• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:19
CEST 16:19
KST 23:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
ASL21 General Discussion AI Question Using AI to optimize marketing campaigns [ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 960 users

SC2 is the best it has ever been - Page 3

Blogs > Liquid`Jinro
Post a Reply
Prev 1 2 3 4 5 13 14 15 Next All
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
February 15 2014 20:26 GMT
#41
On February 16 2014 04:25 Heyoka wrote:
That's why all this is so frustrating to read the hate on TL/reddit. SC2 as a game has never been better yet all people want to do is whine.

At least some people get it.


I'm glad Jinro said it. Maybe it will help others slowly realise the same thing.

But you know what is missing in sc2?

Rivalries. Not enough real rivalries atm.

The day we get some real big rivalries, we will see the game push forward again.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
February 15 2014 20:26 GMT
#42
On February 16 2014 04:59 Big J wrote:
Great Article!
Worth being featured.

well, it is a featured blog unless you mean featured article lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 15 2014 20:27 GMT
#43
On February 16 2014 05:22 Aesop wrote:
I thoroughly enjoyed reading your blog. I have a lot of time myself to spend on watching SC2, and I feel that the game is a lot more "orderly" and cleaner than it used to be - closer to the vibe that BW gave off. In BW, every move of a player felt calculated and deliberate, with some kind of intention and established practice behind it. The current state of Hots and the level of play might not quite match that, but it's definitely more similar to me.

Exactly this! I love when a game reaches this state of refinement, the analysis you can do when casting etc also becomes much greater (and I think casting is another thing that has improved, at least ESLs casting is really solid).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Darkdwarf
Profile Blog Joined December 2012
Sweden960 Posts
February 15 2014 20:31 GMT
#44
On February 16 2014 04:59 aZealot wrote:
Thanks for your post, Jinro.

Reading that was like standing in a ray of sunlight on a gloomy day. (Yeah, these forums have been getting me down of late.)

All the best in MMA! Good luck for your first fight later in the year.

Edit/ Should this blog not be featured or spot-lighted? Please consider doing so, TL mods.


I got the same feeling reading this.
Teams: IM, Jin Air, Invictus || Players: Maru, GuMiho, INnoVation, Ryung, sOs, Squirtle, NaNiwa, Has, Zoun, Life, Rogue, Dark
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
February 15 2014 20:31 GMT
#45
Sometimes you need to look back to appreciate how good the present is and the community needs some optimism pretty badly. 5/5 + feature please!
I will never ever play Mech against Protoss. - MVP
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2014-02-15 20:37:48
February 15 2014 20:32 GMT
#46
On February 16 2014 05:16 MangoMountain wrote:
Show nested quote +
On February 16 2014 04:55 Destructicon wrote:
But to say that the game still doesn't have some issues is kind of naive, sure the game hasn't yet reached the snooze fest that WoL became at the end but, at this rate its getting there. I think you aren't quite viewing it with the same scrutiny as the rest of the community here on TL, because you haven't watched as much SC2 as the rest of them. I for one saw nearly all premier tournaments last year and nearly all GSTL and Proleague games to boot. I've already seen hundreds of SH games and, after so many of them, I know for sure I don't want many more of them.

What in particular about "swarmhost games" is it that bothers you so much, because the zvps involving swarmhosts are not at all like WoL. Even the super passive stephano / foreigner styles of swarmhost v p are more strategic and positional than bl infestor


Its boring, and I'll explain why. When controlled well, they are nearly never in a position where they can not be cost efficient. You can lose millions of locust over the duration of a game, doesn't matter as long as the SH survive. And since the SH are so cost efficient its hard to get invested into the action and its also incredibly frustrating to watch because you know the guy on the receiving end is being so cost inefficient and there is little he can do against it.

Tanks are a whole lot different, they have some major weaknesses, their range is high, but not as high as SH's potential range, they are still prone to being overrun, they are vulnerable to melee units that get in range, and they are very vunlerable from air attacks. SH fire from such a long range that they never truly feel vulnerable, they aren't vulnerable to melee, and despite the fact they are hard countered by air, you still require detection to kill them.

Edit: Forgot to add, SH not only do damage from range, they create their own meatshield, and for free, against terrans or toss, you could sometimes at least be somewhat cost efficient by destroying the meatshield and then forcing the tanks/ colossus back, otherwise they'd be overun and lost, that dynamic is not possible with SH, because they continually spawn their own protection.

Thus because SH are so safe in general it undermines all the positional and strategic potential they have. When you force a terran to unsiege and move his tanks in order to defend another part of the map, there is a huge moment of tension for the terran, because there is a real posibility for the tanks to be caught unsieged in transit and killed, that dynamic is nearly non existent with SH, because you put them somewhere behind, burrow them to release locust, then move them back to safety.

I agree with Jinro, the way the unit interacts with terrain is indeed interesting, but in its current form its way too efficient, and thus uninteresting. If it had sort of a max range, and a longer burrow time, such that there was a risk to them also being caught unburrowed and killed, then they would be a lot more interesting, and they would actually be truly strategic and positional. You can't have real strategy without real risk.

Edit: I don't want to get into design discussion in Jinro's blog, so I'll finish off by saying that, well despite the current situation we have now HoTS did indeed turn out great, and it improved upon WoL a lot. Its a shitty period we are going trough now with PvT being so one sided and ZvP's being so turtly and long, but like Jinro said, hopefully with the advent of this outcry, thing start changing for the better, new maps and new strategies that hopefully push the game in the right direction.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-02-16 06:04:49
February 15 2014 20:32 GMT
#47
On February 16 2014 05:26 BigFan wrote:
Show nested quote +
On February 16 2014 04:59 Big J wrote:
Great Article!
Worth being featured.

well, it is a featured blog unless you mean featured article lol


It wasn't featured until a few minutes ago. Hopefully it is spotlighted too. It would do a ton of good around here.

We could do with a little dose of patience and perspective.
KT best KT ~ 2014
~ava
Profile Blog Joined October 2009
Canada379 Posts
February 15 2014 20:33 GMT
#48
Well said Jinro
looknohands119
Profile Joined March 2010
United States815 Posts
February 15 2014 20:34 GMT
#49
Jonathan, I'm so glad to hear that you're watching/playing and enjoying it so much. It sounds like I'm coming back to Korea again around the end of June. I'd love to grab a drink, if you're up for it.
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
Azurues
Profile Joined March 2011
Malaysia5612 Posts
February 15 2014 20:36 GMT
#50
Really well said.

Yea, it's a far better games compare to WoL in terms of maps, skills, plays and players.

It's not a perfect game yet or comparable to BW, but hopefully sc2 is getting there.

Long time since i actually read a full blog in TL
Nouar
Profile Joined May 2009
France3270 Posts
February 15 2014 20:37 GMT
#51
On February 16 2014 05:27 Liquid`Jinro wrote:
Show nested quote +
On February 16 2014 05:22 Aesop wrote:
I thoroughly enjoyed reading your blog. I have a lot of time myself to spend on watching SC2, and I feel that the game is a lot more "orderly" and cleaner than it used to be - closer to the vibe that BW gave off. In BW, every move of a player felt calculated and deliberate, with some kind of intention and established practice behind it. The current state of Hots and the level of play might not quite match that, but it's definitely more similar to me.

Exactly this! I love when a game reaches this state of refinement, the analysis you can do when casting etc also becomes much greater (and I think casting is another thing that has improved, at least ESLs casting is really solid).


I've also got back a bit to watching SC2 from DOTA2 (more like there's seemingly a lot less tournies in dota right now), and games have been actually pretty interesting. I still miss the overall warfare all over the map SC1 had. But still, pretty enjoyable and good casts. So many pros are casting right now that at least I get interesting caster duos and less Tasteless-like bullshit lol -_-
NoiR
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2014-02-16 06:07:09
February 15 2014 20:37 GMT
#52
On February 16 2014 04:55 Destructicon wrote:
Well, I agree with you on a lot of things, despite a lot of bitching that goes around the forums the game has indeed improved a lot.

The map pool right up to this season was fantastic and the way Blizzard has handled new maps was a lot better. The MUs all became a lot more dynamic in HoTS and a lot more exciting for the most part. I can honestly say that for 2013 HoTS was a huge improvement to WoL.

But to say that the game still doesn't have some issues is kind of naive, sure the game hasn't yet reached the snooze fest that WoL became at the end but, at this rate its getting there. I think you aren't quite viewing it with the same scrutiny as the rest of the community here on TL, because you haven't watched as much SC2 as the rest of them. I for one saw nearly all premier tournaments last year and nearly all GSTL and Proleague games to boot. I've already seen hundreds of SH games and, after so many of them, I know for sure I don't want many more of them. And thus the current trend of seeing more SH games and also longer ones worries me greatly.

I agree that a lot of the doom and gloom posts are still stupid, I do hate the disrespect that a lot of top end players are receiving because of all of these recent trends, but I don't really think they should be ignored either. They are signs of a problem and that things should indeed change.

You posted that BW also had its spurs of bad periods and its own problems, but maps improved, strategies changed and that period ended. All this discontent is the community crying out for a change. The same way your body alerts you to a problem by producing pain, the same way the community and the players are trying to reach out and signal a problem.



There is always room for improvement. But, I'll explain my fear when it comes to SC2. Not that it won't reach the standard or "legacy" of BW (whatever that means) or be the greatest E-Sport of all time. Frankly, I could not give a single shit about any of that. But, that we complain so much and so consistently that we create problems where there are none while also creating new problems from "solving" old problems and end up chasing our tails in an ever decreasing circle. With all the whining that goes on, my fear is that "we as a community" will eventually get what we whine for. And it will not be a better game.
KT best KT ~ 2014
tomastaz
Profile Joined January 2013
United States976 Posts
February 15 2014 20:39 GMT
#53
Jinro <3
No church in the wild --- @tzhang0126
dvorakftw
Profile Blog Joined November 2011
681 Posts
February 15 2014 20:41 GMT
#54
On February 16 2014 04:16 Liquid`Jinro wrote:
as someone who watches the game in bursts every 6 months or so


I'd feel the exact same way about how good HotS is if I didn't regularly watch. If they fixed early game TvP and improved the Swarm Host attack mechanic I think the complaining would be cut by an order of magnitude.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
February 15 2014 20:42 GMT
#55
I feel like what's gotten so much worse isn't necessarily the game (as you say it's gotten better), but the community. When you think of it, a LOT people (or the so called vocal minority, or whatever...) have been complaing about something in sc2 extremely vehemently since, let's say, the range 5 queen patch. That is a lot of time to get "used" to complaining about basically everything, and it's gotten to a point where, almost always, it's always the solution. Lose in ladder? Cry about balance. Terran loses in GSL? Cry about balance. Boring games? Cry about balance. It's really frustrating

But yeah, amazing post Jinro, i wish more people just simply enjoyed watching the game
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 15 2014 20:44 GMT
#56
On February 16 2014 05:32 Destructicon wrote:
Show nested quote +
On February 16 2014 05:16 MangoMountain wrote:
On February 16 2014 04:55 Destructicon wrote:
But to say that the game still doesn't have some issues is kind of naive, sure the game hasn't yet reached the snooze fest that WoL became at the end but, at this rate its getting there. I think you aren't quite viewing it with the same scrutiny as the rest of the community here on TL, because you haven't watched as much SC2 as the rest of them. I for one saw nearly all premier tournaments last year and nearly all GSTL and Proleague games to boot. I've already seen hundreds of SH games and, after so many of them, I know for sure I don't want many more of them.

What in particular about "swarmhost games" is it that bothers you so much, because the zvps involving swarmhosts are not at all like WoL. Even the super passive stephano / foreigner styles of swarmhost v p are more strategic and positional than bl infestor


Its boring, and I'll explain why. SH are boring because, when controlled well, they are nearly never in a position where they can not be cost efficient. You can lose millions of locust over the duration of a game, doesn't matter as long as the SH survive. And since the SH are so cost efficient its hard to get invested into the action and its also incredibly frustrating to watch because you know the guy on the receiving end is being so cost inefficient and there is little he can do against it.

Tanks are a whole lot different, they have some major weaknesses, their range is high, but not as high as SH's potential range, they are still prone to being overrun, they are vulnerable to melee units that get in range, and they are very vunlerable from air attacks. SH fire from such a long range that they never truly feel vulnerable, they aren't vulnerable to melee, and despite the fact they are hard countered by air, you still require detection to kill them.

Edit: Forgot to add, SH not only do damage from range, they create their own meatshield, and for free, against terrans or toss, you could sometimes at least be somewhat cost efficient by destroying the meatshield and then forcing the tanks/ colossus back, otherwise they'd be overun and lost, that dynamic is not possible with SH, because they continually spawn their own protection.

Thus because SH are so safe in general it undermines all the positional and strategic potential they have. When you force a terran to unsiege and move his tanks in order to defend another part of the map, there is a huge moment of tension for the terran, because there is a real posibility for the tanks to be caught unsieged in transit and killed, that dynamic is nearly non existent with SH, because you put them somewhere behind, burrow them to release locust, then move them back to safety.

I agree with Jinro, the way the unit interacts with terrain is indeed interesting, but in its current form its way too efficient, and thus uninteresting. If it had sort of a max range, and a longer burrow time, such that there was a risk to them also being caught unburrowed and killed, then they would be a lot more interesting, and they would actually be truly strategic and positional. You can't have real strategy without real risk.

Myb problem with the unit is that it frequently ends up in stalemates in which neither side can progress.

My idea for how to make the unit more interesting is (and it might be bad) to make locusts cost energy (or possibly swarmhost hp), and build in a mana regenerating spell into the unit (consume or self cannibalizing), as well as add an overcharge ability that would somehow temporarily either increase the strength of locusts or the speed at which they spawn, in return for the swarmhost then having a long cooldoqn where it cannot spawn any new units.

This way there would be more give and take rather than only take, and the sh would be able to push through in certain spots that it currently cannot.

Another benefit of energy req is that it opens ghosts up as viable soft counter (wonder how good nuke would be at this point, probably cant get in range to force reposition), and if the self cannibalizing version of consume was implemented it would help storm s efficacy.

Anyway this could all be bullshit but its fun to think about.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Rho_
Profile Blog Joined January 2009
United States971 Posts
February 15 2014 20:45 GMT
#57
Thanks Jinro. I LOVE SC2!
Aveng3r
Profile Joined February 2012
United States2411 Posts
February 15 2014 20:45 GMT
#58
On February 16 2014 05:26 ZeromuS wrote:
Show nested quote +
On February 16 2014 04:25 Heyoka wrote:
That's why all this is so frustrating to read the hate on TL/reddit. SC2 as a game has never been better yet all people want to do is whine.

At least some people get it.


I'm glad Jinro said it. Maybe it will help others slowly realise the same thing.

But you know what is missing in sc2?

Rivalries. Not enough real rivalries atm.

The day we get some real big rivalries, we will see the game push forward again.

They left with idra
I carve marble busts of assassinated world leaders - PM for a quote
wingless666
Profile Joined December 2010
Germany27 Posts
February 15 2014 20:46 GMT
#59
Thank you Jinro for your insights.

And thank you for your positivity. I dont understand the SC 2 community. On the one side it can be the best community one can wish for. Supporting struggling athletes (Hyun) or creating amazing entertainment (Carbot, an many others).
On the other side every small problem is blown up into the apocalypse for SC2. Yeah terrans performed poorly, but instead of waiting some months till the pros figured out how to win again vs P, everyone screams : Protoss IMBA and D.Kim is an idiot etc. Every new map is horrible and every game that is special is prove for how bad the game is.

So i hope this awsome community listens to your wise words Jinro and calms da fuck down.

SC 2 is a great game. In my opinion it is the best e-sports game out there.

With best regards

Wingless

PS : The funny thing is other games have horrible games too. On TI 3 (Dota) there was an awful game between 2 Chinese Teams, that lastet for ever, both teams where to afraid to attack. It was super boring. But no one said the game was bad.
Fhiz
Profile Joined October 2013
361 Posts
February 15 2014 20:46 GMT
#60
Really great read, being casual in WoL and a bit more hardcore now in hots I can't agree more. When I queue for a ladder game the only map im concerned with is Alterzime which is fine cause i just veto it
girls generation make u feel da heat
Prev 1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 75
StarCraft: Brood War
Britney 58524
Calm 7144
Bisu 3478
Horang2 1347
Mini 894
Light 627
EffOrt 617
Soma 608
ggaemo 564
actioN 351
[ Show more ]
ZerO 325
Killer 261
Hyuk 225
Hyun 139
Zeus 128
Leta 118
hero 108
Pusan 103
Sharp 96
PianO 94
Mind 79
Sea.KH 67
Aegong 53
ToSsGirL 47
sSak 31
Hm[arnc] 27
Movie 25
Backho 24
Shinee 24
IntoTheRainbow 21
Bale 21
sorry 20
JulyZerg 19
SilentControl 16
Rock 15
GoRush 13
Terrorterran 13
ajuk12(nOOB) 9
Sacsri 8
zelot 6
Dota 2
syndereN330
Counter-Strike
zeus762
byalli487
markeloff320
allub293
edward62
kRYSTAL_57
Other Games
singsing2378
B2W.Neo1139
hiko924
Lowko503
Liquid`RaSZi492
Beastyqt190
Hui .164
ArmadaUGS123
monkeys_forever107
Mew2King102
QueenE71
Rex54
Livibee35
ZerO(Twitch)19
Organizations
Dota 2
PGL Dota 2 - Main Stream56
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1686
Other Games
• WagamamaTV356
• Shiphtur0
Upcoming Events
PiGosaur Cup
9h 41m
GSL
19h 11m
Classic vs Cure
Maru vs Rogue
GSL
1d 19h
SHIN vs Zoun
ByuN vs herO
OSC
1d 20h
OSC
1d 22h
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
3 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
5 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
6 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.