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In Defence of Mech - Page 16

Blogs > Falling
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snailz
Profile Joined April 2011
Croatia900 Posts
August 19 2012 10:20 GMT
#301
this guy gets it.

Blizzard, oh Blizzard
"I am saying that there are 300 current pros and semi-pros that have the potential to come in and dominate SC2 at any moment, with a latency of a few months from the day they switch." - intrigue
Gben592
Profile Joined August 2012
United Kingdom281 Posts
August 19 2012 16:32 GMT
#302
On August 18 2012 01:07 Falling wrote:
Unless this guy starts becoming lead project designer for another RTS (he led WC, WCII, and Starcraft.)
http://www.codeofhonor.com/blog/


Send the guy a (nice) email ^^ I sent him an email asking if he's working on and RTS any time soon and hinting that he should, and he said that he's "currently taking some time off from doing active development work while I think about exactly what sort of game to make next. So thanks for the yes vote on an RTS, they're a lot of fun to make "
"The more skilled player is the one who wins, and I don't think there's better balance than what we have now." INnoVation
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
August 20 2012 02:27 GMT
#303
What a great post with great insight. 5/5 :D:D
"So I turned the lights off at night and practiced by myself"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-08-20 03:00:28
August 20 2012 02:53 GMT
#304
On August 19 2012 16:13 Falling wrote:
@RuiBaro.
No. No mech is a just one example of what I eventually found unfun about SC2. I don't even play Terran in BW or SC2 (unless I'm off-racing.) But as a Protoss player, it was absolutely fun to play against mech. Terran may complain that Protoss was 1a2a3a, but competent Terran mech is hard to counter. So it's a fascinating puzzle to solve. It was also amazing to watch. Arguably one of the best match-ups to watch. As it stands, I grew to dislike my own race for a variety of reasons that are irrelevant to this thread.

As for people disliking TvT trenchwarfare. The context of that was comparing only BW match-ups. And if you were to rank favourites the non-mirror match-ups were the clear favourites. TvT can take a long time, so some people didn't like those and ZvZ was super short and highly micro intensive so some people didn't like those. I personally found them all fascinating. But if mech is interesting in TvP and you want to get that, then you also need to get mech play working in TvT.

But if you look at Fantasy's harass style in TvT, I think you'd be hard pressed to find people that don't find that interesting. And if your comparing positional chess play of mech play to roaming deathballs, I think mech play will be the favourite.


For me, mech was boring until Fantasy, TurN and proxy Rax into 1 fact FE into late wraith came along. Now I think its awesome, because TvT is much more aggressive now and there are battles constantly and all over the place. Took a damn long time to get that way tho.

Watching Flash and Fantasy play the same race against each other, but use the race in completely different ways is awesome. And that only happens when you don't have efficient 1a units. Its like Flash is playing Go (unit-territory influence, cutting off player territories, efficiently locking off territories), and Fantasy is playing Chess (aggressive unit positioning, center presence and trapping) in the same game.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
dvorakftw
Profile Blog Joined November 2011
681 Posts
August 20 2012 03:24 GMT
#305
On August 18 2012 19:31 Nazza wrote:
SC2 has units like the marauder and the immortal, because Blizzard thinks units with hard counters are good and possibly/add variety. I would say that is what makes SC2 less exciting to watch than BW. It takes no skill to make a unit to fight another unit, but it takes skill to load up a shuttle and zealot bomb tanks.

Zealot bombing tanks is good but doing the same with rine-rauder isn't? Yeah it's too bad tanks are so rare in SC2 TvP but then maybe if there were better cannon fodder from factories and something to counter the immortal hey'd be more viable.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
August 20 2012 03:38 GMT
#306
On August 20 2012 12:24 dvorakftw wrote:
Show nested quote +
On August 18 2012 19:31 Nazza wrote:
SC2 has units like the marauder and the immortal, because Blizzard thinks units with hard counters are good and possibly/add variety. I would say that is what makes SC2 less exciting to watch than BW. It takes no skill to make a unit to fight another unit, but it takes skill to load up a shuttle and zealot bomb tanks.

Zealot bombing tanks is good but doing the same with rine-rauder isn't? Yeah it's too bad tanks are so rare in SC2 TvP but then maybe if there were better cannon fodder from factories and something to counter the immortal hey'd be more viable.


Its because Zealots are so, so vastly superior than their little cousins in SC2. And Tanks have been nerfed to oblivion in the game from its RTS predecessor. In BW, you also had Spider Mines that could potentially annihilate the entire battlefield a la Reach:



2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
August 20 2012 03:49 GMT
#307
On August 20 2012 12:24 dvorakftw wrote:
Show nested quote +
On August 18 2012 19:31 Nazza wrote:
SC2 has units like the marauder and the immortal, because Blizzard thinks units with hard counters are good and possibly/add variety. I would say that is what makes SC2 less exciting to watch than BW. It takes no skill to make a unit to fight another unit, but it takes skill to load up a shuttle and zealot bomb tanks.

Zealot bombing tanks is good but doing the same with rine-rauder isn't? Yeah it's too bad tanks are so rare in SC2 TvP but then maybe if there were better cannon fodder from factories and something to counter the immortal hey'd be more viable.


You don't bomb tanks with marine marauder really because of no overshoot and marines kill your medivacs, but also its much easier because medivacs are a given, getting the right timing to make a shuttle requires good gamesense. It means not getting an observer, and it means investing in robotics tech.

Its much more efficient to stutter step into a tank line anyway unless there are a shitton of tanks, and whats worse is that clearing up a tank line with marine marauder usually ends in GG. At least in my experience anyway.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Wampaibist
Profile Joined July 2010
United States478 Posts
August 20 2012 10:58 GMT
#308
great read you sold me on mech.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
August 20 2012 18:53 GMT
#309
mech in BW is awesome, I don't think mech in sc2 will ever come close though especially if they try to give it to terran.

Terran with the marine as the core unit instead of the hellion is already too mobile. Mech is a game of positioning that can be fascinating but the tools required are indeed not there.

I feel the pivotal problem for mech is the medivac. If you want drops you need them and they just work so much better with bio that that entire line is just better. Protoss is not really designed about mobility in sc2 either but rather brunt damage which means they can counter mech through straight up battles yet still have the extremely mobile stalker that's a problem for mech too.

I just don't see it working out too well in hots, trying to make two completely different strats, MMM and pure mech both viable in TvP is really hard and probably not workable. Worst thing is even if they do get mech running it's looking to be really boring because the battlehellion isn't remotely as interesting as the vulture. Transformational units always suck in every game... It's not an interesting form of micro, it's a cheap counter many type of units thing which just doesn't work out in a fun way. The only fun transformational unit i've seen in a RTS was the VX in red alert, air to ground or ground to air formed an interesting combination. The viking and battehellion just suck in that respect.
happyness
Profile Joined June 2010
United States2400 Posts
August 21 2012 00:36 GMT
#310
The tank needs to be raised to it's former glory. In the past it was nerfed for good reason because of the absolute shitty map pool (Steppes of War *shudder*) but now that we have a good map pool the tank can and should be powerful again.
moskonia
Profile Joined January 2011
Israel1448 Posts
August 21 2012 01:13 GMT
#311
On August 21 2012 03:53 Markwerf wrote:
mech in BW is awesome, I don't think mech in sc2 will ever come close though especially if they try to give it to terran.

Terran with the marine as the core unit instead of the hellion is already too mobile. Mech is a game of positioning that can be fascinating but the tools required are indeed not there.

I feel the pivotal problem for mech is the medivac. If you want drops you need them and they just work so much better with bio that that entire line is just better. Protoss is not really designed about mobility in sc2 either but rather brunt damage which means they can counter mech through straight up battles yet still have the extremely mobile stalker that's a problem for mech too.

I just don't see it working out too well in hots, trying to make two completely different strats, MMM and pure mech both viable in TvP is really hard and probably not workable. Worst thing is even if they do get mech running it's looking to be really boring because the battlehellion isn't remotely as interesting as the vulture. Transformational units always suck in every game... It's not an interesting form of micro, it's a cheap counter many type of units thing which just doesn't work out in a fun way. The only fun transformational unit i've seen in a RTS was the VX in red alert, air to ground or ground to air formed an interesting combination. The viking and battehellion just suck in that respect.

You forgot the tank as a transformable unit, after all it does transform from one mode to another. I think mech would be possible with terran using the widow mine and the PDD to zone areas and the siege tanks to guard the main locations, since PDD + widow mine with its 5 range means no unit until the colossus is able to attack into that choke (or suicide units 1 by 1 into the widow mines which would take some time and allow re positioning of the tanks).

Harassing with the hellion and then coming back and making them into battle hellions to serve as meat shield for the tank would be the key to defending the Protoss deathball, and of course using PDD, which I think is the main thing people forget when talking about mech. PDD even though it comes from an air unit does not get affected by air upgrades so there is no reason not to include in the mech army.

I think the tools have always been there, but maybe without mines it was not enough, but in HOTS I truly believe positional play of mech would be viable.
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
August 21 2012 01:37 GMT
#312
On August 21 2012 09:36 happyness wrote:
The tank needs to be raised to it's former glory. In the past it was nerfed for good reason because of the absolute shitty map pool (Steppes of War *shudder*) but now that we have a good map pool the tank can and should be powerful again.

God please!!!!!! This is so true
John 15:13
INTOtheVOID
Profile Joined January 2012
United States225 Posts
August 21 2012 08:36 GMT
#313
Great post. Just shows how far ahead of it's time BW was. I play sc2 periodically, but from a RTS design standpoint, the game is average AT BEST. I think HotS will only continue down the path towards more 1a.
Pink Floyd's music is like a beautiful girl walking down the street who won't talk to you.
targ
Profile Blog Joined December 2010
Malaysia445 Posts
August 21 2012 09:41 GMT
#314
I actually wish the thor had its special ability changed from the strike cannons to a warstomp type ability ala the mountain king in WC3, that might add more dimension to mech play, with the terran having to position thors to stomp incoming chargelots while the toss has to spread out and get the mech army while the thors are out of position.
http://billyfoong.blogspot.com/ my other opinions are here
mostevil
Profile Joined February 2011
United Kingdom611 Posts
August 21 2012 13:20 GMT
#315
It's been said before, blizard is making mech viable by making bio come out of the factory. I agree this isn't the way to get to "Mech".

It's a very misguided plan. I also think the craving for mech can be from a blind rather than reasoned love of broodwar at least from those prominent in the scene (most of whom were good in the broodwar days but not so much now). There's a lot of people in the community who think something because its what Day9/Artosis think. I'd argue some things about SC2 are actually improvements, if they can bring in some of the missing good elements from broodwar too then it should be happy days.

Also whilst mech was good in broodwar generally, mech TvT's were usually quite hideous to watch.
SC2's MarineTank vs MMM vs Mech situation can make for much prettier matches and I think they should try to build on that if anything. Additionally SC2's easier macro, hotkeying etc means the playstyle needs to be more micro and position intensive to have a reasonable skill cap, slow units that auto attack are definitely the wrong direction there. If the matches come down to "who built the best composition" I don't want to watch/play that. I hope they find a way to restore the tanks sieged damage output, it should be balancable with all the new toys toss and zerg are getting.

The other races hots additions are looking good, but the clamour for more mech is leading to stupid decisions over at bliz HQ. And my random players heart is worried when all these dumb mech walkers dont hold their own all the Protoss and Zerg good stuff will be nerfed into the ground.

You sir are a wise man. Although I'd argue you're a little bit too everything BW. While I hate the battle helion, you're not fully selling me on vultures. The helion might have some minor deficiencies against the vulture in micro in the very early game but it does fine in the raider role and has another anti mass light, specifically anti zergling role (inject, spreaded creep and SC2's smaller more closed maps make scoot and shoot kiting less viable). They could give it a spider mine upgrade easy enough if it's needed but on small chokey maps I worry about them being too strong. And bigger open maps hurts the poor protosses vs zerg, so they'd need something else too.
我的媽和她的瘋狂的外甥都
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2012-08-21 13:58:11
August 21 2012 13:45 GMT
#316
This is more than a labelling issue
talk about labelling. In your understanding everything that has legs is bio and everything that has wheels is mech. If you like bw so much is pure goliath with no tank not mech? You have a very weird narrow understanding of what mech "trully" is based on bw and when Blizzard adds more mech units you deny them mech status because there are no tanks in the composition? Seriously who said tanks are a must for "true" mech? You? So let me get the difinitions for you. Mech is a style of play where a vast majority of units are produced from factories. Your understanding of mech is just a variation of mech where the core unit of the mix is tank. You are basicly flaming Blizzard for adding diversity to mech and not making tank a must-have unit.
And tanks are fine. Blizzard made a good job with their role because in bw you pretty much was forced to get tanks and get lots of them (except for tvz, but not because tanks are not good but because muts dominted the midgame and dark swarms dominated the lategame. And the reason zerg opted for those is well... tanks).

P.S. Whatever, just go play bw.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2012-08-21 14:18:18
August 21 2012 14:11 GMT
#317
On August 21 2012 22:45 Cheerio wrote:
Show nested quote +
This is more than a labelling issue
talk about labelling. In your understanding everything that has legs is bio and everything that has wheels is mech. If you like bw so much is pure goliath with no tank not mech? You have a very weird narrow understanding of what mech "trully" is based on bw and when Blizzard adds more mech units you deny them mech status because there are no tanks in the composition? Seriously who said tanks are a must for "true" mech? You? So let me get the difinitions for you. Mech is a style of play where a vast majority of units are produced from factories. Your understanding of mech is just a variation of mech where the core unit of the mix is tank. You are basicly flaming Blizzard for adding diversity to mech and not making tank a must-have unit.
And tanks are fine. Blizzard made a good job with their role because in bw you pretty much was forced to get tanks and get lots of them (except for tvz, but not because tanks are not good but because muts dominted the midgame and dark swarms dominated the lategame. And the reason zerg opted for those is well... tanks).

P.S. Whatever, just go play bw.


You have a very weird way of reading through out the whole thread of the op because no where did he says that it's not a mech just because it has legs .


Edit : Since you forgotten about the op criteria of what a "Mech" is let me state for you again .

So perhaps your asking, even if a unit originating from a factory does not necessarily make it mech play... What is Mech Play?
1) The Tank
2) Cannon Fodder
3) Raiders
4) Protection against Flanks/ Defence in Depth
5) Anti-Air


Replace Anti Air with goliath and what do you get ?
BW/KT Forever R.I.P KT.Violet dearly missed ..
Zildjianeer
Profile Joined April 2011
United States15 Posts
August 21 2012 14:41 GMT
#318
But vipers.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2012-08-21 15:33:30
August 21 2012 15:25 GMT
#319
On August 21 2012 23:11 Sawamura wrote:
Edit : Since you forgotten about the op criteria of what a "Mech" is let me state for you again .

Show nested quote +
So perhaps your asking, even if a unit originating from a factory does not necessarily make it mech play... What is Mech Play?
1) The Tank
2) Cannon Fodder
3) Raiders
4) Protection against Flanks/ Defence in Depth
5) Anti-Air


no i didnt forget:
very weird narrow understanding of what mech "trully" is based on bw

just because some style of play was very strong in bw doesnt mean it has to be ported to sc2. And that style is very onedimensional and has "tanks" written all over it. In general this thread is about only one issue, that tanks are not as good in sc2 as they were in bw. Sorry guys but it's not gonna change.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
August 21 2012 15:49 GMT
#320
On August 22 2012 00:25 Cheerio wrote:
Show nested quote +
On August 21 2012 23:11 Sawamura wrote:
Edit : Since you forgotten about the op criteria of what a "Mech" is let me state for you again .

So perhaps your asking, even if a unit originating from a factory does not necessarily make it mech play... What is Mech Play?
1) The Tank
2) Cannon Fodder
3) Raiders
4) Protection against Flanks/ Defence in Depth
5) Anti-Air


no i didnt forget:
Show nested quote +
very weird narrow understanding of what mech "trully" is based on bw

just because some style of play was very strong in bw doesnt mean it has to be ported to sc2. And that style is very onedimensional and has "tanks" written all over it. In general this thread is about only one issue, that tanks are not as good in sc2 as they were in bw. Sorry guys but it's not gonna change.


Well there is more than one issue that is being address in this thread lack of mobile anti air unit, lack of map control units like spider mine, lack of powerful siege tank to control a choke with few units and also lack a mobile raider unit that is able to do damage provided that it is microed properly like the vultures.
BW/KT Forever R.I.P KT.Violet dearly missed ..
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