• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:02
CEST 05:02
KST 12:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6809 users

The Path to Victory: Mechanics and Timing

Blogs > Kasha_Not_Kesha
Post a Reply
Kasha_Not_Kesha
Profile Blog Joined October 2011
United States71 Posts
February 24 2012 18:04 GMT
#1
Before I begin; this is a bit of an experiment. My writing style is more of a rambling speech, and I'm by no means an expert on Starcraft, so please let me know if I'm being too long-winded, or if something I'm saying is completely out of line. I would just generally like feedback from you all; what do you like, what don't you like...Should I keep writing or am I an idiot that should never be allowed near a keyboard again? Let me know!

I've finally decided to get back to the original purpose of my blog; tips and general advice for lower league players. To that end, I thought I'd start out with a fairly under-emphasized component of mechanics: timing.

Timing is, in my opinion, critical to a players' mechanics, and it's something that requires a great deal of practice to get down. So what exactly do I mean by "timing"? Obviously I'm not referring to various key timings for each of the match-ups (Like 6:30 for Banshees in ZvT), instead I'm referring to the speed at which you can chain together keystrokes and mouse-clicks to accomplish a variety of tasks.

When we think about mechanics, we usually think about using hotkeys, control groups, and never clicking anything we can access with a keystroke. Timing is the next step, and it's not exactly a small step to make. It requires a lot of work and a lot of conscious effort.

So what the hell is this timing thing? On a basic level, it's simply coordination between your right and left hand. It's how quickly you can mechanically switch between radically different tasks without errors. How quickly can you go from lightly microing your lings in a Protoss' main to injection/making units at all of your bases, and then back again, and how much do you mess up while doing that?

Those mess-ups are timing issues; accidentally changing the rally point on your hatcheries, or move-commanding all of your lings into a wall of colossi when you mean to send your corrupters at them; these aren't issues with mechanics, they're issues with timing.

You click before you've got the thing you want to control selected, keystrokes start getting muddled up, and before you know it you've got a complete mess to clean up with your army charging at some cannons and your waypoints sending drones to long distance mine that gold expansion.

Screwups are going to happen and they're going to happen a lot, but that's how we get better, right? So how can we really focus on our timing and our mechanics? In my opinion, the best place to start is with cheese. Not even on the ladder, just cheese the hell out of some Very-Hard AI. Drop a pool on 7, and pump lings nonstop once the pool pops. Once your lings are in the AI's base, don't look back to your main for anything. Reinforce, avoid supply blocks, and make a queen when you can afford it, but do all of this with control groups and hotkeys. Then go back to microing your lings, without skipping a beat.

Once you can do this successfully 100% of the time(it's not that difficult) move on to a more macro-oriented, but still aggressive, build. The key is the aggression. You need to be controlling your units AND macroing like a boss at the same time. Stick to one-base if you can't handle two-base management, and just focus on quickly switching between macro and micro. The key is aggression; be aggressive as hell! If you come back from some aggression and find yourself with 600 minerals, and 18 larva, make some overlords and mass up another army, and tell yourself to focus on the macro a little bit more with your next attack/next game. If you come back with 3000 minerals and 30 larva, you may need to go back to the 7-pool for a while, or try a less macro-oriented build =P

Human beings are literally made up of potential more than anything else.
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
February 24 2012 19:34 GMT
#2
This is mostly criticism, but it needs to be said.

You title your post like an article, but then it's just a wall of text. Structuring it a little bit, add an introduction (or label the intro so it's not lost in the paragraphs) would make me more inclined to read it.

Also, 95% of the community uses "timing" in the sense of (as you mentioned), "attacking at this moment with this army comp". Your "timing issues" sound more like mis-micromanagement.

It's cool that you're trying to help the community, but to be honest your post isnt that helpful. Getting better at using the keyboard and training handspeed/accuracy comes from practicing the game completely. This means having a large army, having a base with lots of production that you need to manage, engaging in battles that require you to control your army in a certain way. Advising people to 7 pool and just be aggressive is not the way to get better at starcraft.
Speak the word...
Kasha_Not_Kesha
Profile Blog Joined October 2011
United States71 Posts
February 24 2012 21:18 GMT
#3
On February 25 2012 04:34 Ry-Masta-T wrote:
This is mostly criticism, but it needs to be said.

You title your post like an article, but then it's just a wall of text. Structuring it a little bit, add an introduction (or label the intro so it's not lost in the paragraphs) would make me more inclined to read it.

Also, 95% of the community uses "timing" in the sense of (as you mentioned), "attacking at this moment with this army comp". Your "timing issues" sound more like mis-micromanagement.

It's cool that you're trying to help the community, but to be honest your post isnt that helpful. Getting better at using the keyboard and training handspeed/accuracy comes from practicing the game completely. This means having a large army, having a base with lots of production that you need to manage, engaging in battles that require you to control your army in a certain way. Advising people to 7 pool and just be aggressive is not the way to get better at starcraft.


Criticism is a good thing =P Thanks for the advice, it's just a topic I've had floating about in my head for a while that I wanted to get out on paper. I'll try to provide more explicit structure (I actually really like that idea, not sure why I went with the essay structure instead >_>)

The 7-pool idea is more a starting point for the development of decent mechanics; the idea of building units, albeit slowly and in small numbers, while also managing a small army requires that you have a basic grasp on mechanics, and the more you practice something, even something as stupid as a 7-pool, the more efficient you get at it, and the better your sense of timing becomes. Once you've got that foundation you can gradually build up to multiple base play and large, diverse army micro.

On the one hand, these timing issues are mis-micromanagement, but to an extent I think they are also an issue of their own. Constantly being aware of what unit you have selected, and what keys you need to press in order to either do what you want with that unit, or to do something else with another unit, is pretty much the idea I'm trying to focus on.
Human beings are literally made up of potential more than anything else.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #22
LiquipediaDiscussion
OSC
22:30
OSC Elite Rising Star #19
davetesta29
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech37
StarCraft: Brood War
Sea 3754
GuemChi 2449
Rain 2304
Mind 69
Terrorterran 13
Noble 9
Dota 2
monkeys_forever270
NeuroSwarm153
League of Legends
Doublelift4783
JimRising 691
Counter-Strike
m0e_tv673
Other Games
summit1g8949
C9.Mang0604
Artosis339
ViBE150
Maynarde128
Organizations
Other Games
BasetradeTV199
StarCraft 2
CranKy Ducklings143
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 80
• CranKy Ducklings SOOP30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
9h 58m
Maestros of the Game
10h 58m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
20h 58m
CranKy Ducklings
1d 6h
uThermal 2v2 Circuit
1d 11h
BSL22 NKC (BSL vs China)
1d 15h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
2 days
[ Show More ]
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.