On October 29 2011 22:00 T.O.P. wrote: You just miss the Korean commentators.
I know I do t.t I dislike knowing EVERYTHING that is happening in the game before the commentators say it because of the production tab. No other sport you watch will you know the play before the commentator lol (very rarely anyway)
I think what's missing most sound-wise from SC2 is the fanatical fans and their fighting chant at the start of the game. That is so awesome to listen to.
Strangely enough, NASL finals were 10x more interesting when the projectors were broken. The production tab + food count couldn't be seen so that when 25 broodlords popped out of nowhere, the days of BW seemed to return.. T_T
I never really noticed, but the sound is definitely an issue for me in SC2. I felt like I could understand the role of a unit by its sound. Now, peashooter marines do more DPS than their sound effect suggests and it's just confusing.
On October 29 2011 22:42 hazelynut wrote: Strangely enough, NASL finals were 10x more interesting when the projectors were broken. The production tab + food count couldn't be seen so that when 25 broodlords popped out of nowhere, the days of BW seemed to return.. T_T
I never really noticed, but the sound is definitely an issue for me in SC2. I felt like I could understand the role of a unit by its sound. Now, peashooter marines do more DPS than their sound effect suggests and it's just confusing.
I agree so much on the sound part. I miss archons attacks sounds, cracklings attacks sounds, hydras attack sounds so much...
SC2: *bkajd Ptew *cough*cough* ugh let me lie down for a minute sorry I have laryngitis*
Same thing happened IMO from Halo 1 to 2 and 3, especially with the assault rifle. Halo 1 weapons had soooooo much more impact to the sound (And not just rumble lol) it is actually unbelievable. I was actually a bit pissed off when I played Halo 3 because things looked shiny but none of the weapons felt powerful, even the rocket launcher. Then they gimped assault rifle from 60 --> 32 rounds but thats something different lol
On October 29 2011 22:42 hazelynut wrote: I never really noticed, but the sound is definitely an issue for me in SC2. I felt like I could understand the role of a unit by its sound. Now, peashooter marines do more DPS than their sound effect suggests and it's just confusing.
So much this. It's so weird if I play BW, then play a game of SC2. It's like my units aren't doing any damage. Lings, Hydras, Mutas, all of them when I hear them in BW I feel that damage, in SC2 it's like what? The blog is spot on. 5\5
Ever since SC2 first came out I distinctly remember alot of BW fans had issues with the voices of the units in general.
Everything in BW just sounded incredibly unique. Each character had their own voice, their own characteristics and even the death sounds all sounded different. Even if you were blind, in BW you KNEW which units died and how many just because of their unique death sound.
You could also feel this from War2 and War3. Remember how the Footman in War2 Died? "URHURHURHURRAAHHHHHHHHHHHHHHH" and in War3 "urf *clank*"
My personal feeling is that, the Observers are way better in BW than they are in SC2, they catch things observers in SC2 often miss and as if that wasn't enough, in BW we actually see what the commentators see, the commentators aren't always in their own world looking at stuff they feel like looking at while we're stuck watching something else. Commentators should not be observing IMO.
On October 30 2011 00:19 2WeaK wrote: My personal feeling is that, the Observers are way better in BW than they are in SC2, they catch things observers in SC2 often miss and as if that wasn't enough, in BW we actually see what the commentators see, the commentators aren't always in their own world looking at stuff they feel like looking at while we're stuck watching something else. Commentators should not be observing IMO.
this is how it worked in Korea
They had 2 different observers, 1 for the mainscreen and 1 for backup The commentators would commentate from the mainscreen perspective while the 2nd screen remained as a backup incase shit hit the fan
This allowed the Korean commentators to stay in contact with the Audience, which really was one of the key things of BW success
imo the foreign casting scene still needs some changes But there are tons of people who would disagree with me (Like 3 Caster Format is much superior than the 2 man format)
then again I understand Korean so most of you won't really know what Im talking about
On October 30 2011 00:11 TaShadan wrote: sc2 is just boring to watch thats why iam really sad about the fact that pro teams play sc2 now T_T
Well that's not true anymore imo. I would have agreed some months ago, some sc2 games were good to watch but the normal games were not. During this time I was really worried about sc2's "future". Now some matchups are really exciting and nearly as good to watch as a bw matchup (namely TvZ and TvT) Everything that include protoss is still boring tho (that's less true for like one month, but that's still true) so I hope this will change. In fact for the first time I was thinking that sc2 was heading in the good direction, and now I fear the expansion will ruin it all haha.
On October 29 2011 21:05 Skilledblob wrote: SC1 units would blob up as well if you could get more units into one group. But you cant and that's the only reason why SC1 looks more spread out even though that is just a side effect.
Incorrect. In SC1 you can actually surpass the unit selection cap with a hack, and even when manipulating armies on a 1 control group basis, they never conglomerate to the extent that SC2 armies do.
Personally, I have mixed feelings about SC2 as a spectator sport.
How much longer will the skill ceiling be pushed in SC2 before the metagames and builds just go round and round? Has the golden era of high rate discoveries and innovations (e.g, unit micro, metagaming shifts, builds and special tactics) already ended? Will the esports scene stagnant in the coming years? Will the masses rashly switch over to HotS? So many questions, so little answers one year on.
TL;DR - skill ceiling, the pool of possible strategies within the game in its entirety being too small and HotS
I don't like the sounds. I don't like the animation either. Everything feels really flimsy in the game in terms of being fun to watch.
It's fun to play, but it just doesn't seem fun to watch. All of the sounds probably have a LOT to do with it. All of my units and abilities just sound inferior.