I don't despise PvT anymore
Blogs > HarleyEkitai |
HarleyEkitai
United States15 Posts
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PH
United States6173 Posts
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Itsmedudeman
United States19229 Posts
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LEEKsc
Sweden380 Posts
its arguably a lot harder for the toss lategame if the terran has good bio control! (this was meant at 2nd post!) @op: its my go to strat in PvT aswell, and its a really fun style to play (+ easy way to spend your cash!) try doing it off of a 2gate robo instead http://www.teamliquid.net/forum/viewmessage.php?topic_id=204010 on small maps/maps with short rush distances and learn this http://www.teamliquid.net/forum/viewmessage.php?topic_id=223726 build for bigger maps such as tal darim and shakuras (i know it seems risky, but once you get it down perfectly its actually an awesome build to play with and will yield alot of freewins). you should also check this (http://www.teamliquid.net/forum/viewmessage.php?topic_id=206596) post out, and esp. read the midgame sections of it for a deeper understanding of why your build is powerful! gl smashing on the ladder! | ||
LEEKsc
Sweden380 Posts
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mizU
United States12125 Posts
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DarkPlasmaBall
United States42305 Posts
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marttorn
Norway5211 Posts
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Zidane
United States1683 Posts
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SaLaYa
United States363 Posts
On October 25 2011 20:27 Zidane wrote: Archons are kinda just a lazy way for tosses not to get or micro storm. Totally disagree (1.6K masters here). The great thing about Archons is that: that are extremely annoying and hard to kill without mass ghosts, they do an insane amount of damage with +2 attack and their stupidly powerful splash damage, and they are easy to have survive battles. It is not uncommon for me to go into a battle with 4 Archons, ~20+ Zealots, and various support units and to retain all the Archons. Ghosts can > Templar a lot easier than Archons. Ideally you want both. | ||
LoneWolf.Alpha-
123 Posts
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Geovu
Estonia1344 Posts
On October 25 2011 20:27 Zidane wrote: Archons are kinda just a lazy way for tosses not to get or micro storm. Against good Terrans with like 5 ghosts it will still melt to MnM + kiting. You kind of really need collosus support in there when it gets to 200/200 battles just so you have something thats not useless when EMPed and can cut his supply into some vikings. I'd rather have a unit that can attack and do ok rather than a bunch of fragile spellcasters that, if you screw up, look away, don't have an obs nearby, etc etc you will instantly lose the game. I'd agree with you if they had any sort of energy upgrade (Like even to 70 energy) and my go to composition in PvT since release was always zealot HT (Better before ppl used ghosts :< ) but after the nerf it's just too fragile. On October 25 2011 23:54 LoneWolf.Alpha- wrote: dunno about you, but zeal/archon gets demolished by ghosts and kiting MM Everything gets demolished by ghosts and kiting MM, I don't really see your point | ||
HarleyEkitai
United States15 Posts
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Zidane
United States1683 Posts
On October 25 2011 21:48 GlocKomA wrote: Totally disagree (1.6K masters here). The great thing about Archons is that: that are extremely annoying and hard to kill without mass ghosts, they do an insane amount of damage with +2 attack and their stupidly powerful splash damage, and they are easy to have survive battles. It is not uncommon for me to go into a battle with 4 Archons, ~20+ Zealots, and various support units and to retain all the Archons. Ghosts can > Templar a lot easier than Archons. Ideally you want both. Idealy, you STORM then morph archons. That is what will give you the best efficiency. Although yes, it is hard to fight ghosts with high templars, but this is in an ideal world. Practically speaking, in end game compositions an archon zealot ball will deal better than a mass emped useless ht army. But youll still lose without better aoe. This is from a 1.5k Masters. | ||
Geovu
Estonia1344 Posts
On October 26 2011 01:47 Zidane wrote: Idealy, you STORM then morph archons. That is what will give you the best efficiency. Although yes, it is hard to fight ghosts with high templars, but this is in an ideal world. Practically speaking, in game compositions an archon zealot ball will lose pretty easily to a terran kiting with 4-5 ghosts. This is from a 1.5k Masters. That's why you go collosi v_v Ofc it requires either requires godly intuition or raw luck to figure out how fast you can (or need) to tech to them, and since collosus balls tend to clump even easier EMP is still amazing. Still, at least you have somewhat reliable AoE. | ||
Bagration
United States18282 Posts
Think zergling surrounds are scary? Imagine a chargelot surround. | ||
SaLaYa
United States363 Posts
On October 26 2011 01:47 Zidane wrote: Idealy, you STORM then morph archons. That is what will give you the best efficiency. Although yes, it is hard to fight ghosts with high templars, but this is in an ideal world. Practically speaking, in end game compositions an archon zealot ball will deal better than a mass emped useless ht army. But youll still lose without better aoe. This is from a 1.5k Masters. I mainly agree except... when do you have time to morph templars into archons during a battle. tt If it's a maxed out battle then ya I agree. | ||
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