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Martyred for the Cause - The GSTL Debacle

Blogs > ShiroKaisen
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ShiroKaisen
Profile Blog Joined June 2011
United States1082 Posts
April 18 2012 21:24 GMT
#1
You might've seen this on Reddit already, or on the EvilGeniuses.net website. Thought I'd throw it up here too. I am the original author - Shiro.

Everyone’s heard about what happened last weekend. I think it’s time to give my two cents.

Note: The opinions expressed in this article solely reflect those of me, Cameron Gilbert, and in no way represent the opinion of Team EG or its sponsors.

Let me take you back six months. It’s BlizzCon 2011, and MMA has just defeated Mvp in spectacular fashion to claim his first GSL Code S championship. The crowd is positively electric. A while back I spent an entire article talking about how freaking inspiring it was. A fan favorite defeated another fan favorite in front of a crowd of nerds so hyped you could feel it in the very air. The man was driven to tears hearing us chant his name. I was standing right there, in the midst of it all. I’ll never forget that moment.



Fast forward to last weekend. MarineKingPrime is at the height of his popularity. A fan favorite since his debut, he finally in 2012 takes two championships in a row – breaking his curse. The undisputed best player on the planet, the King of Terran, the Ascended Kong. Everyone was talking about him. So then, why is it that after smashing his way through PartinG, Bomber, Squirtle, and Curious all in a row, almost single-handedly winning the GSTL for Prime, the cheers he received were positively mild? I was a part of that crowd too. Why, when I tried to chant LEE-JUNG-HOON or M-K-P, did no one join in? Why did the cheers feel so hollow? See for yourself.

The answer is obvious, of course. Because MarineKing shouldn’t have been playing at all. He almost certainly had already lost to StarTale PartinG, but a disconnect from Battle.net forced a regame. I’m not going to argue that the decision was or was not correct. It’s an impossible choice, and you get flak either way. Best case scenario – PartinG wins the regame, and the status quo is restored while still feeling fair. But what MarineKing did this weekend was make a case to Blizzard stronger than any argument, wall of text, or admittedly impressive WE WANT LAN chant. MarineKingPrime showed single-handedly just how much a single mistake cascades into a farce of a tournament.

[image loading]

It’s not about whether StarTale or Prime would have won if PartinG was awarded the win. Yes, the odds were heavily in ST’s favor, but also yes, Byun and Creator are amazing players in their own right. It was still anyone’s game. No, what matters is what an event like this means for the players. PartinG clearly prepared heavily for MarineKing. His style was the perfect antidote to MKP’s aggressive bio play. In that first game, MarineKing played one of the best TvP games I’ve ever seen…but PartinG made the right choices and had the right compositions, had some amazing templar flanks, and fought harder than any Protoss has fought. He took down the greatest player in StarCraft II right now. It was a win that PartinG would likely have treasured for his entire career. But the moment the disconnect screen went up, the boos started flooding, a pit formed in my stomach, and I knew immediately that the entire game I had just watched was irrelevant. Now that first game is just an asterisk.

You can’t just regame a masterpiece like the one those two created in battle.

The team league isn’t the same as the individual league. Team leagues are about momentum and prepared builds. Sniping and split decisions trump consistency. A regame undermines the very essence of what it means to play a team league match. The momentum is snapped clean, and the prepared builds are revealed. MarineKing and PartinG played the exact same builds in the regame as they did in Game 1. PartinG made one more mistake, MarineKing made one less, and he storms up PartinG’s ramp and unceremoniously kicks him out of the game. No joy, no passion, no sense of triumph.

In the games that followed, MarineKing had the momentum and abused it, playing spectacularly aggressive and crushing his opponents. With each successive victory he seemed to grow stronger and stronger. It was almost like he was mocking Curious in the final game, taking a hidden low-ground command center on Dual Sight of all maps. When he emerged victorious, there should have been a sense of release – a climax to the buildup MarineKing created with each win. But that asterisk next to the win against PartinG prevented the build-up from reaching the crowd. Everyone knew what had happened. And no matter how well MarineKing played, it was like watching a ghost. The crowd got louder to chant WE WANT LAN than they did for the victory. That’s not fair to MarineKing, not fair to Prime, and not fair to GOMTV – all of whom put on an amazing show to share with us.

But most of all, it’s not fair to PartinG.

[image loading]

The guy played the game of his life, and all people are going to remember is the disconnect. Martyred for the sake of fixing Battle.net. StarCraft II isn’t just a game to him, or to the rest of StarTale, or to any progamer. It’s their lives. PartinG’s career is not the same because of what happened.

It doesn’t seem right that someone’s livelihood can be ruined because the router messes up. Above all else, this is what should be taken away from this event. There have been tons of Battle.net mistakes before, but none this serious. This was the Grand Finals of the world’s premiere league, with the highest production value seen in StarCraft II, with the best players, and in front of one of the best crowds. The first three games of that series were every bit as hype as BlizzCon. I felt like I was about to have another cathartic experience. And it was all ruined in the space of thirty seconds.

I don’t care how it’s done. It doesn’t even have to be LAN. It just needs to be something.

These guys deserve it.

Credit for the FANTASTIC photo goes to Shindigs of Tt eSports.

****
Dame da na, zenzen dame da ze!
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
April 18 2012 21:58 GMT
#2
I agree with everything.

Im reminded of the nfl when there was certian issue with the super bowl this year regarding a ruling regarding the way time is handled in late game situations. What did the nfl do they changed the rule. Why cant blizzard at least adress someting that is a major issue.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
CakeSauc3
Profile Joined February 2011
United States1437 Posts
April 18 2012 22:31 GMT
#3
Nice write-up, thanks for posting.

For Parting, it was unfair because he lost what was likely going to be a hard earned victory, and with it a jump-start to fame and a million gallons of confidence to propel him into his future matches.

For MKP, he lost some of his reputation among his fans because of what happened afterwards. As a long time MKP fan, I feel it's not fair for him to have people looking at him in disapproval for accepting the re-game instead of calling it a loss. In fairness for him, he shouldn't have ever been put in that situation, and I believe he could have POSSIBLY made a comeback. There's just no way he could be asked to let let down his team by giving up prematurely

As far as teams goes, Prime got a hollow, empty feeling inside instead of the joy of victory, and ST felt feelings of frustration and disbelief. Everybody loses, all from the lack of LAN. Blizzard, please give us LAN. I don't care if you have to find a way to lock it's capability for everyone except your chosen tournaments, but please... give us LAN. T_T

Swwww
Profile Blog Joined July 2010
Switzerland812 Posts
April 18 2012 22:50 GMT
#4
I thought blizzard were going to provide LAN battle.net servers at events to prevent this sort of happening? I am sure that I heard something about this, they did the same thing with WoW when that was played as an esport.

All the Gib uz Lan PLix rubbish can go away, blizzard will never put LAN into sc2 for very good reasons so please can the crap.
"What is this TeamSupportGroup?" - mahnini.
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
April 18 2012 23:12 GMT
#5
IPL announced after investigating the issue that the cause of the problem was not the connection to Battle.net, but instead MKPs computer using connectivity to the LAN it was connected to (the DHCP lease expired and it couldn't be renewed for some reason). LAN-mode for SC2 would've changed literally 0 to this unfortunate situation.

Now, a call to Blizzard to make a feature that allows players to resume playing from a replay (like what is done by the program that was recently made by a community member) is more than justified.

I feel that the "We want LAN" crowd is a bit overzealous. Yes, LAN-mode could've saved a game here and there, but many regames actually came from problems with the local computer (where LAN-mode wouldn't have helped) or the local network (where LAN-mode might've helped, but the stream would've dropped out which would cause a shitstorm of criticism anyway).
Such flammable little insects!
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2012-04-18 23:35:23
April 18 2012 23:35 GMT
#6
On April 19 2012 08:12 Rannasha wrote:
IPL announced after investigating the issue that the cause of the problem was not the connection to Battle.net, but instead MKPs computer using connectivity to the LAN it was connected to (the DHCP lease expired and it couldn't be renewed for some reason). LAN-mode for SC2 would've changed literally 0 to this unfortunate situation.

Now, a call to Blizzard to make a feature that allows players to resume playing from a replay (like what is done by the program that was recently made by a community member) is more than justified.

I feel that the "We want LAN" crowd is a bit overzealous. Yes, LAN-mode could've saved a game here and there, but many regames actually came from problems with the local computer (where LAN-mode wouldn't have helped) or the local network (where LAN-mode might've helped, but the stream would've dropped out which would cause a shitstorm of criticism anyway).

right i think the biggest problem is that games like LoL and dota 2 have all these features to help keep games going in case of a disconnect and theres even a custom-made program that lets you restart an sc2 game from a replay... it all seems possible. blizzard just hasn't done anything.
blabberrrrr
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
April 19 2012 02:22 GMT
#7
I'd really like to open a portal to the alternate universe where the game didn't drop and PartinG won the Finals.

Also, while it was a problem not even LAN would have fixed, at least some sort of rejoin feature like so many games have nowadays. The technology is there.
Starleague Forever. RIP KT Violet~
FFGenerations
Profile Blog Joined April 2011
7088 Posts
April 19 2012 02:45 GMT
#8
damn what an awful thing
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
itsjustatank
Profile Blog Joined November 2010
Hong Kong9169 Posts
April 19 2012 05:55 GMT
#9
It wasn't just Parting who felt bad after that decision. The entire Startale team sitting in the front row looked pretty tilted to me throughout the rest of the match after the regame decision.
Photographer"nosotros estamos backamos" - setsuko
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