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Tactics II: A STUPID BOARDGAME - Page 2

Blogs > ninazerg
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Megalor
Profile Joined April 2017
1 Post
April 13 2017 13:59 GMT
#21
Your review of Tactics II is churlish, uncultured, and uneducated. You have demonstrated a sad and childish lack of understanding the history of gaming. Without games like Tactics I and Tactics II, Battle of the Bulge, D-Day, Midway, etc. the hobby would never have grown into the multi-million dollar industry it is today. In reading your review I am led to believe that there are several large orifices in your sky-piece from whence it issued forth, and it would be better if you glued them up and spoke through something else.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
April 13 2017 20:07 GMT
#22
Lmao battle of the bulge. ^^^
I want to fuck Soulkey with a Zelderan.
SkrollK
Profile Joined January 2015
France580 Posts
April 13 2017 22:27 GMT
#23
Thread is Great. Like real good.

But some answers are just fucking pure gold.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
April 13 2017 22:52 GMT
#24
On April 13 2017 22:31 Larry Marak wrote:
Tactics 2 was sequel to the amateur published Tactics by Charles Roberts. The foundation of all non-military produced board wargames produced for the last 71 years. It did play rather counterintuitively
I once defeated by opponent by nuking his occupying forces in 5 of my own cities. A copy now resides in the Smithsonian.


On April 13 2017 22:59 Megalor wrote:
Your review of Tactics II is churlish, uncultured, and uneducated. You have demonstrated a sad and childish lack of understanding the history of gaming. Without games like Tactics I and Tactics II, Battle of the Bulge, D-Day, Midway, etc. the hobby would never have grown into the multi-million dollar industry it is today. In reading your review I am led to believe that there are several large orifices in your sky-piece from whence it issued forth, and it would be better if you glued them up and spoke through something else.


Where the fuck do you people come from?

Anyhow, in response to Larry Marak: I have a lot of fond memories of this game. I made my own Europe campaign map using cardboard, a ruler, a pencil, scissors, glue, and some of that big rolling paper.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2017-04-14 23:28:43
April 14 2017 23:27 GMT
#25
Seems to me that most of the issues with this game can be easily solved by creating your own maps for balance (a problem with most RTS games as well) and then modifying the role of the dice.

I'm not familiar with this game, but I assume you roll dice to dictate movement and dictate attack powers or whatever.

So instead of that, you can change the units to always have 1 or 2 movement ranges, and 1 or 2 attack power/ranges. Then you can flip a coin or roll dice for odds/evens and then make a selection of best or lesser depending on if you got max roll.

And then you could introduce additional advantages that are actually more strategic like how Vandal Hearts PS1 video game did. Archers hard counter air guys, attacks from behind them did more, dragoons crushed archers, flyers moved crazy far and rekt dragoons, uphill gave more range, etc.
RIP SPOR 11/24/11 NEVAR FORGET
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