everything.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 25 2014 03:51 GMT
#11
On June 25 2014 12:25 Akagi wrote:
Show nested quote +
On June 25 2014 09:31 The_Templar wrote:
How did you get those 3-socket breast plates and so many chipped rubies? I never find stuff like that :\

Also how does enigma (teleport one?) work? I've never gotten or seen it.

3os breastplates can be bought from Fara in Act 2.
Chipped rubies are by luck. I just happen to get a bunch of them on my Nec.

Enigma is a runeword armor that can give Teleport to any char who wears it. You can look it up on Blizzard's website Arreat Summit, or google it. I can't link it right now.

Yeah I know what enigma is, but how does it work?
Moderatorshe/her
TL+ Member
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
June 25 2014 04:20 GMT
#12
On June 25 2014 12:51 The_Templar wrote:
Show nested quote +
On June 25 2014 12:25 Akagi wrote:
On June 25 2014 09:31 The_Templar wrote:
How did you get those 3-socket breast plates and so many chipped rubies? I never find stuff like that :\

Also how does enigma (teleport one?) work? I've never gotten or seen it.

3os breastplates can be bought from Fara in Act 2.
Chipped rubies are by luck. I just happen to get a bunch of them on my Nec.

Enigma is a runeword armor that can give Teleport to any char who wears it. You can look it up on Blizzard's website Arreat Summit, or google it. I can't link it right now.

Yeah I know what enigma is, but how does it work?

You just equip it and set teleport to your right click? It works exactly like the sorc teleport.
Shine[Kal] #1 fan
Akagi
Profile Blog Joined February 2012
United States33 Posts
June 25 2014 04:41 GMT
#13
Yeah it doesn't show up in the skill tree. It shows up in your right click skill. And extra +x to all skills can increase its skill level as well.
The hourglass. It represents everything.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
June 25 2014 06:11 GMT
#14
I was inspired by your series to start playing d2 again too! I copied your ass and got myself a trapsin and sumnec :D Now I've been running countess countless times and not a single Tir rune... T_T

inb4 I just boost myself to lvl 80 and stop playing after a week again...
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-06-25 12:04:32
June 25 2014 12:04 GMT
#15
so that's what you were doing with the Tir runes and 3 socket armors!

tried out that thing with leveling a chain lightning sorc, seems to work pretty well :D
?
nakam
Profile Joined April 2010
Sweden245 Posts
June 25 2014 19:12 GMT
#16
On June 25 2014 12:25 Akagi wrote:
Show nested quote +
On June 25 2014 06:09 obesechicken13 wrote:
On June 25 2014 04:10 nakam wrote:
Next goal: the overpowered Teleport everyone wants, but can’t have in a ladder reset.

What? Is it locked or what?

I think he just means enigma takes a while to get.

Exactly. The first runeword everyone wants is Enigma. Without it, only Sorcs have a natural teleport.

Ah, I was confused as this whole part was about the sorc. I've actually owned an Enigma once, was kinda the end goal for me at that point (before Uber Tristram).
TL Local Timezone Script - http://www.teamliquid.net/forum/viewmessage.php?topic_id=277156
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
June 26 2014 08:54 GMT
#17
Enjoying this blog alot as allways.

Lightning / Cold sorc is the best way to go? Does anyone know the pros cons to each of the "combos"?
In the woods, there lurks..
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
Last Edited: 2014-06-26 13:47:47
June 26 2014 13:40 GMT
#18
No real pro/con, only that some mobs has got resist on hell mode, so speccing 2 different elements is good like that. Although an MF sorc can do with only 1 element since you skip everything but the bosses

Lightning pro: can do extremely high damage
Lightning con: can do extremely low damage (damage 1-XXXXX)

Fire pro: does high steady dmg
Fire con: can be hard kiting mobs due to mostly static spells (the smaller fireballs etc doesn't do that high dmg unless u have good gear)

Frost pro: slows enemies with high dmg, easy to kite
Frost con: can't think of any, really. Maybe a bit lower dmg than fire? Needless to say I always go full frost sorc :D

Those are from the top of my head, there's probably more pros cons that people can put in.

As for pros cons with combos, I don't really know since I always go for one element. I only use sorc to MF with
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-06-27 05:42:00
June 27 2014 05:41 GMT
#19
Something that just occurred to me - I find that mercs tend to die pretty fast to act bosses (even in nightmare and feeding my merc multiple thawing potions he still gets 3 shot by Duriel) but fire wall sort of relies on things staying in place or moving predictably in a line.

Curious to see how the higher difficulty act bosses go for the sorc.
?
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
July 07 2014 06:45 GMT
#20
How's it going?
Shorts down shorts up, BOOM, just like that.
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