• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:24
CEST 23:24
KST 06:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
CN community: Firefly accused of suspicious activities Firefly do had match fixing The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Serious Question: Mech
Tourneys
$3,500 WardiTV European League 2025 Bellum Gens Elite: Stara Zagora 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ Will foreigners ever be able to challenge Koreans? Mihu vs Korea Players Statistics BW General Discussion [BSL20] ProLeague: Bracket Stage & Dates
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 22577 users

Is Cheese Ruining eSports in the West?

Blogs > Jermstuddog
Post a Reply
Normal
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-12-30 13:53:59
December 30 2011 06:18 GMT
#1
So, historically I have used my blog to bitch about the Marine and Terran in general.

Historically, Blizzard has been nerfing Terran since release.

While they frustratingly refuse to touch the Marine, I think they have done a good job of bringing Terran down to mere mortal levels.

Now, I want to move on to another topic.

You probably clicked on this ready to agree with me how horrible those people who cheese you on ladder are.

They are doing themselves a disservice by not learning how to play the game properly as well as wasting your time doing bullshit strategies.

I am one of those people, and I want to try to explain why.


First off, I want to explain the difference between good cheese and bad cheese.

Bad cheese is all in. Completely all in.

You have a single attack to either kill or at least severely cripple your opponent or you have lost the game.

6 pool is bad cheese.
11/11 rax with all SCVs pulled is bad cheese.
proxy 2 gate is bad cheese.

If any of these builds don't kill your opponent, you have lost the average game.

I do not do bad cheese.

Good cheese is a build that forces your opponent into a lose/lose situation. While generally not as strong as bad cheese builds, they are significantly more economical and the required damage to stay in the game on a failed attack is significantly lower.

7 pool vs Protoss is generally good cheese.
11/11 rax with 2 SCVs pulled vs zerg is good cheese.
Cannon rushes vs Zerg is good cheese.

All of these builds involve significant investment, but it is rather easy to cause an equal amount of damage to your opponents economy and possible to do much better than that.

Now that we've defined the difference between good cheese and bad cheese, let's talk attitude, the core of this post.


Western Starcraft scoffs at the idea of cheese. There is no differentiating between good and bad cheese for 99% of posters on TL or people playing on the American ladder.

While this isn't going to stop eSports from succeeding as a spectator sport, it DOES cause the western ladders (American and European) to be... easy...

Everybody who has a Korean account complains about the massive amount of allins you see when you play on the Korean server.

The thing is... allins are good for you as a player.


Cheesy play requires an incredible amount of game knowledge, or it ends up being a flimsy attack guaranteed to take you out of the game. You are generally trying to secure a game-winning advantage with 3 marines and 3 SCVs or some sort of equivalent. If everybody tries stuff like this on the ladder, it causes two things to happen.

1) Everybody tightens up their play. The reason Korean ladder is so far ahead of the western ladder is that they know how not to die to bullshit. Every single person playing on the Korean server is constantly exposed to the most insane allin attacks and through trial-by-fire, the average Korean develops micro equivalent to many western pros.

2) Everybody learns their units more intimately. If you think holding off cheese is hard, try coming up with a brand new cheese on your own! Creating your own cheese, or modifying an existing cheese to fit your style is hard work and requires a lot of game knowledge. A bad 2 rax is laughable. A good 2 rax wins games in the GSL.

When executing a 7 pool, how many drones should you have before the lings pop out?

When do you stop probe production for a 4-gate?

how many SCVs do you pull for a 1-1-1?

If you don't have answers to these questions, I have to ask you why not? You think by skipping the first 10 minutes of the game you're making yourself a better player? Solid macro does not exist in a bubble. Solid macro, when done by good players, is a beautiful thing because it is nearly impenetrable to cheese (or he just took a huge risk and it paid off, also beautiful).

So i say to you, Westerners. Why do you think cheese is a bad thing?

Cheese is the very thing that makes good players good.

Enjoy the delicious cheese!

For those who insist that cheese will never work at the higher levels on ladder, I play in master league and frequently beat GMs of all caliber.
http://sc2ranks.com/us/806684/RevJerm

After reading a lot of the responses, I feel I should clarify. 'Bad cheese' is not weak cheese, it's generally stronger than 'good cheese' but I am calling it bad for the learning mentality.

If you proxy 2-gate and it doesn't work, there is really no way for you recover. Sure you can try it and maybe it works in that particular game, but generally, if your opponent does everything right, you are already out of the game.

I am not trying to say nobody should ever do 'bad cheese', just that it isn't going to teach you the in-depth game knowledge I'm talking about. Let the pros and the scrubs do bad cheese. You are here to learn and have fun, and good cheese does that.

Many of you are already doing this stuff, but you don't consider it cheese (which is completely mind boggling to me). 2 rax and pylon blocking a natural hatchery are both cheesy attacks. They rely on Zerg not knowing, or not being able to stop what you're doing. That second part is really important because there are limitations in the game forced upon your opponent (ie: probes must be mining to collect resources, if you keep probes from mining, you are dealing economic damage). Even if he knows you're doing various early attacks, he HAS to take losses because he doesn't have the resources to stop it perfectly. This is the entire basis of what I am calling 'good cheese' for this thread.

**
As it turns out, marines don't actually cost any money -Jinro
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 30 2011 06:21 GMT
#2
Cheese has always been there for the mental/mind games aspect. It's meant to piss people off and put them on tilt.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
December 30 2011 06:25 GMT
#3
Good cheese? Bad cheese?

Call it what you like, you're not going to improve when you cheese. Keep doing it for all I care, and after I face it enough, I'll crush it and be better than you.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
December 30 2011 06:31 GMT
#4
On December 30 2011 15:25 ClysmiC wrote:
Good cheese? Bad cheese?

Call it what you like, you're not going to improve when you cheese. Keep doing it for all I care, and after I face it enough, I'll crush it and be better than you.


Exactly the attitude that I'm calling out.

What makes you think that you're going to be the better opponent when I am the one learning the game on a more intimate level, coming up with new builds, and tightening up my macro to shave that 1 or 2 seconds off my build time?

All the things that go in to making good cheese are all the things one needs to become a good player.

Do more cheese, it gives you more intense practice and challenges you mentally to come up with a better way to execute it!
As it turns out, marines don't actually cost any money -Jinro
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
December 30 2011 06:32 GMT
#5
People hate losing. If people lose because they easily could of countered the strategy had they known about it, then they go berserk more than had it been defeated because the opponent is more skillful. I don't think it's ruining esports, but I strongly believe that people are really whinny lately.
Ripps
Profile Joined April 2011
Canada97 Posts
December 30 2011 06:34 GMT
#6
I think you are seriously mistaken.

I don't think you're defining cheese properly. The whole "good cheese" vs "bad cheese" "all-in" vs "semi-all-in".
Cheese is something that works in a BO1 scenario. It's gimmicky. Cannon rushes are bad.

"The thing is... allins are good for you as a player."

No. They may be good to play against because when you hold them you win, but they are not good to do. If you want to know why, look up Day9's article about marginal advantage.

"Cheesy play requires an incredible amount of game knowledge,"
This is simply not true. There is obviously less knowledge involved in playing with one tier of units then there is with 3+ tiers of units.

As for your 2 points...
Number 1 is definitely true, cheese makes your opponent tighten up their play.
Number 2 is not true. It is harder to come up with a macro build that has to account for multiple tech paths of the enemy in a 25+ minute game than it is to come up with a build that either works in the first 10 minutes or doesn't.

Just a quick question: What league are you in? If you're in gold or silver, go ahead and cheese but know that it is not the best way to improve.
Once you're in diamond or higher, your cheese will simply not have the same win rate because we've seen it before and know how to respond after we scout it. All my builds crush early pools,, 4 gates, and can do well against 1-1-1 all ins.
"Video games are bad for you? That's what they said about rock and roll." -Shigeru Miyamoto
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
December 30 2011 06:35 GMT
#7
In my opinion cheese must exploit your knowledge of the opponent, as well as the current metagame.

In BW, Flash is the best cheeser. The most amazing example is his Hana Daetoo MSL run. 3-0 free in semis thanks to perfect bunker rushes vs 12 nex. Then 3-0 Jaedong thanks to 14cc three times in a row.

Bad cheese is the cheese is the cheese that doesn't exploit those.

To do a poker analogy, if you can get a good estimation of the opponent's build order panel and their frequency based on maps / metagame, and your chances of winning the game if you guess properly/wrong, then you can calculate your EV.
EV > 0 good cheese, EV < 0 bad cheese. Just like in poker, if you only count on luck to win money/cheese successfully, then you suck.

It's not by chance that SC players are good at poker actually.
ॐ
tobi9999
Profile Joined April 2009
United States1966 Posts
December 30 2011 06:40 GMT
#8
people care too much about winning or losing

in the end, you forget about the specific wins and losses, so what's really important is just improvement.

cheesing teaches you a lot about the game, more so than macro unless you're talking about mechanics. But most of the time people don't win purely because of mechanics. It lets you understand how to optimize something you're doing. Some 6poolers are better than others, and some people who pull all their SCVs are better than other people who pull all their SCVs, etcetc. Obviously it's frustrating because sometimes doing a certain thing as the opponent of the cheese will automatically make you lose. But honestly, it's your own fault.

just my thoughts on it :/

also, there's no point in distinguishing good cheese or bad cheese, the only thing important is that there is a degree of skill to everything.
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 30 2011 06:41 GMT
#9
On December 30 2011 15:35 endy wrote:
In my opinion cheese must exploit your knowledge of the opponent, as well as the current metagame.

In BW, Flash is the best cheeser. The most amazing example is his Hana Daetoo MSL run. 3-0 free in semis thanks to perfect bunker rushes vs 12 nex. Then 3-0 Jaedong thanks to 14cc three times in a row.

Bad cheese is the cheese is the cheese that doesn't exploit those.

To do a poker analogy, if you can get a good estimation of the opponent's build order panel and their frequency based on maps / metagame, and your chances of winning the game if you guess properly/wrong, then you can calculate your EV.
EV > 0 good cheese, EV < 0 bad cheese. Just like in poker, if you only count on luck to win money/cheese successfully, then you suck.

It's not by chance that SC players are good at poker actually.

100% agreed with this. There's a difference between someone whose only strategy is cheese, and then someone who uses cheese often because he's a good player and the other player knows it.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44106 Posts
December 30 2011 06:44 GMT
#10
Ripps, cheese doesn't only work in a Bo1 scenario. In fact, it's probably a good idea to have more builds than just long, standard, macro strategies in a Bo3 or Bo5. Keep the opponent guessing and on his feet- make him know you're capable of pulling off an interesting cheese or all-in.

Which means it's important to point out (to OP or whoever equivocated the two): Cheese =/= All-in.

Also, it's good to practice everything, so you know how to defend everything. Duh.

And cheese/ all-in attacks are absolutely part of the game- you can QQ about them, but they're absolutely valid.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Selendis
Profile Blog Joined October 2010
Australia509 Posts
December 30 2011 06:59 GMT
#11
There's no such thing as bad cheese.

There is such a thing as bad players who only know how to cheese.

I mostly go for standardy expandy type openings but with blizzard's love affair for small easy-to-cheese on maps, I would be silly not to throw in a proxy 2gate every now and then.

At my level of play a bit of cheese helps to tighten my play but sometimes I wonder what the lower leagues are like. Whether Bronze League really is the 7th Circle of Hell where sufferers endure an eternity of poorly executed 6 pools, 6raxes, 2gates and cannon cheeses.

I can only imagine there's some interesting cheese metagames going on down there too, like tossers who skip probes after 6 to get an early forge to fend off a 6pool. Or zergs who do their own 6pool just to put down a spine to defend themselves (rather than rush).
Probes are sooo OP
Ero-Sennin
Profile Blog Joined July 2009
United States756 Posts
December 30 2011 07:14 GMT
#12
I think if a probe wouldn't die to a marine (in BW you need more than 1 to kill the scouting probe), or a zergling (at least off creep, come on... and again, in BW they either needed to have great zergling control, you f up, or they needed speed to deny your scout), then cheese would be a lot easier to see coming, and thus not make it so annoying - at least at the higher levels.
Luck makes talent look like genius.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
December 30 2011 07:18 GMT
#13
lack of cheese is ruining esports is more accurate. I remember my friend used to 6 pools me 6 times in a row on steppes of war in beta so that i stop doing greedy builds. He is now GM NA for the last 2 season and im top 8 master.

In korea most of the game are cheese: 6 pools, proxy, cannon rush, you call it. They cheese you from bronze to GM and hell people still call it the best sever in the world. Being aggressive such as July zerg in NA would just be called a cheesy mofo instead of 'god of war' in korea.

The problem is that you have to be smart about cheese. Did you know combatEx has such knowledge in probe acceleration and AI pathing while he learn how to cannon rush? Pretty sure he remember all the mineral line design in every base on every maps on ladder in order to execute his cannon rush perfectly. He even put his probe between 2 potential pylon positions so that he could build them as the same time if needed.

Cheese is just that you are taking a chance of your enemy making a mistake. As the skill level raise higher, less and less likely people will make mistake and lose to cheese but at the current state, we need more cheese than what we already have so people could actually practice against it. The cheeser will save his time and the defender could raise his skill level, both gain valuable lesson/resources post game.

Personally i have encounter countless of people who 6 pools and still have a legit transition into late game. Also proxy gates or cannon rush... you name it.
Im daed. Follow me @TL_NB
Hikko
Profile Blog Joined April 2010
United States1126 Posts
December 30 2011 07:36 GMT
#14
There's this misconception that cheese is this evil thing in Starcraft. Pro players cheese all the time and they do it well; Boxer, the man that EVERYONE loves, is known for doing stupid cheesy stuff all the time...like bunker rushing Yellow three times in a row in the finals

Despite what some people may complain about, cheese and the ability to do it is what makes a great player. Flash is a cheesy player sometimes. Jaedong? + Show Spoiler +


If you are playing a build that can't deal with cheese, then you're probably playing greedy. You have to respect that your opponent can just 6-pool, and you can't just nexus first on every map to your heart's content because that's what you envision to being "real" Starcraft.
♥
Shai
Profile Blog Joined August 2010
Canada806 Posts
December 30 2011 07:41 GMT
#15
Without cheese we may as well play no-rush 20. Cheese is an important part of balancing the games and creating greater risk/reward payoffs in early game builds (ie expanding early is supposed to be risky, with great reward).
Eagerly awaiting Techies.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
December 30 2011 07:49 GMT
#16
Oh cheese, you mean strong attacks that happen before 20 minutes
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
Last Edited: 2011-12-30 08:04:01
December 30 2011 08:03 GMT
#17
What exactly is playing properly again?

-looks again, complaint about terran being OP, complaint about cheese, complaint about 'proper play' and cheesing having no place in esports unless it's 'good cheese'-
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
December 30 2011 08:13 GMT
#18
I just switched to terran and don't have the skills to hold off all the most common cheeses yet. Tonight I lost to a few cannon rushes. The only time I got mad was when the opposing player preemptively gg'ed me, right before I left the game. I really hate that.

I prefer to play standard, but if you want to attack asap every game, that's your prerogative. I think it's bad for you as a player if you get mad at cheesy/rush/whatever play because you have to learn to beat it if you want to play standard. I also think playing 6pool/cannon rush/scv pull all-in, etc. isn't going to develop your skills as a player, but I can understand the counter-arguments.
Make more anything.
aggu
Profile Blog Joined May 2011
38 Posts
December 30 2011 08:45 GMT
#19

cheese is one thing that makes SC2 interesting. I don't cheese/allin myself, instead I just enjoy the tension created by the possibility of cheese; the thrill when I scout there's nothing in my opponents base; the satisfaction when I hold it off. if there were no cheese, then every game would be a much less interesting. its just more variation.the only problem with cheese/allin (or indeed also very greedy builds) is that they narrow my own options considerably, and therefore i usually cant do what I initially was thinking. another problem is that on my level of play, cheese/all in strats force me to play safe, as i lack the skill to counter them with greedy builds.
Airact
Profile Joined April 2010
Finland366 Posts
Last Edited: 2011-12-30 09:52:05
December 30 2011 09:50 GMT
#20
What is cheese anyway?

It seems like everybody has their own definition on what cheese is so it's really hard to know what people are talking about when they talk about cheese strategies and how they supposedly suck and that kind of jazz.

I have seen way too many variations on people telling what cheese is and then arguing that their definition is somehow more right than somebody elses when the whole term seems to have been pulled out of thin air. Both Liquipedia I and II say that cheese is based on the element of surprise and exploiting opposing scouting. Yet I see that cheese is defined more as just an all-in.

"Cheesy play requires an incredible amount of game knowledge,"
This is simply not true. There is obviously less knowledge involved in playing with one tier of units then there is with 3+ tiers of units.

There are multiple examples of cheeses that actually require an insane amount of game(and opponent) knowledge. From BW, Savior vs Bisu in EVER 2007 OSL, game one. Bisu went FE and tried to go for his trademark Corsair/DT. Savior anticipated this and went 2hatch Hydra in order to bust it. To not get absolutely killed by DTs, Savior needed Overlords to provide vision. Bisu had Corsairs to kill the Overlords because Savior didn't have time to get speed.
What did Savior do? Proxy a hatch in Bisu's 3rd, make Overlords from that hatch and kill the DTs that way.

If that's not cheese, what is?

In SC2 it's pretty common to hide expansions, tech and sometimes even production. In PvZ people "hide" their Stargate right behind their Cannons and Forge(FFE) because nobody in their right mind would hide an important tech building and more importantly, a way to harass Zerg, right behind his front line. It doesn't get scouted even though running 2 lings at the cannons would do the job and reveal the Stargate, making the Protoss be behind because his Stargate harass would be already nullified by the time it gets there.

In ZvZ people try to hide their Spire for example so that their Mutalisks are more effective. Once scouted, it's pretty easy to counter the Mutas and win depending on how completed the Spire is. If not scouted, Mutalisks are very good. ZvZ is a very intense matchup where if somebody gets away with hiding something beneficial, he gets a very big advantage.

In TvT you see mostly hidden Barracks in early game and hidden expansions in mid- and late-game. Blindly hiding an expansion is very suicidal. You must know your opponents state of game in order to safely hide an expansion without outright dying half a minute later. There are also very risky(and cheesy) unit movement plays in TvT, for example doom drops. If a doom drop gets scouted and caught, you lose almost immediately. Avoiding watch towers while pushing the opponent is also very risky because most of the time you can get into a situation where there is an opposing army between your army and your bases rendering your army useless.

I think there is more to cheesing than just 6pool, cannon rush, raxes and common all-ins.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
December 30 2011 10:03 GMT
#21
Complex things like faking your upgrades on cyber core even. Or remember the infamous forum post on here about damaging your own spire to make it look less complete.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
December 30 2011 12:34 GMT
#22
While I know deep down that cheese is good for me and will improve my skill as a player much more than turtling to 200/200 colossus deathballs all day, I still rage whenever I die to proxy buildings, cannon rush, 6 pool, etc. I hope to eventually purge my mindset of these Western influences so I can improve faster when laddering, but it will be hard.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
CakeSauc3
Profile Joined February 2011
United States1437 Posts
December 30 2011 12:40 GMT
#23
I agree with the OP - I've been playing on the Chinese server the last couple of weeks, and wow, I see more cheeses there each day than in a whole week of playing on the NA server. Sure, at first, it would bug me a bit. But now, I feel like it's actually helping me to improve. My early-game awareness is being sharpened and my willingness to use my own cheese against opponents has increased as well. As I'm adjusting my play style, I'm starting to believe that the general consensus of "cheese doesn't help you improve" is wrong.

Think back to the early days of GSL - most games were won off of one base timing attacks, sometimes they would go up to two base timing attacks (a lot of times these "timing attacks" were just funky cheeses), but very rarely would we ever see a true macro game. Why? Because the pros weren't yet capable of playing a perfect early game. Against a player who doesn't know all of the in's and out's of the early game, you can use aggressive play to capitalize on their mistakes and get a free win. Only after thousands of hours of experimentation have professional players moved beyond that point to where they can play a "standard macro game" - but that's because they first learned how to cheese and how to counter cheese.

That's the way I see it. If I want to improve at sc2, then I need to first concentrate on the early game. If I'm still losing to cheeses on a regular basis, then it's because I need to improve that aspect of my game. And if I want to be a player that can execute a late-game macro strategy, I'd better be able to execute the simpler early-game strategies first. As a player who has always heavily preferred macro games over rushes, I think I'm noticing this flaw in my ability to play the game. A pro wouldn't have this flaw, because before that pro became a pro, that pro had to learn how to cheese. Trying to skip ahead into being a "macro player" without first ever learning how to play the early game is just cheating yourself.

On December 30 2011 15:34 Ripps wrote:
Just a quick question: What league are you in? If you're in gold or silver, go ahead and cheese but know that it is not the best way to improve.
Once you're in diamond or higher, your cheese will simply not have the same win rate because we've seen it before and know how to respond after we scout it. All my builds crush early pools,, 4 gates, and can do well against 1-1-1 all ins.


I'm Diamond in both the NA and Chinese servers. And I'm telling you, there's a cheese out there to beat every build you can come up with. It's actually amazing to me how many low level masters players still get smashed by a proxy void ray or a 7 roach rush, not to mention proxy factories and simple 2 rax play. And I think cheesing does help you to improve the most because it forces you to make quick decisions and have to fall back on plan B when you fail, which can often teach you the most about the game and improve your crisis management skills. Plus, having good mechanics while executing a cheese strat is ten times more difficult than having good mechanics while both players just sit in their bases and macro. Being a reactionary cheeser who can voluntarily fall back into a "standard macro game" is the way to go - and that's actually how I would classify most pros.
Lw247_
Profile Joined December 2011
38 Posts
Last Edited: 2011-12-30 14:49:26
December 30 2011 14:43 GMT
#24
I have no respect towards cheesy players whatsoever or at least not when they depend on it. If I see someone doing a 6 pool, I just can't be arsed continuing the game & I tell them that as well, that if they really think that cheesing is an equivalent to skill then they'll hit a big brick wall sooner than later but I give them the game as I just can't be bothered with those kind of players.

I just don't waste my time on those kind of players but then again I hardly play ladder & I hardly play sc2 to begin with as it's far from being better than bw.


and just for the record, I'm very capable of stopping cheeses and it just makes me pull the legendary "-_-" face behind my screen so.. I just don't think people should get too obsessed with it as I think cheesing (at least for me) is rather easy to pull off but then again, since I have no respect for cheesy all-in players, I don't cheese, ever. Unless it's a guy who's tried to cheese before, then I just show him how it's done but being smart enough to be able to continue the game without getting too far behind if it would fail, unlike A LOT of cheesy players. (bw & sc2, though sc2 is a game I only play when I really don't have anything better to do).
Velr
Profile Blog Joined July 2008
Switzerland10665 Posts
December 30 2011 14:55 GMT
#25
Cheese >>> Boring ball vs ball which happens more often anyway.
Lw247_
Profile Joined December 2011
38 Posts
December 30 2011 14:58 GMT
#26
Funny how people are bringing up the cheese & ball vs ball discussion... It's not like when it's not a cheese game that it's automaticly going to be a ball vs ball game, unless you really don't know any better like..
Jibba
Profile Blog Joined October 2007
United States22883 Posts
December 30 2011 15:32 GMT
#27
On December 30 2011 21:40 CakeSauc3 wrote:
I agree with the OP - I've been playing on the Chinese server the last couple of weeks, and wow, I see more cheeses there each day than in a whole week of playing on the NA server. Sure, at first, it would bug me a bit. But now, I feel like it's actually helping me to improve. My early-game awareness is being sharpened and my willingness to use my own cheese against opponents has increased as well. As I'm adjusting my play style, I'm starting to believe that the general consensus of "cheese doesn't help you improve" is wrong.

Think back to the early days of GSL - most games were won off of one base timing attacks, sometimes they would go up to two base timing attacks (a lot of times these "timing attacks" were just funky cheeses), but very rarely would we ever see a true macro game. Why? Because the pros weren't yet capable of playing a perfect early game. Against a player who doesn't know all of the in's and out's of the early game, you can use aggressive play to capitalize on their mistakes and get a free win. Only after thousands of hours of experimentation have professional players moved beyond that point to where they can play a "standard macro game" - but that's because they first learned how to cheese and how to counter cheese.

That's the way I see it. If I want to improve at sc2, then I need to first concentrate on the early game. If I'm still losing to cheeses on a regular basis, then it's because I need to improve that aspect of my game. And if I want to be a player that can execute a late-game macro strategy, I'd better be able to execute the simpler early-game strategies first. As a player who has always heavily preferred macro games over rushes, I think I'm noticing this flaw in my ability to play the game. A pro wouldn't have this flaw, because before that pro became a pro, that pro had to learn how to cheese. Trying to skip ahead into being a "macro player" without first ever learning how to play the early game is just cheating yourself.

This is exactly how it should be, and largely how it was around D on iCCup (at least for me.) I don't think anyone has said cheese doesn't help you improve. It's that while building up your skill, performing it yourself won't help you very much. The people who cheese largely do it just for wins, which is the wrong mentality for practice, and they'll eventually hit a wall where that cheese doesn't work anymore. Of course they can practice it further and further (and many end up cheating in order to make it work) but eventually they'll hit a skill level where opponents can deflect it, and because they had only practiced cheesing up to that point, they have no regular game skill/awareness to fall back on.

It's monumentally important to practice against, however, for becoming a well rounded player. If I were serious about training and had those two accounts, I would use the Chinese one mostly to practice defending cheese and use the NA one to practice performing it myself.
ModeratorNow I'm distant, dark in this anthrobeat
DocNemesis
Profile Blog Joined April 2011
Philippines446 Posts
December 30 2011 16:00 GMT
#28
Cheeses, while frustrating can be worthwhile if you are the victim of the cheese. If you are able to fend off a cheese, whether it be cannon rush, 6 Pool or all in, it makes taking down the opponent worthwhile.
Here to kick ass....with Violence. And I got a blog site: http://nemesistrestkon.wordpress.com
fusefuse
Profile Blog Joined February 2011
Estonia4644 Posts
Last Edited: 2011-12-30 16:11:13
December 30 2011 16:10 GMT
#29
we actually need MORE cheese, based on the responses, and i kind of agree
Liquipedia@jkursk
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 2h 36m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 157
-ZergGirl 29
StarCraft: Brood War
Horang2 532
firebathero 132
yabsab 12
Dota 2
monkeys_forever135
NeuroSwarm63
febbydoto10
Counter-Strike
fl0m7521
olofmeister2697
rGuardiaN229
Super Smash Bros
Mew2King66
Heroes of the Storm
Liquid`Hasu677
Other Games
tarik_tv33846
summit1g9403
Grubby2928
mouzStarbuck488
Pyrionflax341
ZombieGrub103
Organizations
Dota 2
PGL Dota 2 - Main Stream3445
Other Games
BasetradeTV121
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 51
• musti20045 33
• Adnapsc2 33
• -Miszu- 18
• Dystopia_ 6
• OhrlRock 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22094
• Ler144
League of Legends
• TFBlade1552
• Shiphtur379
Other Games
• imaqtpie1769
• Scarra892
Upcoming Events
Replay Cast
2h 36m
Replay Cast
12h 36m
WardiTV Invitational
13h 36m
WardiTV Invitational
13h 36m
PiGosaur Monday
1d 2h
GSL Code S
1d 12h
Rogue vs GuMiho
Maru vs Solar
Online Event
2 days
Replay Cast
2 days
GSL Code S
2 days
herO vs Zoun
Classic vs Bunny
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
OSC
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Invitational
4 days
Cheesadelphia
4 days
GSL Code S
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.