• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:03
CET 14:03
KST 22:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool43Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion mca64Launcher - New Version with StarCraft: Remast Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group A ASL Season 21 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2582 users

In Defence of Mech - Page 18

Blogs > Falling
Post a Reply
Prev 1 16 17 18 19 20 Next All
mikedebo
Profile Joined December 2010
Canada4341 Posts
August 24 2012 12:18 GMT
#341
On August 22 2012 08:12 Griffith` wrote:
Amazing read!

My own opinion:

Shitty AI, less cluttering, makes Tanks better

Why? Shitty AI essentially creates a funnel effect, and allows tanks to get off more than 1 shot.

Let x be a zealot, and T be tanks

Case 1)
xxxxxx---------->TTTTT (Spread over 1 seconds)

versus

Case 2)
x--x--x--x--x--x>TTTTT (Spread over 10 seconds)


Tanks will most likely do better in case 2 due to increased concentrated firepower.


As someone who plays a lot of roguelikes, your diagram looks to me like a bunch of grid bugs about to attack a formation of trolls

Great article, OP -- very well organized and your main points were argued without any vitriol. Love it!
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
L3gendary
Profile Joined October 2010
Canada1470 Posts
August 24 2012 20:06 GMT
#342
On August 22 2012 08:12 Griffith` wrote:
Amazing read!

My own opinion:

Shitty AI, less cluttering, makes Tanks better

Why? Shitty AI essentially creates a funnel effect, and allows tanks to get off more than 1 shot.

Let x be a zealot, and T be tanks

Case 1)
xxxxxx---------->TTTTT (Spread over 1 seconds)

versus

Case 2)
x--x--x--x--x--x>TTTTT (Spread over 10 seconds)


Tanks will most likely do better in case 2 due to increased concentrated firepower.


Ah...no. The spread out zealots take less splash. The first zealot isn't impeded by any in front so it goes full speed and reaches the tanks at the same time as in case 1. This is why tanks had to be NERFED with the new AI.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
FATJESUSONABIKE
Profile Joined November 2011
184 Posts
August 26 2012 09:10 GMT
#343
This Cheerio guy doesn't seem to have understood much of the point of this article.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 26 2012 11:47 GMT
#344
I mostly agree with what i read here (not the entire post, i'm sorry).

I had some kind of unsettling feeling after the battle report. I felt like i saw no mech at all, despite all the factory units. That may be because of scripting, but a little dissatisfactory nonetheless. I think it also has to do with the issues you mentioned.
Culioz
Profile Joined December 2011
Canada10 Posts
August 26 2012 18:17 GMT
#345
I never played BW very seriously so the concept of "BW mech" was a bit foreign to me but after reading this and seeing what it was all about I am so jealous I missed out! It's so different, slow moving yet mindful in it's approach to a game that feels speed oriented. Wish we could see something of this in HOTS!
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
August 27 2012 10:49 GMT
#346
Then zerg comes with roaches and gg
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
AKomrade
Profile Blog Joined March 2010
United States582 Posts
August 27 2012 15:02 GMT
#347
I like the tank part. They're too slow to reposition effectively and they're too weak to hold ground competently. Makes me really sad.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Maxd11
Profile Joined July 2011
United States680 Posts
August 27 2012 19:30 GMT
#348
A brilliant post but let's be honest there's nothing we can do about it. Even if you posted this in the battle.net forums and every single person who plays starcraft gave it a thumbs up nothing would ever happen.
I looked in the mirror and saw biupilm69t
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
August 28 2012 05:31 GMT
#349
There's also one other point in mech play I'd like to throw in my 2 cents.

Map Design. I think that the map design greatly affects the viability of tanks. The issue of SC2 is the massive open space, there's not enough mini walls, cliffs, bridges and ridges for tanks to (ab)use. BW had significant discussions on different maps about how to place tanks to prevent runby's to your third, defend your natural, attack routes and containing.
sup
rebdomine
Profile Blog Joined October 2010
6040 Posts
August 28 2012 08:44 GMT
#350
On August 27 2012 03:17 Culioz wrote:
I never played BW very seriously so the concept of "BW mech" was a bit foreign to me but after reading this and seeing what it was all about I am so jealous I missed out! It's so different, slow moving yet mindful in it's approach to a game that feels speed oriented. Wish we could see something of this in HOTS!


It was a thing of beauty to see mech play in BW.

There's a reason why Fantasy became my favorite player. :D
"Just because you are correct doesn't mean you are right!"
TerranTechie
Profile Joined August 2012
24 Posts
August 28 2012 11:52 GMT
#351
Oh man, this discussion is so high lvl. Are you seriously not a Terran player? I love you for stating what every Terran player has realized in WoL for seasons upon seasons of ladder play.

Kudos for all the thought and time you put into this. I hope Blizzard pays attention. This is just one article that dives into what made Brood War such an unbelievably balanced game the likes of which current Blizzard game designers may never be able to achieve.
Mothership Core. Good idea Blizz. Kappa
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
August 29 2012 02:45 GMT
#352
I love this post. Well done. 5/5
Oh no
Luckless13
Profile Joined July 2012
Georgia3 Posts
August 29 2012 16:09 GMT
#353
Thanx, that's a great break down of the needs of a true mech play, and it applies to ALL the match ups really, not just TvT which is what you seem to have focused on here. Anyone have any thoughts for a mix that does pretty much the same theing in SC2 and then in HOTS.
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
August 31 2012 04:42 GMT
#354
I personally love Mech expecially in Brood war but going mech tends to lead towards longer games and boring games. I wish Spider mines (Not Widow Mines) were coming back. I love spider mines.
Bomber & Jaedong & FlaSh & SNSD <3
Sum41
Profile Joined November 2011
Chile345 Posts
September 01 2012 20:33 GMT
#355
in broodwar there is a lot of positioning strategy with mech play. sc2 lack a lot of strategy and every single matchup for terran is played by marauder/marine/ medivac. really boring to watch it. and even in HOTS it doesn't seems viable to use mech because there is a lot of zerg and toss units that are anti mech and positioning. so we can just expect to see what they can do to make the game more interesting because it's really boring to watch
Hydralisk so fasts and dangerous :D
Elitios
Profile Joined February 2012
France164 Posts
September 03 2012 02:22 GMT
#356
it's probably because I've never watched BW that I don't get it, but I feel like what you call "mech" is a style that revolves around positional play. If that's the case, then I feel like sc2 have had a lot of great strategies that revolves around exactly that. TvT marine-tank is the first that comes to my mind, but I think also about mech against zerg. I saw a lot of player making very few thors in their mech plays against zerg, favoring the viking instead as anti-bl. All this to say that I don't get it ^^

Anyway, nice read man, thanks!
Giantt
Profile Joined December 2010
Bulgaria82 Posts
September 03 2012 14:38 GMT
#357
Very well written! Good Job!
Hope blizzard pays attention to this topic and changes plans about terran's new stuff - it all seems wrong.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2012-09-03 17:17:25
September 03 2012 16:51 GMT
#358
Indeed.
Very good, nay, excellent post.

Mech play is positional play. Slow and methodical. It is the setup that makes it mech.
Plant Siege Tanks. Plant mines. Plant Turrets. Voila, a vertiable fortress right in front of your enemy. And it slowly crawls forward.
But in WoL it´s not strong enough. There are no mines. Tanks lose to stimmed marines. Thors alone are crap versus all air units that can fire downwards, even mutalisks.
Hope those Widow mines better be good.

I wish we could make the HOTS developers read this post.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
September 03 2012 17:26 GMT
#359
Good job, I hope blizzard will read
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
September 04 2012 09:15 GMT
#360
There is 2 things that make me love SC BW, i.e. Boxer and Terran's Tank. I dont have them in SC2...
Prev 1 16 17 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko451
SortOf 148
ProTech124
LamboSC2 1
StarCraft: Brood War
Britney 43678
Calm 8425
Bisu 2903
Horang2 1665
GuemChi 797
firebathero 535
Shuttle 468
BeSt 449
Stork 356
EffOrt 338
[ Show more ]
Larva 282
Light 253
Snow 251
Mini 236
actioN 235
ZerO 202
Zeus 181
Soma 171
Leta 157
Pusan 135
Rush 131
ggaemo 121
sSak 94
Mind 85
ToSsGirL 75
HiyA 74
Killer 69
PianO 44
Backho 39
Free 39
Sharp 36
Barracks 33
Nal_rA 28
GoRush 25
Hm[arnc] 25
[sc1f]eonzerg 24
Bale 22
sorry 19
Terrorterran 18
IntoTheRainbow 17
soO 16
yabsab 16
Shinee 14
Movie 12
ivOry 8
Dota 2
Gorgc4688
BananaSlamJamma206
Counter-Strike
olofmeister2151
x6flipin594
zeus491
edward74
markeloff73
Other Games
singsing2175
B2W.Neo702
XBOCT423
hiko403
shoxiejesuss388
crisheroes265
Sick158
QueenE63
ArmadaUGS44
Hui .39
Rex25
Trikslyr17
ZerO(Twitch)6
Organizations
StarCraft 2
CranKy Ducklings136
Dota 2
PGL Dota 2 - Main Stream51
StarCraft: Brood War
StarCastTV_EN5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 19
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade378
Upcoming Events
PiGosaur Cup
10h 57m
Replay Cast
19h 57m
Afreeca Starleague
20h 57m
hero vs YSC
Larva vs Shine
Kung Fu Cup
21h 57m
Replay Cast
1d 10h
KCM Race Survival
1d 19h
The PondCast
1d 20h
WardiTV Team League
1d 22h
Replay Cast
2 days
WardiTV Team League
2 days
[ Show More ]
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
4 days
BSL
4 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
6 days
OSC
6 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.