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Active: 1883 users

Creating "Rogue": An SC2 Custom

Blogs > Vanished131
Post a Reply
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2011-12-16 16:48:48
December 09 2011 18:21 GMT
#1
I will be off for a few weeks from the University, and I plan on doing some work on a custom map I have been thinking about for a long time.

Rogue is a SC2 custom map with emphasis on gameplay rather than fancy graphics. Sound familiar? It should, since the rogue-like genre has been around way before DOOM or World of Borecraft.

It would be helpful to have a person or two to bounce ideas off of or anyone who is interested in learning how to map, how to make triggers, or how to data edit in the editor. Skype, at the moment, is my favorite method of communicating, so I hope you have it.

Does anyone have any questions about how to do certain things in the editor or data? I would love to give a live tutorial or two.

Thanks guys,


Vanished (131)

[image loading]

[image loading]

Chill
Profile Blog Joined January 2005
Calgary25988 Posts
December 09 2011 19:23 GMT
#2
I played a lot of RPG / Single player UMS maps in Brood War. Since trying them in SC2, every single one of them sucks or is over in 10 minutes. Hopefully yours tunes out! :D
Moderator
unit
Profile Blog Joined March 2009
United States2621 Posts
December 09 2011 19:42 GMT
#3
On December 10 2011 04:23 Chill wrote:
I played a lot of RPG / Single player UMS maps in Brood War. Since trying them in SC2, every single one of them sucks or is over in 10 minutes. Hopefully yours tunes out! :D

i thought it was just me who had bad luck with sc2 ums T_T
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 09 2011 19:48 GMT
#4
On December 10 2011 04:23 Chill wrote:
I played a lot of RPG / Single player UMS maps in Brood War. Since trying them in SC2, every single one of them sucks or is over in 10 minutes. Hopefully yours tunes out! :D


Yes, they are all really bad. I'm still looking for a bouncer. PM me or post here.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-12-09 19:52:01
December 09 2011 19:51 GMT
#5
Yeah sad to say SC2 UMS maps are not even close to as good as bw ones. My particular disappointment was in every iteration of the SF maps :/ I used to love powering through a special forces map by myself, patiently leaving it on to farming waves of enemies for upgrades then leaving it afk for a while. When you've put 30-45 minutes into a UMS to beat it by yourself.. winning becomes that much more satisfying.

Every SC2 version has been just bad comparatively. Ultra easy, broken hard or it just lags after a certain point and becomes unplayable. Bleh. One day.

Whats that Merchants and .. something, mercenaries? That's a good UMS RPGish SC2 map.


I look forward to trying your map. Please release it on NA ^^
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
ShatterZer0
Profile Joined November 2010
United States1843 Posts
December 09 2011 19:57 GMT
#6
On December 10 2011 04:23 Chill wrote:
I played a lot of RPG / Single player UMS maps in Brood War. Since trying them in SC2, every single one of them sucks or is over in 10 minutes. Hopefully yours tunes out! :D


Yeah... I feel like there
s a lack of passion for it or something... I mean if you create masterpieces like Final Fantasy 2 remakes with modded SC:BW engines where you couldn't even add spells to units... i feel like you could have a legitimate rpg on a seamless product like SC2...

Anyone else remember the days when you had to hotkey barracks/starports to use "spells"? or the 255 upgrade cap? xDDD
A time to live.
Vanished131
Profile Blog Joined October 2010
France311 Posts
Last Edited: 2011-12-09 20:01:52
December 09 2011 20:01 GMT
#7
On December 10 2011 04:57 ShatterZer0 wrote:
Show nested quote +
On December 10 2011 04:23 Chill wrote:
I played a lot of RPG / Single player UMS maps in Brood War. Since trying them in SC2, every single one of them sucks or is over in 10 minutes. Hopefully yours tunes out! :D


Yeah... I feel like there
s a lack of passion for it or something... I mean if you create masterpieces like Final Fantasy 2 remakes with modded SC:BW engines where you couldn't even add spells to units... i feel like you could have a legitimate rpg on a seamless product like SC2...

Anyone else remember the days when you had to hotkey barracks/starports to use "spells"? or the 255 upgrade cap? xDDD


Hotkeying barracks and starports ruled. Lol!

I think you also have to remember that RPGs were really lacking in Broodwar also. The engine didn't support them.
Chill
Profile Blog Joined January 2005
Calgary25988 Posts
December 09 2011 20:36 GMT
#8
The engine was lacking but the gameplay was exciting, which made them fun overall.
Moderator
Probe1
Profile Blog Joined August 2010
United States17920 Posts
December 10 2011 02:34 GMT
#9
Yeah the engine might have been limited but that didn't stop anyone from giving us UMS we still remember.. and play.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
December 10 2011 05:58 GMT
#10
I'm pretty interested in learning, since the last thing I ever learned was using BW's campaign editor. I have a little bit of programming experience, but a lot of the tutorials I encounter are pretty boring.
once, not long ago, there was a moon here
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 15 2011 02:54 GMT
#11
On December 10 2011 14:58 d3_crescentia wrote:
I'm pretty interested in learning, since the last thing I ever learned was using BW's campaign editor. I have a little bit of programming experience, but a lot of the tutorials I encounter are pretty boring.


The best way to learn is to just do it yourself. Let me know if you encounter any problems or need a hand getting started.
Vanished131
Profile Blog Joined October 2010
France311 Posts
December 16 2011 17:37 GMT
#12
Added some starter screenshots.
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