• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:28
CEST 01:28
KST 08:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down13ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Daily SC2 Player Grid - feedback wanted
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Starcraft player cRuZa Passed away. Young Players Tournament Announced by SOOP SCHNAIL now supports Remastered BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Grand Finals [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4 [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10535 users

EG House: Success? - Page 2

Blogs > -_-
Post a Reply
Prev 1 2 All
-_-
Profile Blog Joined November 2003
United States7081 Posts
April 21 2012 01:37 GMT
#21
On April 21 2012 10:18 klibrt wrote:
Erm, I believe that EG players don't even play that much a day... like 8 hours MAX. Idra probably plays more since he's been in BW style practice house...

Incontrol and others... they go to gym and etc etc. so.. eh... not that much practice.



8 hours of playing a day is honestly probably the most anybody who's not in korea plays.
Forikorder
Profile Joined August 2011
Canada8840 Posts
April 21 2012 01:54 GMT
#22
just having a central place where they can have the koreans and huk fly to and stay in comfort when doing foreign events alone makes it a big success
NonY
Profile Blog Joined June 2007
8751 Posts
April 21 2012 02:04 GMT
#23
the house hasn't magically transformed players into different, better players. but i think it has served its purpose so far. i think that it's wise for teams to have a house in the US because of how many tournaments there are here and because you can pick one of many suburbs across the country that have very good rental rates on big houses. i think that finding a well built house with good internet in a cheap suburb near the west coast for good latency to korea is a really good idea. most teams don't have the extra money floating around to try something like that though
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
April 21 2012 02:09 GMT
#24
If they even wanted a serious practice ground like the koreans they failed for sure. It just feels like everyone has gotten worse over time. And no wonder when you have your girlfriends living in your practice house and with dogs running around barking all the time and shit like that (anyone watching Demuslims stream while he has the mic on knows whats up). And on top of that their play doesn't really show that they are playing that much like their korean competition.

BW progamers have the no GF policy and strict practice schedule for a reason. :3
[13:40] <Qbek> gosi i dreanmt about you
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2012-04-21 02:40:16
April 21 2012 02:37 GMT
#25
Of course it's a success for the organization, and probably fun for the players to live in.

It's only not successful in a way that most people had (unrealistically) expected it to be when it was announced. Then again I don't think they were ever going for that in the first place. It simply serves its intended purpose - which isn't player development.
Skuller
Profile Joined September 2010
United States197 Posts
April 21 2012 02:46 GMT
#26
I think the people of the EG house have definitely improved at a rate better than similarly skilled teams that do not have a house. There are, of course, few exceptions of people who defy that comment, but the EG house does allow for other productions like the EGMC and other team responsibilities, to be much easier. While the skill level hasn't transcended above everything else that the foreign market can offer, it has dramatically increased the popularity of lesser known players, and definitely given more knowledge of the personality of the players. Would we have known about DeMuslim's gf if it were not for the house? Probably not. Would we have known about all the pets or the small bits like Machine's food challenges?

I think the interview with Puma on EG's site best says it. Players in Korea go "all in" with their training, whereas the training environment in America (and the eg house) is more lax.
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
April 21 2012 02:48 GMT
#27
On April 21 2012 11:46 Skuller wrote:
I think the people of the EG house have definitely improved at a rate better than similarly skilled teams that do not have a house. There are, of course, few exceptions of people who defy that comment, but the EG house does allow for other productions like the EGMC and other team responsibilities, to be much easier. While the skill level hasn't transcended above everything else that the foreign market can offer, it has dramatically increased the popularity of lesser known players, and definitely given more knowledge of the personality of the players. Would we have known about DeMuslim's gf if it were not for the house? Probably not. Would we have known about all the pets or the small bits like Machine's food challenges?

I think the interview with Puma on EG's site best says it. Players in Korea go "all in" with their training, whereas the training environment in America (and the eg house) is more lax.


That was JYP's interview.
Done with Team Liquid for a while. Don't expect to find me here.
sc14s
Profile Joined March 2011
United States5052 Posts
April 21 2012 02:51 GMT
#28
On April 21 2012 10:18 klibrt wrote:
Erm, I believe that EG players don't even play that much a day... like 8 hours MAX. Idra probably plays more since he's been in BW style practice house...

Incontrol and others... they go to gym and etc etc. so.. eh... not that much practice.

lol? so what you know exactly what their schedules are like? this sounds like a retarded comment since you obviously don't actually know.
TBone-
Profile Blog Joined November 2010
United States2309 Posts
April 21 2012 02:53 GMT
#29
Theres an insane amount of variables that your not even looking at. Especially if your just looking at results from tournaments.
Eve online FC, lover of all competition
Verrano
Profile Joined February 2012
Norway12 Posts
April 21 2012 03:10 GMT
#30
I don't think so, personally.

From a financial standpoint, I'm sure the organization that is EG profits from having the team house operational, however. More people tune in to the player streams, they sell some more t-shirts and EG makes more money. The "casual, primarily young North American audience", which I assume be the majority of EG's fanbase, enjoy seeing dogs running around and an occasional 5 second glimpse of someone's girlfriend. It's not about the high level of play and results, team EG is about characters and profits.

Of course, team EG does a lot of good for the community as a whole. They do casting, host tours etc. and I'm sure "esports" benefits from having a team EG around.
LittleAtari
Profile Joined August 2010
Jordan1090 Posts
Last Edited: 2012-04-21 08:54:22
April 21 2012 08:53 GMT
#31
EG is more than a a group that competes in tournaments. They're a brand that creates content. Their house creates a better atmosphere among their players, and their fans see that. They also have the EG leagues and such. That's what makes them marketable and makes their esports careers sustainable.

so yes, i think that the EG house is well worth it. I feel like people expected them to come out and win everything. They had a few good results last year in tournaments. You can never expect one team to dominate.
Cubu
Profile Blog Joined February 2011
1171 Posts
Last Edited: 2012-04-21 11:16:36
April 21 2012 11:15 GMT
#32
On April 21 2012 08:54 Rekrul wrote:
Show nested quote +
On April 21 2012 08:50 -_- wrote:
On April 21 2012 08:44 Rekrul wrote:
if they didn't feel having the house was worthwhile they would probably get rid of it

dum thread


That's a very practical way to look at it. Maybe it's the right way. But EG won't tell the community: this house isn't working, we're going to shut it down next year. They'll tell us it's a success until they close it down. That's just smart marketing.

And even if something is making money, does that mean I have to consider it a success? In one way yes, but not in every way. And maybe it won't make money forever? Maybe for a team house to work, you have to keep developing players? Maybe the way the house is working now is shortsighted?


it is a crux for their team, helps practice, keeps team unity alive, is a place for people to stay between events, etc...

even if it's no korean team-house in terms of player skill development it's stupid to suggest it might not be worthwhile

these things should be obvious, and as i said if they didn't feel they needed it they'd get rid of it (unless they own it instead of rent it...then ofc it doesn't fkin matter wat they do with it)

still a dum thread


It didn't help the practice enough for a significant improvement in results, this is like the first time somebody ever emphasised team unity in all the TL threads about sc2 (so i doubt team unity has much value) and people can stay elsewhere between events.
Are you like in cahoots with EG's owner or something? No offense but you usually make smart posts.

On April 21 2012 11:04 Liquid`NonY wrote:
the house hasn't magically transformed players into different, better players. but i think it has served its purpose so far. i think that it's wise for teams to have a house in the US because of how many tournaments there are here and because you can pick one of many suburbs across the country that have very good rental rates on big houses. i think that finding a well built house with good internet in a cheap suburb near the west coast for good latency to korea is a really good idea. most teams don't have the extra money floating around to try something like that though


The team house was designed with the aim of raising their players' skill levels up to the level of koreans (they thought not having teamhouses was why most foreigners couldn't keep up with the koreans), so no, it has not served its purpose.
Rulker
Profile Blog Joined January 2012
United States1477 Posts
April 21 2012 12:37 GMT
#33
On April 21 2012 20:15 Cubu wrote:
Show nested quote +
On April 21 2012 08:54 Rekrul wrote:
On April 21 2012 08:50 -_- wrote:
On April 21 2012 08:44 Rekrul wrote:
if they didn't feel having the house was worthwhile they would probably get rid of it

dum thread


That's a very practical way to look at it. Maybe it's the right way. But EG won't tell the community: this house isn't working, we're going to shut it down next year. They'll tell us it's a success until they close it down. That's just smart marketing.

And even if something is making money, does that mean I have to consider it a success? In one way yes, but not in every way. And maybe it won't make money forever? Maybe for a team house to work, you have to keep developing players? Maybe the way the house is working now is shortsighted?


it is a crux for their team, helps practice, keeps team unity alive, is a place for people to stay between events, etc...

even if it's no korean team-house in terms of player skill development it's stupid to suggest it might not be worthwhile

these things should be obvious, and as i said if they didn't feel they needed it they'd get rid of it (unless they own it instead of rent it...then ofc it doesn't fkin matter wat they do with it)

still a dum thread


It didn't help the practice enough for a significant improvement in results, this is like the first time somebody ever emphasised team unity in all the TL threads about sc2 (so i doubt team unity has much value) and people can stay elsewhere between events.
Are you like in cahoots with EG's owner or something? No offense but you usually make smart posts.

Show nested quote +
On April 21 2012 11:04 Liquid`NonY wrote:
the house hasn't magically transformed players into different, better players. but i think it has served its purpose so far. i think that it's wise for teams to have a house in the US because of how many tournaments there are here and because you can pick one of many suburbs across the country that have very good rental rates on big houses. i think that finding a well built house with good internet in a cheap suburb near the west coast for good latency to korea is a really good idea. most teams don't have the extra money floating around to try something like that though


The team house was designed with the aim of raising their players' skill levels up to the level of koreans (they thought not having teamhouses was why most foreigners couldn't keep up with the koreans), so no, it has not served its purpose.

really ignorant comment

in pre interviews (which you can find on the EG YouTube page) they claimed it would be helpful, beneficial, etc bring them together, but never claimed it would make them as good as koreans

yes it is serving its purpose
Cubu
Profile Blog Joined February 2011
1171 Posts
April 21 2012 13:56 GMT
#34
On April 21 2012 21:37 Rulker wrote:
Show nested quote +
On April 21 2012 20:15 Cubu wrote:
On April 21 2012 08:54 Rekrul wrote:
On April 21 2012 08:50 -_- wrote:
On April 21 2012 08:44 Rekrul wrote:
if they didn't feel having the house was worthwhile they would probably get rid of it

dum thread


That's a very practical way to look at it. Maybe it's the right way. But EG won't tell the community: this house isn't working, we're going to shut it down next year. They'll tell us it's a success until they close it down. That's just smart marketing.

And even if something is making money, does that mean I have to consider it a success? In one way yes, but not in every way. And maybe it won't make money forever? Maybe for a team house to work, you have to keep developing players? Maybe the way the house is working now is shortsighted?


it is a crux for their team, helps practice, keeps team unity alive, is a place for people to stay between events, etc...

even if it's no korean team-house in terms of player skill development it's stupid to suggest it might not be worthwhile

these things should be obvious, and as i said if they didn't feel they needed it they'd get rid of it (unless they own it instead of rent it...then ofc it doesn't fkin matter wat they do with it)

still a dum thread


It didn't help the practice enough for a significant improvement in results, this is like the first time somebody ever emphasised team unity in all the TL threads about sc2 (so i doubt team unity has much value) and people can stay elsewhere between events.
Are you like in cahoots with EG's owner or something? No offense but you usually make smart posts.

On April 21 2012 11:04 Liquid`NonY wrote:
the house hasn't magically transformed players into different, better players. but i think it has served its purpose so far. i think that it's wise for teams to have a house in the US because of how many tournaments there are here and because you can pick one of many suburbs across the country that have very good rental rates on big houses. i think that finding a well built house with good internet in a cheap suburb near the west coast for good latency to korea is a really good idea. most teams don't have the extra money floating around to try something like that though


The team house was designed with the aim of raising their players' skill levels up to the level of koreans (they thought not having teamhouses was why most foreigners couldn't keep up with the koreans), so no, it has not served its purpose.

really ignorant comment

in pre interviews (which you can find on the EG YouTube page) they claimed it would be helpful, beneficial, etc bring them together, but never claimed it would make them as good as koreans

yes it is serving its purpose


http://www.teamliquid.net/forum/viewmessage.php?topic_id=249846 You will find your answer there.
Rulker
Profile Blog Joined January 2012
United States1477 Posts
April 21 2012 13:58 GMT
#35
On April 21 2012 22:56 Cubu wrote:
Show nested quote +
On April 21 2012 21:37 Rulker wrote:
On April 21 2012 20:15 Cubu wrote:
On April 21 2012 08:54 Rekrul wrote:
On April 21 2012 08:50 -_- wrote:
On April 21 2012 08:44 Rekrul wrote:
if they didn't feel having the house was worthwhile they would probably get rid of it

dum thread


That's a very practical way to look at it. Maybe it's the right way. But EG won't tell the community: this house isn't working, we're going to shut it down next year. They'll tell us it's a success until they close it down. That's just smart marketing.

And even if something is making money, does that mean I have to consider it a success? In one way yes, but not in every way. And maybe it won't make money forever? Maybe for a team house to work, you have to keep developing players? Maybe the way the house is working now is shortsighted?


it is a crux for their team, helps practice, keeps team unity alive, is a place for people to stay between events, etc...

even if it's no korean team-house in terms of player skill development it's stupid to suggest it might not be worthwhile

these things should be obvious, and as i said if they didn't feel they needed it they'd get rid of it (unless they own it instead of rent it...then ofc it doesn't fkin matter wat they do with it)

still a dum thread


It didn't help the practice enough for a significant improvement in results, this is like the first time somebody ever emphasised team unity in all the TL threads about sc2 (so i doubt team unity has much value) and people can stay elsewhere between events.
Are you like in cahoots with EG's owner or something? No offense but you usually make smart posts.

On April 21 2012 11:04 Liquid`NonY wrote:
the house hasn't magically transformed players into different, better players. but i think it has served its purpose so far. i think that it's wise for teams to have a house in the US because of how many tournaments there are here and because you can pick one of many suburbs across the country that have very good rental rates on big houses. i think that finding a well built house with good internet in a cheap suburb near the west coast for good latency to korea is a really good idea. most teams don't have the extra money floating around to try something like that though


The team house was designed with the aim of raising their players' skill levels up to the level of koreans (they thought not having teamhouses was why most foreigners couldn't keep up with the koreans), so no, it has not served its purpose.

really ignorant comment

in pre interviews (which you can find on the EG YouTube page) they claimed it would be helpful, beneficial, etc bring them together, but never claimed it would make them as good as koreans

yes it is serving its purpose


http://www.teamliquid.net/forum/viewmessage.php?topic_id=249846 You will find your answer there.

highlight where they say anything about being as good as koreans
Sejanus
Profile Blog Joined February 2011
Lithuania550 Posts
Last Edited: 2012-04-21 16:31:16
April 21 2012 16:27 GMT
#36
I am actually puzzled by why so many people talk about practice alone. Yes practice is very important but if talent is not there it is not there. I bet even if I practiced 24/7 I would never beat Flash any decent progamer. Maybe most of EG guys dont have enough talent to make it? Why blame everything on "practice"? Or is it just impolite to suggest that some guys are not as talented as others in certain areas.

And there may be quite a few more legit reasons to have a teamhouse other than "start winning all tournaments within a year".
Friends don't let friends massacre civilians
NonY
Profile Blog Joined June 2007
8751 Posts
April 21 2012 18:04 GMT
#37
On April 21 2012 20:15 Cubu wrote:
Show nested quote +
On April 21 2012 08:54 Rekrul wrote:
On April 21 2012 08:50 -_- wrote:
On April 21 2012 08:44 Rekrul wrote:
if they didn't feel having the house was worthwhile they would probably get rid of it

dum thread


That's a very practical way to look at it. Maybe it's the right way. But EG won't tell the community: this house isn't working, we're going to shut it down next year. They'll tell us it's a success until they close it down. That's just smart marketing.

And even if something is making money, does that mean I have to consider it a success? In one way yes, but not in every way. And maybe it won't make money forever? Maybe for a team house to work, you have to keep developing players? Maybe the way the house is working now is shortsighted?


it is a crux for their team, helps practice, keeps team unity alive, is a place for people to stay between events, etc...

even if it's no korean team-house in terms of player skill development it's stupid to suggest it might not be worthwhile

these things should be obvious, and as i said if they didn't feel they needed it they'd get rid of it (unless they own it instead of rent it...then ofc it doesn't fkin matter wat they do with it)

still a dum thread


It didn't help the practice enough for a significant improvement in results, this is like the first time somebody ever emphasised team unity in all the TL threads about sc2 (so i doubt team unity has much value) and people can stay elsewhere between events.
Are you like in cahoots with EG's owner or something? No offense but you usually make smart posts.

Show nested quote +
On April 21 2012 11:04 Liquid`NonY wrote:
the house hasn't magically transformed players into different, better players. but i think it has served its purpose so far. i think that it's wise for teams to have a house in the US because of how many tournaments there are here and because you can pick one of many suburbs across the country that have very good rental rates on big houses. i think that finding a well built house with good internet in a cheap suburb near the west coast for good latency to korea is a really good idea. most teams don't have the extra money floating around to try something like that though


The team house was designed with the aim of raising their players' skill levels up to the level of koreans (they thought not having teamhouses was why most foreigners couldn't keep up with the koreans), so no, it has not served its purpose.

That's a matter of intention, not purpose. Purpose has to do with what actually happened. Something cannot have a purpose before it exists. It can have an intended purpose but of course the intended purpose is not the only purpose possible. That's just a goal or a hope. Or as you wrote, an aim.

Saying "it has served its purpose so far" just means that it has been beneficial for the team. It has a purpose. It isn't a waste. What is the purpose of the EG house? I think it's something that EG has discovered along the way. We can only speculate and so I've been intentionally vague about what exactly I think EG has gotten out of the house.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Petrone
Profile Joined December 2011
Sweden47 Posts
April 21 2012 22:41 GMT
#38
When I think of gaming houses I compare them to sport youth academies. Great facilities may foster great talent and well known sport teams has a way of getting the most out of their players and many maybe reach a potential they never would have in another environment. It sure most often helps those lucky to be able to have great practice environment for whatever sport, but there are many factors on an individual level and on a structural level that determines success for different sportsmen. I feel that having not optimal conditions for practice can also give people motivation if they really love their sport to train even more than what others might do.
Nu blir vi farliga!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 192
Nathanias 104
ViBE102
SpeCial 94
StarCraft: Brood War
ProTech160
Dota 2
syndereN987
League of Legends
Doublelift3560
JimRising 765
Counter-Strike
Fnx 1300
Super Smash Bros
hungrybox461
Heroes of the Storm
Trikslyr74
Other Games
summit1g5510
FrodaN1603
C9.Mang0216
KnowMe145
PPMD23
CosmosSc2 11
Organizations
Other Games
gamesdonequick1316
StarCraft 2
CranKy Ducklings24
[ Show 16 non-featured ]
StarCraft 2
• musti20045 26
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2397
• Jankos2109
• Scarra1110
Other Games
• Shiphtur638
• imaqtpie569
Upcoming Events
FEL
9h 32m
Patches Events
13h 32m
AI Arena Tournament
17h 32m
FEL
1d 10h
Sparkling Tuna Cup
1d 10h
Replay Cast
1d 23h
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
The PondCast
4 days
[ Show More ]
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.