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Genuinely Curious - Why LoL instead of DotA2?

Blogs > TheRabidDeer
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TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 24 2012 21:09 GMT
#1
Why are so many people switching to LoL instead of DotA2? Is it just because it is popular? I mean, I have very little experience with either, but the skill cap on DotA2 seems WAY higher than LoL.

I mean, LoL you cant deny, you cant creep stack, buffs are in your own jungles instead of in the river, no bottle/chicken... it is just like a completely simplified DotA2. So why is it so popular for professional players to be switching to LoL?

**
Ettick
Profile Blog Joined June 2011
United States2434 Posts
October 24 2012 21:11 GMT
#2
LoL is much easier to learn how to play and is MUCH more popular in Korea
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
October 24 2012 21:12 GMT
#3
Pros play it because it is big, casuals make it big because it is free (well, sort of) and it is more relaxed and easier.
SKC
Profile Joined October 2010
Brazil18828 Posts
October 24 2012 21:34 GMT
#4
Koreans? Koreans never played Dota, Valve hasn't really focused on Korea with Dota2, at least for now, and Riot has done the opposite, trying hard to get them to play LoL. It's honestly not surprising.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
October 24 2012 21:35 GMT
#5
Because in the grad scheme of things, the difficultiy is not actually that much of a difference, but LoL has way more money.

It's a better career move, especially in Korea, where Dota/dota2 is relatively small, while LoL is huge.

I bet you all my esports dollars that Chinese SC2 pros switching would mainly go to DotA 2.
A backwards poet writes inverse.
HorsemasterK
Profile Joined August 2010
United States606 Posts
October 24 2012 21:36 GMT
#6
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.
jpak
Profile Blog Joined October 2009
United States5045 Posts
October 24 2012 21:42 GMT
#7
On October 25 2012 06:35 Dandel Ion wrote:
Because in the grad scheme of things, the difficultiy is not actually that much of a difference, but LoL has way more money.

It's a better career move, especially in Korea, where Dota/dota2 is non-existant, while LoL is huge.

I bet you all my esports dollars that Chinese SC2 pros switching would mainly go to DotA 2.

Fixed that for you.

And of course, Chinese SC2 pros would most likely switch to Dota 2.
CJ Entusman #50! #1 클템 fan TL!
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
October 24 2012 21:48 GMT
#8
It's not like the original DotA or DotA 2 are extremely complex games... I couldn't stand LoL when I tried it. Too cartoony and not as fun. Made me want to boot up TFT and go play some DotA.
no place i'd rather be than the satellite of love
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 24 2012 21:51 GMT
#9
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
October 24 2012 22:04 GMT
#10
LoL is more accessible, but more than the accessible part, there is less stress in the game. A lot of people say that LoL is for noobs, but a lot of that comes from the erroneous thought that Stress = E-Sports. In reality if we boil it down there is a lot of that fallacy going on, people saying that a video game is easy because it does not cause the user to stretch what they can do, when in reality what they want is for that game to be stressful. LoL has a really high skill cap for some characters and a really low skill cap for others, its complex but at the same time inviting (and for the young ones its free, or free for guys like me who don't want to spend any money). I could completely stop playing LoL and play another game, but I stopped playing SC2 to play LoL; I did this not because I think LoL is better, they are too different to compare, I did this because I didn't have the time to practice SC2.
User was warned for too many mimes.
Lysteria
Profile Blog Joined November 2008
France2280 Posts
Last Edited: 2012-10-24 22:11:56
October 24 2012 22:05 GMT
#11
If your question concerns the pro scene, it's probably because each scene have a fair amount of prize pool, and they can't just all go on the same game. Add the fact people just enjoy LoL as much as some others enjoy DotA2. The fact the game isn't as demanding with mechanics doesn't mean he's bad. I love the fact I have to use my brain to outplay the opponents since mechanics aren't that important compare to DotA.

And the TL LoL community is a nice one, best I've seen in a long time.

Edit : I find DotA 2 quite boring. Clearly not bad, it's just I don't like to deny/pull/stack camps, it reminds me of SC2 with the inject larva/chronoboost and all that stuff. I feel like it's kinda artificial and added just to be more mechanical than it needs to be(BW doesn't have that stuff, it's clean and it was a damn beast game I still enjoy to play). And since I prefer to play LoL, I prefer to watch LoL. That doesn't mean I don't watch the occasional DotA 2 game sometimes. :p
HorsemasterK
Profile Joined August 2010
United States606 Posts
Last Edited: 2012-10-24 22:08:15
October 24 2012 22:08 GMT
#12
On October 25 2012 06:51 TheRabidDeer wrote:
Show nested quote +
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 24 2012 22:18 GMT
#13
On October 25 2012 07:08 HorsemasterK wrote:
Show nested quote +
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?
Lysteria
Profile Blog Joined November 2008
France2280 Posts
October 24 2012 22:23 GMT
#14
You can deny an opponent, you can't deny creeps.
It's clearly possible to zone you opponent without that possibility. You just have to use other methods, that's all.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 24 2012 22:27 GMT
#15
On October 25 2012 07:23 Lysteria wrote:
You can deny an opponent, you can't deny creeps.
It's clearly possible to zone you opponent without that possibility. You just have to use other methods, that's all.

Even if you zone your opponent so they cant last hit, you cant deny experience... can you?
skyR
Profile Joined July 2009
Canada13817 Posts
October 24 2012 22:34 GMT
#16
On October 25 2012 07:18 TheRabidDeer wrote:
Show nested quote +
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?
Lysteria
Profile Blog Joined November 2008
France2280 Posts
Last Edited: 2012-10-24 22:37:28
October 24 2012 22:36 GMT
#17
You can.
2v1 lanes are pretty good for that, and some heroes are made to deny experience, at least a good part of it. It's not as easy as in DotA because you can't directly deny your own stuff to keep the lane in your tower, but if you know how to freeze the lane and have the advantage on your opponent, he can be pretty much screwed.

The fact minions aren't as strong as they are in DotA means you can be between your opponent and his creep for example, using the bushes to lose agro. Only type of denying I miss in LoL is for the towers. It makes me really sad when the tower has 10 hp and you can't do shit about it.

Edit : Pretty much like that sir above me said.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
October 24 2012 22:55 GMT
#18
On October 25 2012 06:34 SKC wrote:
Koreans? Koreans never played Dota, Valve hasn't really focused on Korea with Dota2, at least for now, and Riot has done the opposite, trying hard to get them to play LoL. It's honestly not surprising.


I'd like to point out that Korea does have a Dota/Dota2 scene, primarily they used to play a map called Dota: Chaos instead of Allstars which is supposed to be significantly harder kind of like Three Kingdoms was to china, but I know many have switched to dota2. There's about 40 thousand members on their fansite DoKinMo: http://cafe.naver.com/dotaallstars.cafe
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 24 2012 22:56 GMT
#19
People switch to LoL because it's the most popular.
It's the most popular because it's easy.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 24 2012 23:32 GMT
#20
Skillcap of a competitive game is irreverent as long as in there is a steep skill curve within the humanly attainable skill level. If everyone in the world was 250 IQ with near instantaneous reaction speed, then LoL would probably be farmville and pros would be playing DotA. Since that's not the case, both LoL and DotA make perfectly fine competitive games. Pros choose LoL because there's a lot more money, fame, and the competitive scene is looking more stable.
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
Last Edited: 2012-10-25 00:12:01
October 24 2012 23:59 GMT
#21
I believe this is the one true answer:

LoL has been released already, Dota 2 has not, it's not readily available to everyone because it's still in beta.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
scarper65
Profile Blog Joined January 2011
1560 Posts
October 25 2012 00:59 GMT
#22
I started playing LOL because it is free.
ParkwayDrive
Profile Joined July 2011
United States328 Posts
October 25 2012 02:44 GMT
#23
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.
skyR
Profile Joined July 2009
Canada13817 Posts
October 25 2012 02:48 GMT
#24
The chances of DotA 2 surpassing LoL is very very very slim...
ParkwayDrive
Profile Joined July 2011
United States328 Posts
October 25 2012 02:50 GMT
#25
On October 25 2012 07:34 skyR wrote:
Show nested quote +
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?



lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.
Lysteria
Profile Blog Joined November 2008
France2280 Posts
Last Edited: 2012-10-25 02:53:55
October 25 2012 02:50 GMT
#26
On October 25 2012 11:48 skyR wrote:
The chances of DotA 2 surpassing LoL is very very very slim...


Pretty much what I think. I don't even think that much of the player base will switch.
Maybe for the pro-scene, who knows ? But that will be all.

On October 25 2012 11:50 ParkwayDrive wrote:
lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.


Not sure if you have understood what he was saying.
He didn't say denying was hard, he said being denied is really not cool if you are on the other side of the lane. And that's a thing you can't do in LoL, at least not easily, because if you can deny your opponent, you have to expose yourself quite a bit. Leaving a chance for the one being denied.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-10-25 03:34:35
October 25 2012 03:32 GMT
#27
On October 25 2012 11:44 ParkwayDrive wrote:
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.


I'm quoting you, and i'll add a wager of 1000 ESPORTS bucks that not only are you wrong, but you are massively wrong.

Why does there have to be a reason for playing on over another, I have very little DOTA experience, but it seems like a really fun game. I'm sure I'd enjoy it a ton, I just play more LoL because I had a friend available to teach me how to play leagues, and nobody I know plays DOTA so it was harder to pick up. Now that I have some proficiency with Leagues I just love the game, I literally have no significant complaints, Its fantastic. So is DOTA.

Denying and stuff is really pretty irrelevant in the grand scheme of things, its just a design decision that makes them play differently.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
jpak
Profile Blog Joined October 2009
United States5045 Posts
October 25 2012 03:52 GMT
#28
Cuz LoL is more fun for me.

Strange, I know, but that is the way it is for me. Stop telling me how to have fun and just enjoy the games you have fun playing.
CJ Entusman #50! #1 클템 fan TL!
javy_
Profile Joined July 2010
United States1677 Posts
Last Edited: 2012-10-25 03:57:37
October 25 2012 03:56 GMT
#29
Koreans prefer LoL because it's considerably simplified compared to Dota2 and there is more easy money in LoL.
♪~( ̄。 ̄)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2012-10-25 04:03:14
October 25 2012 03:59 GMT
#30
When denying also comes up there is a more underlying design decisions to why LoL does not include the feature.

1. Levels are more valued in DOTA for many roles due to how spells scale based on them and not items such as in LoL. If you could only deny gold by zoning in DOTA, it would have much less of an impact as denying both EXP and gold. In leagues even just denying gold has a similar effect in that it reduces their spell power and stats at the same time, as more of this come from items (and thus gold).

2. The nature of the smaller effect, weaker but more spammable spells in LoL makes the game more snowball than Dota. With the drastic "everyone is OP" spell design in DOTA can allow some crazy reversal plays if you get great positioning and engineer a perfect encounter. Teams can be wiped with literally no chance to respond if they get caught off guard. In LoL this is far far more rare and difficult due to the shorter duration of disables and the general weakness of spells in general. A great black hole or ravage or even and echo slam can just end a fight instantly, whereas in leagues even some of the best teamfighting ults in the game will only provide like a 1.5 seconds stun and cover like a quarter of the screen, often with severe drawbacks like a delay or an incomplete stun. While handy, its not nearly as powerful as the DOTA equivalents. Adding denying to this mix during laning only exacerbates the issue. Obviously both games want to keep the snowball under control, so mechanics are adjusted to make it more or less powerful.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
skyR
Profile Joined July 2009
Canada13817 Posts
October 25 2012 04:01 GMT
#31
On October 25 2012 11:50 ParkwayDrive wrote:
Show nested quote +
On October 25 2012 07:34 skyR wrote:
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?



lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.


Yes, thanks very much Dr. Obvious for informing me that denying is last hitting and not understand anything that was said.

On October 25 2012 12:32 sob3k wrote:
Show nested quote +
On October 25 2012 11:44 ParkwayDrive wrote:
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.


I'm quoting you, and i'll add a wager of 1000 ESPORTS bucks that not only are you wrong, but you are massively wrong.

Why does there have to be a reason for playing on over another, I have very little DOTA experience, but it seems like a really fun game. I'm sure I'd enjoy it a ton, I just play more LoL because I had a friend available to teach me how to play leagues, and nobody I know plays DOTA so it was harder to pick up. Now that I have some proficiency with Leagues I just love the game, I literally have no significant complaints, Its fantastic. So is DOTA.

Denying and stuff is really pretty irrelevant in the grand scheme of things, its just a design decision that makes them play differently.


To say last hitting is irrelevant shows how ignorant you are of both games. "Denying and stuff" is what often defines the outcome of the game... Denying prevents your opponent from getting gold and experience, which puts you further ahead. It also keeps you closer to your tower, making it safer for you but more dangerous for your opponent.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 25 2012 04:10 GMT
#32
On October 25 2012 13:01 skyR wrote:
Show nested quote +
On October 25 2012 11:50 ParkwayDrive wrote:
On October 25 2012 07:34 skyR wrote:
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?



lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.


Yes, thanks very much Dr. Obvious for informing me that denying is last hitting and not understand anything that was said.

Show nested quote +
On October 25 2012 12:32 sob3k wrote:
On October 25 2012 11:44 ParkwayDrive wrote:
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.


I'm quoting you, and i'll add a wager of 1000 ESPORTS bucks that not only are you wrong, but you are massively wrong.

Why does there have to be a reason for playing on over another, I have very little DOTA experience, but it seems like a really fun game. I'm sure I'd enjoy it a ton, I just play more LoL because I had a friend available to teach me how to play leagues, and nobody I know plays DOTA so it was harder to pick up. Now that I have some proficiency with Leagues I just love the game, I literally have no significant complaints, Its fantastic. So is DOTA.

Denying and stuff is really pretty irrelevant in the grand scheme of things, its just a design decision that makes them play differently.


To say last hitting is irrelevant shows how ignorant you are of both games. "Denying and stuff" is what often defines the outcome of the game... Denying prevents your opponent from getting gold and experience, which puts you further ahead. It also keeps you closer to your tower, making it safer for you but more dangerous for your opponent.


Obviously I never said last hitting was irrelevant, and yes im familiar with how laning functions. Are you under the impression you can't manipulate lane position or deny an enemy farm in Leagues?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
jpak
Profile Blog Joined October 2009
United States5045 Posts
October 25 2012 04:13 GMT
#33
On October 25 2012 12:56 javy_ wrote:
Koreans prefer LoL because it's considerably simplified compared to Dota2 and there is more easy money in LoL.

Keep telling yourself that. The reason that Dota2 isn't successful in Korea is very much independent of LoL.
CJ Entusman #50! #1 클템 fan TL!
skyR
Profile Joined July 2009
Canada13817 Posts
October 25 2012 04:33 GMT
#34
On October 25 2012 13:10 sob3k wrote:
Show nested quote +
On October 25 2012 13:01 skyR wrote:
On October 25 2012 11:50 ParkwayDrive wrote:
On October 25 2012 07:34 skyR wrote:
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?



lol why are u coming off like denying is so hard? its exactly the same as a last hit, you can even use the console to change it so u an right click attack your own units.

i happen to be a huge noob at moba (about 80 dota2 games in the past month since i got key) and imo once i learned the basics, denying became the funnest thing for me. its a great feeling when u go solo mid with lich and have 30 denies against an invoker and b4 u know it your 3 levels ahead and the laning phase just ended.


Yes, thanks very much Dr. Obvious for informing me that denying is last hitting and not understand anything that was said.

On October 25 2012 12:32 sob3k wrote:
On October 25 2012 11:44 ParkwayDrive wrote:
quote me now, 16 months after dota2 goes live youll all forget LoL even existed.


I'm quoting you, and i'll add a wager of 1000 ESPORTS bucks that not only are you wrong, but you are massively wrong.

Why does there have to be a reason for playing on over another, I have very little DOTA experience, but it seems like a really fun game. I'm sure I'd enjoy it a ton, I just play more LoL because I had a friend available to teach me how to play leagues, and nobody I know plays DOTA so it was harder to pick up. Now that I have some proficiency with Leagues I just love the game, I literally have no significant complaints, Its fantastic. So is DOTA.

Denying and stuff is really pretty irrelevant in the grand scheme of things, its just a design decision that makes them play differently.


To say last hitting is irrelevant shows how ignorant you are of both games. "Denying and stuff" is what often defines the outcome of the game... Denying prevents your opponent from getting gold and experience, which puts you further ahead. It also keeps you closer to your tower, making it safer for you but more dangerous for your opponent.


Obviously I never said last hitting was irrelevant, and yes im familiar with how laning functions. Are you under the impression you can't manipulate lane position or deny an enemy farm in Leagues?


Uh yes you did say that. Your exact words were "denying and stuff is really irrelevant in the grand scheme of things."

Abilities in DotA 2 also do not scale off levels.

LoL not having the deny mechanic is also not because of what you said. The simple reason why denying is not part of LoL is because it isn't fun. It widens the gap between players of different skill levels. Not being able to last hit already makes you feel bad, being denied makes the game even less fun.

What you said doesn't even make sense. How does adding the deny mechanic to LoL make the issue of not having overpowered abilities worse?
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2012-10-25 04:59:35
October 25 2012 04:54 GMT
#35
LoL is the CoD of MOBAs and it's not going to go away

Riot actively attempting to turn it into an e-sport has also helped it a lot

DotA 2 fully releasing won't do much against LoL except in China where DotA is to China as BW was to South Korea

the majority of people playing LoL do not care about the higher skillcap mechanics that DotA 2 possesses and likely are not aware of them. LoL is already a hard and fun enough game for them.
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
Last Edited: 2012-10-25 04:59:11
October 25 2012 04:57 GMT
#36
Because DotA players have historically been massive assholes. Seriously though, in terms of Korea DotA was never the most popular WC3 custom.
Kaal
Profile Blog Joined May 2010
Djibouti2539 Posts
October 25 2012 05:19 GMT
#37
On October 25 2012 13:57 J1.au wrote:
Because DotA players have historically been massive assholes. Seriously though, in terms of Korea DotA was never the most popular WC3 custom.


?

Dota Chaos and Three Kingdoms were the most popular maps by far.
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
October 25 2012 07:56 GMT
#38
On October 25 2012 14:19 Kaal wrote:
Show nested quote +
On October 25 2012 13:57 J1.au wrote:
Because DotA players have historically been massive assholes. Seriously though, in terms of Korea DotA was never the most popular WC3 custom.


?

Dota Chaos and Three Kingdoms were the most popular maps by far.

Seems like you just agreed with me?
rauk
Profile Blog Joined February 2009
United States2228 Posts
October 25 2012 08:04 GMT
#39
On October 25 2012 07:34 skyR wrote:
Show nested quote +
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?


i think micro ruins sc2 for the majority of players. if you suck at the the game, which the majority of players do, or are just playing against a terran, why discourage that player further by making it so your zerglings and banelings can never hit his marines?
Animzor
Profile Joined March 2011
Sweden2154 Posts
October 25 2012 08:08 GMT
#40
On October 25 2012 13:57 J1.au wrote:
Because DotA players have historically been massive assholes. Seriously though...


It's true though. People find some kind of perverted pleasure in thinking they are better than everyone else simply because they play DotA. Personally I play both, but LoL is often more fun, while DotA is often more frustrating. DotA2 has a long way to go before it is consistently playable.
Animzor
Profile Joined March 2011
Sweden2154 Posts
October 25 2012 08:11 GMT
#41
On October 25 2012 17:04 rauk wrote:
Show nested quote +
On October 25 2012 07:34 skyR wrote:
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?


i think micro ruins sc2 for the majority of players. if you suck at the the game, which the majority of players do, or are just playing against a terran, why discourage that player further by making it so your zerglings and banelings can never hit his marines?


You're right. Denying would actually make LoL a better game. Denying isn't a problem in DotA when playing noob vs noob games, and in pro games, there's obviously no problem with denying, so there really is no reason to not have that option.
skyR
Profile Joined July 2009
Canada13817 Posts
October 25 2012 08:57 GMT
#42
On October 25 2012 17:04 rauk wrote:
Show nested quote +
On October 25 2012 07:34 skyR wrote:
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?


i think micro ruins sc2 for the majority of players. if you suck at the the game, which the majority of players do, or are just playing against a terran, why discourage that player further by making it so your zerglings and banelings can never hit his marines?


The deny mechanic does not define LoL or DotA. Micro defines Starcraft II.

And guess what? Most people don't play 1v1 because ya... it's discouraging.

Thanks for trying to be a douche but coming off as a total dumbass.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2012-10-25 09:48:34
October 25 2012 09:23 GMT
#43
People in China aren't going to switch to Dota 2 for the money, The Chinese scene is well established and teams such as iG, DK and LGD all have players who have been playing for over 3 years. They will find themselves hardpressed to get even a little amount of money.

The difference between Dota and LoL is in their design philosophy, LoL has an anti-Anti-Fun Philosophy, which imo is why Dota is the better competitive game(imo) but both are still fine for competition. I find Dota more fun, others find LoL more fun

to each their own

Denying and stuff is really pretty irrelevant in the grand scheme of things, its just a design decision that makes them play differently.

actually denying is very relevant because it changes the entire gameplay of Dota and makes it less attractive to casuals.
WriterXiao8~~
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 25 2012 09:23 GMT
#44
Maybe some people find LoL more fun? Haven't even seen that point come up once.
Go is more complex than chess, mathematically speaking, so why does anyone play chess? Isn't go the better game?

You could also add more squares and pieces to a chess board to make it even the complexity of go, but what's the point, really, unless you don't like having top computers able to beat the top players. (after god knows how long of development)
Lysteria
Profile Blog Joined November 2008
France2280 Posts
Last Edited: 2012-10-25 10:36:51
October 25 2012 10:35 GMT
#45
On October 25 2012 17:11 Animzor wrote:
You're right. Denying would actually make LoL a better game. Denying isn't a problem in DotA when playing noob vs noob games, and in pro games, there's obviously no problem with denying, so there really is no reason to not have that option.


Not really, LoL was designed to be playable without deny. If you had deny in the actual LoL, it will be totally stupid and the game will have to be reworked completely. It will be even more cruel than in DotA 2. And after that, you can call it DotA : Carton Graphics. LoL is good at what it does actually, why don't just accept people want to play LoL and not a DotA rip-off ?
Because if they want, they can play a game called DotA 2.

On October 25 2012 18:23 Slayer91 wrote:
Maybe some people find LoL more fun? Haven't even seen that point come up once.
Go is more complex than chess, mathematically speaking, so why does anyone play chess? Isn't go the better game?

You could also add more squares and pieces to a chess board to make it even the complexity of go, but what's the point, really, unless you don't like having top computers able to beat the top players. (after god knows how long of development)


I said it, and I wasn't alone.
And yeah, complexity of a game doesn't have any relation with popularity, or fun of the game. Chess/go is an exemple, football is another one, rules are pretty damn basic too and it's the most popular sport.
Animzor
Profile Joined March 2011
Sweden2154 Posts
October 25 2012 12:17 GMT
#46
But LoL is a DotA rip-off. They just decided not to include denying. I do agree that LoL is the superior game, but I wouldn't mind if they added some more depth, starting with denying.
Lysteria
Profile Blog Joined November 2008
France2280 Posts
October 25 2012 12:51 GMT
#47
Except the concept of deny can't work with LoL actually.
I don't know how much you've played the game but, without any deny, it's still possible to zone and snowball your opponent really hard. If you can freeze your lane under your tower (LoL tower, hard to dive at first) thanks to deny, and you put one single ward in the closest bush, you are pretty much safe from anything.

If you want to add deny, you have to add possibilities for the other team, in the form of ganks. To be successful, it needs to have more routes in the jungle, since actually one ward is enough to cover a defensive lane. It needs weaker towers, because even if towers are almost negligeable quite fast in the game, the time it happens, the snowball is already set up. It needs level advantage to be less efficient, since having two levels more than your opponent is a huuuuge lead, compared to DotA.

LoL was inspired by DotA, but now the game has taken its own path.
By adding only a small mechanical option like deny, you have to remake nearly the whole game, starting with the maps, then the heroes, the leveling system, and I'm too lazy to think even more.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 25 2012 13:26 GMT
#48
On October 25 2012 21:17 Animzor wrote:
But LoL is a DotA rip-off. They just decided not to include denying. I do agree that LoL is the superior game, but I wouldn't mind if they added some more depth, starting with denying.


SC2 is a SC rip off. Which is an "insert X game from history of RTS here" rip-off. Why are you guys playing sc2 instead of sc?
ParkwayDrive
Profile Joined July 2011
United States328 Posts
October 25 2012 15:22 GMT
#49
basically the graphics of LoL just put me off and make it unplayable for me.

its like maplestory. good game but i stopped watching cartoons 18 years ago.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 25 2012 17:58 GMT
#50
Alright, lets say that creep deny is not possible for LoL. Why no tower denial?
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
Last Edited: 2012-10-25 18:26:04
October 25 2012 18:24 GMT
#51
There are a lot more differences between dota and LoL than just denying.

Keep in mind all of this is in my own opinion:
Fog of war works completely differently, which can make for more interesting/cool jukes in dota
Dota spells typically have higher mana costs/longer cooldowns, but are also more powerful during the laning phase, which again, makes it more interesting.
Spells just have cooler/more fun design in dota, you'll never see an ability like spellsteal in LoL for example, even though it makes for amazing spectating and amazing clutch plays "DENDI STOLE RAVAGE! DENDI STOLE RAVAGE!", and such things.

Obviously I'm biased, but I honestly don't understand how anyone who has spent an equal amount of time on both games could ever pick LoL over dota.
NeVeR
Profile Blog Joined January 2009
1352 Posts
October 25 2012 20:38 GMT
#52
DotA/LoL/HoN... I've honestly never understood any of the interest/hype that these games produce. Boring to play, unbearably so to watch... seriously what's the deal?
udgnim
Profile Blog Joined April 2009
United States8024 Posts
October 25 2012 20:46 GMT
#53
On October 26 2012 05:38 NeVeR wrote:
DotA/LoL/HoN... I've honestly never understood any of the interest/hype that these games produce. Boring to play, unbearably so to watch... seriously what's the deal?


you don't like the genre
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
October 25 2012 20:47 GMT
#54
On October 26 2012 05:38 NeVeR wrote:
DotA/LoL/HoN... I've honestly never understood any of the interest/hype that these games produce. Boring to play, unbearably so to watch... seriously what's the deal?


That's just your opinion. Personally, I find dota to be one of the most (if not the most) entertaining game I've ever played, and TI2 is without a doubt in my mind the best esports event I've ever watched, by a fairly large margain.

Highlight video with some of the best moments from TI2
+ Show Spoiler +


It's true that the games probably just look like a huge clusterfuck to anyone who's not got any experience with them, but there's just so much depth and variety, and there's a possibility for some pretty sick plays, which will make you feel amazing if you manage to pull one off and it's a teamgame.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
October 25 2012 21:32 GMT
#55
On October 25 2012 07:34 skyR wrote:
Show nested quote +
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?


Oh c'mon skyR that's like saying if you don't want to get your feelings hurt go play LoL!

But of course that would be another reason why LoL would be more welcoming than DotA. I've played both games and I can honestly say there's a lot less pressure to play in LoL than there is in DotA. There's many little complex aspects about DotA that can easily end up ruining your game and winning it. So as a new player you'll be on edge every game you get into, especially with a hero you do not know how to play.
Lysteria
Profile Blog Joined November 2008
France2280 Posts
October 25 2012 22:43 GMT
#56
On October 26 2012 03:24 Canas wrote:
Obviously I'm biased, but I honestly don't understand how anyone who has spent an equal amount of time on both games could ever pick LoL over dota.


LoL is fun, DotA feels like serious business.
I have played more HoN than DotA 2 but it's quite the same about that feeling. And that's sad because I really liked HoN.

I'll not speak about skills and such since I almost have the opposite feeling, I love to spam a spell per second. And if DotA have some unique skills like the spellthief thing, LoL has some unique heroes too, you can't find in DotA. Just a matter of preferences, that's all.

Personally, I don't understand those guys who even try to make me feel bad about playing LoL. Some people have a lot of time to waste. And funniest thing is I've played five games at most in the past two months.
520
Profile Blog Joined April 2009
United States2822 Posts
October 25 2012 23:22 GMT
#57
There's a lot of helplessness that can result from the more open map and more aggressive early game in Dota that can turn people off from it. Soloing the hard lane against a defensive trilane and being at level 1 or 2 eight minutes into the game is not fun, and it's not an uncommon situation. It's not a very newbie friendly game, and some people understandably don't want to have to "try hard" to play a game. For some, video games are leisure or social activities, and they simply play the game that's more relaxing or that more of their friends play.
Writer
Lysteria
Profile Blog Joined November 2008
France2280 Posts
Last Edited: 2012-10-25 23:43:22
October 25 2012 23:40 GMT
#58
That's kinda the point.

I played BW during 10 years for thousand of games because the game was fun, even playing WGTour/ICCup was fun. I met a lot of people who made me enjoy the game even more. SC II failed it for me because of BNet 0.2, for example. My friends will never last a day in DotA, and so do I.
Ettick
Profile Blog Joined June 2011
United States2434 Posts
October 26 2012 02:47 GMT
#59
Just for reference: I only play LoL when I have friends online to play it with and I never play ranked.

I personally play LoL because that's the game all my friends play.

Why is it the game all my friends play? It's free and entertaining with a relatively low learning curve. DotA on other hand has a much steeper learning curve and is much more punishing for dying. This makes it a lot less fun to play in my opinion, and fun is really all I care about in games anymore. I know that DotA might be more fun if I were to spend the time to get good at it, but I just don't feel like putting the time in to a game that I know none of my friends will ever be good at.

I also find last hitting in DotA to be plain impossible due to the weird attack animations and the seemingly very tiny window of opportunity to last hit them before they die, so I probably get like a quarter or less than the gold a competent player would get from cs. This is a contrast to LoL where I get like 3/4ths or more of the gold from cs that a competent player depending on how focused I am, and that would probably be because last hitting is more familiar and it's much less stressful.

On the other hand, LoL was a fun time to learn how to play. It felt like I was actually accomplishing something when I did well and it didn't feel too bad to lose. In the few games of DotA I've won, it still wasn't fun. I didn't do very well and I did absolutely nothing for the team in all the DotA I've won, so it really didn't feel like I accomplished anything. I didn't get that "oh fuck yeah son!" feeling I get when I win a match of LoL, Starcraft, or any other online game I play. It just sort of felt empty, like I didn't really deserve it.

Also, the DotA community is much more hostile than the LoL community from my experience, which really does not help. + Show Spoiler +
The HoN community is even more hostile though, but that isn't what this discussion is about.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 26 2012 02:52 GMT
#60
Also, the DotA community is much more hostile than the LoL community from my experience, which really does not help.


I don't know the DotA community, but the LoL community blows.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 26 2012 03:14 GMT
#61
I have not found a good online community. SC2's is by far the least hostile.

When I first played DotA in war3, I played a few games with random people and was harassed so badly that I stopped playing it. I received similar scoldings in LoL and DotA2 when I did poorly. What I find bad about LoL is that you can be reported for doing badly. I dont know if you can do anything similar in DotA2.
jpak
Profile Blog Joined October 2009
United States5045 Posts
October 26 2012 03:51 GMT
#62
On October 26 2012 12:14 TheRabidDeer wrote:
I have not found a good online community. SC2's is by far the least hostile.

When I first played DotA in war3, I played a few games with random people and was harassed so badly that I stopped playing it. I received similar scoldings in LoL and DotA2 when I did poorly. What I find bad about LoL is that you can be reported for doing badly. I dont know if you can do anything similar in DotA2.

I believe you can. My brother reported someone in Dota2 for "intentionally feeding" or something like that.

@ZNF Dota community blows MUCH harder.
CJ Entusman #50! #1 클템 fan TL!
Animzor
Profile Joined March 2011
Sweden2154 Posts
October 26 2012 05:02 GMT
#63
On October 25 2012 22:26 Slayer91 wrote:
Show nested quote +
On October 25 2012 21:17 Animzor wrote:
But LoL is a DotA rip-off. They just decided not to include denying. I do agree that LoL is the superior game, but I wouldn't mind if they added some more depth, starting with denying.


SC2 is a SC rip off. Which is an "insert X game from history of RTS here" rip-off. Why are you guys playing sc2 instead of sc?


Wow, you must be some kind of genius to figure that out.
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 26 2012 05:36 GMT
#64
Dota is still in beta...
if happy ever afters did exist <3 @watamizu_
chichom27
Profile Joined November 2009
Ecuador56 Posts
October 26 2012 19:30 GMT
#65
On October 25 2012 07:34 skyR wrote:
Show nested quote +
On October 25 2012 07:18 TheRabidDeer wrote:
On October 25 2012 07:08 HorsemasterK wrote:
On October 25 2012 06:51 TheRabidDeer wrote:
On October 25 2012 06:36 HorsemasterK wrote:
LoL is more accessible, both to play and to watch. MOBA games are pretty arcane to those who have not played them, and since League is the simplest/most played, its got the largest audience.

Also, there is this false assumption that more complex games make better sports. The rules of most popular sports aren't all that complicated, yet the strategies employed by professional teams are. Kids can play a pickup game of basketball; the rules are simple, but no one would suggest that since children play the sport, there cannot be skilled play.

Yea, but the rules are simple for both games (arguably the same), it is still the strategies and tactics employed.


You stated a couple of the ways DoTA is more complex in your OP, should I quote you?

The only one that could be considered a rule is maybe denying, but I dont really view that as a rule. Why do I not see it as a rule? Because it makes logical sense to be able to deny. I was surprised I couldnt when I first played LoL... why did they restrict that?


Because denying ruins the game for the majority of players. If you suck at the game (which the majority of players do) or just going up against a very nasty lane combo than not getting last hits is already bad enough, why discourage the player further by telling them "you fucking suck"?


QFT!

Granted I only play SC2 and LoL casually (Platinum SC2 and lvl30 but no ranked games played), the reason I play and enjoy LoL infinately more than I do when playing DotA is because denying doesnt exist in LoL.

Also, I feel DotA 2 is harder to appreciate because of the more complexities it has over LoL. In other words, DotA2 viewers need to be more educated about the game in order to apreciate why one particular team is winning or not, LoL spectators do too but not so much as DotA2 viewers.
Love always wins.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
October 26 2012 20:35 GMT
#66
I play both and I like both.

I have to say that I generally like playing DotA2 with a team much more than I like playing LoL with a team, but I like playing LoL solo a lot more. I actually won't even touch DotA2 playing solo, at least not yet.

The lack of turn rates and really smooth attack animations in LoL are really nice to play with whereas DotA2 feels like I'm running through water.

The amount of actives on items in DotA2, along with having more powerful abilities yet longer cooldowns, it really feels more like you're making a play instead of LoL where you punish mistakes.

I like watching LoL because of streams like TheOddOne, scarra, aphro, etc. I like watching DotA2 because of streams like Sing and iceiceice.

I hate how the DotA community circle jerks to how much better their game is to LoL. I hate how LoL has a bunch of shady stuff regarding game exclusivity and how Pendragon nuked the DotA equivalent of TL and left a LoL ad.

blahblahblah streams in client, different maps, art style, etc.

People just play what they like.

snafoo
Profile Joined August 2010
New Zealand1615 Posts
October 26 2012 23:41 GMT
#67

Tal
Profile Blog Joined May 2004
United Kingdom1017 Posts
October 27 2012 00:15 GMT
#68
When I started playing LoL was the most accessible (DOTA2 hadn't arrived yet), and so I've learned one set of champions and don't want to learn another Beyond that I know a lot more people who play LoL - especially in China.

With regards to the skillcap, I don't think complexity = skill, and if I want hard mechanics I'll play broodwar. What I like about LoL is the endless split second decision making.
It is what you read when you don't have to that determines what you will be when you can't help it.
SoraLimit
Profile Joined February 2011
Canada747 Posts
October 27 2012 00:27 GMT
#69
Plus you still need to be invited to DotA 2, although it's easier to get one now. LoL is free to play. I think it's is the only reason why LoL is more popular.
jacosajh
Profile Blog Joined September 2010
2919 Posts
October 27 2012 01:11 GMT
#70
Personally, I hate playing Dota 2 because it uses Steam. Even having both games installed on my computer, it's like "do I want to wait 5 minutes for Steam to load up?"
rabidch
Profile Joined January 2010
United States20289 Posts
October 27 2012 02:17 GMT
#71
On October 26 2012 12:51 jpak wrote:
Show nested quote +
On October 26 2012 12:14 TheRabidDeer wrote:
I have not found a good online community. SC2's is by far the least hostile.

When I first played DotA in war3, I played a few games with random people and was harassed so badly that I stopped playing it. I received similar scoldings in LoL and DotA2 when I did poorly. What I find bad about LoL is that you can be reported for doing badly. I dont know if you can do anything similar in DotA2.

I believe you can. My brother reported someone in Dota2 for "intentionally feeding" or something like that.

@ZNF Dota community blows MUCH harder.

you can report anybody for that, however it is very hard to get somebody in low priority queue for that, let alone banned. there has to be multiple reports
LiquidDota StaffOnly a true king can play the King.
Gak2
Profile Joined September 2010
Canada418 Posts
October 27 2012 04:59 GMT
#72
Okay so I'm pretty sure I've got the reasons why people enjoy Dota more and why some people enjoy LoL more figured out:

Some people enjoy LoL because it is less discouraging, more relaxing
There's a lot of things in Dota that are really frustrating for new players like denying, a higher learning curve, "pubstomp" heroes, unsafe towers, loss of gold on death, slow gold tick rate.
There are also things in LoL that make it less discouraging, for example people usually main one or a few heroes because of the limited pool, so they nearly always play what they are comfortable with, while it is difficult to do that in Dota since the entire pool is immediately open, and often you are asked to pick what the team needs rather than the hero you want.

On the other hand though, some people enjoy Dota because it is more difficult to master and ultimately, more satisfying to play when you are good
I feel like this is the most important reason why people pick Dota over LoL. Dota players play the game because they want to be the best. They see the skill cap of the game, see it is a personal challenge, and play for hours a day to get it right. The fun in the game comes mostly from the challenge. This is different from LoL players who see usually the challenge of Dota as discouraging.

Now I'm a Dota player, and you can probably tell that from the bias of this post. I'm totally cool with people enjoying LoL over Dota. People are different. Some people just want to unwind after a long day or fool around in a video game with a couple of friends and LoL is probably better for doing that. Others take their games as srs business (I know I do), and Dota is probably better for those people.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-10-27 06:24:52
October 27 2012 06:24 GMT
#73
On October 26 2012 14:36 mizU wrote:
Dota is still in beta...

True, but anybody can play in the beta. It just costs I think $15 to purchase it (through steam, not some shady place)? Something around there.
Animzor
Profile Joined March 2011
Sweden2154 Posts
October 27 2012 10:55 GMT
#74
On October 27 2012 13:59 Gak2 wrote:
Okay so I'm pretty sure I've got the reasons why people enjoy Dota more and why some people enjoy LoL more figured out:

Some people enjoy LoL because it is less discouraging, more relaxing
There's a lot of things in Dota that are really frustrating for new players like denying, a higher learning curve, "pubstomp" heroes, unsafe towers, loss of gold on death, slow gold tick rate.
There are also things in LoL that make it less discouraging, for example people usually main one or a few heroes because of the limited pool, so they nearly always play what they are comfortable with, while it is difficult to do that in Dota since the entire pool is immediately open, and often you are asked to pick what the team needs rather than the hero you want.

On the other hand though, some people enjoy Dota because it is more difficult to master and ultimately, more satisfying to play when you are good
I feel like this is the most important reason why people pick Dota over LoL. Dota players play the game because they want to be the best. They see the skill cap of the game, see it is a personal challenge, and play for hours a day to get it right. The fun in the game comes mostly from the challenge. This is different from LoL players who see usually the challenge of Dota as discouraging.

Now I'm a Dota player, and you can probably tell that from the bias of this post. I'm totally cool with people enjoying LoL over Dota. People are different. Some people just want to unwind after a long day or fool around in a video game with a couple of friends and LoL is probably better for doing that. Others take their games as srs business (I know I do), and Dota is probably better for those people.


I also take games as srs business and I play for the challenge, I just think DotA is poorly designed compared to LoL, which is why I rather play LoL.
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