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Active: 1318 users

In Defence of Mech - Page 18

Blogs > Falling
Post a Reply
Prev 1 16 17 18 19 20 Next All
mikedebo
Profile Joined December 2010
Canada4341 Posts
August 24 2012 12:18 GMT
#341
On August 22 2012 08:12 Griffith` wrote:
Amazing read!

My own opinion:

Shitty AI, less cluttering, makes Tanks better

Why? Shitty AI essentially creates a funnel effect, and allows tanks to get off more than 1 shot.

Let x be a zealot, and T be tanks

Case 1)
xxxxxx---------->TTTTT (Spread over 1 seconds)

versus

Case 2)
x--x--x--x--x--x>TTTTT (Spread over 10 seconds)


Tanks will most likely do better in case 2 due to increased concentrated firepower.


As someone who plays a lot of roguelikes, your diagram looks to me like a bunch of grid bugs about to attack a formation of trolls

Great article, OP -- very well organized and your main points were argued without any vitriol. Love it!
I NEED A PHOTOSYNTHESIS! ||| 'airtoss' is an anagram of 'artosis' ||| SANGHOOOOOO ||| "No Korea? No problem. I have internet." -- Stardust
L3gendary
Profile Joined October 2010
Canada1470 Posts
August 24 2012 20:06 GMT
#342
On August 22 2012 08:12 Griffith` wrote:
Amazing read!

My own opinion:

Shitty AI, less cluttering, makes Tanks better

Why? Shitty AI essentially creates a funnel effect, and allows tanks to get off more than 1 shot.

Let x be a zealot, and T be tanks

Case 1)
xxxxxx---------->TTTTT (Spread over 1 seconds)

versus

Case 2)
x--x--x--x--x--x>TTTTT (Spread over 10 seconds)


Tanks will most likely do better in case 2 due to increased concentrated firepower.


Ah...no. The spread out zealots take less splash. The first zealot isn't impeded by any in front so it goes full speed and reaches the tanks at the same time as in case 1. This is why tanks had to be NERFED with the new AI.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
FATJESUSONABIKE
Profile Joined November 2011
184 Posts
August 26 2012 09:10 GMT
#343
This Cheerio guy doesn't seem to have understood much of the point of this article.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
August 26 2012 11:47 GMT
#344
I mostly agree with what i read here (not the entire post, i'm sorry).

I had some kind of unsettling feeling after the battle report. I felt like i saw no mech at all, despite all the factory units. That may be because of scripting, but a little dissatisfactory nonetheless. I think it also has to do with the issues you mentioned.
Culioz
Profile Joined December 2011
Canada10 Posts
August 26 2012 18:17 GMT
#345
I never played BW very seriously so the concept of "BW mech" was a bit foreign to me but after reading this and seeing what it was all about I am so jealous I missed out! It's so different, slow moving yet mindful in it's approach to a game that feels speed oriented. Wish we could see something of this in HOTS!
E.L.V.I.S
Profile Joined April 2011
Belgium458 Posts
August 27 2012 10:49 GMT
#346
Then zerg comes with roaches and gg
http://twitch.tv/maggrig | @SC2ELVIS | http://www.facebook.com/sc2ELVIS
AKomrade
Profile Blog Joined March 2010
United States582 Posts
August 27 2012 15:02 GMT
#347
I like the tank part. They're too slow to reposition effectively and they're too weak to hold ground competently. Makes me really sad.
ALL HAIL THE KING IN THE NORTH! HAIL! HAIL!
Maxd11
Profile Joined July 2011
United States680 Posts
August 27 2012 19:30 GMT
#348
A brilliant post but let's be honest there's nothing we can do about it. Even if you posted this in the battle.net forums and every single person who plays starcraft gave it a thumbs up nothing would ever happen.
I looked in the mirror and saw biupilm69t
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
August 28 2012 05:31 GMT
#349
There's also one other point in mech play I'd like to throw in my 2 cents.

Map Design. I think that the map design greatly affects the viability of tanks. The issue of SC2 is the massive open space, there's not enough mini walls, cliffs, bridges and ridges for tanks to (ab)use. BW had significant discussions on different maps about how to place tanks to prevent runby's to your third, defend your natural, attack routes and containing.
sup
rebdomine
Profile Blog Joined October 2010
6040 Posts
August 28 2012 08:44 GMT
#350
On August 27 2012 03:17 Culioz wrote:
I never played BW very seriously so the concept of "BW mech" was a bit foreign to me but after reading this and seeing what it was all about I am so jealous I missed out! It's so different, slow moving yet mindful in it's approach to a game that feels speed oriented. Wish we could see something of this in HOTS!


It was a thing of beauty to see mech play in BW.

There's a reason why Fantasy became my favorite player. :D
"Just because you are correct doesn't mean you are right!"
TerranTechie
Profile Joined August 2012
24 Posts
August 28 2012 11:52 GMT
#351
Oh man, this discussion is so high lvl. Are you seriously not a Terran player? I love you for stating what every Terran player has realized in WoL for seasons upon seasons of ladder play.

Kudos for all the thought and time you put into this. I hope Blizzard pays attention. This is just one article that dives into what made Brood War such an unbelievably balanced game the likes of which current Blizzard game designers may never be able to achieve.
Mothership Core. Good idea Blizz. Kappa
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
August 29 2012 02:45 GMT
#352
I love this post. Well done. 5/5
Oh no
Luckless13
Profile Joined July 2012
Georgia3 Posts
August 29 2012 16:09 GMT
#353
Thanx, that's a great break down of the needs of a true mech play, and it applies to ALL the match ups really, not just TvT which is what you seem to have focused on here. Anyone have any thoughts for a mix that does pretty much the same theing in SC2 and then in HOTS.
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
August 31 2012 04:42 GMT
#354
I personally love Mech expecially in Brood war but going mech tends to lead towards longer games and boring games. I wish Spider mines (Not Widow Mines) were coming back. I love spider mines.
Bomber & Jaedong & FlaSh & SNSD <3
Sum41
Profile Joined November 2011
Chile345 Posts
September 01 2012 20:33 GMT
#355
in broodwar there is a lot of positioning strategy with mech play. sc2 lack a lot of strategy and every single matchup for terran is played by marauder/marine/ medivac. really boring to watch it. and even in HOTS it doesn't seems viable to use mech because there is a lot of zerg and toss units that are anti mech and positioning. so we can just expect to see what they can do to make the game more interesting because it's really boring to watch
Hydralisk so fasts and dangerous :D
Elitios
Profile Joined February 2012
France164 Posts
September 03 2012 02:22 GMT
#356
it's probably because I've never watched BW that I don't get it, but I feel like what you call "mech" is a style that revolves around positional play. If that's the case, then I feel like sc2 have had a lot of great strategies that revolves around exactly that. TvT marine-tank is the first that comes to my mind, but I think also about mech against zerg. I saw a lot of player making very few thors in their mech plays against zerg, favoring the viking instead as anti-bl. All this to say that I don't get it ^^

Anyway, nice read man, thanks!
Giantt
Profile Joined December 2010
Bulgaria82 Posts
September 03 2012 14:38 GMT
#357
Very well written! Good Job!
Hope blizzard pays attention to this topic and changes plans about terran's new stuff - it all seems wrong.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
Last Edited: 2012-09-03 17:17:25
September 03 2012 16:51 GMT
#358
Indeed.
Very good, nay, excellent post.

Mech play is positional play. Slow and methodical. It is the setup that makes it mech.
Plant Siege Tanks. Plant mines. Plant Turrets. Voila, a vertiable fortress right in front of your enemy. And it slowly crawls forward.
But in WoL it´s not strong enough. There are no mines. Tanks lose to stimmed marines. Thors alone are crap versus all air units that can fire downwards, even mutalisks.
Hope those Widow mines better be good.

I wish we could make the HOTS developers read this post.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
September 03 2012 17:26 GMT
#359
Good job, I hope blizzard will read
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
September 04 2012 09:15 GMT
#360
There is 2 things that make me love SC BW, i.e. Boxer and Terran's Tank. I dont have them in SC2...
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