• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:10
CEST 11:10
KST 18:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 754 users

DoA's Post about SC2 vs LoL blah blah blah - Page 3

Blogs > DoA
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2013-02-04 16:36:24
February 04 2013 16:06 GMT
#41
On February 05 2013 00:16 xSTaRFiSHx wrote:
It is only natural for games to rival each other, though you are absolutely right about the fine line that shouldnt be crossed.
Would it be too hard to simply be an "E-Sports-Community" as much as we are SCII-Community?
:D

To the outside, we are the ESPORTS community. That's where the two should be aligned and supportive.

Internally, there's subcommunities and that's where there's bickering, because there's a perceived limited amount of resources and some jealousy. I don't think there's anything wrong with that internal bickering, until it impacts external perceptions (which it probably doesn't.)

If CoD8: MWBLOPS7x becomes the next huge thing, I have no doubt that LoL and SC2 fans will come together against that just as DotA2 and SC2 fans currently come together against LoL. And if an external force such as politicians start saying CoD8: MWBLOPS7x is too violent, then CoD8: MWBLOPS7x, DotA2, LoL and SC2 fans will come together against that.

That's why I think the forced hand holding is stupid. It all depends on the framing and at the individual game level, conflict and rivalry is natural, just as in a family. There's a line you shouldn't cross like upsetting casters/players (because you shouldn't be trying to upset anyone) but people bickering online can be a sign of health. In the case of LoL and SC2, they might be different enough that it's easy to accept both (although again, there's the limited resources thing,) but it seems clear that DotA2 and LoL are in direct competition and it's only natural to want your preferred game to win and the other to lose.

We can appreciate Wilhelm Kempff and BB King as different entities, but if they're touring the same cities at the same time and BB King played the biggest venues and gets the best record contracts, and Wilhelm Kempff was forced to play dueling pianos for tips at a bar, obviously Kempff (or his corpse) and his fans would not be favorable to that arrangement. It's easy for King, having the better arrangement, to say, "we should get along."
ModeratorNow I'm distant, dark in this anthrobeat
Epamynondas
Profile Joined September 2012
387 Posts
February 04 2013 16:23 GMT
#42
[image loading]

You're an alright guy, DoA. :D
DoA
Profile Blog Joined October 2010
Korea (South)599 Posts
Last Edited: 2013-02-04 16:27:05
February 04 2013 16:26 GMT
#43
+ Show Spoiler +
On February 05 2013 01:23 Epamynondas wrote:
[image loading]

You're an alright guy, DoA. :D


Ha. Thanks.

I cast, therefore I am.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
February 04 2013 16:34 GMT
#44
I wonder how many people ( that don't work in the industry ) care about " esports", I figure most people just like their game that they play/watch and don't care about anything else that goes on. I don't think trying to throw all competitive video games together, expecting people to be tolerant and respectful of everything because " esports " is going to work. Myself I don't care much about anything other than starcraft, I tried watching LoL and I watched LG-IM win the recent IEM because I like them in sc2 but I didn't enjoy it enough to have it be something I will do again unless I'm really bored.

Doa I know you're in an awkward position because you used to be full time sc2, then moved to doing both, then moved to doing full time LoL ( until osl ) but I don't think this post accomplishes much, let people support what they want to support and vocally dislike what they dislike.
son1dow
Profile Joined May 2009
Lithuania322 Posts
Last Edited: 2013-02-04 16:34:50
February 04 2013 16:34 GMT
#45
I'll try to keep this brief and concise.


1) Riot's strategy is dangerous to esports. It would be blatantly hypocritical to deny that.
This is enough reason to hate on the game, period. This defeats any argument about respecting other games.

2) LoL is easy.

a) It's a shamelessly dumbed down version of DotA, that's very obvious. How is this not sad?

b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

c) It very mechanically easy.

d) It has little skills involved in general. This makes the game shallow.

e) When there are so few skills, they don't mesh and produce more complicated gameplay. This is the most important part. This is something you seem to have failed to grasp entirely - mechanical skill IS important because in some games like QuakeWorld, it makes teamplay and other skills just that much harder, varied and important, increasing the difficulty of the game exponentially.
If a game is teamwork only, it's teamwork will only be more important, not more difficult.

f) It promotes a > b > c > a gameplay. It's why players play multiple champions - it's easy enough to learn a bunch of them because champion advantage is more important than the negligible skill advantage.

The argument we're having seems to be a little like bowling vs. football - you can't deny that in bowling, aim constitutes a larger percentage of the game, yet... Isn't it obvious which takes more skill? [Barring the popularity, to which this comparison doesn't apply].

3) It delegitimizes esports in general. How would you like to have bowling and football on the same stage? At this point, respecting the bowling players and spectators might be secondary. Why should anyone have respect for players that do things which are... not that extraordinary, after all?

4) This whole idea supports games getting easier. If we bring esports to mainstream by making it casual... Doesn't that defeat the purpose?


A couple of notes.
I. You are free to enjoy LoL, I don't blame you. Just don't call it what it isn't. And don't force anyone to stop supporting other (better competitively ) games.
II. If anyone cares about competitive gaming, they SHOULD be free to discuss what is good for an esport. This is undeniable. I'm tired of seeing gaming veterans getting lumped in with mindless bashers by most major. No, being positive isn't the only thing anyone should do. That would be, frankly, stupid.

Play more Quake.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-02-04 16:41:01
February 04 2013 16:40 GMT
#46
On February 05 2013 01:34 son1dow wrote:
I'll try to keep this brief and concise.


1) Riot's strategy is dangerous to esports. It would be blatantly hypocritical to deny that.
This is enough reason to hate on the game, period. This defeats any argument about respecting other games.

2) LoL is easy.

a) It's a shamelessly dumbed down version of DotA, that's very obvious. How is this not sad?

b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

c) It very mechanically easy.

d) It has little skills involved in general. This makes the game shallow.

e) When there are so few skills, they don't mesh and produce more complicated gameplay. This is the most important part. This is something you seem to have failed to grasp entirely - mechanical skill IS important because in some games like QuakeWorld, it makes teamplay and other skills just that much harder, varied and important, increasing the difficulty of the game exponentially.
If a game is teamwork only, it's teamwork will only be more important, not more difficult.

f) It promotes a > b > c > a gameplay. It's why players play multiple champions - it's easy enough to learn a bunch of them because champion advantage is more important than the negligible skill advantage.

The argument we're having seems to be a little like bowling vs. football - you can't deny that in bowling, aim constitutes a larger percentage of the game, yet... Isn't it obvious which takes more skill? [Barring the popularity, to which this comparison doesn't apply].

3) It delegitimizes esports in general. How would you like to have bowling and football on the same stage? At this point, respecting the bowling players and spectators might be secondary. Why should anyone have respect for players that do things which are... not that extraordinary, after all?

4) This whole idea supports games getting easier. If we bring esports to mainstream by making it casual... Doesn't that defeat the purpose?


A couple of notes.
I. You are free to enjoy LoL, I don't blame you. Just don't call it what it isn't. And don't force anyone to stop supporting other (better competitively ) games.
II. If anyone cares about competitive gaming, they SHOULD be free to discuss what is good for an esport. This is undeniable. I'm tired of seeing gaming veterans getting lumped in with mindless bashers by most major. No, being positive isn't the only thing anyone should do. That would be, frankly, stupid.


And everyone was calling first person shooters "Doom-clones" until they just became first person shooters. Someone has to event a genre, other people are allowed to refine it. Starcraft wasn't the first RTS. And the second part simply isn't true, there's a reason skill gap exists between casual players and pro-players.
RIP Ryan Davis / TL or Die / @onlywonderboy
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
February 04 2013 16:46 GMT
#47
Not suprisingly these blogs devolve into lol vs dota vs sc2 arguments very quickly.
WriterXiao8~~
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
February 04 2013 16:50 GMT
#48
On February 05 2013 01:34 son1dow wrote:
b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

I too don't find it impressive if one is the best chess player in the world.
If you have a good reason to disagree with the above, please tell me. Thank you.
son1dow
Profile Joined May 2009
Lithuania322 Posts
Last Edited: 2013-02-04 16:57:41
February 04 2013 16:53 GMT
#49
On February 05 2013 01:40 onlywonderboy wrote:
Show nested quote +
On February 05 2013 01:34 son1dow wrote:
I'll try to keep this brief and concise.


1) Riot's strategy is dangerous to esports. It would be blatantly hypocritical to deny that.
This is enough reason to hate on the game, period. This defeats any argument about respecting other games.

2) LoL is easy.

a) It's a shamelessly dumbed down version of DotA, that's very obvious. How is this not sad?

b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

c) It very mechanically easy.

d) It has little skills involved in general. This makes the game shallow.

e) When there are so few skills, they don't mesh and produce more complicated gameplay. This is the most important part. This is something you seem to have failed to grasp entirely - mechanical skill IS important because in some games like QuakeWorld, it makes teamplay and other skills just that much harder, varied and important, increasing the difficulty of the game exponentially.
If a game is teamwork only, it's teamwork will only be more important, not more difficult.

f) It promotes a > b > c > a gameplay. It's why players play multiple champions - it's easy enough to learn a bunch of them because champion advantage is more important than the negligible skill advantage.

The argument we're having seems to be a little like bowling vs. football - you can't deny that in bowling, aim constitutes a larger percentage of the game, yet... Isn't it obvious which takes more skill? [Barring the popularity, to which this comparison doesn't apply].

3) It delegitimizes esports in general. How would you like to have bowling and football on the same stage? At this point, respecting the bowling players and spectators might be secondary. Why should anyone have respect for players that do things which are... not that extraordinary, after all?

4) This whole idea supports games getting easier. If we bring esports to mainstream by making it casual... Doesn't that defeat the purpose?


A couple of notes.
I. You are free to enjoy LoL, I don't blame you. Just don't call it what it isn't. And don't force anyone to stop supporting other (better competitively ) games.
II. If anyone cares about competitive gaming, they SHOULD be free to discuss what is good for an esport. This is undeniable. I'm tired of seeing gaming veterans getting lumped in with mindless bashers by most major. No, being positive isn't the only thing anyone should do. That would be, frankly, stupid.


And everyone was calling first person shooters "Doom-clones" until they just became first person shooters. Someone has to event a genre, other people are allowed to refine it. Starcraft wasn't the first RTS.


It's refined in the sense that it's easier for casual players. That's great. I never spoke about that however, so get your straw man arguments out of here.


And the second part simply isn't true, there's a reason skill gap exists between casual players and pro-players.


Of course it does. But it also does in bowling. My argument is that once you remove all the nearly-capped skills in LoL, it comes down to just a few things. Much less than in say, Quake. Lack of mechanical skill is a large, glaring part of that you couldn't ever deny, so I'm not sure how you can even argue this.


Edit:

On February 05 2013 01:50 spinesheath wrote:
Show nested quote +
On February 05 2013 01:34 son1dow wrote:
b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

I too don't find it impressive if one is the best chess player in the world.


Except the chess player thinks the knowledge through due to the incredibly high variation, so that's not pure knowledge. If you want to compare LoL's knowledge to chess, compare it to the first moves. And I fully agree, the first moves in chess aren't very skillful really.
Play more Quake.
Disposition1989
Profile Blog Joined March 2011
Canada270 Posts
February 04 2013 17:20 GMT
#50
The worst of it (imo) is a lot of the bashing on LoL comes from people who haven't even played the game seriously. I tried to get a few of my friends into it (sc2's multiplayer is awful) but they got smashed so hard in their first couple games they refuse to even try again (insane learning curve). And that sucks because they have absolutely no idea what fun it is to set up the big plays and work as a team to destroy the other. And that's what I mean by playing league seriously; not just tuning into a stream this one time or getting six infinity edges in a bot game and going 20-0. There is so much more you gotta learn and understand for it to be fun.

MrF
Profile Joined October 2011
United States320 Posts
February 04 2013 17:26 GMT
#51
I agree, as someone who was heavily bashing lol before I gave it a fair chance, I really do see both sides of the argument. In fact just as I switched over to playing LoL and really cut down on SC2 I noticed DoA was casting LoL for OGN and this was nice, ( thx DoA). Back to the point, the fact is that yes SC2 is arguably a more mechanically demanding game, LoL is very demanding in other aspects and it is also a team game, which makes for some very interesting dynamics and arguably more difficult decisions to make. In SC2 you only have to worry about one brain on the other side, in LoL there are 5 so while there is less to do mechanically there is more to think about in terms of what your opponent is doing or is going to do. Also 5v5 team fights are incredibly mentally demanding, there is more going on than the average brain can compute at one time and thus you see true brilliance come out in these moments.
But the main point i want to make is that while you can argue which game is harder or more fun or whatever you like, LoL is doing things for eSports that SC2 only dreamed of and for that i think all fans of eSports, be is Broodwar or Pokemon or anything in between, should give LoL a little more respect and a little less judgement. And conversely Sc2 did things for eSports that were before unseen so LoL fans should give a little respect to the games that paved the way. They are both great games and I am thankful that I live in a time when I have access to such entertainment as a player and as a viewer.
HunterXHunter is awesome
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-02-04 17:35:03
February 04 2013 17:27 GMT
#52
On February 05 2013 01:53 son1dow wrote:
Show nested quote +
On February 05 2013 01:40 onlywonderboy wrote:
On February 05 2013 01:34 son1dow wrote:
I'll try to keep this brief and concise.


1) Riot's strategy is dangerous to esports. It would be blatantly hypocritical to deny that.
This is enough reason to hate on the game, period. This defeats any argument about respecting other games.

2) LoL is easy.

a) It's a shamelessly dumbed down version of DotA, that's very obvious. How is this not sad?

b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

c) It very mechanically easy.

d) It has little skills involved in general. This makes the game shallow.

e) When there are so few skills, they don't mesh and produce more complicated gameplay. This is the most important part. This is something you seem to have failed to grasp entirely - mechanical skill IS important because in some games like QuakeWorld, it makes teamplay and other skills just that much harder, varied and important, increasing the difficulty of the game exponentially.
If a game is teamwork only, it's teamwork will only be more important, not more difficult.

f) It promotes a > b > c > a gameplay. It's why players play multiple champions - it's easy enough to learn a bunch of them because champion advantage is more important than the negligible skill advantage.

The argument we're having seems to be a little like bowling vs. football - you can't deny that in bowling, aim constitutes a larger percentage of the game, yet... Isn't it obvious which takes more skill? [Barring the popularity, to which this comparison doesn't apply].

3) It delegitimizes esports in general. How would you like to have bowling and football on the same stage? At this point, respecting the bowling players and spectators might be secondary. Why should anyone have respect for players that do things which are... not that extraordinary, after all?

4) This whole idea supports games getting easier. If we bring esports to mainstream by making it casual... Doesn't that defeat the purpose?


A couple of notes.
I. You are free to enjoy LoL, I don't blame you. Just don't call it what it isn't. And don't force anyone to stop supporting other (better competitively ) games.
II. If anyone cares about competitive gaming, they SHOULD be free to discuss what is good for an esport. This is undeniable. I'm tired of seeing gaming veterans getting lumped in with mindless bashers by most major. No, being positive isn't the only thing anyone should do. That would be, frankly, stupid.


And everyone was calling first person shooters "Doom-clones" until they just became first person shooters. Someone has to event a genre, other people are allowed to refine it. Starcraft wasn't the first RTS.


It's refined in the sense that it's easier for casual players. That's great. I never spoke about that however, so get your straw man arguments out of here.


Show nested quote +
And the second part simply isn't true, there's a reason skill gap exists between casual players and pro-players.


Of course it does. But it also does in bowling. My argument is that once you remove all the nearly-capped skills in LoL, it comes down to just a few things. Much less than in say, Quake. Lack of mechanical skill is a large, glaring part of that you couldn't ever deny, so I'm not sure how you can even argue this.


Edit:

Show nested quote +
On February 05 2013 01:50 spinesheath wrote:
On February 05 2013 01:34 son1dow wrote:
b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

I too don't find it impressive if one is the best chess player in the world.


Except the chess player thinks the knowledge through due to the incredibly high variation, so that's not pure knowledge. If you want to compare LoL's knowledge to chess, compare it to the first moves. And I fully agree, the first moves in chess aren't very skillful really.

Guess we just have different opinions on the importance of mechanics vs game sense and teamwork, agree to disagree I suppose.
RIP Ryan Davis / TL or Die / @onlywonderboy
SolidMustard
Profile Joined May 2011
France1515 Posts
February 04 2013 17:31 GMT
#53
Thanks for the blog, Doa. I think you just said out loud what a lot of us have been thinking for quite some time now. LoL is a more popular game than sc2 and I believe this is the reason why this community acts so childish. It's out of jealousy. And there is something I can understand in this: sc2 is, imo, a much better competitive game, therefore it feels unfair that LoL is more popular.

BUT hating on LoL is really a bad answer. When watching Iron Squid 2 Finals, I saw a guy with a big "sc2 > lol" sign in the crowd, and I was like "Why the hell would you do that?" Why be so negative? Is it really the most important thing to write on a sign? Instead of cheering for your favourite player, or even simply shout your love for the game without shitting on another one.

It makes the sc2 community look bad when you guys hate on LoL, we may have the better game, but it doesn't mean we should be hating on other ones.

PS: remember that lol is F2P, and that explains the massive playerbase, maybe tryin to get Blizzard to switch fo a F2P business model would be a better course of action than hating on LoL.

Just my two cents, sorry for the rant
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
Last Edited: 2013-02-04 17:32:46
February 04 2013 17:32 GMT
#54
The post/logic/analogy kinda broke down when you brought Wilhelm Kempff into it... =[
TranslatorBaa!
peidongyang
Profile Joined January 2009
Canada2084 Posts
February 04 2013 17:33 GMT
#55
Doa's wcg dota2 cast was epic
the throws never bothered me anyway
duoform
Profile Joined August 2012
Spain5180 Posts
February 04 2013 17:34 GMT
#56
On February 05 2013 01:40 onlywonderboy wrote:
Show nested quote +
On February 05 2013 01:34 son1dow wrote:
I'll try to keep this brief and concise.


1) Riot's strategy is dangerous to esports. It would be blatantly hypocritical to deny that.
This is enough reason to hate on the game, period. This defeats any argument about respecting other games.

2) LoL is easy.

a) It's a shamelessly dumbed down version of DotA, that's very obvious. How is this not sad?

b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

c) It very mechanically easy.

d) It has little skills involved in general. This makes the game shallow.

e) When there are so few skills, they don't mesh and produce more complicated gameplay. This is the most important part. This is something you seem to have failed to grasp entirely - mechanical skill IS important because in some games like QuakeWorld, it makes teamplay and other skills just that much harder, varied and important, increasing the difficulty of the game exponentially.
If a game is teamwork only, it's teamwork will only be more important, not more difficult.

f) It promotes a > b > c > a gameplay. It's why players play multiple champions - it's easy enough to learn a bunch of them because champion advantage is more important than the negligible skill advantage.

The argument we're having seems to be a little like bowling vs. football - you can't deny that in bowling, aim constitutes a larger percentage of the game, yet... Isn't it obvious which takes more skill? [Barring the popularity, to which this comparison doesn't apply].

3) It delegitimizes esports in general. How would you like to have bowling and football on the same stage? At this point, respecting the bowling players and spectators might be secondary. Why should anyone have respect for players that do things which are... not that extraordinary, after all?

4) This whole idea supports games getting easier. If we bring esports to mainstream by making it casual... Doesn't that defeat the purpose?


A couple of notes.
I. You are free to enjoy LoL, I don't blame you. Just don't call it what it isn't. And don't force anyone to stop supporting other (better competitively ) games.
II. If anyone cares about competitive gaming, they SHOULD be free to discuss what is good for an esport. This is undeniable. I'm tired of seeing gaming veterans getting lumped in with mindless bashers by most major. No, being positive isn't the only thing anyone should do. That would be, frankly, stupid.


And everyone was calling first person shooters "Doom-clones" until they just became first person shooters. Someone has to event a genre, other people are allowed to refine it. Starcraft wasn't the first RTS. And the second part simply isn't true, there's a reason skill gap exists between casual players and pro-players.

What do you mean by "refine"? LoL did nothing but copy WC3 DotA and remove all the "anti-fun" when it comes down to mechanisms, plus to be honest that mechanisms is what makes DotA so unique. But hey, that's what LoL developers teach their community right? Let's not forget how unbalanced and burden of knowledge Invoker is! I wonder when will LoL have a proper replay system for teams to analyze their own matches...

On February 04 2013 21:13 DoA wrote:
You won’t see any LoL players switching to SC2 because they don’t feel “hardcore” enough just like you won’t see Football players switching to Hockey because Hockey players perform on ice with skates and manipulate their game object with a bent stick instead of just their body. Sounds silly, doesn’t it?

So why do you see people from DotA switching to SC2 and viceversa (BabyKnight, dSeleCT, iceiceice) and not LoL to SC2?
Finally but not least, supporting LoL doesn't mean you are supporting eSports or helping other games in eSports.

Either way, hopefully you will cast DotA again this year... right DoA?
+ Show Spoiler +
"I really like Marauders and Marines." - Flash
kafkaesque
Profile Blog Joined November 2011
Germany2006 Posts
Last Edited: 2013-02-04 17:35:33
February 04 2013 17:34 GMT
#57
On February 04 2013 21:23 DoA wrote:
Show nested quote +
On February 04 2013 21:21 kafkaesque wrote:
DoA, please come back to SC2.

Sincerely,

Everyone


I never left. Just didn't have a tournament to cast! OSL will be back with HotS after March. I'll be casting practice games from [DOa] Clan twice a week starting tomorrow too!


That's awesome, I thought you deserted us.

I really like your casting; if you'd still do Proleague, like you did once or twice, I don't think I'd ever miss a match.

€: Pardon the off-topic, the debate is so tedious that I elected to ignore it.
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
son1dow
Profile Joined May 2009
Lithuania322 Posts
February 04 2013 17:35 GMT
#58
On February 05 2013 02:27 onlywonderboy wrote:
Show nested quote +
On February 05 2013 01:53 son1dow wrote:
On February 05 2013 01:40 onlywonderboy wrote:
On February 05 2013 01:34 son1dow wrote:
I'll try to keep this brief and concise.


1) Riot's strategy is dangerous to esports. It would be blatantly hypocritical to deny that.
This is enough reason to hate on the game, period. This defeats any argument about respecting other games.

2) LoL is easy.

a) It's a shamelessly dumbed down version of DotA, that's very obvious. How is this not sad?

b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

c) It very mechanically easy.

d) It has little skills involved in general. This makes the game shallow.

e) When there are so few skills, they don't mesh and produce more complicated gameplay. This is the most important part. This is something you seem to have failed to grasp entirely - mechanical skill IS important because in some games like QuakeWorld, it makes teamplay and other skills just that much harder, varied and important, increasing the difficulty of the game exponentially.
If a game is teamwork only, it's teamwork will only be more important, not more difficult.

f) It promotes a > b > c > a gameplay. It's why players play multiple champions - it's easy enough to learn a bunch of them because champion advantage is more important than the negligible skill advantage.

The argument we're having seems to be a little like bowling vs. football - you can't deny that in bowling, aim constitutes a larger percentage of the game, yet... Isn't it obvious which takes more skill? [Barring the popularity, to which this comparison doesn't apply].

3) It delegitimizes esports in general. How would you like to have bowling and football on the same stage? At this point, respecting the bowling players and spectators might be secondary. Why should anyone have respect for players that do things which are... not that extraordinary, after all?

4) This whole idea supports games getting easier. If we bring esports to mainstream by making it casual... Doesn't that defeat the purpose?


A couple of notes.
I. You are free to enjoy LoL, I don't blame you. Just don't call it what it isn't. And don't force anyone to stop supporting other (better competitively ) games.
II. If anyone cares about competitive gaming, they SHOULD be free to discuss what is good for an esport. This is undeniable. I'm tired of seeing gaming veterans getting lumped in with mindless bashers by most major. No, being positive isn't the only thing anyone should do. That would be, frankly, stupid.


And everyone was calling first person shooters "Doom-clones" until they just became first person shooters. Someone has to event a genre, other people are allowed to refine it. Starcraft wasn't the first RTS.


It's refined in the sense that it's easier for casual players. That's great. I never spoke about that however, so get your straw man arguments out of here.


And the second part simply isn't true, there's a reason skill gap exists between casual players and pro-players.


Of course it does. But it also does in bowling. My argument is that once you remove all the nearly-capped skills in LoL, it comes down to just a few things. Much less than in say, Quake. Lack of mechanical skill is a large, glaring part of that you couldn't ever deny, so I'm not sure how you can even argue this.


Edit:

On February 05 2013 01:50 spinesheath wrote:
On February 05 2013 01:34 son1dow wrote:
b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

I too don't find it impressive if one is the best chess player in the world.


Except the chess player thinks the knowledge through due to the incredibly high variation, so that's not pure knowledge. If you want to compare LoL's knowledge to chess, compare it to the first moves. And I fully agree, the first moves in chess aren't very skillful really.

Guess we just have different opinions on the importance of mechanics vs game sense, agree to disagree I suppose.


Your post doesn't make sense to me. I don't think you understood what I wrote.



Play more Quake.
Nashtak
Profile Joined May 2011
Canada6 Posts
February 04 2013 17:36 GMT
#59
On February 05 2013 01:34 son1dow wrote:
I'll try to keep this brief and concise.


1) Riot's strategy is dangerous to esports. It would be blatantly hypocritical to deny that.
This is enough reason to hate on the game, period. This defeats any argument about respecting other games.

2) LoL is easy.

a) It's a shamelessly dumbed down version of DotA, that's very obvious. How is this not sad?

b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

c) It very mechanically easy.

d) It has little skills involved in general. This makes the game shallow.

e) When there are so few skills, they don't mesh and produce more complicated gameplay. This is the most important part. This is something you seem to have failed to grasp entirely - mechanical skill IS important because in some games like QuakeWorld, it makes teamplay and other skills just that much harder, varied and important, increasing the difficulty of the game exponentially.
If a game is teamwork only, it's teamwork will only be more important, not more difficult.

f) It promotes a > b > c > a gameplay. It's why players play multiple champions - it's easy enough to learn a bunch of them because champion advantage is more important than the negligible skill advantage.

The argument we're having seems to be a little like bowling vs. football - you can't deny that in bowling, aim constitutes a larger percentage of the game, yet... Isn't it obvious which takes more skill? [Barring the popularity, to which this comparison doesn't apply].

3) It delegitimizes esports in general. How would you like to have bowling and football on the same stage? At this point, respecting the bowling players and spectators might be secondary. Why should anyone have respect for players that do things which are... not that extraordinary, after all?

4) This whole idea supports games getting easier. If we bring esports to mainstream by making it casual... Doesn't that defeat the purpose?


A couple of notes.
I. You are free to enjoy LoL, I don't blame you. Just don't call it what it isn't. And don't force anyone to stop supporting other (better competitively ) games.
II. If anyone cares about competitive gaming, they SHOULD be free to discuss what is good for an esport. This is undeniable. I'm tired of seeing gaming veterans getting lumped in with mindless bashers by most major. No, being positive isn't the only thing anyone should do. That would be, frankly, stupid.



You just got to read point 1 to know you are in for a treat.
I'm random tho
onlywonderboy
Profile Joined August 2012
United States23745 Posts
February 04 2013 17:37 GMT
#60
On February 05 2013 02:35 son1dow wrote:
Show nested quote +
On February 05 2013 02:27 onlywonderboy wrote:
On February 05 2013 01:53 son1dow wrote:
On February 05 2013 01:40 onlywonderboy wrote:
On February 05 2013 01:34 son1dow wrote:
I'll try to keep this brief and concise.


1) Riot's strategy is dangerous to esports. It would be blatantly hypocritical to deny that.
This is enough reason to hate on the game, period. This defeats any argument about respecting other games.

2) LoL is easy.

a) It's a shamelessly dumbed down version of DotA, that's very obvious. How is this not sad?

b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

c) It very mechanically easy.

d) It has little skills involved in general. This makes the game shallow.

e) When there are so few skills, they don't mesh and produce more complicated gameplay. This is the most important part. This is something you seem to have failed to grasp entirely - mechanical skill IS important because in some games like QuakeWorld, it makes teamplay and other skills just that much harder, varied and important, increasing the difficulty of the game exponentially.
If a game is teamwork only, it's teamwork will only be more important, not more difficult.

f) It promotes a > b > c > a gameplay. It's why players play multiple champions - it's easy enough to learn a bunch of them because champion advantage is more important than the negligible skill advantage.

The argument we're having seems to be a little like bowling vs. football - you can't deny that in bowling, aim constitutes a larger percentage of the game, yet... Isn't it obvious which takes more skill? [Barring the popularity, to which this comparison doesn't apply].

3) It delegitimizes esports in general. How would you like to have bowling and football on the same stage? At this point, respecting the bowling players and spectators might be secondary. Why should anyone have respect for players that do things which are... not that extraordinary, after all?

4) This whole idea supports games getting easier. If we bring esports to mainstream by making it casual... Doesn't that defeat the purpose?


A couple of notes.
I. You are free to enjoy LoL, I don't blame you. Just don't call it what it isn't. And don't force anyone to stop supporting other (better competitively ) games.
II. If anyone cares about competitive gaming, they SHOULD be free to discuss what is good for an esport. This is undeniable. I'm tired of seeing gaming veterans getting lumped in with mindless bashers by most major. No, being positive isn't the only thing anyone should do. That would be, frankly, stupid.


And everyone was calling first person shooters "Doom-clones" until they just became first person shooters. Someone has to event a genre, other people are allowed to refine it. Starcraft wasn't the first RTS.


It's refined in the sense that it's easier for casual players. That's great. I never spoke about that however, so get your straw man arguments out of here.


And the second part simply isn't true, there's a reason skill gap exists between casual players and pro-players.


Of course it does. But it also does in bowling. My argument is that once you remove all the nearly-capped skills in LoL, it comes down to just a few things. Much less than in say, Quake. Lack of mechanical skill is a large, glaring part of that you couldn't ever deny, so I'm not sure how you can even argue this.


Edit:

On February 05 2013 01:50 spinesheath wrote:
On February 05 2013 01:34 son1dow wrote:
b) It's difficulty is based largely on pure knowledge, which is obviously neither very impressive nor very valuable. Pretty much all good sports and games are the opposite of that.

I too don't find it impressive if one is the best chess player in the world.


Except the chess player thinks the knowledge through due to the incredibly high variation, so that's not pure knowledge. If you want to compare LoL's knowledge to chess, compare it to the first moves. And I fully agree, the first moves in chess aren't very skillful really.

Guess we just have different opinions on the importance of mechanics vs game sense, agree to disagree I suppose.


Your post doesn't make sense to me. I don't think you understood what I wrote.




End of the day we have different opinions, we aren't going to change each other's mind, not worth arguing. Sorry if I was confused or didn't make my point clear.
RIP Ryan Davis / TL or Die / @onlywonderboy
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 50m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech30
StarCraft: Brood War
ggaemo 859
Zeus 669
Larva 574
Hyuk 569
Leta 327
Tasteless 274
sSak 225
ToSsGirL 164
PianO 114
Pusan 93
[ Show more ]
Aegong 69
soO 48
Nal_rA 44
sorry 31
NaDa 28
Sharp 15
Movie 14
Sacsri 8
JulyZerg 7
ivOry 5
Stormgate
DivinesiaTV 2
Dota 2
BananaSlamJamma311
XcaliburYe262
League of Legends
KnowMe40
Counter-Strike
olofmeister1631
shoxiejesuss635
Stewie2K399
allub204
Other Games
singsing1156
Happy263
Fuzer 147
Organizations
Other Games
gamesdonequick782
StarCraft: Brood War
UltimateBattle 50
lovetv 3
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta10
• Dystopia_ 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt500
• HappyZerGling137
Upcoming Events
WardiTV Summer Champion…
1h 50m
Stormgate Nexus
4h 50m
uThermal 2v2 Circuit
6h 50m
The PondCast
1d
WardiTV Summer Champion…
1d 1h
Replay Cast
1d 14h
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
RSL Revival
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.