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What's taking Blizzard so damn long?!? - Page 2

Blogs > CroN
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Kazahk
Profile Blog Joined April 2012
United States385 Posts
October 19 2012 09:59 GMT
#21
On October 19 2012 16:51 CroN wrote:
Show nested quote +
On October 19 2012 16:46 Kazahk wrote:
On October 19 2012 16:37 CroN wrote:
On October 19 2012 16:30 Kazahk wrote:
On October 19 2012 16:20 CroN wrote:
On October 19 2012 13:46 Kazahk wrote:
Post like this piss me off.

First off, I'm no programmer; but I greatly respect the things they do. It doesn't take 10 min to make a program with minimal bugs. Even the replay program we have now it glitches sometimes. (buildings backwards)

Also, they aren't only working with starcraft. They may not even have the money to make that project. They have to pay other employees for warcraft, diablo, and other secret projects we don't even know of yet. Cut them some slack. Blizz games are perfected over time. If you cant wait and it really bothers you that much, go play another game.

It also seems no one understands business in this blog >.<


I specifically mentioned that I still respect Blizzard, so it's not like I'm trying to get people to hate on Blizzard. The whole point of this post was not just to rant but to hopefully get some ideas across to some people who can possibly help Blizzard move in a better direction for everyone. Everyone is complaining about HotS new units and how they'll affect balance. Meanwhile I think there are issues like these which can help make the game more enjoyable to play with friends when fixed. It will make SC2 more enjoyable to play and will have people playing more often, whether you're a casual player or a competitive player.

Like I said, I think Blizzard can afford to add this feature if this wanted, but maybe from a business perspective the time invested (paying workers) wouldn't profit Blizzard in the end. I don't know if this is common knowledge but in sc1 the option to even save your own replays did not exist for 3 years or so. When it did come out it was bugged as hell and Blizzard kept improving it over the years. They even continued to add new features yeeeears later such as recording text in the game. Right now in sc2 all these features switched over except watching replays together. The bugs in sc2's replays aren't bad at all. You're pretty much guaranteed to watch the game you saved unlike in the past lol. I just think it's dumb that they included so much and then 2 years pass and they still didn't add one of the best features to ever exist for sc1. I honestly believe patching something like this is just as important as patching balancing problems. Fixing balancing problems makes for better games and a more enjoyable experience, so how is adding a feature which allows you to play and interact with other players not as important?

In sc1 you would make your replay in the same way you would host a regular game and you were required to password it. Then people knowing the name and password would join the game and you would see the replay downloading into their computer. When it hit 100%, they had the replay. You don't even have to watch it. You could even leave at that point and they could watch the replay whenever they wanted. If you didn't leave then all you had to do was start the game and wait for the countdown as you normally would and then you would enter the replay together. At this point you could do what ever you wanted as if in a normal replay except the host had the power to stop or control the replay speed. SC2 already has most of the features which is required to do this. The file size of replays shouldn't even be the issue either because replays in sc2 are almost the same size as the replays in sc1. I'm not a programmer either so I don't know how difficult it would be to implement this feature but I seriously doubt it's too expensive for Blizzard.

Interacting with people is a huge multiplier when it comes to entertainment. You can have the most balanced and best looking game in the world and not many people would continue to play it compared to a game that's half as good but has a ton of ways to socialize. Games like wow are more built around socializing, and games like league of legends have more diversity when it comes to character selection. You have to play like 50 games just to try out each character 1 time, starcraft on the other hand only has 3 races. A game like starcraft NEEDS things like watching replays together. It's not a game about trying out all the races and units, it's a game about discovering combinations, and strategy, and reacting and reading your opponents similar to how you would fight an opponent in a martial art. Going into a replay can simply be for laughs or for looking at everything in an extremely deep and focused way. To watch replays with teammates and friends is an extremely important concept that starcraft needs for people to enjoy. This is not just a game about staring at units exploding and you enjoy the fancy colors. People like to compare starcraft to chess all the time, so how fun would chess be if you had to teach a friend with 2 separate chess boards. One for him and one for you and you have to sync up moves and explain from across the room? Wouldn't it be so much more entertaining to show and talk about the game and the moves the pieces make while looking at the same board in real time? In starcraft it helps to look at the same replay.

My main point was that the original battle.net is different from 2.0. It will take time, and they have many many many things going on besides a small feature in 1 of their games. I agree it would be an absolutely awesome feature to have but we will have to wait. Either way I think I read something about them trying to make it already quit a while back. (a few months after HotS was announced.) I don't know if they paused the project or not but they have it on their minds no doubt. Either way didn't mean to come off as rude or anything, its just that even if it doesn't take much money it still takes time.
EDIT: Is this a blog or a thread O_o lol


No offense taken. I'm just implying that it's been over 2 years and Blizzard hasn't added this feature yet even after rebuilding the whole interface. Now that HotS is coming out though I think it might be a good idea to raise this topic to them again. It's not like anyone will give them shit for adding it. It's something everyone wants and everyone will benefit from. Also patches are expected to come after HotS is released anyway, so why not use that as an opportunity to implement these new things too? It would be a shame if the reason they can't do it because they can't afford it, even as HotS hits shelves.

We can't be sure as to why they haven't released it yet. I don't doubt we will hear something around the time HotS comes tho. For now we have skype :D

actually that may even be another reason they haven't added it yet. That just occurred to me. They might feel its a waste of time.


Nothing is a waste.

I mean skype basically does the same thing. send replay to said friend who wan to watch and you can even talk while watching.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Enearde
Profile Joined February 2011
France265 Posts
October 19 2012 10:25 GMT
#22
On October 19 2012 16:46 Kazahk wrote:
Show nested quote +
On October 19 2012 16:37 CroN wrote:
On October 19 2012 16:30 Kazahk wrote:
On October 19 2012 16:20 CroN wrote:
On October 19 2012 13:46 Kazahk wrote:
Post like this piss me off.

First off, I'm no programmer; but I greatly respect the things they do. It doesn't take 10 min to make a program with minimal bugs. Even the replay program we have now it glitches sometimes. (buildings backwards)

Also, they aren't only working with starcraft. They may not even have the money to make that project. They have to pay other employees for warcraft, diablo, and other secret projects we don't even know of yet. Cut them some slack. Blizz games are perfected over time. If you cant wait and it really bothers you that much, go play another game.

It also seems no one understands business in this blog >.<


I specifically mentioned that I still respect Blizzard, so it's not like I'm trying to get people to hate on Blizzard. The whole point of this post was not just to rant but to hopefully get some ideas across to some people who can possibly help Blizzard move in a better direction for everyone. Everyone is complaining about HotS new units and how they'll affect balance. Meanwhile I think there are issues like these which can help make the game more enjoyable to play with friends when fixed. It will make SC2 more enjoyable to play and will have people playing more often, whether you're a casual player or a competitive player.

Like I said, I think Blizzard can afford to add this feature if this wanted, but maybe from a business perspective the time invested (paying workers) wouldn't profit Blizzard in the end. I don't know if this is common knowledge but in sc1 the option to even save your own replays did not exist for 3 years or so. When it did come out it was bugged as hell and Blizzard kept improving it over the years. They even continued to add new features yeeeears later such as recording text in the game. Right now in sc2 all these features switched over except watching replays together. The bugs in sc2's replays aren't bad at all. You're pretty much guaranteed to watch the game you saved unlike in the past lol. I just think it's dumb that they included so much and then 2 years pass and they still didn't add one of the best features to ever exist for sc1. I honestly believe patching something like this is just as important as patching balancing problems. Fixing balancing problems makes for better games and a more enjoyable experience, so how is adding a feature which allows you to play and interact with other players not as important?

In sc1 you would make your replay in the same way you would host a regular game and you were required to password it. Then people knowing the name and password would join the game and you would see the replay downloading into their computer. When it hit 100%, they had the replay. You don't even have to watch it. You could even leave at that point and they could watch the replay whenever they wanted. If you didn't leave then all you had to do was start the game and wait for the countdown as you normally would and then you would enter the replay together. At this point you could do what ever you wanted as if in a normal replay except the host had the power to stop or control the replay speed. SC2 already has most of the features which is required to do this. The file size of replays shouldn't even be the issue either because replays in sc2 are almost the same size as the replays in sc1. I'm not a programmer either so I don't know how difficult it would be to implement this feature but I seriously doubt it's too expensive for Blizzard.

Interacting with people is a huge multiplier when it comes to entertainment. You can have the most balanced and best looking game in the world and not many people would continue to play it compared to a game that's half as good but has a ton of ways to socialize. Games like wow are more built around socializing, and games like league of legends have more diversity when it comes to character selection. You have to play like 50 games just to try out each character 1 time, starcraft on the other hand only has 3 races. A game like starcraft NEEDS things like watching replays together. It's not a game about trying out all the races and units, it's a game about discovering combinations, and strategy, and reacting and reading your opponents similar to how you would fight an opponent in a martial art. Going into a replay can simply be for laughs or for looking at everything in an extremely deep and focused way. To watch replays with teammates and friends is an extremely important concept that starcraft needs for people to enjoy. This is not just a game about staring at units exploding and you enjoy the fancy colors. People like to compare starcraft to chess all the time, so how fun would chess be if you had to teach a friend with 2 separate chess boards. One for him and one for you and you have to sync up moves and explain from across the room? Wouldn't it be so much more entertaining to show and talk about the game and the moves the pieces make while looking at the same board in real time? In starcraft it helps to look at the same replay.

My main point was that the original battle.net is different from 2.0. It will take time, and they have many many many things going on besides a small feature in 1 of their games. I agree it would be an absolutely awesome feature to have but we will have to wait. Either way I think I read something about them trying to make it already quit a while back. (a few months after HotS was announced.) I don't know if they paused the project or not but they have it on their minds no doubt. Either way didn't mean to come off as rude or anything, its just that even if it doesn't take much money it still takes time.
EDIT: Is this a blog or a thread O_o lol


No offense taken. I'm just implying that it's been over 2 years and Blizzard hasn't added this feature yet even after rebuilding the whole interface. Now that HotS is coming out though I think it might be a good idea to raise this topic to them again. It's not like anyone will give them shit for adding it. It's something everyone wants and everyone will benefit from. Also patches are expected to come after HotS is released anyway, so why not use that as an opportunity to implement these new things too? It would be a shame if the reason they can't do it because they can't afford it, even as HotS hits shelves.

We can't be sure as to why they haven't released it yet. I don't doubt we will hear something around the time HotS comes tho. For now we have skype :D

actually that may even be another reason they haven't added it yet. That just occurred to me. They might feel its a waste of time.


Replay sharing was announced at some point for HotS. I might not be able to find the information but i'm sure it was.
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
October 19 2012 12:00 GMT
#23
Yeah agreed, pretty fucking unbelievable that you can't make shared replays, even after 2 years w.t.f.

On October 19 2012 14:02 endy wrote:
Because it won't prevent you to buy the game. It would be an investment with no return.


I think that's a very short-sighted approach for a company where reputation is important. Apple could release an Iphone 6 that is total shit, and people would still buy it. However, when the Iphone 7 then comes out there might find a noticeable drop as people are wary since the line of trust has been lost.. I will almost certainly buy HotS and LotV regardless of how awful they are, but as far as other blizzard/atvi games are concerned; I might not give them a chance if I see they enjoy fucking over their customers and not providing basic features.
jacosajh
Profile Blog Joined September 2010
2919 Posts
October 19 2012 13:35 GMT
#24
I don't think it's as easy as it sounds. I could be wrong since I'm not an programmer or anything like that. But I imagine with the engine and just overall game design, it might be kind of difficult to implement in a seamless fashion.

Imagine watching a replay with your friend. You have a Core i5 2500k; he has an Athlon II (LOL). You decide to fast forward 4x. His computer explodes.

There are a lot of nice things the replay let's us do now; stuff we've wanted since SC:BW. It'd be nice, I agree, but I'm content.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-10-19 14:36:44
October 19 2012 14:36 GMT
#25
With 90%+ certainty because they don't actually get to borrow the b.net developers/programmers from other more prioritized projects.

They only get to have them for short a short amount of time after a lot of nagging to the higher ups. If it's not crunch time, the SC2 dev team is probably really small. They get plenty of time to finish the expansions, but they don't get the necessary resources to implement everything they want.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 19 2012 14:39 GMT
#26
On October 19 2012 22:35 jacosajh wrote:
I don't think it's as easy as it sounds. I could be wrong since I'm not an programmer or anything like that. But I imagine with the engine and just overall game design, it might be kind of difficult to implement in a seamless fashion.

Imagine watching a replay with your friend. You have a Core i5 2500k; he has an Athlon II (LOL). You decide to fast forward 4x. His computer explodes.

There are a lot of nice things the replay let's us do now; stuff we've wanted since SC:BW. It'd be nice, I agree, but I'm content.


Same crap happened in BW. Someone with a slow computer would make speeding up lag. So you just settle with x2 or x4. I don't think that's the biggest barrier.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
October 19 2012 18:50 GMT
#27
Honestly, I just wish Blizzard would hide everything that has to do with HOTS until it's released. It should just take all the information they have right now and fix everything and release this completely revamped game as a worthy sequel. With crazy fun new units that we have never heard of. But I wish too much,
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
arcology
Profile Joined April 2009
United States92 Posts
October 20 2012 04:04 GMT
#28
Wow, I am glad to see someone who feels the same way. Watching replays with friends was very fun and has always been my #1 issue with SC2.
"Hey, I just played this awesome 1v1.. want to see it?"
"Oh yeah, we can't."
ETisME
Profile Blog Joined April 2011
12621 Posts
October 20 2012 12:11 GMT
#29
blizzard might be putting more effort onto their next big cashcow (titan) than fixing up all these big issues in sc2.
not saying they aren't trying but maybe it is just at a lower priority for now
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
October 20 2012 12:44 GMT
#30
Did you ever consider that proper development has a certain structure to it, and you can't just mash 20 features together?

It's laughable how people come on here, or any forum, complain about the slow pace of development, yet when Blizzard does have to rush and things go wrong they rage that it's bad. Even if it is Blizzard, they can not create a function within a second without having to prepare the idea, adapt the base design of all components and then implement it in a solid manner, while ensuring testing has been done to avoid bugs.

If you want this to work, stop being such a little whining kid, grow a pair of balls and have some patience. All the good things come with time, and if you're too impatient to wait for things as we just recently got into Beta, then get the fudge out. It works like this in everything, if you're impatient you'll get nowhere.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
jacosajh
Profile Blog Joined September 2010
2919 Posts
October 20 2012 13:11 GMT
#31
On October 19 2012 23:39 LaLuSh wrote:
Show nested quote +
On October 19 2012 22:35 jacosajh wrote:
I don't think it's as easy as it sounds. I could be wrong since I'm not an programmer or anything like that. But I imagine with the engine and just overall game design, it might be kind of difficult to implement in a seamless fashion.

Imagine watching a replay with your friend. You have a Core i5 2500k; he has an Athlon II (LOL). You decide to fast forward 4x. His computer explodes.

There are a lot of nice things the replay let's us do now; stuff we've wanted since SC:BW. It'd be nice, I agree, but I'm content.


Same crap happened in BW. Someone with a slow computer would make speeding up lag. So you just settle with x2 or x4. I don't think that's the biggest barrier.


The chances of someone having a computer unable to play scbw was fairly low. I first played it on a pentium 333mhz for goodness sake. Its alot worse in sc2 because the physics is much more demanding. Even in "high end" cpus there is a big difference as far as capability in running sc2. Also being able to rewind and such can make buffering and syncing a nightmare. I can imagine even if they did implement it, it might not be as seamless and enjoyable for people.
Odinsphere
Profile Joined July 2010
United States57 Posts
October 24 2012 17:54 GMT
#32
On October 20 2012 21:44 Aelonius wrote:
Did you ever consider that proper development has a certain structure to it, and you can't just mash 20 features together?

It's laughable how people come on here, or any forum, complain about the slow pace of development, yet when Blizzard does have to rush and things go wrong they rage that it's bad. Even if it is Blizzard, they can not create a function within a second without having to prepare the idea, adapt the base design of all components and then implement it in a solid manner, while ensuring testing has been done to avoid bugs.

If you want this to work, stop being such a little whining kid, grow a pair of balls and have some patience. All the good things come with time, and if you're too impatient to wait for things as we just recently got into Beta, then get the fudge out. It works like this in everything, if you're impatient you'll get nowhere.


Say that to a certain unit that was knee jerk nerfed within what, a week? And then taken out of the game completely. I'm tired of waiting for this shit. Make the replays run like bw. Fuck the ability to rewind and fuck the ability to click to move forward in time. Give us the ability to speed up the rep and pause it. Sorry for the language, as its not really directed AT you. I'm not expecting changes within a day, this is blizzard we're talking about, but 2 years man. They haven't been working on replay sharing for 2 years, but it sure would beat having to open up my sc2 folders, finding the replays, attaching them in an email and sending them to my friend for analysis. (He's masters, I'm silver, lol) I would just really like to have it in the game.
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