Thanks for the comments everyone!
On March 20 2013 21:14 Pangpootata wrote:
Assuming you did the standard 15gas reactor rax expand on Neo Planet S, you should have 2 marines when his first reaper reaches, 4 marines when his second reaper reaches, and much more after that. Since reapers can only go to the natural or jump that one cliff to the main on Neo Planet S, you should put half your marines on the ledge and half at the ramp, ready to move out if he goes into your natural.
If you still have problems, use 1 SCV to soak shots, and send it back to trade for a new one when it is low on health. The best way to fight reapers is to pre-position your marines at the right places. If he gets into your base before you react, you will probably sustain some damage.
ya I kept up with my marine production and left them near the only way up(ramp+side). I also used some scv but not in the attack or two since I figured I could hold, guess not ><
On March 20 2013 21:57 graNite wrote:
Just build a marauder for every barracks they have and you are fine with marines/hellions or whatever you build else.
I tried this,build a marauder since they can eat lots of damage but I find the time to get a marauder is less than the reaper so there is a period of exposure but I plan to try it again
On March 20 2013 22:36 ETisME wrote:
nowadays it isn't so bad anymore, previously in beta they still had the bonus damage against light and that IS the reaper only or die matchup
wow, I mean I like OP units lol but that's overboard. I never played beta though so I can't compare aside from what you wrote lol
On March 21 2013 04:06 Grobyc wrote:
The problem is that you built a reactor on your barracks. That's a whole minute of no marine production while it is building that you don't benefit from and leaves you open to reaper attacks.
(Unless you made 2 barracks and put a reactor on one of them, but I don't think that's a very good build)
I should've been more clear. I tried the reactor in a game then without in another etc... I understand your point but it seems like a tradeoff as in more marines but stop for that minute or continue but less in several minutes seeing as you make 2 at a time with a reactor compared to 1
On March 21 2013 04:17 T.O.P. wrote:
You're right. It's completely fucked up. It's obvious what the solution is though. Build more reapers yourself.
Let's say you're behind in reapers though. Better hope his reapers run into your widow mine.
sadly, this seems like the best way to combat this. I used to love going 1 base banshee then expand behind it or go for siege tanks then expand or even just FE with a bunker but that can't be done or much harder to pull off now that reapers can actually regenerate imo