• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:27
CET 09:27
KST 17:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BGH Auto Balance -> http://bghmmr.eu/ Data analysis on 70 million replays BW General Discussion MBCGame Torrents
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1166 users

Practice: The importance of reps

Blogs > Chamenas
Post a Reply
Chamenas
Profile Blog Joined August 2010
96 Posts
December 15 2011 03:46 GMT
#1
Introduction
Did you think I was gone??

You won't get rid of me that easily! Ha.

I admit I haven't been keeping up with this blog or my goal as much as I should have. I could make a million excuses as to why, but, the fact is that I simply haven't done it and I need to. I'm certainly not going to reach Master's by not playing Starcraft II. Though, admittedly, that would be a curious accomplishment.

So, while life has been bugging me in other directions, I still find that the drive to finally improve in Starcraft 2 remains and, tonight, I finally got back to doing something fundamental to improvement in anything: practice. If there was one thing drilled into me from years of band it was that practice was one of the most important aspects of a good performance. It didn't matter if something happened in "just practice", if you practiced one way, then you were going to perform that way too, unless you were lucky. Yes, there's a concept of "clutch" performance (coming from behind or doing exceptionally well when it counts even if you haven't shown such ability before), but not all of us are blessed with the ability to get away with that and we shouldn't ever bank on it. Regardless, clutch performers still tend to put in plenty of work with practice too, otherwise they wouldn't be able to perform when it counts.

By the rationale of "if you do it in practice, you will do it when it counts" as expressed by my experiences in band, one can infer that if I make a mistake in my "practice" for Starcraft II, then I'm going to do it when I need to perform as well. Enter: The Ladder. Practicing on the ladder is sort of important for my goal, because the only way I can reach Master's is by beating enough people and showing a solid enough performance on the Ladder to suggest that my skill level is equatable to some of the higher levels of play in the game. The Ladder is where I'm expected to perform, but I've been doing pretty miserable in my ladder experiences thus far. 12 wins, 19 losses. It's not the worst record ever, but my large streaks of losses have revealed a fatal flaw in my fundamental play that needs to be addressed.

The Problem
So, what's my biggest stumbling block right now? Well, aside from the fact that I get distracted easily enough that I need to focus more, my largest stumbling block seems to be multi-tasking. This isn't very shocking. Most newer players have an issue with multi-tasking, and, all through the ranks multi-tasking is probably one of the, if not the, largest thing holding players back. When someone comments on lower leagues lacking macro, control, or effective harassment play, what they're really seeing is a symptom of the root problem: lower level players just don't have the multi-tasking skills to do everything that's required in a high-level game.

Now, don't misunderstand me, I'm not saying that low-level players are only suffering from a lack of multi-tasking. Some players, especially those in Bronze and thereabouts, do make mistakes that stem from a lack of knowledge of concepts such as macro. They let their minerals and gas climb up without any inkling as to how they could spend those resources. They attack-move with their armies, not understanding that with even just a little maneuvering and positioning their units can become so much more effective.

But, from where I stand, at the Gold level, I understand these basic concepts, and I suspect that the players around me do as well. So, when a player at my level misses a pylon, delays a probe, or doesn't build a building quite fast enough, it's not necessarily from a lack of understanding as much as it's a problem of trying to do multiple things at once. By Gold level we understand that we not only need to follow a tight order of timings on things like buildings and attacks, we know we must also scout. However, there's a couple of road blocks here:
1) Timings: We know what they are, but don't necessarily know them. As a result, we lack good reference points upon which to compare and improve our play. This will be important later.
2) Scouting: In order to scout effectively, one must put some focus on it. You'll want to see what buildings are going up while they're building, which can only happen if you click on it. You'll want to count things like workers, etc... and evade attacking units trying to keep you out. All of this energy spent on scouting is often diverted from the home base, which means that pylons can be missed, probes delayed, building timings go off, etc...

So, if a player at my skill-level can but improve their ability to Multi-task, one would reason that their macro, unit control, scouting and other necessities would also improve.

The Solution: Practice practice practice
I struggled for awhile trying to figure out how to improve my multi-tasking. I worried that maybe I simply wasn't physically capable, but, that didn't make any sense, I play guitar and my fingers move plenty fast when I'm really ripping out a riff. Then I wondered if maybe I didn't have the proper mindset, maybe I just couldn't focus on multiple thoughts and execute like others. But I've shown time and time again that I can juggle a number of things mentally, allowing myself to be aware of my surroundings while simultaneously conquering various tasks.

So, to my knowledge, my inability to multi-task wasn't from a lack of potential, but, if not that, then what was it? If I couldn't make excuses for why I wasn't up to par, then what could I do to improve? The answer sort of struck me quite suddenly from an unrelated thought: I had to make my builds second nature. One of the most frequent bits of advice I've heard is that, when you're starting out, you should pick one build order for each matchup and practice with it. Though one will want access to a number of build orders at higher levels, the ability to focus on one build order helps one get basic things like timings down so that the fundamentals are built upon before one gets into the tricky business of modifying and adjusting those timings just slightly, or choosing different paths in their opening.

I took this bit of advice and followed it, but I didn't understand it as fully as I should have. By practicing with one build (or one build for each matchup) one can effectively work on getting the build so tight that it becomes almost second nature, you begin to work it by reflex rather than conscious thought. Therein lies the key to multi-tasking. If I can get routine tasks down without focusing on them, my thought, attention and actions can be placed elsewhere. I can scout more effectively, which will allow me to adjust my builds more efficiently. If I'm building on reflex, I can afford that extra ounce of unit control which results in a Stalker staying alive or not taking "life" damage while I initiate pressure.

Current Task
So, my current task is to take a build order for each race and go through the reps, practicing them again and again until I've got the build order down on muscle memory. Once I'm at that point I can focus on scouting, transitions, and other useful bits of gameplay which can make a difference in the game. My hypothesis is that with this approach of intense practice on a few basic abilities that I'll see a substantial increase in the solidity of my play.

Wish me luck!

***
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 15 2011 04:50 GMT
#2
Looks like a good goal and attitude.
Good Luck then
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
December 15 2011 07:59 GMT
#3
Essentially you touched on one of the core concepts of SC2 - When you watch a pro player streaming and they seem to be able to think about and focus on ten things at once - that is not what is actually happening. What they are actually doing is thinking about two things at once, and the other eight are muscle memory by this point. I don't have to think about pressing 5+E every 17 seconds to make a probe - I just do it.

Improving your multitasking is as easy (and as difficult) as practising until the things you do every game - probes, pylons, production - are automatic.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Please log in or register to reply.
Live Events Refresh
Next event in 1h 33m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft790
trigger 26
StarCraft: Brood War
Leta 1068
Hyuk 784
Zeus 358
firebathero 285
BeSt 245
910 244
Killer 209
Soma 134
JulyZerg 116
Sacsri 96
[ Show more ]
Dewaltoss 90
sorry 87
zelot 69
ajuk12(nOOB) 41
Bale 23
EffOrt 21
Noble 18
Hm[arnc] 12
Dota 2
singsing2507
NeuroSwarm166
Super Smash Bros
C9.Mang0603
hungrybox259
AZ_Axe26
Heroes of the Storm
Khaldor186
Other Games
summit1g10805
mouzStarbuck319
Organizations
StarCraft: Brood War
UltimateBattle 43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH252
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Sparkling Tuna Cup
1h 33m
WardiTV 2025
3h 33m
OSC
6h 33m
IPSL
8h 33m
Bonyth vs KameZerg
BSL 21
11h 33m
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
1d
Wardi Open
1d 3h
StarCraft2.fi
1d 7h
Monday Night Weeklies
1d 8h
Replay Cast
1d 15h
[ Show More ]
WardiTV 2025
2 days
StarCraft2.fi
2 days
PiGosaur Monday
2 days
StarCraft2.fi
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
WardiTV 2025
4 days
StarCraft2.fi
4 days
WardiTV 2025
5 days
StarCraft2.fi
6 days
RSL Revival
6 days
IPSL
6 days
Sziky vs JDConan
Liquipedia Results

Completed

Proleague 2025-12-04
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
Kuram Kup
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.