• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:16
CET 13:16
KST 21:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool39Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9988 users

Practice: The importance of reps

Blogs > Chamenas
Post a Reply
Chamenas
Profile Blog Joined August 2010
96 Posts
December 15 2011 03:46 GMT
#1
Introduction
Did you think I was gone??

You won't get rid of me that easily! Ha.

I admit I haven't been keeping up with this blog or my goal as much as I should have. I could make a million excuses as to why, but, the fact is that I simply haven't done it and I need to. I'm certainly not going to reach Master's by not playing Starcraft II. Though, admittedly, that would be a curious accomplishment.

So, while life has been bugging me in other directions, I still find that the drive to finally improve in Starcraft 2 remains and, tonight, I finally got back to doing something fundamental to improvement in anything: practice. If there was one thing drilled into me from years of band it was that practice was one of the most important aspects of a good performance. It didn't matter if something happened in "just practice", if you practiced one way, then you were going to perform that way too, unless you were lucky. Yes, there's a concept of "clutch" performance (coming from behind or doing exceptionally well when it counts even if you haven't shown such ability before), but not all of us are blessed with the ability to get away with that and we shouldn't ever bank on it. Regardless, clutch performers still tend to put in plenty of work with practice too, otherwise they wouldn't be able to perform when it counts.

By the rationale of "if you do it in practice, you will do it when it counts" as expressed by my experiences in band, one can infer that if I make a mistake in my "practice" for Starcraft II, then I'm going to do it when I need to perform as well. Enter: The Ladder. Practicing on the ladder is sort of important for my goal, because the only way I can reach Master's is by beating enough people and showing a solid enough performance on the Ladder to suggest that my skill level is equatable to some of the higher levels of play in the game. The Ladder is where I'm expected to perform, but I've been doing pretty miserable in my ladder experiences thus far. 12 wins, 19 losses. It's not the worst record ever, but my large streaks of losses have revealed a fatal flaw in my fundamental play that needs to be addressed.

The Problem
So, what's my biggest stumbling block right now? Well, aside from the fact that I get distracted easily enough that I need to focus more, my largest stumbling block seems to be multi-tasking. This isn't very shocking. Most newer players have an issue with multi-tasking, and, all through the ranks multi-tasking is probably one of the, if not the, largest thing holding players back. When someone comments on lower leagues lacking macro, control, or effective harassment play, what they're really seeing is a symptom of the root problem: lower level players just don't have the multi-tasking skills to do everything that's required in a high-level game.

Now, don't misunderstand me, I'm not saying that low-level players are only suffering from a lack of multi-tasking. Some players, especially those in Bronze and thereabouts, do make mistakes that stem from a lack of knowledge of concepts such as macro. They let their minerals and gas climb up without any inkling as to how they could spend those resources. They attack-move with their armies, not understanding that with even just a little maneuvering and positioning their units can become so much more effective.

But, from where I stand, at the Gold level, I understand these basic concepts, and I suspect that the players around me do as well. So, when a player at my level misses a pylon, delays a probe, or doesn't build a building quite fast enough, it's not necessarily from a lack of understanding as much as it's a problem of trying to do multiple things at once. By Gold level we understand that we not only need to follow a tight order of timings on things like buildings and attacks, we know we must also scout. However, there's a couple of road blocks here:
1) Timings: We know what they are, but don't necessarily know them. As a result, we lack good reference points upon which to compare and improve our play. This will be important later.
2) Scouting: In order to scout effectively, one must put some focus on it. You'll want to see what buildings are going up while they're building, which can only happen if you click on it. You'll want to count things like workers, etc... and evade attacking units trying to keep you out. All of this energy spent on scouting is often diverted from the home base, which means that pylons can be missed, probes delayed, building timings go off, etc...

So, if a player at my skill-level can but improve their ability to Multi-task, one would reason that their macro, unit control, scouting and other necessities would also improve.

The Solution: Practice practice practice
I struggled for awhile trying to figure out how to improve my multi-tasking. I worried that maybe I simply wasn't physically capable, but, that didn't make any sense, I play guitar and my fingers move plenty fast when I'm really ripping out a riff. Then I wondered if maybe I didn't have the proper mindset, maybe I just couldn't focus on multiple thoughts and execute like others. But I've shown time and time again that I can juggle a number of things mentally, allowing myself to be aware of my surroundings while simultaneously conquering various tasks.

So, to my knowledge, my inability to multi-task wasn't from a lack of potential, but, if not that, then what was it? If I couldn't make excuses for why I wasn't up to par, then what could I do to improve? The answer sort of struck me quite suddenly from an unrelated thought: I had to make my builds second nature. One of the most frequent bits of advice I've heard is that, when you're starting out, you should pick one build order for each matchup and practice with it. Though one will want access to a number of build orders at higher levels, the ability to focus on one build order helps one get basic things like timings down so that the fundamentals are built upon before one gets into the tricky business of modifying and adjusting those timings just slightly, or choosing different paths in their opening.

I took this bit of advice and followed it, but I didn't understand it as fully as I should have. By practicing with one build (or one build for each matchup) one can effectively work on getting the build so tight that it becomes almost second nature, you begin to work it by reflex rather than conscious thought. Therein lies the key to multi-tasking. If I can get routine tasks down without focusing on them, my thought, attention and actions can be placed elsewhere. I can scout more effectively, which will allow me to adjust my builds more efficiently. If I'm building on reflex, I can afford that extra ounce of unit control which results in a Stalker staying alive or not taking "life" damage while I initiate pressure.

Current Task
So, my current task is to take a build order for each race and go through the reps, practicing them again and again until I've got the build order down on muscle memory. Once I'm at that point I can focus on scouting, transitions, and other useful bits of gameplay which can make a difference in the game. My hypothesis is that with this approach of intense practice on a few basic abilities that I'll see a substantial increase in the solidity of my play.

Wish me luck!

***
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 15 2011 04:50 GMT
#2
Looks like a good goal and attitude.
Good Luck then
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
December 15 2011 07:59 GMT
#3
Essentially you touched on one of the core concepts of SC2 - When you watch a pro player streaming and they seem to be able to think about and focus on ten things at once - that is not what is actually happening. What they are actually doing is thinking about two things at once, and the other eight are muscle memory by this point. I don't have to think about pressing 5+E every 17 seconds to make a probe - I just do it.

Improving your multitasking is as easy (and as difficult) as practising until the things you do every game - probes, pylons, production - are automatic.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#79
WardiTV287
OGKoka 141
Rex71
IntoTheiNu 15
Liquipedia
Afreeca Starleague
10:00
Ro24 Group A
Sharp vs Scan
Rain vs Mong
Afreeca ASL 9639
StarCastTV_EN234
LiquipediaDiscussion
Replay Cast
09:00
WardiTV Mondays #75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko338
Harstem 144
OGKoka 141
ProTech127
Rex 71
MindelVK 20
LamboSC2 20
StarCraft: Brood War
Calm 16527
Flash 6548
Bisu 4362
Horang2 2383
Jaedong 1484
BeSt 813
Hyuk 722
Light 395
Stork 343
Pusan 299
[ Show more ]
Zeus 272
Larva 167
Leta 149
Snow 100
PianO 93
Rush 87
ToSsGirL 60
Killer 60
Nal_rA 56
Backho 54
NotJumperer 48
Sea.KH 43
Shinee 26
yabsab 23
Hm[arnc] 22
Icarus 19
Bale 18
Terrorterran 18
GoRush 17
Noble 14
Movie 11
soO 10
IntoTheRainbow 8
zelot 5
ajuk12(nOOB) 5
[sc1f]eonzerg 3
Dota 2
Gorgc3334
Counter-Strike
fl0m1907
olofmeister1536
byalli156
Super Smash Bros
Westballz11
Other Games
singsing1277
B2W.Neo600
XBOCT513
shoxiejesuss268
crisheroes232
hiko219
Sick136
Mew2King43
ArmadaUGS22
Organizations
StarCraft: Brood War
UltimateBattle 247
Dota 2
PGL Dota 2 - Main Stream59
StarCraft: Brood War
lovetv 23
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
4h 44m
Sparkling Tuna Cup
21h 44m
Afreeca Starleague
21h 44m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 22h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.