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sc2, not quite the spectator sport yet - Page 4

Blogs > konadora
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Bagration
Profile Blog Joined October 2011
United States18282 Posts
October 29 2011 20:00 GMT
#61
Just because units blob up and become difficult to see does not automatically make a game unwatchable. For example, American football frequently ends up in a giant mosh-pit, where the fans, and sometimes even officials cannot see what is going on, yet American football is still the largest spectator sport in America.

As for sound, I feel that it is a relatively minor issue, but having more distinctive sounds certainly cannot hurt.
Team Slayers, Axiom-Acer and Vile forever
PineapplePizza
Profile Joined June 2010
United States749 Posts
October 29 2011 20:18 GMT
#62
I dunno what everybody's beef with the ling / tank sounds are. Zerglings look awesome when you've got 70+ of them and they're just flooding over a base and eating everything, and the bw "gwaaa" kind of got annoying after awhile. The sound of zealots slicing into lings with that meaty-slushy sound is so gross. Tanks splattering stuff from a distance feels a lot more impressive to me than in BW.

On the other hand, marines...WHY.

Go watch a bio / tank TvT.. EERRR AAAH GRUUU UUUHH EERRR AAAH GRUUU EERRRR AAAH EEERRR UUUHH.

I hate marines enough already as it is, but why did they have to get replace their guns, which made the most iconic sound (other than the supplyblock / minerals / my wife for hire / sieging / so many others) in the Starcraft universe, and then make them sound so stupid when they died...

Go watch a BW ZvT that goes to 4 bases. Ultralisks sweeping over a terran army and pimp-slapping marines, making them yell AAAWAAAAAAAAAAAAAARRGH and break into pieces was the best thing in the entire world. I swear, Blizzard's decision making just get's more and more confusing as the years go by.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2011-10-29 20:39:13
October 29 2011 20:21 GMT
#63
On October 30 2011 04:49 Ideas wrote:
Show nested quote +
On October 30 2011 04:32 Fission wrote:
On October 30 2011 04:11 Ideas wrote:
On October 30 2011 00:29 MrCon wrote:
On October 30 2011 00:11 TaShadan wrote:
sc2 is just boring to watch
thats why iam really sad about the fact that pro teams play sc2 now T_T

Well that's not true anymore imo.
I would have agreed some months ago, some sc2 games were good to watch but the normal games were not. During this time I was really worried about sc2's "future".
Now some matchups are really exciting and nearly as good to watch as a bw matchup (namely TvZ and TvT)
Everything that include protoss is still boring tho (that's less true for like one month, but that's still true) so I hope this will change.
In fact for the first time I was thinking that sc2 was heading in the good direction, and now I fear the expansion will ruin it all haha.


I've never seen a TvZ in sc2 that was nearly as fun to watch as a standard tvz in BW (that makes it to late game at least).

99% of every TvZ in SC2 ive seen this year is just "both players get on 2 base. terran makes marines tanks and medivacs. zerg expands and makes a lot of banelings and zerglings and (either infestors or mutas). 1 fight happens (sometimes 2 or 3). winner wins match.''

the few I've seen with mech were a little more interesting and less prone to just have 1 battle and the game ends (like the blizzcon final game), but still sorta meh. there's just nothing close to all the great parts of bw TvZ in SC2 TvZ (muta micro, marines vs lurkers, dark swarm vs irradiate, scourge vs vessel, etc). and it's not because pros havent learned to do things better, its just that there's nothing there to make it more interesting.


This is completely untrue and pretty insulting. If you're never seen a good sc2 tvz, why don't you ask for some vods.


please tell/show me how it's not true. I would LOVE for it turn out ive just coincidentally only watched boring SC2 matches and the game is actually way better.


I'm looking for my fav matches, there's been a bunch of tvz's where we see long macro play, massive amounts of simultaneous drops, runbys, and technical positional play. I'm not going to say there's been a ton of them (yet), but they do exist. One thing we're not seeing enough of is baneling landmines (but we will, because its good). Also,it's worth noting that none of our current sc2 pros have enough apm to do continual muta harass like bw players, or really come close to doing all the things they should do.

Looking for some games, will post in a sec
I can't find any vods because they're all either gsl or mlg games that dont have youtube vids that are good

SlayersMMA vs JulyZerg G2 Metalopolis + Show Spoiler +
(http://www.youtube.com/watch?v=jtpvN0f5Ods
)
Note: terrible caster. Also, this is an old game before zergs used landmines or infestors
IMNestea vs Scfou GSL semifinals game series
IMNestea vs STVirus GSL daybreak
STBomber vs EGIdra mlg orland (all macro games, admittedly not particularly exciting)


Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37096 Posts
Last Edited: 2011-10-29 20:27:15
October 29 2011 20:26 GMT
#64
My biggest complaint in SC2? Stim pack...

It went from "fshhh ahhh yeah~" and "fsssh, that's the stuff~!" to "fshh......"

WTF?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
October 29 2011 20:37 GMT
#65
--- Nuked ---
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 29 2011 20:40 GMT
#66
There was one really good SC2 game I've watched a while back. I think it was Idra vs MVP in a battle.net match. It kinda convinced me to try out SC2 and I played for some time although I already lost interest and haven't played in months now.
surfinbird1
Profile Joined September 2009
Germany999 Posts
October 29 2011 20:47 GMT
#67
Soooo true. The sound effects are so memorable in BW. I will never forget them even in a hundred years. Also the music. I know that the pros play without music but as a spectator the music was a big part of the atmosphere. The terran theme sends chills down my spine and I have it as a ringtone on my cellphone :D
life of lively to live to life of full life thx to shield battery
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
Last Edited: 2011-10-29 21:12:05
October 29 2011 21:11 GMT
#68
Audio production and gaming development is very lacking in many games. Its just not Starcraft 2. Many games lack the "oomph" behind what you're doing. For example in Halo 3 the assault rifle made sounds that felt like I was using a peashooter or some shit, I absolutely hated that gun. There are very few games that focus on audio development and one of the best audio production I've ever came across in this modern generation is probably Dead Space and the BF franchise.

Music is a different story by the way, I meant sound production like gunfire. Old bit era music were almost always better and or classics because they were more simple and had a more catchy tune to them. Its just something that works better. That and nostalgia.

Now that you do mention it, yeah the audio is lacking in SC2. But the same could be said for almost every modern games that come out: audio is just not prioritized over eye candy. Its something you don't immediately notice.

Fucking Terran + Zerg BW music was gravy.
Kiett
Profile Blog Joined March 2011
United States7639 Posts
October 29 2011 21:30 GMT
#69
On October 30 2011 05:00 Bagration wrote:
Just because units blob up and become difficult to see does not automatically make a game unwatchable. For example, American football frequently ends up in a giant mosh-pit, where the fans, and sometimes even officials cannot see what is going on, yet American football is still the largest spectator sport in America.

As for sound, I feel that it is a relatively minor issue, but having more distinctive sounds certainly cannot hurt.


That's not the point. The blobbing up into a ball is a side-effect of putting all your units in 1 or 2 control groups. This means less control of your army overall, and more vulnerability to AOE possibly vaporizing the army in seconds. If players utilized more control groups with less units in each, not only would we get to see units acting independently of each other, which is just far more interesting than 1 giant clump, it could lead to battles that last longer than 10 seconds, and it's just better gameplay overall.

I really dislike all of the zerg sounds (so slimy and squishy), except the one the ovies make when they pop out of the egg. Pop! So cute :D
Writer:o
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 30 2011 00:14 GMT
#70
I just really wish engagements were more interesting and required much more micro. From a spectator POV the most enjoyable thing is watching the battle, but when it just becomes ball vs. ball it's pretty dissatisfying and a lot of stuff just isn't as impressive as BW when people engage. Every time I watch some sort of highlight reel on youtube it's either marine splitting, some gimmicky battle with motherships or neurals, or just one player having more stuff.
echO [W]
Profile Joined July 2010
United States1495 Posts
October 30 2011 00:16 GMT
#71
Completely agree on the sound. BW sound is infinitely better than SC2 sound.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
ymir233
Profile Blog Joined June 2010
United States8275 Posts
October 30 2011 01:59 GMT
#72
On October 29 2011 21:08 Nazza wrote:
Show nested quote +
On October 29 2011 21:05 Skilledblob wrote:
SC1 units would blob up as well if you could get more units into one group. But you cant and that's the only reason why SC1 looks more spread out even though that is just a side effect.


Let's suppose you have really fast hand speed and moving many control groups is almost instantaneous such that it makes no difference how many units are being moved.



Is it even fair to show a video of EVER OSL '09 with Flash in it...because that OSL was fucking ridiculous. Flash just shoved everybody into a trash can and rolled them down the street, that's how dominant he looked then.
Come motivate me to be cynical about animus at http://infinityandone.blogspot.com/ // Stork proxy gates are beautiful.
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 30 2011 07:41 GMT
#73
Flash's rampage during that time was probably the most awe-inspiring series of games I have ever seen in BW.
IntoTheEmo
Profile Joined February 2009
Singapore1170 Posts
October 30 2011 08:40 GMT
#74
On October 30 2011 00:13 MrHoon wrote:
Ever since SC2 first came out I distinctly remember alot of BW fans had issues with the voices of the units in general.

Everything in BW just sounded incredibly unique. Each character had their own voice, their own characteristics and even the death sounds all sounded different. Even if you were blind, in BW you KNEW which units died and how many just because of their unique death sound.


You could also feel this from War2 and War3. Remember how the Footman in War2 Died?
"URHURHURHURRAAHHHHHHHHHHHHHHH"
and in War3
"urf *clank*"


Omg it's the guy that wrote the SC2 in Korea blog :O

I love BW to death but don't diss WC3 like that! Their sounds were still pretty unique and distingushable.

Cmon, Blademaster? OHHHHGGHWOOAHHGHH
Tauren? MOOOOOOOooOOOO!! And that Pulverize...
Demon Hunter goes AHH *stabs self* YAHHHHHHH

Still heaps better than SC2 sound, and that race music...
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
Xenocide_Knight
Profile Blog Joined January 2008
Korea (South)2625 Posts
October 30 2011 08:54 GMT
#75
On October 30 2011 00:29 MrCon wrote:
Show nested quote +
On October 30 2011 00:11 TaShadan wrote:
sc2 is just boring to watch
thats why iam really sad about the fact that pro teams play sc2 now T_T

Well that's not true anymore imo.
I would have agreed some months ago, some sc2 games were good to watch but the normal games were not. During this time I was really worried about sc2's "future".
Now some matchups are really exciting and nearly as good to watch as a bw matchup (namely TvZ and TvT)
Everything that include protoss is still boring tho (that's less true for like one month, but that's still true) so I hope this will change.
In fact for the first time I was thinking that sc2 was heading in the good direction, and now I fear the expansion will ruin it all haha.


It always sad that "almost as good as BW" is used as a compliment for SC2. So many years of esports development gone to waste.
Shine[Kal] #1 fan
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
October 30 2011 09:57 GMT
#76
I feel, SC1 unit design is to make the game fun, and players adapt from there.
if I am not wrong, the way they design Marine, Zealot, Zergling, Vulture is to have basic unit being cost effective ppl will feel good purchasing them

Then they make advanced units have some attractive properties that can make u jizz in ur pants, like, goliath able to hit both land and air good range good dmg. Siege tank very big range and high dmg.

Or dark templar passive invisible high dmg, mutalisk able to hit multiple units, Lurker able to be invisible and hit multiple units... Carrier able to fly, high shield hp and extremely amount of dmg by just A...etc..

In SC2, I feel they design the unit they have balance in mind. Because I dont feel thor attractive walk so slow, I dont feel banshee attractive because it cannot hit air, I dont feel viking attractive because u need to switch...


I feel, SC2 design main focus is balance and competition, the fun factor is not the focus.
Pew! Pew! Chitty Chitty Bang Bang!
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
October 31 2011 12:00 GMT
#77
^ they started out the game, clearing stating that they are going to build it on balance. i think that's what is making SC2 weirder and weirder.

"hey, colussus are getting imba, what do we do?"
"how about a unit that can pick it off easily?"
*introduces viper*

it's like a unit seems to be introduced/existant just for the sole purpose of counting one, or at most two unit. eg: immortal - tank
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