As for sound, I feel that it is a relatively minor issue, but having more distinctive sounds certainly cannot hurt.
sc2, not quite the spectator sport yet - Page 4
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Bagration
United States18282 Posts
As for sound, I feel that it is a relatively minor issue, but having more distinctive sounds certainly cannot hurt. | ||
PineapplePizza
United States749 Posts
On the other hand, marines...WHY. Go watch a bio / tank TvT.. EERRR AAAH GRUUU UUUHH EERRR AAAH GRUUU EERRRR AAAH EEERRR UUUHH. I hate marines enough already as it is, but why did they have to get replace their guns, which made the most iconic sound (other than the supplyblock / minerals / my wife for hire / sieging / so many others) in the Starcraft universe, and then make them sound so stupid when they died... Go watch a BW ZvT that goes to 4 bases. Ultralisks sweeping over a terran army and pimp-slapping marines, making them yell AAAWAAAAAAAAAAAAAARRGH and break into pieces was the best thing in the entire world. I swear, Blizzard's decision making just get's more and more confusing as the years go by. | ||
Fission
Canada1184 Posts
On October 30 2011 04:49 Ideas wrote: please tell/show me how it's not true. I would LOVE for it turn out ive just coincidentally only watched boring SC2 matches and the game is actually way better. I'm looking for my fav matches, there's been a bunch of tvz's where we see long macro play, massive amounts of simultaneous drops, runbys, and technical positional play. I'm not going to say there's been a ton of them (yet), but they do exist. One thing we're not seeing enough of is baneling landmines (but we will, because its good). Also,it's worth noting that none of our current sc2 pros have enough apm to do continual muta harass like bw players, or really come close to doing all the things they should do. Looking for some games, will post in a sec I can't find any vods because they're all either gsl or mlg games that dont have youtube vids that are good SlayersMMA vs JulyZerg G2 Metalopolis + Show Spoiler + (http://www.youtube.com/watch?v=jtpvN0f5Ods Note: terrible caster. Also, this is an old game before zergs used landmines or infestors IMNestea vs Scfou GSL semifinals game series IMNestea vs STVirus GSL daybreak STBomber vs EGIdra mlg orland (all macro games, admittedly not particularly exciting) | ||
Seeker
Where dat snitch at?36901 Posts
It went from "fshhh ahhh yeah~" and "fsssh, that's the stuff~!" to "fshh......" WTF? | ||
lIlIlIlIlIlI
Korea (South)3851 Posts
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koreasilver
9109 Posts
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surfinbird1
Germany999 Posts
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Meteora.GB
Canada2479 Posts
Music is a different story by the way, I meant sound production like gunfire. Old bit era music were almost always better and or classics because they were more simple and had a more catchy tune to them. Its just something that works better. That and nostalgia. Now that you do mention it, yeah the audio is lacking in SC2. But the same could be said for almost every modern games that come out: audio is just not prioritized over eye candy. Its something you don't immediately notice. Fucking Terran + Zerg BW music was gravy. | ||
Kiett
United States7639 Posts
On October 30 2011 05:00 Bagration wrote: Just because units blob up and become difficult to see does not automatically make a game unwatchable. For example, American football frequently ends up in a giant mosh-pit, where the fans, and sometimes even officials cannot see what is going on, yet American football is still the largest spectator sport in America. As for sound, I feel that it is a relatively minor issue, but having more distinctive sounds certainly cannot hurt. That's not the point. The blobbing up into a ball is a side-effect of putting all your units in 1 or 2 control groups. This means less control of your army overall, and more vulnerability to AOE possibly vaporizing the army in seconds. If players utilized more control groups with less units in each, not only would we get to see units acting independently of each other, which is just far more interesting than 1 giant clump, it could lead to battles that last longer than 10 seconds, and it's just better gameplay overall. I really dislike all of the zerg sounds (so slimy and squishy), except the one the ovies make when they pop out of the egg. Pop! So cute :D | ||
Itsmedudeman
United States19229 Posts
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echO [W]
United States1495 Posts
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ymir233
United States8275 Posts
On October 29 2011 21:08 Nazza wrote: Let's suppose you have really fast hand speed and moving many control groups is almost instantaneous such that it makes no difference how many units are being moved. Is it even fair to show a video of EVER OSL '09 with Flash in it...because that OSL was fucking ridiculous. Flash just shoved everybody into a trash can and rolled them down the street, that's how dominant he looked then. | ||
koreasilver
9109 Posts
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IntoTheEmo
Singapore1169 Posts
On October 30 2011 00:13 MrHoon wrote: Ever since SC2 first came out I distinctly remember alot of BW fans had issues with the voices of the units in general. Everything in BW just sounded incredibly unique. Each character had their own voice, their own characteristics and even the death sounds all sounded different. Even if you were blind, in BW you KNEW which units died and how many just because of their unique death sound. You could also feel this from War2 and War3. Remember how the Footman in War2 Died? "URHURHURHURRAAHHHHHHHHHHHHHHH" and in War3 "urf *clank*" Omg it's the guy that wrote the SC2 in Korea blog :O I love BW to death but don't diss WC3 like that! Their sounds were still pretty unique and distingushable. Cmon, Blademaster? OHHHHGGHWOOAHHGHH Tauren? MOOOOOOOooOOOO!! And that Pulverize... Demon Hunter goes AHH *stabs self* YAHHHHHHH Still heaps better than SC2 sound, and that race music... | ||
Xenocide_Knight
Korea (South)2625 Posts
On October 30 2011 00:29 MrCon wrote: Well that's not true anymore imo. I would have agreed some months ago, some sc2 games were good to watch but the normal games were not. During this time I was really worried about sc2's "future". Now some matchups are really exciting and nearly as good to watch as a bw matchup (namely TvZ and TvT) Everything that include protoss is still boring tho (that's less true for like one month, but that's still true) so I hope this will change. In fact for the first time I was thinking that sc2 was heading in the good direction, and now I fear the expansion will ruin it all haha. It always sad that "almost as good as BW" is used as a compliment for SC2. So many years of esports development gone to waste. | ||
XiaoJoyce-
China2908 Posts
if I am not wrong, the way they design Marine, Zealot, Zergling, Vulture is to have basic unit being cost effective ppl will feel good purchasing them Then they make advanced units have some attractive properties that can make u jizz in ur pants, like, goliath able to hit both land and air good range good dmg. Siege tank very big range and high dmg. Or dark templar passive invisible high dmg, mutalisk able to hit multiple units, Lurker able to be invisible and hit multiple units... Carrier able to fly, high shield hp and extremely amount of dmg by just A...etc.. In SC2, I feel they design the unit they have balance in mind. Because I dont feel thor attractive walk so slow, I dont feel banshee attractive because it cannot hit air, I dont feel viking attractive because u need to switch... I feel, SC2 design main focus is balance and competition, the fun factor is not the focus. | ||
konadora
Singapore66063 Posts
"hey, colussus are getting imba, what do we do?" "how about a unit that can pick it off easily?" *introduces viper* it's like a unit seems to be introduced/existant just for the sole purpose of counting one, or at most two unit. eg: immortal - tank | ||
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