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Active: 19102 users

So I bought some indie games

Blogs > thedeadhaji
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1 2 3 Next All
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
July 15 2013 09:42 GMT
#1

So I bought some indie games today. The Steam summer sale (where games have 50%+ discounts) gave me a final nudge to make the plunge. I've been considering this for a good few months and it's nice to have finally pulled the trigger.

I haven't bought a game in quite a few years now, and I can't imagine buying a block buster AAA title in the future (I don't even have StarCraft 2!), but there was something about indie games that I couldn't resist (the huge price cuts don't hurt either!).

The best graphics today, with all the light effects and fancy textures honestly hurts my eyes. Now I think it's amazing what the developers are now capable of (we've come a long ways since the FF7 style stubby arms), but for an old geezer like me it's just too much. I'm a bigger fan of 2d sprites or same alternative. I never thought that games needed to be realistic, and feel that oftentimes having limited information can do wonders for a storytelling experience (which is why I prefer books over manga over anime. The less sensory information I have, the more I can use my brain to fill in the holes).

I'm also a fan of clever game design over the best graphics or physics firepower. With less cost overhead to deal with, I feel that indie studios can afford to give me such experiences much more than a AAA studio. When your marketing and development budget is $N million dollars, you understandably can't afford to try now tricks as often.

While I'm not a programmer myself, I generally like programmers and want to support independent developers whenever convenient. If given the choice between buying a megacorp product and a 5 man shop's product, given similar value propositions and it's not overly mission critical for me, I like to think that I am doing good by supporting the little guy. It's good to have options in life, and game developers having a choice over who they work for and what they work on is an appealing idea. To that end I'd be doing a little bit of good for them by throwing a few bucks their way.

I've had these beliefs (especially with respect to small time dev shops) for quite some time, yet never really acted on it (like many Android phone users, I tend to be on the cheap skate side of things). But now that the perfect situation had come up, it was just time for me to put my words into action.

Oh by the way, here are the games I bought. Thanks to @bhelyer for the feedback and suggestions!

Super Hexagon
Proteus
Binding of Isaac
McPixel
Thomas Was Alone

I'm about $12 poorer but feeling great about it!


**
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
July 15 2013 09:51 GMT
#2
Did you play the games? Are they cool? If so, why? I want a review, damn it!
I work alone. // Visit TL Mafia subforum!
Fencar
Profile Blog Joined August 2011
United States2694 Posts
July 15 2013 10:08 GMT
#3
Super Hexagon is pretty sweet if you like the fast, arcade-style play it brings.

IMO it's more suitable as a mobile game though. The average time that you're playing before you die certainly fits.
This is my signature. There are many like it, but this one is mine.
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2013-07-15 10:25:30
July 15 2013 10:25 GMT
#4
You should post trailers or screens on the games you bought! Hi haji
RIP SPOR 11/24/11 NEVAR FORGET
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2013-07-15 11:23:01
July 15 2013 11:22 GMT
#5
speaking of indie games, fez is a really good game imo. on that list i've played super hex and binding of issac. both very good games too
BW -> League -> CSGO
emanresU
Profile Joined November 2012
Germany393 Posts
July 15 2013 11:31 GMT
#6
You should really buy Hotline Miami it's a great game.
There is nothing more cool than being proud of the things you love. -Sean "Day[9]" Plott
0x64
Profile Blog Joined September 2002
Finland4544 Posts
July 15 2013 11:43 GMT
#7
I also bought McPixel to support Sos. That guy is a Gamejam super machine.

McPixel, while it is a parody, proves by absurdity the difficulty of designing such game.
A very small amount of possibility may be almost impossible to solve, yet failing at a problem is equally rewarding.
I really love the format.

If you like even a little The binding of Isaac, you should try Don't Starve. It feels like the same universe but the game is much better, borderline heroin-level addicting :D. Have to lock the computer, so my girlfriend doesn't overdose on it.

I wanted to play 1 hour, ended up playing 4 hours and still had the feeling that there was still a little bit I should do.

Thomas was alone, played few first level, very elegant game design. Actually a design lesson. Story telling is actually strange, emotions and relationships could have been told in a much subtler way.

Proteus, I didn't buy because it's not much of a game from what I've read about it.

Superhexagon I skipped from fear of motion sickness :D

Overall, great selection of games.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
July 15 2013 11:59 GMT
#8
superhexagon is really fun

coincidentally I literally just played it in the first time in ~3 months and then saw this blog
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
RaiKhan
Profile Joined April 2010
Netherlands69 Posts
July 15 2013 12:09 GMT
#9
Great blog, you hit the subject close to my heart at the moment - I am trying very hard to get my AAA, graphics quality-obsessed friends to give a chance to some of my favorite indies. I'll add a list of a few for people who might be interested:

- Hotline Miami (I'm echoing emanresU here, one of the best games I played, period)
- Binding of Isaac (amazing roguelike for the 21st century, haven't stopped playing it since it came out)
- Super Meat Boy (super hard platformer designed by the same guy who made Binding)
- Braid (old one, the original indie darling, great game with the best ending I ever saw)
- Bastion (also an older one, great action RPG with a voice narrating your every move, seriously tugs on ones heartstrings)
- Rogue Legacy (a new one, a roguelike castlevania, great fun, I'm approaching Binding-level enthrallment with this one)
- Monaco (Oceans Eleven presented as Pacman on speed. Great fun , also multiplayer)
- Swapper (a puzzle platformer with a great atmosphere, inspired by classic hard sci-fi, like 2001 etc)
- FTL (roguelike RTS-like spaceship simulator. A bit too random at times, but great fun nonetheless)
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 15 2013 12:39 GMT
#10
I disagree with 0x64, Binding of Isaac is not comparable to Don't Starve in any way and Don't Starve is definitely not a better game (though a good one). Don't Starve is like a 2D minecraft, with far less creativity but far more "actual gameplay". Some people will find it very addicting, others will find it to be a boring collect-a-thon.

Binding of Isaac is something very special, it's a roguelike mixed with shoot-em-up mixed with Zelda. It's one of the few roguelikes where it's not just about luck and knowledge/experience, but skill is also a big component, learning boss-patterns etc.
Amestir
Profile Blog Joined May 2010
Netherlands2126 Posts
July 15 2013 12:59 GMT
#11
Your blogs are so infuriating to read. Every time. Instead of just telling us what games you bought and if you liked them or not you made in to a not so subtle brag about why you always support the small business man.

I really wonder what you did in the past to get you featured.
We know nothing.
Kevin_Sorbo
Profile Joined November 2011
Canada3217 Posts
July 15 2013 13:27 GMT
#12
On July 15 2013 21:59 Amestir wrote:
Your blogs are so infuriating to read. Every time. Instead of just telling us what games you bought and if you liked them or not you made in to a not so subtle brag about why you always support the small business man.

I really wonder what you did in the past to get you featured.

waiting years to buy games at 75% off isnt exactly supporting the small business but I kinda agree all we wanna know is if them games were good!!

I got Bastion and Hotline Miami this week. Both are pretty cool. I love the poor man's morgan freeman from Bastion and the violent puzzle style of Hotline Miami!
The mind is like a parachute, it doesnt work unless its open. - Zappa
0x64
Profile Blog Joined September 2002
Finland4544 Posts
Last Edited: 2013-07-15 13:29:49
July 15 2013 13:29 GMT
#13
On July 15 2013 21:39 Tobberoth wrote:
I disagree with 0x64, Binding of Isaac is not comparable to Don't Starve in any way and Don't Starve is definitely not a better game (though a good one). Don't Starve is like a 2D minecraft, with far less creativity but far more "actual gameplay". Some people will find it very addicting, others will find it to be a boring collect-a-thon.

Binding of Isaac is something very special, it's a roguelike mixed with shoot-em-up mixed with Zelda. It's one of the few roguelikes where it's not just about luck and knowledge/experience, but skill is also a big component, learning boss-patterns etc.


You can't disagree, you don't have anything in what I said that could be worth arguing about. I was pointing at the art direction, which is the strong point of Binding of Isaac whereas Binding of Isaac weakness is in its game design and playability. That's why I am confident anyone who loves binding of Isaac will love Don't Starve.

Your description of Don't starve is accurate and I see why my comment could be misleading. Minecraft is actually just as misleading (also because there is so many different minecraft) even if both game have crafting as their core mechanics.
Both in Binding and Dont starve, player's game will change very much depending on the generate map, yet in Binding, you can't really do anything about it while in don't starve, you have a reason to explore more the world.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
XXGeneration
Profile Blog Joined November 2010
United States625 Posts
July 15 2013 13:56 GMT
#14
Super Hexagon is a great game. The last hyper level is so hard though X-X

You should post your recommendations here! That way I can equally support "the small developers"

"I was so surprised when I first played StarCraft 2. I couldn't believe that such an easy game exists... I guess the best way to attract people these days is to make things easy and simple." -Midas
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
July 15 2013 14:10 GMT
#15
On July 15 2013 22:29 0x64 wrote:
Show nested quote +
On July 15 2013 21:39 Tobberoth wrote:
I disagree with 0x64, Binding of Isaac is not comparable to Don't Starve in any way and Don't Starve is definitely not a better game (though a good one). Don't Starve is like a 2D minecraft, with far less creativity but far more "actual gameplay". Some people will find it very addicting, others will find it to be a boring collect-a-thon.

Binding of Isaac is something very special, it's a roguelike mixed with shoot-em-up mixed with Zelda. It's one of the few roguelikes where it's not just about luck and knowledge/experience, but skill is also a big component, learning boss-patterns etc.


You can't disagree, you don't have anything in what I said that could be worth arguing about. I was pointing at the art direction, which is the strong point of Binding of Isaac whereas Binding of Isaac weakness is in its game design and playability. That's why I am confident anyone who loves binding of Isaac will love Don't Starve.

Your description of Don't starve is accurate and I see why my comment could be misleading. Minecraft is actually just as misleading (also because there is so many different minecraft) even if both game have crafting as their core mechanics.
Both in Binding and Dont starve, player's game will change very much depending on the generate map, yet in Binding, you can't really do anything about it while in don't starve, you have a reason to explore more the world.

I disagree 100%. In Binding Of Isaac, it doesn't matter if the map generated is a weak one, i'm confident good players can beat the game without picking up even a single upgrade (at least beat Mom). You can technically dodge anything and there's no time-limit, the upgrades and items really just make the game easier. The art direction is IMO the weakest point of Binding Of Isaac (not so much the art direction itself, which is OK, but rather that it looks like a flash game). I would have easily prefed the same game in pure pixelart.
lovelyrose
Profile Joined July 2003
Canada160 Posts
July 15 2013 14:23 GMT
#16
I'm a huge fan of indie games, and played a good number on that list. although it's a bit newer, I definitely recommend Bleed. it offers easy to insanely difficulties, but I never really feel the game is cheap. if you screw up, you know it's your fault. sadly, I doubt it'll be on sale in the summer sale, but nevertheless anyone reading should check it out!

also, binding and isaac and don't starve are both great games. it's hard to really compare them. I definitely recommend/love both. in the end though, it's just personal opinion which you think is better, they can each surely make a case why they're amazing!

also, if you're a fan of binding of isaac, you should check out their esports league at http://www.boilr.org/

it's obviously nothing compared to sc2, but it's fun to watch, and any esports is good esports!
y0su
Profile Blog Joined September 2011
Finland7871 Posts
Last Edited: 2013-07-15 14:31:42
July 15 2013 14:30 GMT
#17
On July 15 2013 21:09 RaiKhan wrote:
Great blog, you hit the subject close to my heart at the moment - I am trying very hard to get my AAA, graphics quality-obsessed friends to give a chance to some of my favorite indies. I'll add a list of a few for people who might be interested:

- Hotline Miami (I'm echoing emanresU here, one of the best games I played, period)
- Binding of Isaac (amazing roguelike for the 21st century, haven't stopped playing it since it came out)
- Super Meat Boy (super hard platformer designed by the same guy who made Binding)
- Braid (old one, the original indie darling, great game with the best ending I ever saw)
- Bastion (also an older one, great action RPG with a voice narrating your every move, seriously tugs on ones heartstrings)
- Rogue Legacy (a new one, a roguelike castlevania, great fun, I'm approaching Binding-level enthrallment with this one)
- Monaco (Oceans Eleven presented as Pacman on speed. Great fun , also multiplayer)
- Swapper (a puzzle platformer with a great atmosphere, inspired by classic hard sci-fi, like 2001 etc)
- FTL (roguelike RTS-like spaceship simulator. A bit too random at times, but great fun nonetheless)

I fully agree. Haven't made a AAA purchase since sc2 (and can't remember a AAA before that). Also I have to emphasize my love of FTL!!
edit: the randomness really makes it unforgiving - like all the old games before they got "casual" :D
0x64
Profile Blog Joined September 2002
Finland4544 Posts
July 15 2013 14:52 GMT
#18
On July 15 2013 23:10 Tobberoth wrote:
Show nested quote +
On July 15 2013 22:29 0x64 wrote:
On July 15 2013 21:39 Tobberoth wrote:
I disagree with 0x64, Binding of Isaac is not comparable to Don't Starve in any way and Don't Starve is definitely not a better game (though a good one). Don't Starve is like a 2D minecraft, with far less creativity but far more "actual gameplay". Some people will find it very addicting, others will find it to be a boring collect-a-thon.

Binding of Isaac is something very special, it's a roguelike mixed with shoot-em-up mixed with Zelda. It's one of the few roguelikes where it's not just about luck and knowledge/experience, but skill is also a big component, learning boss-patterns etc.


You can't disagree, you don't have anything in what I said that could be worth arguing about. I was pointing at the art direction, which is the strong point of Binding of Isaac whereas Binding of Isaac weakness is in its game design and playability. That's why I am confident anyone who loves binding of Isaac will love Don't Starve.

Your description of Don't starve is accurate and I see why my comment could be misleading. Minecraft is actually just as misleading (also because there is so many different minecraft) even if both game have crafting as their core mechanics.
Both in Binding and Dont starve, player's game will change very much depending on the generate map, yet in Binding, you can't really do anything about it while in don't starve, you have a reason to explore more the world.

I disagree 100%. In Binding Of Isaac, it doesn't matter if the map generated is a weak one, i'm confident good players can beat the game without picking up even a single upgrade (at least beat Mom). You can technically dodge anything and there's no time-limit, the upgrades and items really just make the game easier. The art direction is IMO the weakest point of Binding Of Isaac (not so much the art direction itself, which is OK, but rather that it looks like a flash game). I would have easily prefed the same game in pure pixelart.


Of course, it does matter, it's a question of game balance. If the map doesn't matter, you, as a player will end up making less interesting choices. You have no tension structure.
It does matter for many, it may even stop someone from buying it because those are design flaws that end up in reviews.

"there are also more than a few things—broad fluctuations in difficulty and enemies that shoot/jump through barriers when you can't, for instance—that undermine the fun. " -IGN

While this aspect is not brought in every review, it will still stop many players from playing long enough to discover the game. The controls are not spotless + useless stuff in levels + a randomly generated too hard map the first few time with repeating main monsters. The frustration will alienate many player but if you give the game 10 hours or so, you also will start enjoying it. Before that, it is very random in a bit bad way.

Still, the lack of controller support was a huge disappointment, but anyway, for the price, it's sure a great game.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
tissue
Profile Joined April 2009
Malaysia441 Posts
July 15 2013 15:33 GMT
#19
On July 15 2013 23:52 0x64 wrote:
Still, the lack of controller support was a huge disappointment, but anyway, for the price, it's sure a great game.

Just use joy2key.
0x64
Profile Blog Joined September 2002
Finland4544 Posts
July 15 2013 15:47 GMT
#20
On July 16 2013 00:33 tissue wrote:
Show nested quote +
On July 15 2013 23:52 0x64 wrote:
Still, the lack of controller support was a huge disappointment, but anyway, for the price, it's sure a great game.

Just use joy2key.


Used Ds3 tools but there was still some issues, maybe joy2key works better.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
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