[3D] Heavy Space Bomber / Need Feedback - Page 2
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iNviSible.yunO
Germany211 Posts
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Golden Ghost
Netherlands1041 Posts
Just something small to break up the empty space that extends from the tip of the nose up towards the wing on the top. All in all I say it's a good and scary looking drone. | ||
Steveling
Greece10806 Posts
The ship, looks like a plastic toy just for one reason only. It looks like it's made out of one solid piece of whatever. Curve some lines, extrude here, bevel there, make some nailhead models to lay out a door maybe, give something so that the eye of the viewer is busy for at least some seconds, exploring the model. Right now it's a very 'dry' design. Also you need to make a choise between a fictional design with a lot of curvy metal(you can see what I mean in the bottom-up rendering) and a more real, 'boxy' design(like the top-down rendering). To mesh these two, one needs to be a hell of a concept artist and right now your style doesn't do it justice. Good work for a beginner nonetheless, keep it up, )). | ||
iNviSible.yunO
Germany211 Posts
On November 28 2012 08:14 Steveling wrote: As my teacher in senior year always told me, details, details, details. The ship, looks like a plastic toy just for one reason only. It looks like it's made out of one solid piece of whatever. Curve some lines, extrude here, bevel there, make some nailhead models to lay out a door maybe, give something so that the eye of the viewer is busy for at least some seconds, exploring the model. Right now it's a very 'dry' design. Yeah I think i could have added alot of additional detail if I had converted the HyperNurbs object and started to work on it in normal polygon mode. But i didn't think of that at the time. | ||
iNviSible.yunO
Germany211 Posts
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