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Blogs > Lokishadow
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Lokishadow
Profile Blog Joined May 2010
United States71 Posts
May 07 2012 12:41 GMT
#1
In pursuit of learning why I (and by extension, other bronzies) are perceived as such bad players, I searched around on the forums and read a number of articles and watched a number of videos on youtube. Among them were Apollo's Starcraft II Tutorials and this article by Gheed.

But first I need to tell you the awesome news: even though I suck, I was contacted by a gold player and a masters player, both of whom offered to play games with me and did. If you can't guess the outcomes of those games, then you are in bronze with me. But those matches (only 1 each) and a few comments from them started knocking the nails out of the door I'd nailed shut in my head. And I want other bronze players to pay attention to this:

We really do suck. Really and truly. Almost as much as many higher league players say we do,

How do I know this? That is irrelevant. The question that you need to be asking is why. Why do we suck? Again, that's not enough. We suck because we don't ask why enough. We need to be asking this over and over and over and over and over, like the damned horrible fours just became a contractable disease. Also, instead of asking "how do you know that, Loki? You're just some bronze noobsterific nimnard," we need to be asking "how did (insert pro player name here) know that his opponent was going for build/unit X?" These questions steer us in search of answers that are part of the gigantic equation that is getting good at Starcraft.

The master level player sent me an interesting PM that is also a good read. Note that I have edited out small things (like his user ID on TL) and a couple of images at his request. I'm adding this because I had stated in a previous post that I've seen 5:45 4-gates in bronze. Well, yeah, I've seen them, but they were quite poorly executed. This player couldn't believe that a bronze player could handle a properly executed 4-gate, so he did one on me. It hit my front door a smidge late, around 5:50-6:00. It destroyed me, completely and utterly. Anyway, the master's player is now conducting an experiment: He's seeing how far he can get on the back of the 4-gate. I'm sure this has been done, but he wanted to do it himself. And here's what he sent me:

Bear in mind while reading this that 1) this experiment is NOT about the 4 gate itself, but to see the current state of the ladder, and 2) this is NOT a pro player, the highest he ever claims to have gotten was top 8 masters and matched against a few GMs, and that's on the NA ladder.

QUOTE: (name removed)
So I have yet to see any evidence that anyone, at least from bronze up to gold, can execute or hold a proper 4-gate (or even come remotely close, to be honest...)

Note this isn't an endorsement of 4-gate as a strategy, rather I'm trying to emphasize the importance of mechanics and fundamentals. I know in one of your blog posts you said higher level players were being too vague in using terms like this, but there really isn't a better way to explain it.

Basically, a lot of lower level players dismiss 4-gate because they think 1) it's too simple a build, 2) anyone can do it, and 2) it's easy for an opponent to hold. I've heard this over and over from my friends and from reading forum posts. But none of those things are true, because it's very likely that they can't execute a proper 4-gate themselves, and also that they've never played against someone who can execute a proper 4-gate. On NA, I've never seen anyone below diamond even do a textbook 4-gate build in the correct order, nevermind hitting correct timings, and that remains true after my latest run of games.

But lower level players don't realize this. They dismiss 4-gate and they turn to other fancier builds that they read about or see pro players execute. Now imagine how that looks to a master's player - these lower league players can't even properly execute a 4-gate, which is supposedly the simplest protoss build out there. It's 1 base, 4 buildings, no worries about late game decision-making or any sort of economy management after you cut your probes. If they don't have the raw mechanical ability to execute this, imagine how it looks when they try to do fancier 2 base and 3 base builds? It just looks very off - like they're biting off way more than they can chew. You have to walk before you learn how to run.

Sure, lower league players can learn some new builds and beat other players their level, but they're not improving where it counts - in execution and fundamentals. Everyone in bronze, silver, gold, even plat, plays extremely sloppily, but they don't realize it because other players play just as sloppily as they do. So they don't see how off their timings really are.

Key point: What separates different leagues isn't the strategies or the builds - it's fundamentals and execution. I said this before, but you see the same general strategies in every league, it's a matter of execution. So as a lower level player, it's easy to say "oh, (bronze/silver/gold) isn't that bad, I see people doing (random pro build) all the time". But you have to realize that the players you're playing against are executing those builds very poorly.

Ultimately, you don't jump leagues by learning a new build, you jump leagues by improving how well you execute the build you've been doing. THAT'S why everyone from bronze to plat to master's can do the same strategy, yet they're clearly in different leagues, and it's why master's players always tell people to "improve their mechanics". Lower league players just aren't as able to spot the differences in a plat execution of a build vs a master's execution of a build.

It's why I can 4-gate and win every game I play, up to a certain point, even though it's the simplest and most well-known build out there. If it's so simple, at the very least I should sometimes lose to other people who are also 4-gating, but I don't. The mechanical ceiling for executing a proper 4-gate, while very low compared to fancier builds, is still much, much higher than most people realize. And you won't hit people who've reached that ceiling until you get to Diamond or Master's. So don't be afraid to practice 4-gate because you think by doing it you "won't get better" - there is still so much to learn that you don't yet realize.

Lower league players sometimes just assume that they can execute a 4-gate properly, because it's supposedly so simple. And if their opponent stops it, it's because 4-gate isn't good, not because their own mechanics need work. And proving that wrong was the point of my experiment. So don't fall into that trap! Any given master's player should be able to take any given textbook build - even a simple one like a 4-gate - and win 100% of their games in lower leagues.
END QUOTE.

Combine this with what Gheed says in his LoL/SC2 blog entry, and we start to see something that I only began to realize around the time I posted my last entry: bronzies suck, and we have no idea how much we suck because we have no fucking idea what we're doing. We are completely lost. There are a number of reasons for this, and they can be summed up as Macro, Micro, Mechanics, and Knowlege.

And Knowlege is the biggest hole. We have no fucking clue. Case in point, I had no idea that there was no "close by ground" spawn on Shattered Temple. Is this even true? Apollo stated as much in his Learning Protoss video series. Is this a characteristic of the map? Is it a result of the sheer distance from one spawn point to another, or is it just something that doesn't happen on Shattered? Now I have to go read the wiki entry and see what it says about Shattered.

Well, the wiki says that as of season 4, close spawns were removed. Does this mean we only cross-spawn, or is close-by-air still an option? And why the blue fuck am I focusing so damned hard on Shattered?

I'm focusing on Shattered to illustrate a point. Shattered is one map out of ten in the ladder pool, and I don't even know all it's characteristics. I didn't realize until I watched the Terran tutorials by Apollo this morning that protoss is basically boned against a MMM terran unless he gets splash. This point has been illustrated hundreds of times in hundreds of videos, but I never noticed it, and no one ever pointed it out. Why did no one point it out? Because it should be obvious. Why didn't I see it? Because I suck.

We suck because obvious things like protoss needing splash against terran bio is staring us in the face over and over again, and we don't see it. We don't see it for any of a million reasons. I'm so blinded by the pretty lights and trying to keep making stalkers that I get into monorail mind mode where all I do is warp in stalkers and try to 1A to victory. There's no thought going on behind this ugly mug I call a face. Or, more accurately, there is too much of the wrong kind of thought going on behind my fugly mug. It isn't that I'm not thinking; far from it, in fact. The promblem is that I'm thinking about the wrong things.

Why? Why am I thinking about the wrong things? It's not even that they are the wrong things, it's that I haven't developed a level of proficiency that allows me to do things like Macroing without a serious investment of attention. Two weeks ago I would play ladder and sit and chant "pylons, probes, warp in units, scout" over and over again, just to drill these actions into both my head and my muscle memory.

And that's when the light bulb really started to go on. I still have to think about hitting Shift+7 to put my observer on a hotkey for scouting. I still have to think about what building I'm making next, and I know so little about what the purpose of the various buildings are that I spend too much time thinking about what I'm making. I'm just fucking herp-de-derping towards colossi because that's what every Protoss gets. When to get them and why to get them isn't entering my brain . . . or at least it wasn't.

To a degree, I think this is part of the learning curve. We have to learn those "basics," those mechanics and fundamentals that everyone talks about but never clarifies, before we can begin to truly improve. Having some grasp (any grasp at all, really) of these concepts enables us to escape bronze hell and get into silver hell. But to grasp these, we have to apply ourselves.

And it must seem to the other 80% of people in SC2 that we aren't applying ourselves.

Well, I've got news. I've been applying myself. I'm not going to claim to have any level of skill, and I'm also going to officially retract any statement I made about being able to hold any build at all. My opponents were just derping towards some build they had seen used by their favorite player, and I was just derping towards what I thought was a safe build. The timings are so far off that these can't even be called builds, they're more like the first steps of a child entering toddler stage. I can get up, and get going, but I'm not too sure of what I'm doing or where I'm going.

There. I've said my piece. I ate my crow. And it was nummy. Now I'm going to go practice some more. Maybe this time I'll learn something.

-Loki

*****
Eggs and bacon and sausage and spam with a little less spam -- Grubby
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
May 07 2012 12:59 GMT
#2
Was that Gold player me? L:D
Done with Team Liquid for a while. Don't expect to find me here.
Rimstalker
Profile Joined May 2011
Germany734 Posts
Last Edited: 2012-05-07 13:46:41
May 07 2012 13:30 GMT
#3
nice rant!

edit: to add a bit of substance to my post: I am basically a GM in the world's oldest and biggest PBEM game. 90 % of people playing it have no clue what they are doing, they fail at logistics, they fail at tactics, they fail at the mechanics of the game (there is a detailed order of operations in the host run, with maybe 100 entries). There are 11 races to play, and even if they play a race that has the biggest advantage possible against the race I am playing, I can still trash two of them simultaneously. Most of them don't even want any advice, and if one of them agrees to discuss his shortcomings, I am amazed how far I have to break down things that they can grasp my explanations.

The sad part about it is, that whoever - as a good player - starts next to a weak one has a huge advantage, a bit like in a FFA in SC.
Here be Dragons
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
May 07 2012 13:44 GMT
#4
I like this post. I wish all bronze players would think like you, or at least read this. I have a personal example for you. In peepmode, I told a bronze player that he could 4gate up to gold/plat or higher. I demonstrated it against him, and he said "wow that's fast". When my 4gate hit, he was still warping in additional gateways, had ~16 probes, etc etc. So I told him to just 4gate every game on ladder. It worked like a charm. After ~30 wins, we was now in silver league. He says 4gate still works, but the players micro better there. I never saw the quality of his build, but I bet if he improved on its execution, he would rank up even higher.

There's much more to a build than just "building 4 gateways and a forward pylon". Nonstop probe production, 2 chronos on nexus, 4 on warp gate tech, cutting probes at 20, etc. How many players perform that with pinpoint precision? Not many. If you just work on the execution of a strat, you can climb the ladder really quickly.
=Þ
surfinbird1
Profile Joined September 2009
Germany999 Posts
May 07 2012 15:02 GMT
#5
A step in the right direction, kudos. This should be mandatory reading for everyone who picks up any game more difficult than checkers, the specifics of SC2 don't even matter. These are rather universal revelations.
life of lively to live to life of full life thx to shield battery
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
May 07 2012 16:19 GMT
#6
On May 08 2012 00:02 surfinbird1 wrote:
A step in the right direction, kudos. This should be mandatory reading for everyone who picks up any game more difficult than checkers, the specifics of SC2 don't even matter. These are rather universal revelations.


Hey. Checkers is hard...you have to think so many moves in advance . I hope I'm not just a dum dum
ArcticFox
Profile Joined February 2011
United States1092 Posts
May 07 2012 16:52 GMT
#7
You can't spawn close on Metal either. Or on Shakuras. Or Metropolis.

I'm so happy this post is here, and I wish more people would read this. I haven't gone all the way down to bronze, but I've played Gold level players on a friend's account (and watched him play, for that matter), and I have to agree. There's a couple of things going on, even at Gold level:

1) The timings of the execution are completely off. He's a protoss, and I've taught him how to 4-gate. And without fail, it will hit at 8:00ish. A full minute and a half late. Every time. There's probes being missed, chronos not being hit, the gateways don't go down at the right time, just the mechanical execution of the basic build is faulty. And I get the same response every time -- "I do it just like you showed me!" No, you don't. When we play a 2s, and my army is twice the size of yours off the same number of bases, we're not executing at the same level.

2) More of a problem than just missing the execution of the build is more of a basic fundamental misunderstanding of "why" he's doing a particular build. In the case of the 4gate, sometimes if we spar (I play Terran main), he'll just build the 4gates and build a bunch of units, then try to hold whatever attack I bring up, then expand behind it. There's no correlation between the structures he's producing and the style of play he's trying to do.

He wants to do an all-in offense? 4gate.
He wants to play defensively? Build 4 gateways, don't attack, and expand.
He wants to get to colossus tech? Build 4gates, then build a 2nd gas and a robo.

I facepalm every time I see it.

There is a direct correlation between what buildings you build, the timing you put them up, and how you're planning to approach the matchup. You don't build 4gates before expand if you don't plan on getting aggressive (except for defensive 4gate in PvP, which is something different entirely). You don't rush up to a certain tech and then not take any advantage of that tech. You don't just get colossi "just to have them." You got up to colossi either to hit a specific timing, or to be able to hold off a specific timing of your opponent. You didn't just get blink because "now I get blink" -- you get it to be able to pick off medivac drops because that's his next step, or you get it early to be able to harass your opponent. There is a certain reason for every single attack timing, defense, expo timing, building placement, and upgrade research in the game. And for every timing that exists, there exists a countertiming designed to expose that timing.

If you want to say "I'm just going to 4gate every matchup." then that's one thing -- just do an all-in every time, and hey, you win some, you lose some, but if you execute it enough times, you're going to have to get better at it. Many players got to Masters by doing something just like that. But just blindly building 4 gates then just derping around and doing whatever afterwards exposes the fundamental flaw in the thinking, even putting the execution aside.

Every single pro out there playing right now had to start somewhere like this in their thinking -- that's where the "standard" builds came into play. Continuing with the TvP example, it started out with Protoss figuring out how to 4gate. Then Terrans figured out that 3rax was really good vs. the 4gate. Then Protoss figured out how to put pressure on with 3 gates and expand. Then Terrans figured out how to 2rax. So Protoss figured out how to safely hold that and still get off their expansion in a reasonable time. Then Terrans figured out to get an expansion up even sooner. Then protoss were able to put that aggression on and punish Terrans who weren't building enough bunkers, by mixing in either immortals or VRs into the 3gate mix. Then Terrans figured out how to squeeze out earlier upgrades and hold that off. So now, Protosses are figuring out they can put on this pressure just as effectively with just gateway units, and get a faster 3rd up. And now Terrans are starting to adjust to this by being able to throw up an even faster 3rd in their main, and start upgrades sooner, so they can take an upgrade advantage to make up for the fact that they have no map control in the early game, then explode out with their 3rd orbital and throw up a 4th as they push out with their +1/+1 stim/shield medivac push.

As a lower level player, however, you don't need to know that all of this happened. It's nice to know the thought process that we Master league and up players have gone through, but the result of this is that there are standard builds out there that exist and have been timed out that you can use -- in that example alone for Terran, there's a 1base 3rax stim all-in, a 2rax pressure expand, a 1rax FE, and I didn't even mention the 1/1/1 or all the variations that come out of the 1rax FE -- the fast Ghost pressure, the 4rax mass marine power build, marine/tank pressure, marine/banshee/thor, and, of course, the standard 10 minute stim/shield/+1/medivac timing.

As long as you can learn 1) how to mechanically execute the build you want to steal and 2) what purpose the build you stole is serving, as in where the advantage of your build lies, you have a solid foundation to learn everything else. Such as: sometimes you'll see a pro start out a build, then scout something in your opponent's base that made him completely change it. What did he see? Your best bet is to play it out, then lose to something and see "oh...well, crap, I guess if he goes for 1 base colossus, that my 4rax mass marine strategy would be in a lot of trouble. I'll have to scout for that next time."

It's both complicated, and simple. You just have to ask yourself "why am I doing this?" and "what do I do if he does this?" to make adjustments to your basic playstyle. The high level part, past being able to execute it properly, is to be able to analyze the weaknesses and make adjustments. But that's something you won't have to worry about until mid/high masters. Simply choosing a good build, executing it properly, and microing halfway decently will get you to masters 100% of the time.
Lokishadow
Profile Blog Joined May 2010
United States71 Posts
May 08 2012 14:24 GMT
#8
On May 07 2012 21:59 Hulavuta wrote:
Was that Gold player me? L:D


I believe it was, and I thank you. At least, you're on my buddy list. :D

@EVERYONE: Thank you for your feedback. I'm going to continue to chronicle my rise (what there is of it) on the SC2 ladder in the hopes that it will help other players. Yes, I know this has been done before, but bronzies like me just aren't getting it. There has to be some way to get the message across, including to myself.

I know there is a reason that bronzies don't see how and why we suck, and something is getting lost in translation from the more-skilled players to our level. I'm trying to figure out how to translate it. But first, I have to understand it so I can translate it.

Eggs and bacon and sausage and spam with a little less spam -- Grubby
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