• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:51
CET 01:51
KST 09:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Mechabellum Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1784 users

The Path to Victory: Mechanics and Timing

Blogs > Kasha_Not_Kesha
Post a Reply
Kasha_Not_Kesha
Profile Blog Joined October 2011
United States71 Posts
February 24 2012 18:04 GMT
#1
Before I begin; this is a bit of an experiment. My writing style is more of a rambling speech, and I'm by no means an expert on Starcraft, so please let me know if I'm being too long-winded, or if something I'm saying is completely out of line. I would just generally like feedback from you all; what do you like, what don't you like...Should I keep writing or am I an idiot that should never be allowed near a keyboard again? Let me know!

I've finally decided to get back to the original purpose of my blog; tips and general advice for lower league players. To that end, I thought I'd start out with a fairly under-emphasized component of mechanics: timing.

Timing is, in my opinion, critical to a players' mechanics, and it's something that requires a great deal of practice to get down. So what exactly do I mean by "timing"? Obviously I'm not referring to various key timings for each of the match-ups (Like 6:30 for Banshees in ZvT), instead I'm referring to the speed at which you can chain together keystrokes and mouse-clicks to accomplish a variety of tasks.

When we think about mechanics, we usually think about using hotkeys, control groups, and never clicking anything we can access with a keystroke. Timing is the next step, and it's not exactly a small step to make. It requires a lot of work and a lot of conscious effort.

So what the hell is this timing thing? On a basic level, it's simply coordination between your right and left hand. It's how quickly you can mechanically switch between radically different tasks without errors. How quickly can you go from lightly microing your lings in a Protoss' main to injection/making units at all of your bases, and then back again, and how much do you mess up while doing that?

Those mess-ups are timing issues; accidentally changing the rally point on your hatcheries, or move-commanding all of your lings into a wall of colossi when you mean to send your corrupters at them; these aren't issues with mechanics, they're issues with timing.

You click before you've got the thing you want to control selected, keystrokes start getting muddled up, and before you know it you've got a complete mess to clean up with your army charging at some cannons and your waypoints sending drones to long distance mine that gold expansion.

Screwups are going to happen and they're going to happen a lot, but that's how we get better, right? So how can we really focus on our timing and our mechanics? In my opinion, the best place to start is with cheese. Not even on the ladder, just cheese the hell out of some Very-Hard AI. Drop a pool on 7, and pump lings nonstop once the pool pops. Once your lings are in the AI's base, don't look back to your main for anything. Reinforce, avoid supply blocks, and make a queen when you can afford it, but do all of this with control groups and hotkeys. Then go back to microing your lings, without skipping a beat.

Once you can do this successfully 100% of the time(it's not that difficult) move on to a more macro-oriented, but still aggressive, build. The key is the aggression. You need to be controlling your units AND macroing like a boss at the same time. Stick to one-base if you can't handle two-base management, and just focus on quickly switching between macro and micro. The key is aggression; be aggressive as hell! If you come back from some aggression and find yourself with 600 minerals, and 18 larva, make some overlords and mass up another army, and tell yourself to focus on the macro a little bit more with your next attack/next game. If you come back with 3000 minerals and 30 larva, you may need to go back to the 7-pool for a while, or try a less macro-oriented build =P

Human beings are literally made up of potential more than anything else.
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
February 24 2012 19:34 GMT
#2
This is mostly criticism, but it needs to be said.

You title your post like an article, but then it's just a wall of text. Structuring it a little bit, add an introduction (or label the intro so it's not lost in the paragraphs) would make me more inclined to read it.

Also, 95% of the community uses "timing" in the sense of (as you mentioned), "attacking at this moment with this army comp". Your "timing issues" sound more like mis-micromanagement.

It's cool that you're trying to help the community, but to be honest your post isnt that helpful. Getting better at using the keyboard and training handspeed/accuracy comes from practicing the game completely. This means having a large army, having a base with lots of production that you need to manage, engaging in battles that require you to control your army in a certain way. Advising people to 7 pool and just be aggressive is not the way to get better at starcraft.
Speak the word...
Kasha_Not_Kesha
Profile Blog Joined October 2011
United States71 Posts
February 24 2012 21:18 GMT
#3
On February 25 2012 04:34 Ry-Masta-T wrote:
This is mostly criticism, but it needs to be said.

You title your post like an article, but then it's just a wall of text. Structuring it a little bit, add an introduction (or label the intro so it's not lost in the paragraphs) would make me more inclined to read it.

Also, 95% of the community uses "timing" in the sense of (as you mentioned), "attacking at this moment with this army comp". Your "timing issues" sound more like mis-micromanagement.

It's cool that you're trying to help the community, but to be honest your post isnt that helpful. Getting better at using the keyboard and training handspeed/accuracy comes from practicing the game completely. This means having a large army, having a base with lots of production that you need to manage, engaging in battles that require you to control your army in a certain way. Advising people to 7 pool and just be aggressive is not the way to get better at starcraft.


Criticism is a good thing =P Thanks for the advice, it's just a topic I've had floating about in my head for a while that I wanted to get out on paper. I'll try to provide more explicit structure (I actually really like that idea, not sure why I went with the essay structure instead >_>)

The 7-pool idea is more a starting point for the development of decent mechanics; the idea of building units, albeit slowly and in small numbers, while also managing a small army requires that you have a basic grasp on mechanics, and the more you practice something, even something as stupid as a 7-pool, the more efficient you get at it, and the better your sense of timing becomes. Once you've got that foundation you can gradually build up to multiple base play and large, diverse army micro.

On the one hand, these timing issues are mis-micromanagement, but to an extent I think they are also an issue of their own. Constantly being aware of what unit you have selected, and what keys you need to press in order to either do what you want with that unit, or to do something else with another unit, is pretty much the idea I'm trying to focus on.
Human beings are literally made up of potential more than anything else.
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of Starcraft
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
PiGStarcraft657
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft657
SpeCial 125
StarCraft: Brood War
Shuttle 107
NaDa 20
Mong 17
Dota 2
LuMiX1
Counter-Strike
summit1g5935
Other Games
Grubby5195
JimRising 310
taco 177
ViBE91
Trikslyr60
PPMD28
Organizations
Other Games
gamesdonequick682
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 86
• davetesta63
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22657
League of Legends
• Doublelift5077
Other Games
• imaqtpie1535
• Scarra921
Upcoming Events
CranKy Ducklings
9h 9m
WardiTV 2025
10h 9m
Spirit vs Cure
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
11h 39m
Ladder Legends
18h 9m
BSL 21
19h 9m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 9h
Ladder Legends
1d 16h
BSL 21
1d 19h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.