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Game design is awesome

Blogs > SupplyBlockedTV
Post a Reply
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
March 02 2013 11:55 GMT
#1
I am currently studying Game Design, this course is only one year long, unfortunatly we see very little scripting and programming because of the length of the course. But it is still awesome!

I have always wanted to do something with game design, when i was still 15 years old i started this project: http://goldenoakdesign.heteendje.nl/imagegallery.php

But back then i didnt have the right knowledge and the project was way too ambitious.

Here is a level i made in the cryengine, it was my first real level (final exam for the module: basic game modding):



And here is my first character model i made as final exam for the module character modelling



I am also working on a project outside my studies, but i will reveal that later .

Making games is alot of hard work, but your imagination is the only limit, the only regret i have is that i dont have time anymore to chase my starcraft ambitions to the fullest.. .

Just wanted to share!

PEW PEW PEW
n0ave
Profile Joined January 2011
180 Posts
March 02 2013 15:15 GMT
#2
The environment created in cryengine 3 is awesome.

Good job.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
March 02 2013 18:43 GMT
#3
That's awesome.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 02 2013 19:17 GMT
#4
Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist.
3 Hatch Before Cool
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
March 02 2013 23:27 GMT
#5
On March 03 2013 04:17 -Kaiser- wrote:
Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist.


Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god)
PEW PEW PEW
Just_a_Moth
Profile Joined March 2012
Canada1952 Posts
March 03 2013 01:28 GMT
#6
I like that forest.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 03 2013 04:13 GMT
#7
On March 03 2013 08:27 SupplyBlockedTV wrote:
Show nested quote +
On March 03 2013 04:17 -Kaiser- wrote:
Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist.


Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god)


You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame.
3 Hatch Before Cool
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
Last Edited: 2013-03-03 13:56:30
March 03 2013 13:56 GMT
#8
On March 03 2013 13:13 -Kaiser- wrote:
Show nested quote +
On March 03 2013 08:27 SupplyBlockedTV wrote:
On March 03 2013 04:17 -Kaiser- wrote:
Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist.


Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god)


You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame.


Yea true, done that in mudbox and using the higher level of detail to make a normal map. We seen normal maps, bump maps etc in maybe 10minutes..so that kinda sucks. We learn a bit of everything. Also the reason im probably going to take that 3d class next year. .
PEW PEW PEW
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 03 2013 23:21 GMT
#9
On March 03 2013 22:56 SupplyBlockedTV wrote:
Show nested quote +
On March 03 2013 13:13 -Kaiser- wrote:
On March 03 2013 08:27 SupplyBlockedTV wrote:
On March 03 2013 04:17 -Kaiser- wrote:
Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist.


Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god)


You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame.


Yea true, done that in mudbox and using the higher level of detail to make a normal map. We seen normal maps, bump maps etc in maybe 10minutes..so that kinda sucks. We learn a bit of everything. Also the reason im probably going to take that 3d class next year. .


Cool stuff. You'll have to learn ZBrush

Learning it sucks, it's a pretty ridiculous program. It's much better than Mudbox though. I like mudbox more because I'm not a modeller and I can't stand zbrush.
3 Hatch Before Cool
SupplyBlockedTV
Profile Blog Joined September 2011
Belgium313 Posts
March 04 2013 16:44 GMT
#10
On March 04 2013 08:21 -Kaiser- wrote:
Show nested quote +
On March 03 2013 22:56 SupplyBlockedTV wrote:
On March 03 2013 13:13 -Kaiser- wrote:
On March 03 2013 08:27 SupplyBlockedTV wrote:
On March 03 2013 04:17 -Kaiser- wrote:
Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist.


Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god)


You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame.


Yea true, done that in mudbox and using the higher level of detail to make a normal map. We seen normal maps, bump maps etc in maybe 10minutes..so that kinda sucks. We learn a bit of everything. Also the reason im probably going to take that 3d class next year. .


Cool stuff. You'll have to learn ZBrush

Learning it sucks, it's a pretty ridiculous program. It's much better than Mudbox though. I like mudbox more because I'm not a modeller and I can't stand zbrush.


Yea, i hear zbrush is awesome for sculpting..but it has a very steap learning curve compared to mudbox . Definatly going to try it out one of these days :D.
PEW PEW PEW
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 05 2013 21:26 GMT
#11
On March 05 2013 01:44 SupplyBlockedTV wrote:
Show nested quote +
On March 04 2013 08:21 -Kaiser- wrote:
On March 03 2013 22:56 SupplyBlockedTV wrote:
On March 03 2013 13:13 -Kaiser- wrote:
On March 03 2013 08:27 SupplyBlockedTV wrote:
On March 03 2013 04:17 -Kaiser- wrote:
Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist.


Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god)


You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame.


Yea true, done that in mudbox and using the higher level of detail to make a normal map. We seen normal maps, bump maps etc in maybe 10minutes..so that kinda sucks. We learn a bit of everything. Also the reason im probably going to take that 3d class next year. .


Cool stuff. You'll have to learn ZBrush

Learning it sucks, it's a pretty ridiculous program. It's much better than Mudbox though. I like mudbox more because I'm not a modeller and I can't stand zbrush.


Yea, i hear zbrush is awesome for sculpting..but it has a very steap learning curve compared to mudbox . Definatly going to try it out one of these days :D.


The main thing is just the UI. The navigation and naming conventions are all totally different from other 3D packages. It's a big muscle memory adjustment.
3 Hatch Before Cool
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
March 06 2013 01:16 GMT
#12
I like that first forest environment.

Well done!
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