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Musings on the sponsorship situation in Korea

Blogs > TotalBiscuit
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TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2012-08-28 16:32:09
August 28 2012 16:19 GMT
#1
Hi folks,

Over the last couple of days I've had the chance to speak to several Korean players a great deal about the situation in Korea and was surprised to hear a couple of things.

1) The sponsorship situation in Korea is worse than I thought and the only team that is really well sponsored right now is LG-IM (none of them mentioned FXO though I assume they are doing well too atm)

2) The online tournament scene in Korea is essentially non-existent.

So why are these two facts relevant and is there a link?

Startale recently announced that it would shut down it's League of Legends team due to limited funds and focus entirely on it's SC2 division. Good news for SC2 fans of course and no doubt much cheering and jeering occurred, however it reveals a deep-seated problem. If a team as successful as Startale, who has within it's ranks so much success, cannot maintain it's League of Legends team due to lack of funds, then what on earth is going on over there in terms of sponsorship?

From what the Korean players I have spoken to tell me, things are rather grim right now. LG-IM is stable thanks in no small part to the huge LG sponsorship, by far the biggest in the Korean scene so far. Needless to say it helps that they have arguably the best stable in the world right now. Other teams are merely getting by. You've heard the stories about unsalaried players, well there are plenty of them. Even cutting corners like that, Korean teams are struggling to send anyone but an absolute safe bet over to tournaments like MLG and IPL, even more so to European events where the competition is tougher and the travel more expensive. If you don't nab one of those qualification spots with costs included, then you're going to have a bad time.

Why is the sponsorship situation so difficult? Well unlike SC1, teams are in an awkward spot when it comes to sponsorship ROI. ROI = Return on Investment, you want to at least break even on the value you get out based on the value you put in. If you have a product to sell, ROI could be as simple as selling X more units because of your sponsorship. More often than not though it's much trickier than that, it's hard to directly prove ROI. If I see LG's logo on Nestea's shirt and then go and buy an LG television, how does LG know the cause? Some companies gather data via referral links though that is clearly not relevant in most cases. Others allow you to tell them as you "check out" where you found out about them, but that only really applies if you're buying direct. If I buy an LG TV from Amazon, how on earth can I possibly let LG know that it's because of Nestea? Short answer is, I cannot. As a result, sponsorship ROI often has to be a lot higher than you might think, because you can't accurately track it.

None of that explains the Korean situation though. The problem is multi-faceted. Sponsors want ROI. They want to raise brand awareness and sell units in the demographic of SC2 viewers. However, S.Korea is not actually that big a country with an estimated population of 50 million. The UK is currently sitting closer to 70 million. To make matters worse, SC2 is not actually that popular in Korea right now. It isn't pulling in the numbers SC1 did. As a result, trying to raise brand awareness in the Korean market using SC2 team sponsorship is actually very difficult, the ROI is low. But fear not, for there is one country where advertising is king and ROI is huge! That's right, the United States of America. One of the reasons that Koreans want to come to MLG besides the large prize-pool and good shot at winning it, is the sponsorship exposure. When teams can afford it, they'll send players to MLG because it stands as one of the highest viewed SC2 events alongside IPL and Dreamhack. MLG is also very reliable when it comes to showing sponsorship logos in stage matches with high definition cameras, solid camera work and plenty of booth shots, not to mention the constant presence of player cams during matches. If you get on stage at MLG, your sponsors are happy.

However, constantly flying out to foreign events is not only expensive but can also negatively affect the players. Jetlag, sickness from airtravel, fatigue and of course a lack of practice time all take their toll. Smaller teams cannot afford to send many if any players to large foreign events unless they are able to qualify and get their ticket paid for by the event itself. What a nasty catch-22. Can't afford to send players to foreign events because of lack of sponsorship money, lack of sponsorship money because players aren't being seen at events.

Alright, now why did I mention online tournaments? I asked the Koreans how many there were and the answer? 1. 1 regular event. There have been a handful of attempts but aside from the Korean weekly, that's really about it. I asked if Korean players disliked online events and they said no, actually they enjoy them and want more. It's a chance to win some money, gain some exposure, but not have to travel to the other side of the planet to do it. It's low-risk high-reward for them and also the reason some try to compete in foreign online tournaments though as the skill level of SC2 continues to rise, cross-server player becomes less and less viable and cross-server results less and less important. Right now online tournaments also suffer from another problem, lack of sponsorship ROI. Sure, if you win a big online event, your team will get recognition, but it's not even close to being as effective as that logo on a shirt in 1080p on a big stage with cheering fans. Some teams, realizing this, have taken matters into their own hands with so-called "title sponsorship". This involves placing the sponsor in the user ID of the player. EG is a recent example of this with Raidcall, as are Fnatic. Mousesports also do it with Card Coaches. It's smart but not necessarily effective. Neither of these brands are well known for their acronym. You put LG in IM's name and you know what it is, you put RC or CC and explanation is required. This ambiguity can work in the favor of a sponsor since curious viewers will go and look for information on what these sponsors do, but it also tosses an element of unreliability into the mix.

Is it possible to create an online tournament that provides sponsorship ROI and could that help the situation in Korea?


Online tournaments are primarily watched by Americans, at least according to the analytics from my Twitch and Youtube channels. This is a good thing, sponsors like the American demographic and it opens up a lot of sponsorship options due to the sheer number of products available in such a large and wealthy country. Sponsoring an online tournament makes good business sense, chances are your ROI is gonna be great assuming the tournament is at least marginally successful in terms of views. But what of the players? I've mentioned this before in a previous blog post but no SC2 tournament has tried to do it. My opinion was vindicated by an unlikely party.

http://esportsbusiness.com/valve-show-developers-how-to-support-esports-with-dota-2/

Valve understands the problem and implemented an in-game solution in the form of in-game branding. Super smart and considering Valve's history of ineptitude when it comes to eSports, quite the surprise. SC2 has no such system and there's no sign of it coming in either. Sad thing is Blizzard could pull it off, they already have a logo-decal system in the game. If you see MMA play on his European account he clearly has a Blizzcon logo and it looks good. Blizzard could implement a system which would allow authorized teams to display sponsorship logos on command structures for instance. However this probably will not happen so who is responsible for the promotion of sponsors?

Teams can only do so much. How on earth do you promote your sponsors during an online event without having a title sponsor? There is no stage, no cameras, no live audience, your jersey is irrelevant and you might as well be wearing it on your head. Quite frankly, I think this responsibility needs to start falling to tournament organizers. If you broadcast a tournament you have the ability to display sponsorship information in your overlay. The scoreboard would be an ideal place to do so, as would winner splash-screens. I particularly like the idea of displaying the sponsors if the player wins, it just makes sense in a competitive eSport. Win and make your sponsors happy!

Someone needs to step forward and do this so it might as well be me. All future SHOUTcraft tournaments and showmatches will feature the teams sponsors somewhere in the tournament overlay itself.

This all comes back around to the original topic, the sponsorship situation in Korea. It occurs to me that SCI has been focused in the wrong place. While foreigners frequently struggle to get results against Korean players, they are more often than not well-sponsored and at least get paid a nominal amount. Many Korean players don't get paid a thing and their teams struggle to find sponsorship. What Korean team has the number of sponsors that EG is sporting right now? Short answer, none of them do. As a result until the forseeable future I will be looking to focus SCI events and funding on Korea. I wish to create regular online events for Korean players to participate in and give their sponsors reliable exposure and ROI in Europe and America. I want to give Korean teams the opportunity not just to win money but actually build stability via the acquisition of new sponsors. I am hoping that SCI events in Korea will be a small step towards allowing that to happen. I will also look to find corporate sponsorship to fund additional Korean online events.

In the meantime, I would urge online tournaments to start supporting team sponsors rather than just their own. You might say "that's not our responsibility" but you have to understand that eSports is a fragile ecosystem and we depend on each other to ensure it remains alive. It is in your best interests to ensure that more money enters the scene, it benefits you as a tournament organizer, it benefits the viewers and the players. The problem is not going to fix itself, proactive effort is required by those with the power to do so.

Thanks for reading.







****
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Darthozzan
Profile Blog Joined December 2010
Sweden136 Posts
August 28 2012 16:24 GMT
#2
Very admirable stance, and thanks for shedding some light on the situation in Korea. I am very intrigued to see how the overlays will look, but in Zooc I trust :D Will definitely tune in for the next SHOUTCraft!
http://complexitygaming.com ° @Darthozzan on twitter
...what
Profile Joined April 2011
England94 Posts
August 28 2012 16:25 GMT
#3
Thanks for blogging
drsnuggles
Profile Blog Joined August 2010
Korea (South)362 Posts
August 28 2012 16:28 GMT
#4
On August 29 2012 01:19 TotalBiscuit wrote:
1) The sponsorship situation in Korea is worse than I thought and the only team that is really well sponsored right now is LG-IM (none of them mentioned FXO though I assume they are doing well too atm)

Calling BS, team MVP is sponsored by Lotte which is "kind of a motherfucking big company", to say the least.
BlitchizSC2
Profile Joined August 2010
United States306 Posts
August 28 2012 16:30 GMT
#5
Really nice read. I like the direction you are going. Hopefully more people will follow the biscuit crumb trail.
www.twitch.tv/blitchizsc2 | http://www.youtube.com/BlitchizStarcraft ~ fighting!
xChromaticx
Profile Joined February 2012
Germany34 Posts
August 28 2012 16:31 GMT
#6
Not bad,TB. Doing so much stuff for eSports,makes me feel like im not helping the scene grow at all lol. Nice anyways!
You can do anything you set your mind to, man
RiSkysc2
Profile Joined September 2011
694 Posts
August 28 2012 16:32 GMT
#7
I like the idea, but you're no doubt going to see a drop in viewer numbers. Good luck.
BlitchizSC2
Profile Joined August 2010
United States306 Posts
August 28 2012 16:32 GMT
#8
On August 29 2012 01:28 drsnuggles wrote:
Show nested quote +
On August 29 2012 01:19 TotalBiscuit wrote:
1) The sponsorship situation in Korea is worse than I thought and the only team that is really well sponsored right now is LG-IM (none of them mentioned FXO though I assume they are doing well too atm)

Calling BS, team MVP is sponsored by Lotte which is "kind of a motherfucking big company", to say the least.


I don't think they are quite as taken care of as IM is what TB is getting at. Yes Lotte brings enough to send DRG to every event and keep the team heartbeat alive, but it doesn't being in an insane amount of money so the team can innovate and thrive. Just because the company is big doesn't mean the team is getting a lot of money from them.

vVv was sponsored by steelseries and while I'm sure they got some nice headsets and keyboards from them the players were not receiving large salaries.

my .02
www.twitch.tv/blitchizsc2 | http://www.youtube.com/BlitchizStarcraft ~ fighting!
jeeeKyy
Profile Joined December 2011
Czech Republic65 Posts
August 28 2012 16:33 GMT
#9
On August 29 2012 01:32 Lineridarz wrote:
I like the idea, but you're no doubt going to see a drop in viewer numbers. Good luck.



Drop in viewer numbers ? Why so ?
"I am fine, I am just not happy." Dr.House
LuckyFool
Profile Blog Joined June 2007
United States9013 Posts
August 28 2012 16:33 GMT
#10
Sc2 still just isn't that popular in Korea compared to bw.

Just look at GSL live events/finals. They don't even nearly compare to bw finals which in their peak were exceeding over 10k live audiences. If I were a sponsor getting involved in something that just isn't popular in my country seems so risky. Not sure how or if it will change, bw fans are being force fed Sc2 now with the removal/switch of OSL and Proleague to SC2 but it remains to be seen if they will actually make the switch or just jump ship.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
Last Edited: 2012-08-28 16:36:21
August 28 2012 16:34 GMT
#11
On August 29 2012 01:28 drsnuggles wrote:
Show nested quote +
On August 29 2012 01:19 TotalBiscuit wrote:
1) The sponsorship situation in Korea is worse than I thought and the only team that is really well sponsored right now is LG-IM (none of them mentioned FXO though I assume they are doing well too atm)

Calling BS, team MVP is sponsored by Lotte which is "kind of a motherfucking big company", to say the least.


Ok well every Korean I spoke to at this event said the same thing "only well sponsored team is LG-IM". I'd also suggest that Lotte is not a great sponsor to have when Korea isn't watching SC2 enough and Lotte operates in S.Korea and Japan. Lotte ROI in the US and Europe is as a result, zero.

LG on the other hand sells worldwide.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
August 28 2012 16:34 GMT
#12
On August 29 2012 01:28 drsnuggles wrote:
Show nested quote +
On August 29 2012 01:19 TotalBiscuit wrote:
1) The sponsorship situation in Korea is worse than I thought and the only team that is really well sponsored right now is LG-IM (none of them mentioned FXO though I assume they are doing well too atm)

Calling BS, team MVP is sponsored by Lotte which is "kind of a motherfucking big company", to say the least.

Just because a team is sponsored by a large company doesn't mean that the company is giving them all that much to work with.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Cinquedea
Profile Joined July 2012
Canada144 Posts
August 28 2012 16:34 GMT
#13
I appreciate what you're doing TB. Thanks
Too strange to live, too rare to die.
VoidMaster
Profile Joined July 2011
Croatia40 Posts
Last Edited: 2012-08-28 16:36:58
August 28 2012 16:35 GMT
#14
I'm suprised that this is happening in Korea. Did not even know that their teams are lacking sponsors becouse I belived they have the best infrastructure for e-sports to grow . Thanks for showing us the problem.
TotalBiscuit
Profile Blog Joined March 2010
United Kingdom5437 Posts
August 28 2012 16:35 GMT
#15
On August 29 2012 01:33 jeeeKyy wrote:
Show nested quote +
On August 29 2012 01:32 Lineridarz wrote:
I like the idea, but you're no doubt going to see a drop in viewer numbers. Good luck.



Drop in viewer numbers ? Why so ?


Because some fans wanna see white-dudes win.
CommentatorHost of SHOUTcraft Clan Wars- http://www.mlg.tv/shoutcraft
Laxx
Profile Joined July 2011
Australia61 Posts
Last Edited: 2012-08-28 16:37:49
August 28 2012 16:36 GMT
#16
I'd say this is a pretty solid analysis; everything he says is 100% true but there are a plethora of other reasons behind it as well.

One big thing TB didn't point out that makes it even worse for Korean teams is that while one can find bigger numbers abroad, many Korean companies have zero interest in international promotion. Combined with the fact that Korean teams are often ill-equipped in conducting business outside of Korea and you've got yourself a big problem. The fact big companies also tend to divide themselves in seperate regional entities (Intel USA, Intel Korea, etc.) complicates this even further.

Also, people should understand the size of the company doesn't always correlate to the size of the sponsorship. Being sponsored by Coca-Cola means nothing if the sponsorship is only in product, or for a couple of hundred a month. Don't just see a mainstream logo and think "well, they're sponsored by X, so they must be getting a lot of money." Obviously big companies have the potential to pay big (Monster, LG, all of the KeSPA sponsors) but that's all it is - potential. I've found that the community can sometimes be not very good at deciphering which sponsorships are big and which are small/product-only .
Head of Marketing // Quantic Gaming // @LaxxSC
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51003 Posts
August 28 2012 16:37 GMT
#17
Total Biscuit trying to save Korean E-Sports! Woop, good luck sir I will watch as much as i can.
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
a3den
Profile Joined April 2012
704 Posts
August 28 2012 16:37 GMT
#18
Yeah, how big is the company and how big is the sponsorship are actually very different. Arguably, IM seems to have quite a good deal compared to others.
Thalandros
Profile Blog Joined July 2012
Netherlands1151 Posts
August 28 2012 16:38 GMT
#19
I love this since it's not only going to guarantee a lot of watching - but also gives the korean scene some online hope, and especially the teams like you well wrote that down in the opening post - I look forward to this, TB! Good luck and great that you do this! ^-^
|| ''I think we have all experienced passion that is not in any sense reasonable.'' ||
BlitchizSC2
Profile Joined August 2010
United States306 Posts
Last Edited: 2012-08-28 16:40:12
August 28 2012 16:38 GMT
#20
On August 29 2012 01:35 TotalBiscuit wrote:
Show nested quote +
On August 29 2012 01:33 jeeeKyy wrote:
On August 29 2012 01:32 Lineridarz wrote:
I like the idea, but you're no doubt going to see a drop in viewer numbers. Good luck.



Drop in viewer numbers ? Why so ?


Because some fans wanna see white-dudes win.



Personally I think the savior of esports is IdrA. If he was to win GSL I think it would cause a huge shake up in Korea and in west. Korea loves bad boy Greg. I'm hoping he decides to go back to Korea and be the sAviOr we all know he can be


fighting~
www.twitch.tv/blitchizsc2 | http://www.youtube.com/BlitchizStarcraft ~ fighting!
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