• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:19
CEST 21:19
KST 04:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1972 users

Cheese vs. VERY Aggressive play (KR vs. NA)

Blogs > AeroEffect
Post a Reply
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
Last Edited: 2012-04-11 08:55:03
April 11 2012 08:38 GMT
#1
Okay, so I decided to write this up after losing several games due to the ladder reset because people HAVE to have ladder points. This is only part of the reason im writing this up. The other reason is because I have been doing alot of thinking about how to define "cheese" and what makes it "cheese" vs being aggressive.

Most people think of cheese as something that is usually a coin flip build or something that can be handled easily if scouted (such as 2 port banshee, 4 gate, roach rush, etc...). Most cheese can be dealt with accordingly (assuming that you know how to deal with it). But then what do you do vs HYPER aggressive builds? I dont mean aggressive like a diamond 2 rax conc push where you poke and if you can win go for it but if not run, I mean AGGRESSIVE as in "Im going to contain you and if you move out you are going to die" type of aggression.

Now I know Everyone is thinking "So whats the difference?". Well just from looking at it, you can tell that there are clearly different goals between the 2. Being aggressive is basically the same as being annoying as fuck. You are constantly harassing and taking pushing any advantage you have to the max while adding on to your army, teching, and getting upgrades (macroing). Cheese on the other hand is quiet the opposite and is a very confusing term for most people to understand. Cheese (basically known as an "all in") is when you have no plans of taking the game further than a certain point and if your attack fails you should understand that you lose.

(i.e Terran long term one base play, Zerg stopping at 30 drones on 2 base to get out a large amount of lings, Toss doing anything beyond 3 gate in a non-pvp matchup)

If you watch Koreans play and stream, you notice that the Korean players that have high mmr are quite commonly playing against players who are named "IIllIIllIIII", and that these players are almost ALWAYS doing something that COULD be considered an all in but have a masterful understanding of the game and basically just turn these "chesse" builds into the aggressive masterpieces. Whether its a 1-1-1, 3 Gate Robo, or a simple baneling bust, these players know how to stretch the game and THRIVE off of the simple mistakes most people make while trying to deal with this aggression.


Here is the reason why I added KR vs. NA to the title.


A majority of NA players that I see play do not and will not under any circumstance attack before the 10-11 minute mark simply because they dont feel safe. The ones that do simply dont know how to back it up so they just lose as the game goes on. The moment they are hit with some type of cheese, its either a win or loss at that EXACT moment, but most NA players dont know how to deal with these "cheese" attempts that aren't really cheese which is why they simply crumble to it. Why do you think so many Korean terrans can get away with an 11/11 rax bunker rush and still make a game out of it? Because they have enough understanding of the game to know how to press the advantages that they get out of doing these aggressive builds.

Here is an example. Nestea, we all know him as the zerg god. I cant remember vs what race, but his standard opening was the 7rr (7 Roach Rush) for a good amount of time and it worked for him and even if it didnt win him the game right then and there, he was usually able to keep whoever was defending it in their base until they had either a large enough army to move out and expo, or some type of tech that the roaches couldnt deal with. Now you take a regular NA high masters or GM player and tell him to 7rr and then make a macro game out of it and see what results you get. From my experience playing against these players, you wont get any good results at all simply because they dont know how to be aggressive, it's either all or nothing.

Players on the NA server consider EVERYTHING that doesnt lead to a 15-20 minute game to be cheese. If it isnt a 200/200 vs 200/200 battle or at least above 150/150, then its considered cheese. Thats when you start getting all these players bitching about a certain race saying "TOSS OP" or "MARINE TOO GOOD" or other simple shit like that. Everyone should know by now that a 200/200 3 base toss army is going to be strong. Why let them get to that point though? Why would you sit back and let a zerg player take a quick 3 bases and rush for hive and upgrades without punishing that greedy shit? Why would you let a terran get mech without having to deal with some losses for it? I will state it again. Because most NA players dont know how to be aggressive so they attempt to turtle and then when they are hit with a massive baneling bust they blame it on imbalance instead of punishing the player who attempted to baneling bust them.

For some reason, we (NA players) have this idea in our heads that every game should be either 5-7 minutes, or 10-12 minutes, or 20-30 minutes without actually doing much work besides taking expansions and turtling. Why not start doing more aggressive one base builds and take advantage of the economy that you can have on one base instead of taking a quick expo, dying, and then getting on TL to bitch about it? You dont have to fast expand every game, but the games that you dont fast expand dont need to end quickly either. If they do, thats bad because you are relying on luck and not skill (either that or there opponent just didnt scout >.<). I have a diamond smurf account that I play toss on and I found that I can literally sit outside my opponents base and contain them with my first 2-3 stalkers and take the map because they are scared to move out and either win or lose because they have shitty micro (I'm a diamond terran player btw but I dont want to switch to toss because terran is my favorite race).


Idk, maybe I went into a little too much but basically what im saying is, learn to play the game instead of either basing your play off of luck. There is no need for you to sit in your base for 10 minutes because you are scared to move out, but there is also no reason to bring all of your units and workers to the opponents base and out right die because they scouted what you were doing. If NA players can learn to be aggressive with there builds instead of ALWAYS trying to get a 200/200 army then a-moving your way to a win/loss. Work on your mechanics and be active around the map and trying to press any advantage you can get.


Sorry if I offended anyone and sorry if this is really long, I have just been thinking about this for a long time but finally became fed up and decided to write this up today after losing to a fair amount of cheese and being bitched at by friends because they got cheesed on ladder.

Thanks!

Edit: wanted to add that not all of na plays the way I described that they do, its just that most of them play the way I described (even some "pros") so I decided to leave it like that instead of breaking it down by league. If you noticed, the ones that are successful are the ones that can effectively multitask and make decent decisions.

***
ok
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
April 11 2012 09:05 GMT
#2
What ya smoking? i've pulled off many 2 gate proxies in PvP and won 10 minutes later, or 1 gate in Terran base in PvT and chrono out 2 zealots and go fuck em up. Or cannon rushes ( PvZ / PvP ) and again won 10 minutes later.

I play on NA alot ( main is EU account ) and i can be uber greedy because players have their exact moments in time where they attack. i.e. PvT 10:30 2 medivac pressure, MAYBE a 2 rax ( which is too easy to scout ) which i then crush with a 3 gate pressure expo.

I dunno, most people don't want to push themselves, simply because most people don't wanna ( or can ) go pro. And i think only when you are or want to be pro, then you need to know how to turn hyper agressive ( AKA cheese ) builds into a macro game, because it could be $10K on the line.
Twitch.tv/TechGTV / Twitter.com/TechGTV
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
April 11 2012 09:11 GMT
#3
On April 11 2012 18:05 TechSc2 wrote:
What ya smoking? i've pulled off many 2 gate proxies in PvP and won 10 minutes later, or 1 gate in Terran base in PvT and chrono out 2 zealots and go fuck em up. Or cannon rushes ( PvZ / PvP ) and again won 10 minutes later.

I play on NA alot ( main is EU account ) and i can be uber greedy because players have their exact moments in time where they attack. i.e. PvT 10:30 2 medivac pressure, MAYBE a 2 rax ( which is too easy to scout ) which i then crush with a 3 gate pressure expo.

I dunno, most people don't want to push themselves, simply because most people don't wanna ( or can ) go pro. And i think only when you are or want to be pro, then you need to know how to turn hyper agressive ( AKA cheese ) builds into a macro game, because it could be $10K on the line.

Yes, but those are cheese builds, not aggressive builds (referring to cannon rush and proxy gateways). You might be able to get away with 2 gate but if its scouted and your playing a player who knows how to respond, you might as well gg so either way its a coin flip.

As far as what you were saying about how most people attack at exact timings, that is what people should be trying to break form as they are so easy to read now.
ok
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
April 11 2012 09:53 GMT
#4
Shout to the person that gave me the one star vote for my blog.

*bumps chest twice

much love
ok
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
April 11 2012 09:54 GMT
#5
Good points ^^

And thats why I play protoss. I'm a lazy bum :D
Jaedong :3
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
April 11 2012 09:55 GMT
#6
On April 11 2012 18:54 ReketSomething wrote:
Good points ^^

And thats why I play protoss. I'm a lazy bum :D

lol start annoying people with those stalkers.
ok
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
April 11 2012 09:58 GMT
#7
If it's not something that makes ppl giggle then it's always 1 star
No logo (logo)
kAra
Profile Joined September 2004
Germany1424 Posts
April 11 2012 10:03 GMT
#8
5 stars in the name of cheese
mada mada dane
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2012-04-11 10:31:21
April 11 2012 10:28 GMT
#9
On April 11 2012 18:55 AeroEffect wrote:
Show nested quote +
On April 11 2012 18:54 ReketSomething wrote:
Good points ^^

And thats why I play protoss. I'm a lazy bum :D

lol start annoying people with those stalkers.

And get them raped by concussive shells marauder and lose the game.... yeah
Playing offensive as protoss is so dangerous against T and Z because a Protoss does not have good scouting information and when caught in the open field either loses many units to Lings/ConcMaurader or has to waste much energy. Its hard to play aggressive without going "all-in" because its very dangerous.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2012-04-11 10:47:44
April 11 2012 10:42 GMT
#10
On April 11 2012 19:28 gaymon wrote:
Show nested quote +
On April 11 2012 18:55 AeroEffect wrote:
On April 11 2012 18:54 ReketSomething wrote:
Good points ^^

And thats why I play protoss. I'm a lazy bum :D

lol start annoying people with those stalkers.

And get them raped by concussive shells marauder and lose the game.... yeah
Playing offensive as protoss is so dangerous against T and Z because a Protoss does not have good scouting information and when caught in the open field either loses many units to Lings/ConcMaurader or has to waste much energy. Its hard to play aggressive without going "all-in" because its very dangerous.

A Warp Prism will let you play harassment games regardless of how the opponent opens. Neither Terran nor Zerg has a unit that can chase down a warp prism in the early game, and it can scoop up your valuable units if they get caught out by zerglings or concussive.

If you have vision from observers, or blink, or zealots in front of your army, your stalkers can maraud against Terran without fear of being chased down.
My strategy is to fork people.
gaymon
Profile Blog Joined April 2011
Germany1023 Posts
Last Edited: 2012-04-11 10:58:37
April 11 2012 10:55 GMT
#11
You will have neither observers warp prisms or blink in the first ~8minutes after going for a reasonably fast expansion which is required as protoss. Terran or Zerg can have Stim/Lingspeed though. The only chance to have a Warpprism out fast would be either playing extremely greedy (Nex first like) or go one base which is more or less allin in todays playstyle, especially as protss (no qq intended)

Edit: Playing aggressive as a protoss is generally not really favorable imo, especially cause i just watched oz lose so much sentry energy/units against fin while going "aggressive"
mean AGGRESSIVE as in "Im going to contain you and if you move out you are going to die" type of aggression.

Is possible if P goes for 3 gate Expansion and gets to the opponent base, but as i allready said, the danger of gettin caught in the mid of the map is really dangerous. And even then its only possible until Medivactiming.
FakeDouble
Profile Blog Joined September 2010
Australia676 Posts
April 11 2012 12:06 GMT
#12
A bit of a long ramble, but you're entitled to it since it's your blog.

I kinda agree with your statements; further, I think a 'safe opening' is defined by the stability of said opening to deal with a wide variety of aggression like you describe. I don't have problems with that; instead I hope you realise that no matter how correct your arguments are, when a friend of yours just loses a ladder match, they're going to be full of negative emotions and will be looking to blame anything other than themselves for their loss, hence cries of 'imba' or 'cheese' even if it may not be so.
Formerly known as carbonaceous
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 11 2012 12:44 GMT
#13
A one gate core that aggressively chronoboosts units can control the field early on, and for quite some time if the Terran fast expands (especially if you open zcorez). You can follow it with a fairly early nexus and still have a heap of units.

A one gate robo prism opening can expand at a reasonable time, and can guarantee some damage with no risk unless you screw up your control; a 2-3 gate robo prism is quite economically delayed, but is in a position to inflict a great deal of damage, trading shields and maybe forcefields for Terran units. A warp prism lets your stalkers behave a lot like a void ray.

Though I've not tried it, a one gate core nexus robo prism build should be perfectly safe if you confirm Terran's FE, and still let you harass with a prism at a reasonable time.
My strategy is to fork people.
oob
Profile Blog Joined June 2008
Sweden630 Posts
April 11 2012 13:22 GMT
#14
I'm usually hanging around in some public communities on the EU ladder and as a zerg I'm no allowed to be aggressive until I have 60+ drones on 3 bases. Otherwise it's an all in and I suck and my mom has cancer yadda yadda. I liked your post but I dont really know how to respond to it
Happiest man on earth
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
April 11 2012 13:24 GMT
#15
Only noobs play aggressively. NA P/Z is all about turtling until you have your imba death ball.
Marines > everything
adwodon
Profile Blog Joined September 2010
United Kingdom592 Posts
Last Edited: 2012-04-11 15:00:15
April 11 2012 14:50 GMT
#16
Holy crap its been how many years?!

ALL-IN =/= CHEESE

A cheese is an all-in before the 6 minute mark (ergo no tech), why do people still get confused?!
2 port banshee is an all-in, not a cheese, although it does fit some definitions of a cheese (being easy to stop if scouted).

You can roughly classify builds by the following types, obviously its more complex, but the general rule applies to roughly all builds and play styles.

Cheese includes stuff like 6 pool, proxy 2 gate and proxy 2-3 rax with a lot of scvs pulled. Its almost impossible to recover if you fail.

All-ins are different, they come later, often involve tech and generally just rely on brute force to win, ie being scouted, while being less than ideal doesn't mean you've lost if its a good all-in build. Generally being all-in is a difficult state to define, however an all-in build will generally be considered something which has no plans for an expo, this can be deceptive at lower levels as players don't have good macro or defend properly or counter so people can recover after an all-in fails.

Aggressive play is different still, aggressive play often involves delaying an expansion to put pressure on, but still having space for it eventually in your build, aggressive play often forces the other player to compensate and play safer, if you scout they don't you can often just throw down more production instead of an expo and go all-in. Or your objective might just be to trade.

Harrassment is when you are 'annoying as fuck', that involves the smart use of units, or abuse of mobility to do damage in a situation where you either have less units, or you can't do direct damage, like in TvT against a tank player. This can be used to keep a player pinned, similar to straight up aggression (the difference being where you hit and with what units), and often allows you to play greedy in some sense if your harassment is effective. The best example I can think of is going for a drop style vs 2 collosus push in TvP, you harass them with medivacs to keep them pinned until you can get enough vikings to deal with the push, rendering it much less potent, and potentially risky for protoss.

Passive play is when you use a small number of units, often including key tech units, and you do not move out, you position units defensively to protect for things like drops, usually done when you are being greedy with econ or tech.

Both passive play and harassment styles should generally include some kind of aggressive timing as well, not all-in or even to do damage, but just getting on the map and flexing a bit to ensure your opponent isn't being overly greedy.
A passive or harassment play can also lead into a 2 base all-in. What makes really good players is being flexible in what they choose, allowing flexibility in their builds to switch from one path to another.

These principles are what you should be worried about once you've got things like macro sorted, so yes, players under high diamond / masters have more important things to worry about. Once you get to that level of play you'll start to notice players using smart aggression more and the dynamics of the game open up more. Smart aggression can include cheese (at least in a BoX series).
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
April 11 2012 17:39 GMT
#17
To everyone that thinks that you can be aggressive as toss early game, look at ST_Parting. He has a build where he is aggressive off of one gate and basically keeps any terran in check while he secures 3 bases. The terran can be aggressive in almost the same way if he/she would do a little thinking about how to handle it instead of rushing to expo
ok
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
April 11 2012 17:41 GMT
#18
On April 11 2012 23:50 adwodon wrote:
Holy crap its been how many years?!

ALL-IN =/= CHEESE

A cheese is an all-in before the 6 minute mark (ergo no tech), why do people still get confused?!
2 port banshee is an all-in, not a cheese, although it does fit some definitions of a cheese (being easy to stop if scouted).

You can roughly classify builds by the following types, obviously its more complex, but the general rule applies to roughly all builds and play styles.

Cheese includes stuff like 6 pool, proxy 2 gate and proxy 2-3 rax with a lot of scvs pulled. Its almost impossible to recover if you fail.

All-ins are different, they come later, often involve tech and generally just rely on brute force to win, ie being scouted, while being less than ideal doesn't mean you've lost if its a good all-in build. Generally being all-in is a difficult state to define, however an all-in build will generally be considered something which has no plans for an expo, this can be deceptive at lower levels as players don't have good macro or defend properly or counter so people can recover after an all-in fails.

Aggressive play is different still, aggressive play often involves delaying an expansion to put pressure on, but still having space for it eventually in your build, aggressive play often forces the other player to compensate and play safer, if you scout they don't you can often just throw down more production instead of an expo and go all-in. Or your objective might just be to trade.

Harrassment is when you are 'annoying as fuck', that involves the smart use of units, or abuse of mobility to do damage in a situation where you either have less units, or you can't do direct damage, like in TvT against a tank player. This can be used to keep a player pinned, similar to straight up aggression (the difference being where you hit and with what units), and often allows you to play greedy in some sense if your harassment is effective. The best example I can think of is going for a drop style vs 2 collosus push in TvP, you harass them with medivacs to keep them pinned until you can get enough vikings to deal with the push, rendering it much less potent, and potentially risky for protoss.

Passive play is when you use a small number of units, often including key tech units, and you do not move out, you position units defensively to protect for things like drops, usually done when you are being greedy with econ or tech.

Both passive play and harassment styles should generally include some kind of aggressive timing as well, not all-in or even to do damage, but just getting on the map and flexing a bit to ensure your opponent isn't being overly greedy.
A passive or harassment play can also lead into a 2 base all-in. What makes really good players is being flexible in what they choose, allowing flexibility in their builds to switch from one path to another.

These principles are what you should be worried about once you've got things like macro sorted, so yes, players under high diamond / masters have more important things to worry about. Once you get to that level of play you'll start to notice players using smart aggression more and the dynamics of the game open up more. Smart aggression can include cheese (at least in a BoX series).

Im high diamond but that really has nothing to do with it as I dont ladder often anyway and when I do, its easy. As anyone will tell you, League has nothing to do with how much you know or can do in this game. Its not a good measure of skill at all.
ok
TGOSC2
Profile Joined January 2015
New Zealand10 Posts
February 16 2015 04:44 GMT
#19
THis playlist is full of pro players doing cheese and early aggression from all races
https://www.youtube.com/playlist?list=PLH3yH8Rbi8zWijODlg4B6-mwKJ4nY6ddV
https://www.youtube.com/channel/UCK4FLeJAJ_QWYsXz2ZO2nvQ
Please log in or register to reply.
Live Events Refresh
Next event in 7h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 598
ByuN 253
IndyStarCraft 138
ProTech122
UpATreeSC 94
Railgan 50
BRAT_OK 50
JuggernautJason42
MindelVK 15
EmSc Tv 13
StarCraft: Brood War
Britney 25073
Calm 3788
Soulkey 125
firebathero 90
Noble 15
Dewaltoss 10
Dota 2
Gorgc7530
monkeys_forever167
Counter-Strike
fl0m10611
Fnx 1714
Super Smash Bros
Mew2King58
Heroes of the Storm
Liquid`Hasu217
Other Games
Grubby17109
singsing1821
FrodaN1275
Beastyqt936
B2W.Neo621
Hui .188
C9.Mang0159
XaKoH 154
KnowMe137
ArmadaUGS124
Trikslyr63
ToD48
ZombieGrub25
elazer10
Organizations
Counter-Strike
PGL113703
Other Games
BasetradeTV78
StarCraft 2
EmSc Tv 13
EmSc2Tv 13
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• 3DClanTV 32
• Adnapsc2 26
• intothetv
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Reevou 0
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 26
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Other Games
• imaqtpie1080
• WagamamaTV541
• Scarra300
• Shiphtur185
Upcoming Events
Korean StarCraft League
7h 42m
RSL Revival
14h 42m
Clem vs Rogue
Bunny vs Lambo
IPSL
20h 42m
Dewalt vs nOmaD
Ret vs Cross
BSL
23h 42m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d 12h
Cure vs herO
SHIN vs Maru
IPSL
1d 20h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 23h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-05-14
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.