• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:01
CET 12:01
KST 20:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
sOs joins Best's team, Newcatsle University Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stratus: Battle for the sky now on steam Early acc Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9689 users

Practice: The importance of reps

Blogs > Chamenas
Post a Reply
Chamenas
Profile Blog Joined August 2010
96 Posts
December 15 2011 03:46 GMT
#1
Introduction
Did you think I was gone??

You won't get rid of me that easily! Ha.

I admit I haven't been keeping up with this blog or my goal as much as I should have. I could make a million excuses as to why, but, the fact is that I simply haven't done it and I need to. I'm certainly not going to reach Master's by not playing Starcraft II. Though, admittedly, that would be a curious accomplishment.

So, while life has been bugging me in other directions, I still find that the drive to finally improve in Starcraft 2 remains and, tonight, I finally got back to doing something fundamental to improvement in anything: practice. If there was one thing drilled into me from years of band it was that practice was one of the most important aspects of a good performance. It didn't matter if something happened in "just practice", if you practiced one way, then you were going to perform that way too, unless you were lucky. Yes, there's a concept of "clutch" performance (coming from behind or doing exceptionally well when it counts even if you haven't shown such ability before), but not all of us are blessed with the ability to get away with that and we shouldn't ever bank on it. Regardless, clutch performers still tend to put in plenty of work with practice too, otherwise they wouldn't be able to perform when it counts.

By the rationale of "if you do it in practice, you will do it when it counts" as expressed by my experiences in band, one can infer that if I make a mistake in my "practice" for Starcraft II, then I'm going to do it when I need to perform as well. Enter: The Ladder. Practicing on the ladder is sort of important for my goal, because the only way I can reach Master's is by beating enough people and showing a solid enough performance on the Ladder to suggest that my skill level is equatable to some of the higher levels of play in the game. The Ladder is where I'm expected to perform, but I've been doing pretty miserable in my ladder experiences thus far. 12 wins, 19 losses. It's not the worst record ever, but my large streaks of losses have revealed a fatal flaw in my fundamental play that needs to be addressed.

The Problem
So, what's my biggest stumbling block right now? Well, aside from the fact that I get distracted easily enough that I need to focus more, my largest stumbling block seems to be multi-tasking. This isn't very shocking. Most newer players have an issue with multi-tasking, and, all through the ranks multi-tasking is probably one of the, if not the, largest thing holding players back. When someone comments on lower leagues lacking macro, control, or effective harassment play, what they're really seeing is a symptom of the root problem: lower level players just don't have the multi-tasking skills to do everything that's required in a high-level game.

Now, don't misunderstand me, I'm not saying that low-level players are only suffering from a lack of multi-tasking. Some players, especially those in Bronze and thereabouts, do make mistakes that stem from a lack of knowledge of concepts such as macro. They let their minerals and gas climb up without any inkling as to how they could spend those resources. They attack-move with their armies, not understanding that with even just a little maneuvering and positioning their units can become so much more effective.

But, from where I stand, at the Gold level, I understand these basic concepts, and I suspect that the players around me do as well. So, when a player at my level misses a pylon, delays a probe, or doesn't build a building quite fast enough, it's not necessarily from a lack of understanding as much as it's a problem of trying to do multiple things at once. By Gold level we understand that we not only need to follow a tight order of timings on things like buildings and attacks, we know we must also scout. However, there's a couple of road blocks here:
1) Timings: We know what they are, but don't necessarily know them. As a result, we lack good reference points upon which to compare and improve our play. This will be important later.
2) Scouting: In order to scout effectively, one must put some focus on it. You'll want to see what buildings are going up while they're building, which can only happen if you click on it. You'll want to count things like workers, etc... and evade attacking units trying to keep you out. All of this energy spent on scouting is often diverted from the home base, which means that pylons can be missed, probes delayed, building timings go off, etc...

So, if a player at my skill-level can but improve their ability to Multi-task, one would reason that their macro, unit control, scouting and other necessities would also improve.

The Solution: Practice practice practice
I struggled for awhile trying to figure out how to improve my multi-tasking. I worried that maybe I simply wasn't physically capable, but, that didn't make any sense, I play guitar and my fingers move plenty fast when I'm really ripping out a riff. Then I wondered if maybe I didn't have the proper mindset, maybe I just couldn't focus on multiple thoughts and execute like others. But I've shown time and time again that I can juggle a number of things mentally, allowing myself to be aware of my surroundings while simultaneously conquering various tasks.

So, to my knowledge, my inability to multi-task wasn't from a lack of potential, but, if not that, then what was it? If I couldn't make excuses for why I wasn't up to par, then what could I do to improve? The answer sort of struck me quite suddenly from an unrelated thought: I had to make my builds second nature. One of the most frequent bits of advice I've heard is that, when you're starting out, you should pick one build order for each matchup and practice with it. Though one will want access to a number of build orders at higher levels, the ability to focus on one build order helps one get basic things like timings down so that the fundamentals are built upon before one gets into the tricky business of modifying and adjusting those timings just slightly, or choosing different paths in their opening.

I took this bit of advice and followed it, but I didn't understand it as fully as I should have. By practicing with one build (or one build for each matchup) one can effectively work on getting the build so tight that it becomes almost second nature, you begin to work it by reflex rather than conscious thought. Therein lies the key to multi-tasking. If I can get routine tasks down without focusing on them, my thought, attention and actions can be placed elsewhere. I can scout more effectively, which will allow me to adjust my builds more efficiently. If I'm building on reflex, I can afford that extra ounce of unit control which results in a Stalker staying alive or not taking "life" damage while I initiate pressure.

Current Task
So, my current task is to take a build order for each race and go through the reps, practicing them again and again until I've got the build order down on muscle memory. Once I'm at that point I can focus on scouting, transitions, and other useful bits of gameplay which can make a difference in the game. My hypothesis is that with this approach of intense practice on a few basic abilities that I'll see a substantial increase in the solidity of my play.

Wish me luck!

***
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 15 2011 04:50 GMT
#2
Looks like a good goal and attitude.
Good Luck then
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
December 15 2011 07:59 GMT
#3
Essentially you touched on one of the core concepts of SC2 - When you watch a pro player streaming and they seem to be able to think about and focus on ten things at once - that is not what is actually happening. What they are actually doing is thinking about two things at once, and the other eight are muscle memory by this point. I don't have to think about pressing 5+E every 17 seconds to make a probe - I just do it.

Improving your multitasking is as easy (and as difficult) as practising until the things you do every game - probes, pylons, production - are automatic.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Quarterfinals
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
CranKy Ducklings SOOP8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 21
StarCraft: Brood War
Calm 4037
Rain 3252
Horang2 883
BeSt 475
FanTaSy 417
Stork 224
Mini 222
actioN 194
Leta 139
Last 115
[ Show more ]
Mind 112
Pusan 89
Hyun 89
ggaemo 54
Free 49
scan(afreeca) 47
Creator 45
Sharp 45
NaDa 41
Killer 37
Yoon 24
zelot 24
Bale 22
Aegong 21
hero 21
soO 19
Sacsri 18
ajuk12(nOOB) 14
yabsab 14
Classic 13
Movie 13
sOs 7
Counter-Strike
fl0m3608
Other Games
B2W.Neo535
Lowko368
Fuzer 209
Mew2King90
NeuroSwarm62
ViBE25
Railgan18
Organizations
Other Games
gamesdonequick453
StarCraft 2
IntoTheiNu 215
Counter-Strike
PGL108
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
IPSL
5h 59m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
7h 59m
IntoTheTV X SOOP
23h 59m
IPSL
1d 5h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 11h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
WardiTV Invitational
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.