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Genuinely Curious - Why LoL instead of DotA2? - Page 2

Blogs > TheRabidDeer
Post a Reply
Prev 1 2 3 4 Next All
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
Last Edited: 2012-10-25 00:12:01
October 24 2012 23:59 GMT
#21
I believe this is the one true answer:

LoL has been released already, Dota 2 has not, it's not readily available to everyone because it's still in beta.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
scarper65
Profile Blog Joined January 2011
1560 Posts
October 25 2012 00:59 GMT
#22
I started playing LOL because it is free.
ParkwayDrive
Profile Joined July 2011
United States328 Posts
October 25 2012 02:44 GMT
#23
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.
skyR
Profile Joined July 2009
Canada13817 Posts
October 25 2012 02:48 GMT
#24
The chances of DotA 2 surpassing LoL is very very very slim...
ParkwayDrive
Profile Joined July 2011
United States328 Posts
October 25 2012 02:50 GMT
#25
On October 25 2012 07:34 skyR wrote:
Show nested quote +
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?



lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.
Lysteria
Profile Blog Joined November 2008
France2280 Posts
Last Edited: 2012-10-25 02:53:55
October 25 2012 02:50 GMT
#26
On October 25 2012 11:48 skyR wrote:
The chances of DotA 2 surpassing LoL is very very very slim...


Pretty much what I think. I don't even think that much of the player base will switch.
Maybe for the pro-scene, who knows ? But that will be all.

On October 25 2012 11:50 ParkwayDrive wrote:
lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.


Not sure if you have understood what he was saying.
He didn't say denying was hard, he said being denied is really not cool if you are on the other side of the lane. And that's a thing you can't do in LoL, at least not easily, because if you can deny your opponent, you have to expose yourself quite a bit. Leaving a chance for the one being denied.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-10-25 03:34:35
October 25 2012 03:32 GMT
#27
On October 25 2012 11:44 ParkwayDrive wrote:
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.


I'm quoting you, and i'll add a wager of 1000 ESPORTS bucks that not only are you wrong, but you are massively wrong.

Why does there have to be a reason for playing on over another, I have very little DOTA experience, but it seems like a really fun game. I'm sure I'd enjoy it a ton, I just play more LoL because I had a friend available to teach me how to play leagues, and nobody I know plays DOTA so it was harder to pick up. Now that I have some proficiency with Leagues I just love the game, I literally have no significant complaints, Its fantastic. So is DOTA.

Denying and stuff is really pretty irrelevant in the grand scheme of things, its just a design decision that makes them play differently.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
jpak
Profile Blog Joined October 2009
United States5045 Posts
October 25 2012 03:52 GMT
#28
Cuz LoL is more fun for me.

Strange, I know, but that is the way it is for me. Stop telling me how to have fun and just enjoy the games you have fun playing.
CJ Entusman #50! #1 클템 fan TL!
javy_
Profile Joined July 2010
United States1677 Posts
Last Edited: 2012-10-25 03:57:37
October 25 2012 03:56 GMT
#29
Koreans prefer LoL because it's considerably simplified compared to Dota2 and there is more easy money in LoL.
♪~( ̄。 ̄)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-10-25 04:03:14
October 25 2012 03:59 GMT
#30
When denying also comes up there is a more underlying design decisions to why LoL does not include the feature.

1. Levels are more valued in DOTA for many roles due to how spells scale based on them and not items such as in LoL. If you could only deny gold by zoning in DOTA, it would have much less of an impact as denying both EXP and gold. In leagues even just denying gold has a similar effect in that it reduces their spell power and stats at the same time, as more of this come from items (and thus gold).

2. The nature of the smaller effect, weaker but more spammable spells in LoL makes the game more snowball than Dota. With the drastic "everyone is OP" spell design in DOTA can allow some crazy reversal plays if you get great positioning and engineer a perfect encounter. Teams can be wiped with literally no chance to respond if they get caught off guard. In LoL this is far far more rare and difficult due to the shorter duration of disables and the general weakness of spells in general. A great black hole or ravage or even and echo slam can just end a fight instantly, whereas in leagues even some of the best teamfighting ults in the game will only provide like a 1.5 seconds stun and cover like a quarter of the screen, often with severe drawbacks like a delay or an incomplete stun. While handy, its not nearly as powerful as the DOTA equivalents. Adding denying to this mix during laning only exacerbates the issue. Obviously both games want to keep the snowball under control, so mechanics are adjusted to make it more or less powerful.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
skyR
Profile Joined July 2009
Canada13817 Posts
October 25 2012 04:01 GMT
#31
On October 25 2012 11:50 ParkwayDrive wrote:
Show nested quote +
On October 25 2012 07:34 skyR wrote:
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?



lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.


Yes, thanks very much Dr. Obvious for informing me that denying is last hitting and not understand anything that was said.

On October 25 2012 12:32 sob3k wrote:
Show nested quote +
On October 25 2012 11:44 ParkwayDrive wrote:
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.


I'm quoting you, and i'll add a wager of 1000 ESPORTS bucks that not only are you wrong, but you are massively wrong.

Why does there have to be a reason for playing on over another, I have very little DOTA experience, but it seems like a really fun game. I'm sure I'd enjoy it a ton, I just play more LoL because I had a friend available to teach me how to play leagues, and nobody I know plays DOTA so it was harder to pick up. Now that I have some proficiency with Leagues I just love the game, I literally have no significant complaints, Its fantastic. So is DOTA.

Denying and stuff is really pretty irrelevant in the grand scheme of things, its just a design decision that makes them play differently.


To say last hitting is irrelevant shows how ignorant you are of both games. "Denying and stuff" is what often defines the outcome of the game... Denying prevents your opponent from getting gold and experience, which puts you further ahead. It also keeps you closer to your tower, making it safer for you but more dangerous for your opponent.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 25 2012 04:10 GMT
#32
On October 25 2012 13:01 skyR wrote:
Show nested quote +
On October 25 2012 11:50 ParkwayDrive wrote:
On October 25 2012 07:34 skyR wrote:
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?



lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.


Yes, thanks very much Dr. Obvious for informing me that denying is last hitting and not understand anything that was said.

Show nested quote +
On October 25 2012 12:32 sob3k wrote:
On October 25 2012 11:44 ParkwayDrive wrote:
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.


I'm quoting you, and i'll add a wager of 1000 ESPORTS bucks that not only are you wrong, but you are massively wrong.

Why does there have to be a reason for playing on over another, I have very little DOTA experience, but it seems like a really fun game. I'm sure I'd enjoy it a ton, I just play more LoL because I had a friend available to teach me how to play leagues, and nobody I know plays DOTA so it was harder to pick up. Now that I have some proficiency with Leagues I just love the game, I literally have no significant complaints, Its fantastic. So is DOTA.

Denying and stuff is really pretty irrelevant in the grand scheme of things, its just a design decision that makes them play differently.


To say last hitting is irrelevant shows how ignorant you are of both games. "Denying and stuff" is what often defines the outcome of the game... Denying prevents your opponent from getting gold and experience, which puts you further ahead. It also keeps you closer to your tower, making it safer for you but more dangerous for your opponent.


Obviously I never said last hitting was irrelevant, and yes im familiar with how laning functions. Are you under the impression you can't manipulate lane position or deny an enemy farm in Leagues?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
jpak
Profile Blog Joined October 2009
United States5045 Posts
October 25 2012 04:13 GMT
#33
On October 25 2012 12:56 javy_ wrote:
Koreans prefer LoL because it's considerably simplified compared to Dota2 and there is more easy money in LoL.

Keep telling yourself that. The reason that Dota2 isn't successful in Korea is very much independent of LoL.
CJ Entusman #50! #1 클템 fan TL!
skyR
Profile Joined July 2009
Canada13817 Posts
October 25 2012 04:33 GMT
#34
On October 25 2012 13:10 sob3k wrote:
Show nested quote +
On October 25 2012 13:01 skyR wrote:
On October 25 2012 11:50 ParkwayDrive wrote:
On October 25 2012 07:34 skyR wrote:
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?



lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.


Yes, thanks very much Dr. Obvious for informing me that denying is last hitting and not understand anything that was said.

On October 25 2012 12:32 sob3k wrote:
On October 25 2012 11:44 ParkwayDrive wrote:
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.


I'm quoting you, and i'll add a wager of 1000 ESPORTS bucks that not only are you wrong, but you are massively wrong.

Why does there have to be a reason for playing on over another, I have very little DOTA experience, but it seems like a really fun game. I'm sure I'd enjoy it a ton, I just play more LoL because I had a friend available to teach me how to play leagues, and nobody I know plays DOTA so it was harder to pick up. Now that I have some proficiency with Leagues I just love the game, I literally have no significant complaints, Its fantastic. So is DOTA.

Denying and stuff is really pretty irrelevant in the grand scheme of things, its just a design decision that makes them play differently.


To say last hitting is irrelevant shows how ignorant you are of both games. "Denying and stuff" is what often defines the outcome of the game... Denying prevents your opponent from getting gold and experience, which puts you further ahead. It also keeps you closer to your tower, making it safer for you but more dangerous for your opponent.


Obviously I never said last hitting was irrelevant, and yes im familiar with how laning functions. Are you under the impression you can't manipulate lane position or deny an enemy farm in Leagues?


Uh yes you did say that. Your exact words were "denying and stuff is really irrelevant in the grand scheme of things."

Abilities in DotA 2 also do not scale off levels.

LoL not having the deny mechanic is also not because of what you said. The simple reason why denying is not part of LoL is because it isn't fun. It widens the gap between players of different skill levels. Not being able to last hit already makes you feel bad, being denied makes the game even less fun.

What you said doesn't even make sense. How does adding the deny mechanic to LoL make the issue of not having overpowered abilities worse?
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-10-25 04:59:35
October 25 2012 04:54 GMT
#35
LoL is the CoD of MOBAs and it's not going to go away

Riot actively attempting to turn it into an e-sport has also helped it a lot

DotA 2 fully releasing won't do much against LoL except in China where DotA is to China as BW was to South Korea

the majority of people playing LoL do not care about the higher skillcap mechanics that DotA 2 possesses and likely are not aware of them. LoL is already a hard and fun enough game for them.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
Last Edited: 2012-10-25 04:59:11
October 25 2012 04:57 GMT
#36
Because DotA players have historically been massive assholes. Seriously though, in terms of Korea DotA was never the most popular WC3 custom.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
October 25 2012 05:19 GMT
#37
On October 25 2012 13:57 J1.au wrote:
Because DotA players have historically been massive assholes. Seriously though, in terms of Korea DotA was never the most popular WC3 custom.


?

Dota Chaos and Three Kingdoms were the most popular maps by far.
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
October 25 2012 07:56 GMT
#38
On October 25 2012 14:19 Kaal wrote:
Show nested quote +
On October 25 2012 13:57 J1.au wrote:
Because DotA players have historically been massive assholes. Seriously though, in terms of Korea DotA was never the most popular WC3 custom.


?

Dota Chaos and Three Kingdoms were the most popular maps by far.

Seems like you just agreed with me?
rauk
Profile Blog Joined February 2009
United States2228 Posts
October 25 2012 08:04 GMT
#39
On October 25 2012 07:34 skyR wrote:
Show nested quote +
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?


i think micro ruins sc2 for the majority of players. if you suck at the the game, which the majority of players do, or are just playing against a terran, why discourage that player further by making it so your zerglings and banelings can never hit his marines?
Animzor
Profile Joined March 2011
Sweden2154 Posts
October 25 2012 08:08 GMT
#40
On October 25 2012 13:57 J1.au wrote:
Because DotA players have historically been massive assholes. Seriously though...


It's true though. People find some kind of perverted pleasure in thinking they are better than everyone else simply because they play DotA. Personally I play both, but LoL is often more fun, while DotA is often more frustrating. DotA2 has a long way to go before it is consistently playable.
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