Tank is and always will be one of if not the Iconic terran unit next to marine bcs e.t.c and I love mech play revolving around it :D
In Defence of Mech - Page 19
Blogs > Falling |
GumBa
United Kingdom31935 Posts
Tank is and always will be one of if not the Iconic terran unit next to marine bcs e.t.c and I love mech play revolving around it :D | ||
Dankleteer
United States1430 Posts
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Garmer
1286 Posts
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attackmoveftw
45 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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HeavenResign
United States702 Posts
And it's not that I'm saying it's imbalanced - Protoss usually goes mass tempest and kites the mech and from there it could probably go either way - but it looks just like bio that's not as good at dealing with air. I still feel the Thor is a solid mech unit - it's a slow unit that when caught out of position can get crushed, but when combined with tanks can be very powerful. It is a great partner to mech. | ||
HowardRoark
1146 Posts
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Falling
Canada11258 Posts
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aZealot
New Zealand5447 Posts
Much kudos. | ||
Destroyr
Germany299 Posts
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hitpoint
United States1511 Posts
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HeavenResign
United States702 Posts
On September 06 2012 09:10 Falling wrote: From the stream, warhounds are looking pretty powerful compared to tanks, but the first days of beta will be really weird and super experimental. On the plus side, at least the warhounds have a form of attack-retreat micro. I'm not sure if they 'pop' or whether they have a sluggish feel to them, but it's something. Time to watch more streams ![]() I think you'll like this video falling - I didn't watch all 9 minutes, but the only scenario I saw where the warhounds lost was against the same supply of sieged tanks, and the tanks did not win by a lot. Honestly, the tanks should've CRUSHED with that much time to get that many clumped siege shots off. Here | ||
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Falling
Canada11258 Posts
I just wouldn't take this video alone as indication. | ||
HeavenResign
United States702 Posts
On September 07 2012 12:19 Falling wrote: It's interesting, but there's limited value to lining them up in big mass battles. There is such a thing as critical mass and if 100 supply is a critical mass you could never get in an actual game (due to cost, build orders, meta, whatever), then what does it actually demonstrate? Basically, context matters. But it's a fair point in that a lot of streams seem to think Warhounds are quite strong compared to tanks which is rather what I expected. Tanks might just beat warhounds pound for pound, but warhounds have the mobility and firepower without the tank limitations. And they are very, very similar to marauders. I just wouldn't take this video alone as indication. Yeah you're totally right, this video is just one small piece of the puzzle and shouldn't be wholly referenced when wondering if the unit is balanced or not - probably got a little ahead of myself after watching it the first time. | ||
bgx
Poland6595 Posts
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Kortex22
France28 Posts
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Griffith`
714 Posts
SC2 - 50 tank army = 150 food - lol | ||
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Falling
Canada11258 Posts
On September 08 2012 01:23 Griffith` wrote: anyone remember BW's 50 tank armies (which actually only cost 100 supply). now that was scary as fuck to deal with. SC2 - 50 tank army = 150 food - lol That's true isn't. I can't believe in my 3K words, I had completely forgotten SC2 tanks cost 3 supply. lol Speaking of critical mass, even if you wanted to you couldn't make as big tank armies. But I think if you slowed down the tanks fire including having noticeable turret rotation and bumped up it's damage and added overkill, you could probably justify 2 supply tanks again. But just dropping the supply on tanks and nothing else wouldn't radically change the way the game was played I don't think. | ||
Nazza
Australia1654 Posts
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Deleted User 97295
1137 Posts
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