• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:54
CET 20:54
KST 04:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
$5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Anyone remember me from 2000s Bnet EAST server? Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1364 users

So I bought some indie games - Page 3

Blogs > thedeadhaji
Post a Reply
Prev 1 2 3 All
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2013-07-17 07:06:24
July 17 2013 07:04 GMT
#41
On July 17 2013 04:14 0x64 wrote:
You got provoked because I freely gave a quite bold statement, which the important part was the if thedeadhaji like Binding of Isaac, he will totally love Don't Starve.

Both game are permadeath games. Both have twisted humor. Both have a dark esthetic. Both have an awesome original soundtrack.

Sure they are from different genre and might be that thedeadhaji hates minecraft from the bottom of his heart and I am very wrong.

When I play a roguelike and I get very little joy from loot, I feel cheated. There are antipatterns used on purpose in the design of the game and I don't buy in that. I really love the guys that made it, I know they master many aspect of game design, and they actually told this was not something they'd expect to be a success, yet it was and the reason for that comes from two big things, 1. They have a cult status in the indie community, 2. The great things I listed in my list of similarities with Dont Starve.

I fail to see the problems in game design, and I've studied it myself. Feel free to enlighten me on these anti-patterns. The fact that you get very little joy from loot in The Binding of Isaac must be a problem on your end, I get very happy when I get good loot like quadshot, book of belial etc. I mean sure, some of the drops are quite mediocre, but then again, that's true for all roguelikes... like when you find a nice axe, equip it, and realize it has slightly worse damage than your previous weapon, and is cursed.

Personally, I find Don't Starve way weaker from a game-design point of view since the game doesn't really have much of a goal, it's more of a chore. "Find wood, click click, find wood, click click".

Safe to say, your reasons for why the game is popular is wrong. There's no way Northernlion would have over 560 Binding Of Isaac videos on his youtube if he only played it for the aesthetics and the developers.
crate
Profile Blog Joined May 2009
United States2474 Posts
July 17 2013 09:18 GMT
#42
Good group of games you got there haji.

Some other good indie games that haven't been mentioned here:

Nimbus, which is basically super monkey ball rotated 90 degrees.
Aquaria, if you like the idea of metroidvania meets Ecco the Dolphin. Very polished game, and it has my personal favorite video game soundtrack of all time. Derek Yu did the art (you may have heard of him).
Out There Somewhere, which isn't on steam yet (it's on greenlight or Desura). 2D platformer with a teleport gun, which should be all you need to know.

Unfortunately the latter two aren't on sale and don't seem terribly likely to be on sale any time soon. Nimbus is $2.50 right now though.

I'd also agree with the Hotline Miami and FTL recommendations. Hotline Miami is unfortunately coded like garbage but it is tremendously fun. FTL is great except for one super gimmicky bit at the end but it's fun getting there anyway.

I have quite a few other indie games I've enjoyed in my steam and desura libraries, possibly I should talk about those in my own blog sometime.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
0x64
Profile Blog Joined September 2002
Finland4600 Posts
July 17 2013 13:00 GMT
#43
On July 17 2013 16:04 Tobberoth wrote:
Show nested quote +
On July 17 2013 04:14 0x64 wrote:
You got provoked because I freely gave a quite bold statement, which the important part was the if thedeadhaji like Binding of Isaac, he will totally love Don't Starve.

Both game are permadeath games. Both have twisted humor. Both have a dark esthetic. Both have an awesome original soundtrack.

Sure they are from different genre and might be that thedeadhaji hates minecraft from the bottom of his heart and I am very wrong.

When I play a roguelike and I get very little joy from loot, I feel cheated. There are antipatterns used on purpose in the design of the game and I don't buy in that. I really love the guys that made it, I know they master many aspect of game design, and they actually told this was not something they'd expect to be a success, yet it was and the reason for that comes from two big things, 1. They have a cult status in the indie community, 2. The great things I listed in my list of similarities with Dont Starve.

I fail to see the problems in game design, and I've studied it myself. Feel free to enlighten me on these anti-patterns. The fact that you get very little joy from loot in The Binding of Isaac must be a problem on your end, I get very happy when I get good loot like quadshot, book of belial etc. I mean sure, some of the drops are quite mediocre, but then again, that's true for all roguelikes... like when you find a nice axe, equip it, and realize it has slightly worse damage than your previous weapon, and is cursed.

Personally, I find Don't Starve way weaker from a game-design point of view since the game doesn't really have much of a goal, it's more of a chore. "Find wood, click click, find wood, click click".

Safe to say, your reasons for why the game is popular is wrong. There's no way Northernlion would have over 560 Binding Of Isaac videos on his YouTube if he only played it for the aesthetics and the developers.


Look, this discussion is going nowhere.
Anti-patterns you can find in binding of Isaac or combination of pattern that may raise conflict in the design.
Randomness is conflicting with game mastery.
The random generation creates Illusionary Rewards.
Imperfect information modulates predictable consequences. This will create a gain knowledge pattern but without the strategic consequences.
It all result in the lack of meaningful choices. You have to play some leap of faith, build a knowledge of the distribution of positive/negative consequences for actions. Do you go through the teeth door? What influences your decision on that case?
There are plenty more, but I don't have all the evening to go though this.

The issue I have when arguing with fanatics of a game genre is that in the end, I wont get any argumentation back. "Oh this guy made 500 video on YouTube, your argument is wrong", this all in the end make it sound like I don't like the game, when I actually love it. Some critical thinking is the first aspect of a good game designer, if you are unable to find flaws in the design, you are biased.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Like a Boss
Profile Joined January 2011
502 Posts
July 17 2013 13:09 GMT
#44
I actually have the same feelings about games with the OP.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 17 2013 14:55 GMT
#45
On July 17 2013 22:00 0x64 wrote:
Show nested quote +
On July 17 2013 16:04 Tobberoth wrote:
On July 17 2013 04:14 0x64 wrote:
You got provoked because I freely gave a quite bold statement, which the important part was the if thedeadhaji like Binding of Isaac, he will totally love Don't Starve.

Both game are permadeath games. Both have twisted humor. Both have a dark esthetic. Both have an awesome original soundtrack.

Sure they are from different genre and might be that thedeadhaji hates minecraft from the bottom of his heart and I am very wrong.

When I play a roguelike and I get very little joy from loot, I feel cheated. There are antipatterns used on purpose in the design of the game and I don't buy in that. I really love the guys that made it, I know they master many aspect of game design, and they actually told this was not something they'd expect to be a success, yet it was and the reason for that comes from two big things, 1. They have a cult status in the indie community, 2. The great things I listed in my list of similarities with Dont Starve.

I fail to see the problems in game design, and I've studied it myself. Feel free to enlighten me on these anti-patterns. The fact that you get very little joy from loot in The Binding of Isaac must be a problem on your end, I get very happy when I get good loot like quadshot, book of belial etc. I mean sure, some of the drops are quite mediocre, but then again, that's true for all roguelikes... like when you find a nice axe, equip it, and realize it has slightly worse damage than your previous weapon, and is cursed.

Personally, I find Don't Starve way weaker from a game-design point of view since the game doesn't really have much of a goal, it's more of a chore. "Find wood, click click, find wood, click click".

Safe to say, your reasons for why the game is popular is wrong. There's no way Northernlion would have over 560 Binding Of Isaac videos on his YouTube if he only played it for the aesthetics and the developers.


Look, this discussion is going nowhere.
Anti-patterns you can find in binding of Isaac or combination of pattern that may raise conflict in the design.
Randomness is conflicting with game mastery.
The random generation creates Illusionary Rewards.
Imperfect information modulates predictable consequences. This will create a gain knowledge pattern but without the strategic consequences.
It all result in the lack of meaningful choices. You have to play some leap of faith, build a knowledge of the distribution of positive/negative consequences for actions. Do you go through the teeth door? What influences your decision on that case?
There are plenty more, but I don't have all the evening to go though this.

The issue I have when arguing with fanatics of a game genre is that in the end, I wont get any argumentation back. "Oh this guy made 500 video on YouTube, your argument is wrong", this all in the end make it sound like I don't like the game, when I actually love it. Some critical thinking is the first aspect of a good game designer, if you are unable to find flaws in the design, you are biased.

Northernlion having tons of videos of the game is a great argument. He aren't going to keep playing a game in that amount if your reason for liking it stems from the art direction and the name of the developer, and you're sure as hell not going to pull the number of viewers he has if that's the case. You wouldn't have www.boilr.com, competitive racing of the game, if people played it because of art direction and the status of the developers. All of this is based on deep gameplay, a game which is rewarding to play over and over and improve at.

Randomness does indeed conflict with game mastery, which is why Binding of Isaac is so different from the majority of Roguelikes, because the game has such a huge skill component. In a standard roguelike, there's a big chance that pure RNG will decide if you beat the game or not, Binding of Isaac lets you compensate with skill, so the randomness makes the game varied instead of becoming prohibitive. Randomness is part of all games to some degree (except chess obviously), the question is all about how much it prohibits the player.

I don't see how the random generation produces illusionary rewards, when you kill a boss you get a reward, when you get to an item room, you get a reward. Sure, how good the loot turns out to be is decided by randomness, but you always get a positive reward. The point of roguelikes isn't to reward you with loot anyway in the sense that many other games do, the reward of roguelikes is to get farther and unlock new parts of the game.

I agree that the amount of meaningful choice is limited and you have to go by knowledge of statistical outcomes, but there's no lack of it because it's known that certain choices affect the RNG.. for example, entering shops often raises the probability of Greed, entering devil room lowers the probability of angel rooms... getting devil room items is also a meaningful choice since it's a question of risk reward, do you pay with health to get better damage, etc.

I don't really care if you like the game or not, that's not what I'm arguing. I'm arguing your perspective on the game design and why it's popular because your arguments are downright wrong. I wouldn't have even commented on it if you wrote from the get go that you personally find Don't Starve a more enjoyable indie game, but using your incorrect views on why the game is popular to justify your comment begs the argument.
0x64
Profile Blog Joined September 2002
Finland4600 Posts
July 17 2013 15:18 GMT
#46
On July 17 2013 23:55 Tobberoth wrote:
Show nested quote +
On July 17 2013 22:00 0x64 wrote:
On July 17 2013 16:04 Tobberoth wrote:
On July 17 2013 04:14 0x64 wrote:
You got provoked because I freely gave a quite bold statement, which the important part was the if thedeadhaji like Binding of Isaac, he will totally love Don't Starve.

Both game are permadeath games. Both have twisted humor. Both have a dark esthetic. Both have an awesome original soundtrack.

Sure they are from different genre and might be that thedeadhaji hates minecraft from the bottom of his heart and I am very wrong.

When I play a roguelike and I get very little joy from loot, I feel cheated. There are antipatterns used on purpose in the design of the game and I don't buy in that. I really love the guys that made it, I know they master many aspect of game design, and they actually told this was not something they'd expect to be a success, yet it was and the reason for that comes from two big things, 1. They have a cult status in the indie community, 2. The great things I listed in my list of similarities with Dont Starve.

I fail to see the problems in game design, and I've studied it myself. Feel free to enlighten me on these anti-patterns. The fact that you get very little joy from loot in The Binding of Isaac must be a problem on your end, I get very happy when I get good loot like quadshot, book of belial etc. I mean sure, some of the drops are quite mediocre, but then again, that's true for all roguelikes... like when you find a nice axe, equip it, and realize it has slightly worse damage than your previous weapon, and is cursed.

Personally, I find Don't Starve way weaker from a game-design point of view since the game doesn't really have much of a goal, it's more of a chore. "Find wood, click click, find wood, click click".

Safe to say, your reasons for why the game is popular is wrong. There's no way Northernlion would have over 560 Binding Of Isaac videos on his YouTube if he only played it for the aesthetics and the developers.


Look, this discussion is going nowhere.
Anti-patterns you can find in binding of Isaac or combination of pattern that may raise conflict in the design.
Randomness is conflicting with game mastery.
The random generation creates Illusionary Rewards.
Imperfect information modulates predictable consequences. This will create a gain knowledge pattern but without the strategic consequences.
It all result in the lack of meaningful choices. You have to play some leap of faith, build a knowledge of the distribution of positive/negative consequences for actions. Do you go through the teeth door? What influences your decision on that case?
There are plenty more, but I don't have all the evening to go though this.

The issue I have when arguing with fanatics of a game genre is that in the end, I wont get any argumentation back. "Oh this guy made 500 video on YouTube, your argument is wrong", this all in the end make it sound like I don't like the game, when I actually love it. Some critical thinking is the first aspect of a good game designer, if you are unable to find flaws in the design, you are biased.

Northernlion having tons of videos of the game is a great argument. He aren't going to keep playing a game in that amount if your reason for liking it stems from the art direction and the name of the developer, and you're sure as hell not going to pull the number of viewers he has if that's the case. You wouldn't have www.boilr.com, competitive racing of the game, if people played it because of art direction and the status of the developers. All of this is based on deep gameplay, a game which is rewarding to play over and over and improve at.

Randomness does indeed conflict with game mastery, which is why Binding of Isaac is so different from the majority of Roguelikes, because the game has such a huge skill component. In a standard roguelike, there's a big chance that pure RNG will decide if you beat the game or not, Binding of Isaac lets you compensate with skill, so the randomness makes the game varied instead of becoming prohibitive. Randomness is part of all games to some degree (except chess obviously), the question is all about how much it prohibits the player.

I don't see how the random generation produces illusionary rewards, when you kill a boss you get a reward, when you get to an item room, you get a reward. Sure, how good the loot turns out to be is decided by randomness, but you always get a positive reward. The point of roguelikes isn't to reward you with loot anyway in the sense that many other games do, the reward of roguelikes is to get farther and unlock new parts of the game.

I agree that the amount of meaningful choice is limited and you have to go by knowledge of statistical outcomes, but there's no lack of it because it's known that certain choices affect the RNG.. for example, entering shops often raises the probability of Greed, entering devil room lowers the probability of angel rooms... getting devil room items is also a meaningful choice since it's a question of risk reward, do you pay with health to get better damage, etc.

I don't really care if you like the game or not, that's not what I'm arguing. I'm arguing your perspective on the game design and why it's popular because your arguments are downright wrong. I wouldn't have even commented on it if you wrote from the get go that you personally find Don't Starve a more enjoyable indie game, but using your incorrect views on why the game is popular to justify your comment begs the argument.


And yet, you are still short of a analyze on the flaws of Binding of Isaac.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
crate
Profile Blog Joined May 2009
United States2474 Posts
July 17 2013 18:43 GMT
#47
In a standard roguelike, there's a big chance that pure RNG will decide if you beat the game or not

you should stop playing bad roguelikes
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
July 17 2013 22:54 GMT
#48
On July 15 2013 18:42 thedeadhaji wrote:
I don't even have StarCraft 2!


5/5
icystorage
Profile Blog Joined November 2008
Jollibee19350 Posts
July 18 2013 02:54 GMT
#49
there's a game that is still in beta. its called "Papers Please".
its a very fun puzzle game. you can even download it for free. (its kinda limited now but its actually worth the try). i hope you guys buy it when it gets released (i am not affiliated with them in any way).
LiquidDota StaffAre you ready for a Miracle-? We are! The International 2017 Champions!
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
July 19 2013 08:37 GMT
#50
Just bought super hexagon myself, for 67p. Fuck yeah steam, great addictive puzzleactionarcaderhythm game? I've hit the wall on hexagoner, but I just out some coffee on, so this bitch is going down :D
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
xpldngmn
Profile Joined January 2011
Austria264 Posts
July 19 2013 11:52 GMT
#51
go get space, pirates and zombies.
Non-native speaker, those prepositions are so hard to know.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
July 19 2013 14:35 GMT
#52
so a week later can you give us your apreciation on the games you bought???
The mind is like a parachute, it doesnt work unless its open. - Zappa
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 23 2013 01:10 GMT
#53
Thanks everyone for the additional suggestions for great indie games! <3
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
davetesta40
Liquipedia
PSISTORM Gaming Misc
16:55
FSL teamleague FINALS ASHvsPTB
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 458
ProTech145
BRAT_OK 57
StarCraft: Brood War
EffOrt 606
Zeus 360
ggaemo 173
firebathero 136
Shuttle 78
Mong 38
Stormgate
BeoMulf132
Dota 2
Gorgc6441
singsing3271
febbydoto25
Counter-Strike
fl0m1120
Heroes of the Storm
Khaldor389
Other Games
Grubby2934
FrodaN1656
Beastyqt732
hungrybox549
B2W.Neo398
QueenE99
Fuzer 92
XaKoH 82
ToD65
Trikslyr65
Chillindude20
Organizations
Other Games
PGL968
gamesdonequick819
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• printf 106
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV594
League of Legends
• Nemesis3830
Other Games
• imaqtpie1327
• Shiphtur186
Upcoming Events
BSL 21
6m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
14h 6m
Ladder Legends
21h 6m
BSL 21
1d
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 13h
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
[ Show More ]
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.