• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:02
CET 21:02
KST 05:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview7RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Let's talk about Metropolis
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1634 users

TvsT reapers

Blogs > BigFan
Post a Reply
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-03-20 10:06:25
March 20 2013 10:05 GMT
#1
I can't believe how much HoTS reapers have screwed up early game TvsT >< Every TvsT matchup, I'm forced to open reapers otherwise it's hard to get into the midgame without being behind as a result. Just played a game on Neo Planet S, kept up with my marine production, even decided to go for a reactor because I figured he'll go reaper so more units would help but my opponent just moved in with some reapers, killed a marine, then moved out, healed up in like 10 seconds then went back in, took out another etc... and the reaper numbers grew each time. Eventually, he had 4 of them then I had to use my workers for buffer then tapped out.

What I don't understand is why did they decide to give the reaper regeneration so early on? Why didn't they make it an upgrade like concussive shell for 60 seconds or something? Even though the previous reaper used to do extra against light, once it took damage, it didn't heal up in what feels like an instant so your opponent can't just use the same reapers over and over and he had to be careful in their usage. Now it feels like there is no risk with using them and sadly there are no medics to even help with the healing like in BW. Anyone else having similar issues?

On a side note, this reaper change might have reignited my love for Zerg gameplay and guess more so since their new units seem pretty cool XD

*
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Pangpootata
Profile Blog Joined January 2011
1838 Posts
March 20 2013 12:14 GMT
#2
Assuming you did the standard 15gas reactor rax expand on Neo Planet S, you should have 2 marines when his first reaper reaches, 4 marines when his second reaper reaches, and much more after that. Since reapers can only go to the natural or jump that one cliff to the main on Neo Planet S, you should put half your marines on the ledge and half at the ramp, ready to move out if he goes into your natural.

If you still have problems, use 1 SCV to soak shots, and send it back to trade for a new one when it is low on health. The best way to fight reapers is to pre-position your marines at the right places. If he gets into your base before you react, you will probably sustain some damage.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
March 20 2013 12:57 GMT
#3
Just build a marauder for every barracks they have and you are fine with marines/hellions or whatever you build else.
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
ETisME
Profile Blog Joined April 2011
12620 Posts
March 20 2013 13:36 GMT
#4
nowadays it isn't so bad anymore, previously in beta they still had the bonus damage against light and that IS the reaper only or die matchup
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Spoink
Profile Joined December 2012
Austria150 Posts
March 20 2013 15:12 GMT
#5
On March 20 2013 22:36 ETisME wrote:
nowadays it isn't so bad anymore, previously in beta they still had the bonus damage against light and that IS the reaper only or die matchup

Yeah i pretty much agree with you. Even though i think that Reapers are too strong on Starstation since its too much space to cover in the earlygame. On most other maps you can mostly cover all the cliffs with a few Marines.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
March 20 2013 19:06 GMT
#6
The problem is that you built a reactor on your barracks. That's a whole minute of no marine production while it is building that you don't benefit from and leaves you open to reaper attacks.

(Unless you made 2 barracks and put a reactor on one of them, but I don't think that's a very good build)
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
March 20 2013 19:17 GMT
#7
You're right. It's completely fucked up. It's obvious what the solution is though. Build more reapers yourself.

Let's say you're behind in reapers though. Better hope his reapers run into your widow mine.
Oracle comes in, Scvs go down, never a miscommunication.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 20 2013 21:05 GMT
#8
Thanks for the comments everyone!

On March 20 2013 21:14 Pangpootata wrote:
Assuming you did the standard 15gas reactor rax expand on Neo Planet S, you should have 2 marines when his first reaper reaches, 4 marines when his second reaper reaches, and much more after that. Since reapers can only go to the natural or jump that one cliff to the main on Neo Planet S, you should put half your marines on the ledge and half at the ramp, ready to move out if he goes into your natural.

If you still have problems, use 1 SCV to soak shots, and send it back to trade for a new one when it is low on health. The best way to fight reapers is to pre-position your marines at the right places. If he gets into your base before you react, you will probably sustain some damage.

ya I kept up with my marine production and left them near the only way up(ramp+side). I also used some scv but not in the attack or two since I figured I could hold, guess not ><

On March 20 2013 21:57 graNite wrote:
Just build a marauder for every barracks they have and you are fine with marines/hellions or whatever you build else.

I tried this,build a marauder since they can eat lots of damage but I find the time to get a marauder is less than the reaper so there is a period of exposure but I plan to try it again

On March 20 2013 22:36 ETisME wrote:
nowadays it isn't so bad anymore, previously in beta they still had the bonus damage against light and that IS the reaper only or die matchup

wow, I mean I like OP units lol but that's overboard. I never played beta though so I can't compare aside from what you wrote lol

On March 21 2013 04:06 Grobyc wrote:
The problem is that you built a reactor on your barracks. That's a whole minute of no marine production while it is building that you don't benefit from and leaves you open to reaper attacks.

(Unless you made 2 barracks and put a reactor on one of them, but I don't think that's a very good build)

I should've been more clear. I tried the reactor in a game then without in another etc... I understand your point but it seems like a tradeoff as in more marines but stop for that minute or continue but less in several minutes seeing as you make 2 at a time with a reactor compared to 1

On March 21 2013 04:17 T.O.P. wrote:
You're right. It's completely fucked up. It's obvious what the solution is though. Build more reapers yourself.

Let's say you're behind in reapers though. Better hope his reapers run into your widow mine.

sadly, this seems like the best way to combat this. I used to love going 1 base banshee then expand behind it or go for siege tanks then expand or even just FE with a bunker but that can't be done or much harder to pull off now that reapers can actually regenerate imo
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
RO8 - Day 2
Tech vs Cross
Bonyth vs eOnzErG
LiquipediaDiscussion
IPSL
20:00
Ro8 Set 3
Sziky vs JDConan
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 448
IndyStarCraft 183
JuggernautJason117
StarCraft: Brood War
Britney 18015
Calm 2807
Shuttle 454
Mini 391
EffOrt 240
Dewaltoss 91
ggaemo 81
ZZZero.O 74
Oya187 37
Dota 2
Gorgc5663
qojqva2575
420jenkins110
LuMiX1
Counter-Strike
fl0m10890
byalli526
chrisJcsgo48
Super Smash Bros
hungrybox193
Heroes of the Storm
Khaldor640
Liquid`Hasu514
Other Games
Grubby2952
B2W.Neo259
ArmadaUGS146
OptimusSC21
Organizations
Other Games
gamesdonequick1325
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 51
• Adnapsc2 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV465
Other Games
• imaqtpie2152
• Shiphtur649
Upcoming Events
Replay Cast
12h 58m
Wardi Open
15h 58m
Monday Night Weeklies
20h 58m
Sparkling Tuna Cup
1d 13h
Replay Cast
3 days
The PondCast
3 days
CranKy Ducklings
5 days
SC Evo League
5 days
BSL 21
5 days
Sparkling Tuna Cup
6 days
[ Show More ]
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.