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So, which league format is best for eSports?

Blogs > TG Manny
Post a Reply
TG Manny
Profile Blog Joined September 2011
United States325 Posts
April 09 2012 02:20 GMT
#1
Hello TLers, I wish to drop a mini knowledge bomb in your soda this eve and hope for you to think about the rippling waves.

Lol JK I'm not that eccentric.

Anyway, I am here to discuss the teamleague vs solo league (IE GSL v GSTL as the basis, though many solo and team leagues differ in how you advance) formatting and which is better for eSports.

I ask because, well, I am interested in the sustainable future of Sc2 proscene. There will always be both styles of the league, even ten years from now when we're playing the LotV expand, so it isn't what league should be taken more seriously, but more of how to introduce more people into an addictive eSports machine.

As it currently stands, the majority of sc2 watchers watch Streams and the major event of the weekend, which almost always is an individual league format. This is a great format for power-ranking our top players as we see them in BoX format head-to-head with the best of the best, no doubt. Marine King, Polt, Stephano, NesTea, and so many others get directly power-ranked off of their results in GSL, MLG, and other tournaments. However, most of the time Teamleagues aren't as hyped up. Mainly because it is hard to keep a team together when solo league LANs are so important to keeping a player financially stable, so unless the pro-teams start commissioning players and huge LANs arise for TL format only (so very unlikely for both) there isn't as much incentive for players to play TL lans rather than go and play solo LANs and earn some money.

Now for us viewers, it is flipping awesome to watch major tournaments. Period! Now the question is, which is more fun to see? The volatile Teamleagues with counter-picking, planning, "out of game" strategy, and seeing more than the Code S/top code a players on the mainstage. Personally, I enjoy the formatting better but we also suffer the consequence of not being able to see as many matches or not see as many matches on demand. GSL/TL works EXTREMELY well for TL because you expect only a few matches a week (or one a day max) since a bo9 with breaks can run three hours and makes it difficult to play live and LAN.

At the same time, being able to see the dream matchups in late stages of major tourneys (hey, I'm watching IPL right now) is a lot of fun and also a lot of fun to watch the open bracket when there are four streams being casted simultaneously. Action is EVERYWHERE to be seen and there are more storylines to follow. However in MLG weekends, it is just that, a weekend! There isn't really time for player storylines to develop unless there is a significant history (Polt v Stephano, MKP v MC, etc) Thus I think GSL solo league format is still strongest solo league formatting for a playerbase (as well as the quality of games too).

Speaking of game quality, that is something that you lose in GSTL and all team league formats. It is almost like Ladder when you're playing a Code B player with not a lot of outside showings and even the ace matches are relatively volatile because there is no game two to win, so many players change their persona for TL format.

I ask because I am a watcher of sc2 but am still semi-aware of brood war when it pops up in the community (such as the end of the last SPL) and all I really hear are team league formats. I am curious about what made teamleagues stronger in the late-BW and weaker in early sc2.

*
Singularity is at hand...
red4ce
Profile Blog Joined January 2011
United States7313 Posts
April 09 2012 02:42 GMT
#2
I ask because I am a watcher of sc2 but am still semi-aware of brood war when it pops up in the community (such as the end of the last SPL) and all I really hear are team league formats. I am curious about what made teamleagues stronger in the late-BW and weaker in early sc2.


SC2 progamers make most of their money from prize money, thus individual leagues are more important. BW progamers are salaried, which makes proleague more important.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
April 09 2012 02:44 GMT
#3
SC2 is more of an individual game than a team game. Don't get me wrong i love GSTL its fun to see some new player crush the a Code S level player. But when it comes down to it its about whos the best in the world, currently one would say MKP next moneth that could be Nestea or so on.

I wished the GSTL used the real team format instead of one player being able to power through lesser teams, all kills and reverse all kills are sick to watch. But to me at least it seems undeserving if a team with 2 just a few power houses are able to carry the team to the finals.
Plays against every MU with nexus first.
Kanil
Profile Joined April 2010
United States1713 Posts
April 09 2012 02:50 GMT
#4
GSTL seems a poor example of a team league, which I think makes them seem less impressive than they actually are.

Proleague is indescribably amazing, and really adds a lot to the BW scene that you don't get from just the Starleagues.

Wish GOM would ditch their stupid bracket thing, drop the silly WL format as well, and give the GSTL some more significance than it currently has.

Cheering for a team is way more fun than just cheering for a list of players.
I used to have an Oz icon over here ---->
EienShinwa
Profile Joined May 2010
United States655 Posts
April 09 2012 03:54 GMT
#5
Team leagues would get much more hype and chance for financial success for a team in my opinion. To market yourself as a player alone is hard, as you need to put your personality out there and favorably attract the masses. As a team, however, you more or less can show yourself off as part of a distinct, unique team that people love and cheer for. I really want to see more the of strategic player sniping, team unity, and overall some sort of identities for the SC2 teams to develop. As it stands, the teams in SC2 are more or less to have a roof over your head while you play SC2 24/7 with the people in that house. It should be more than that.
I have a simple philosophy: Fill what's empty. Empty what's full. Scratch where it itches. Alice Roosevelt Longworth
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