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I played aoe3 quiet a bit and was decent at it. Just to give you an idea of my level of advice I was rated ~2150 in 1v1 elo (the best players would get to 2400 range max, with maybe like 2 exceptions, dont really remember) and I participated in aoe3 WCG (though I performed poorly :[). Ill just assume it is the original version and not any of the expansions. Generally you either do a fast age 2 rush, or you go to age 3 and hit them with more powerful units like cannons. The easier and safer thing to do is just age 2 rush. Generally you make a composition of 2 unit types and need to micro them vs whatever he makes. You can do light infantry + hvy infantry or hvy infantry + cavalry. You of course set your units vs its counters, so you will put your cav on his light infantry, or move your hvy infantry to meet his cavalry or whatever the case may be.
Some Build orders: one of the easiest and best rushed I prefer is a french double rax. the idea is to get to age 2 with the 400 wood advancement, then u make 2 raxes and spam crossbowman, and then make pikemen to counter any cavalry he might make and to seige his buildings. (crossbows and pikes use the same resources, so this is easy to manage). For this you need to use the french, you will gather all food till you hit the 800 you need to age, typically with the shipment of vills (which you always want to use as your first) this is at 13 vills. on the age up you choose 400 wood, and u take 7 of your workers and place them on wood and leave the rest on food. send 2 on wood forward (about halfway across the map to your enemy), use these to build 2 barracks with the 400 wood you recive on ageup, leave them there on wood and use them to build houses as needed or another rax later as you get more income. the second card you send is the 700 wood card, with this you will be able to immediatly get a nice amount of infantry, and you attack him. You keep workers going onto wood intill about 13 are gathering wood. This is enough for a constant stream of 10 units at a time (5 from each barracks). In a 2v1 setting just doing this should win. because the number of units from the both of you will be massive, and in a 1v1 setting this works fine too, you just want to see what he is gathering as he ages (if he is on gold, expect cavalry or hvy infantry depending on the civ). and build your units accordingly.
Some general tips: Use your explorer to gather treasures, they add up. Normally each map has a "large" treasure that is fairly important to get. for example on great plains there will be a 140 food treasure that is easy to get at level one, this will obviously allow you to age up extremely fast. With 2v1, you can use both of your explorers to go after some of the larger ones, like the free villigar ones that are guarded by lots of animals. Herd your hunt, you want to be on hunt ( animals) instead of berries because you gather food faster this way. typically you start with a small amount of hunt directly at your town center, with 2 or more groups a little further out. If you take a villager and move him behind the hunt, then shoot at it in the direction of your town center, the animal herd will run in this direction. With good micro you can get the herd directly on top of your town center. This is good because it protects you from villager raids, as you can easily put them into the town center without losing anything, and it also cuts down on villager idle time (your villagers do not have to walk at all, the herds are all grouped together). In a 2v1 setting it might be best to one person go french and do the build order i described, and one person go ottomans and just make Janissary. Ottomans can easily do the fastest age time and get units out the fastest. just put all vills on food, age when you can with 400 wood, put 3-4 vills on gold while u age, send 2 forward to build your forward barracks, then spam jans and send jans or cavlary as your second card on ageup.
Hope this helps, I havent played the game in forever so just went off of memory basically, if you have any questions just ask.
EDIT: I see someone earlier posted an ottoman rush, as I said it is good and the fastest rush you can do. But it reminded me to mention that you sort of need to know whether you want to be offensive or defensive in your rush. For example if you are french and your opponent is ottomans, you know he can get his rush going before you can, so you build your barracks in your base and gather your light infantry there instead of in the middle of the map where he will just kill your buildings before you can get anything. But if you do this you have to make sure he isnt trying to get a fast age 3, because then you are in trouble.
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On October 09 2011 14:56 Kickstart wrote: I played aoe3 quiet a bit and was decent at it. Just to give you an idea of my level of advice I was rated ~2150 in 1v1 elo (the best players would get to 2400 range max, with maybe like 2 exceptions, dont really remember) and I participated in aoe3 WCG (though I performed poorly :[). Ill just assume it is the original version and not any of the expansions. Generally you either do a fast age 2 rush, or you go to age 3 and hit them with more powerful units like cannons. The easier and safer thing to do is just age 2 rush. Generally you make a composition of 2 unit types and need to micro them vs whatever he makes. You can do light infantry + hvy infantry or hvy infantry + cavalry. You of course set your units vs its counters, so you will put your cav on his light infantry, or move your hvy infantry to meet his cavalry or whatever the case may be.
Some Build orders: one of the easiest and best rushed I prefer is a french double rax. the idea is to get to age 2 with the 400 wood advancement, then u make 2 raxes and spam crossbowman, and then make pikemen to counter any cavalry he might make and to seige his buildings. (crossbows and pikes use the same resources, so this is easy to manage). For this you need to use the french, you will gather all food till you hit the 800 you need to age, typically with the shipment of vills (which you always want to use as your first) this is at 13 vills. on the age up you choose 400 wood, and u take 7 of your workers and place them on wood and leave the rest on food. send 2 on wood forward (about halfway across the map to your enemy), use these to build 2 barracks with the 400 wood you recive on ageup, leave them there on wood and use them to build houses as needed or another rax later as you get more income. the second card you send is the 700 wood card, with this you will be able to immediatly get a nice amount of infantry, and you attack him. You keep workers going onto wood intill about 13 are gathering wood. This is enough for a constant stream of 10 units at a time (5 from each barracks). In a 2v1 setting just doing this should win. because the number of units from the both of you will be massive, and in a 1v1 setting this works fine too, you just want to see what he is gathering as he ages (if he is on gold, expect cavalry or hvy infantry depending on the civ). and build your units accordingly.
Some general tips: Use your explorer to gather treasures, they add up. Normally each map has a "large" treasure that is fairly important to get. for example on great plains there will be a 140 food treasure that is easy to get at level one, this will obviously allow you to age up extremely fast. With 2v1, you can use both of your explorers to go after some of the larger ones, like the free villigar ones that are guarded by lots of animals. Herd your hunt, you want to be on hunt ( animals) instead of berries because you gather food faster this way. typically you start with a small amount of hunt directly at your town center, with 2 or more groups a little further out. If you take a villager and move him behind the hunt, then shoot at it in the direction of your town center, the animal herd will run in this direction. With good micro you can get the herd directly on top of your town center. This is good because it protects you from villager raids, as you can easily put them into the town center without losing anything, and it also cuts down on villager idle time (your villagers do not have to walk at all, the herds are all grouped together). In a 2v1 setting it might be best to one person go french and do the build order i described, and one person go ottomans and just make Janissary. Ottomans can easily do the fastest age time and get units out the fastest. just put all vills on food, age when you can with 400 wood, put 3-4 vills on gold while u age, send 2 forward to build your forward barracks, then spam jans and send jans or cavlary as your second card on ageup.
Hope this helps, I havent played the game in forever so just went off of memory basically, if you have any questions just ask.
EDIT: I see someone earlier posted an ottoman rush, as I said it is good and the fastest rush you can do. But it reminded me to mention that you sort of need to know whether you want to be offensive or defensive in your rush. For example if you are french and your opponent is ottomans, you know he can get his rush going before you can, so you build your barracks in your base and gather your light infantry there instead of in the middle of the map where he will just kill your buildings before you can get anything. But if you do this you have to make sure he isnt trying to get a fast age 3, because then you are in trouble.
sweet. going to do exactly what you are saying.
though something that happens during the game is that when i attack him, i don't see any villagers or buildings, just a town hall. i have no clue where the rest of his shit is. then i scout all over the place and can't find him. by then my rush has failed
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If he moves everything it shouldnt be that much of an issue, if you rush and get the upper hand or force him to move, then the rush has been effective, work towards aging up now. As the french you get your explorer and a native scout, so you have 2 effective scouts, you should be able to keep track of everything. And again if he moves, this is wasted time and resources on his part, so if you can maintain constant villager production you should be fine. (in age 3 as france you should switch to cavalry and skirmishers, so you turn your economy to food and LOTS of gold as you age to 3, from being food and wood in age2).
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Seriously don't dodge- is this the same guy that challenged you to AOEII? Just beat him at brood war already :O
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On October 09 2011 14:56 Kickstart wrote: I played aoe3 quiet a bit and was decent at it. Just to give you an idea of my level of advice I was rated ~2150 in 1v1 elo (the best players would get to 2400 range max, with maybe like 2 exceptions, dont really remember) and I participated in aoe3 WCG (though I performed poorly :[). Ill just assume it is the original version and not any of the expansions. Generally you either do a fast age 2 rush, or you go to age 3 and hit them with more powerful units like cannons. The easier and safer thing to do is just age 2 rush. Generally you make a composition of 2 unit types and need to micro them vs whatever he makes. You can do light infantry + hvy infantry or hvy infantry + cavalry. You of course set your units vs its counters, so you will put your cav on his light infantry, or move your hvy infantry to meet his cavalry or whatever the case may be.
Some Build orders: one of the easiest and best rushed I prefer is a french double rax. the idea is to get to age 2 with the 400 wood advancement, then u make 2 raxes and spam crossbowman, and then make pikemen to counter any cavalry he might make and to seige his buildings. (crossbows and pikes use the same resources, so this is easy to manage). For this you need to use the french, you will gather all food till you hit the 800 you need to age, typically with the shipment of vills (which you always want to use as your first) this is at 13 vills. on the age up you choose 400 wood, and u take 7 of your workers and place them on wood and leave the rest on food. send 2 on wood forward (about halfway across the map to your enemy), use these to build 2 barracks with the 400 wood you recive on ageup, leave them there on wood and use them to build houses as needed or another rax later as you get more income. the second card you send is the 700 wood card, with this you will be able to immediatly get a nice amount of infantry, and you attack him. You keep workers going onto wood intill about 13 are gathering wood. This is enough for a constant stream of 10 units at a time (5 from each barracks). In a 2v1 setting just doing this should win. because the number of units from the both of you will be massive, and in a 1v1 setting this works fine too, you just want to see what he is gathering as he ages (if he is on gold, expect cavalry or hvy infantry depending on the civ). and build your units accordingly.
Some general tips: Use your explorer to gather treasures, they add up. Normally each map has a "large" treasure that is fairly important to get. for example on great plains there will be a 140 food treasure that is easy to get at level one, this will obviously allow you to age up extremely fast. With 2v1, you can use both of your explorers to go after some of the larger ones, like the free villigar ones that are guarded by lots of animals. Herd your hunt, you want to be on hunt ( animals) instead of berries because you gather food faster this way. typically you start with a small amount of hunt directly at your town center, with 2 or more groups a little further out. If you take a villager and move him behind the hunt, then shoot at it in the direction of your town center, the animal herd will run in this direction. With good micro you can get the herd directly on top of your town center. This is good because it protects you from villager raids, as you can easily put them into the town center without losing anything, and it also cuts down on villager idle time (your villagers do not have to walk at all, the herds are all grouped together). In a 2v1 setting it might be best to one person go french and do the build order i described, and one person go ottomans and just make Janissary. Ottomans can easily do the fastest age time and get units out the fastest. just put all vills on food, age when you can with 400 wood, put 3-4 vills on gold while u age, send 2 forward to build your forward barracks, then spam jans and send jans or cavlary as your second card on ageup.
Hope this helps, I havent played the game in forever so just went off of memory basically, if you have any questions just ask.
EDIT: I see someone earlier posted an ottoman rush, as I said it is good and the fastest rush you can do. But it reminded me to mention that you sort of need to know whether you want to be offensive or defensive in your rush. For example if you are french and your opponent is ottomans, you know he can get his rush going before you can, so you build your barracks in your base and gather your light infantry there instead of in the middle of the map where he will just kill your buildings before you can get anything. But if you do this you have to make sure he isnt trying to get a fast age 3, because then you are in trouble.
This guy knows what he's talking about.
I also was at one point a peak 2150 ELO player, but I played Russians, not French.
I also played Dutch, Ottomans, and Portuguese to an extent.
Basically, pick a civilization that keys into your strengths. Dutch are very good at turtling and age 2 rushing, Ottomans are good at age 2 rushing (and certain fast age 3 builds that involve Spahi) and Russians are very good at age 2 rushing.
Civilizations that are good with fast fortress (FF) are Spanish, Germans, French.
Pick one of:
Spanish, German, French, Russian, Ottoman, Russian. Then tell us what you pick and we'll tell you what's good.
Also, throw your notions about SC applying to AoE out the window. The only things that apply are multitasking and resource management. Resource management in AoE is obviously a little harder because there are more resources, (PLUS shipments, XP) so while you might think you have good macro, chances are, you don't.
Finally, a VERY key thing to consider is the way units interact. The AoE3 counter system is a little funny, but once you learn it (doesn't take long) you'll stop making dumb mistakes.
Essentially, it breaks down somewhat like what follows.
heavyinfantry/lightcavalry>cavalry(melee)>lightinfantry>heavyinfantry/lightcavalry
If you throw artillery in there, ignoring the subcategories it becomes
cavalry>artillery>infantry
Heavy infantry are defined as musketeers, pikemen, halberdiers, rodeleros, doppels, etc. Basically, any melee infantry and infantry with bayonetted muskets (like janissaries). These infantry have good HP and their melee attacks vs cavalry are devastating. You can switch musketeers into melee mode when they engage cavalry to do a lot more damage (this is important)
Light infantry are defined as skirmishers, strelets, cassadores etc. Basically anyone with a rifle (usually longer ranged). These infantry are extremely strong against heavy infantry, not only because of range, but because of their attack bonus. Get used to hitting and running with them; you need to get a feel for their rate of fire. Very weak vs cavalry. Crossbows oddly enough don't count as LI, unless this was changed in a patch, but do the same damage to all units except a bit extra to light cavalry IIRC.
Light cavalry are defined as ranged cavalry. You don't see these generally till age 3. Very good against melee cavalry and pretty decent vs artillery. Can hit and run melee infantry as well with good micro. Bad vs muskets, LI in general.
Heavy cavalry are basically all melee cavalry. Hussars, uhlans, cossacks, are all heavy cavalry, and while they don't all get bonuses vs light infantry, they're very strong against light infantry because they close quickly, LI have low base damage, and LI have very shitty melee attacks. Most heavy cavalry also have ranged resistance, so they take less damage from skirmisher type units.
Artillery obviously WTFPWN infantry, but you need them in pairs or larger. A single falconet usually doesn't do much damage because it's all burst and they have terrible DPS. Get two falconets and every time they fire they will cause handfuls of infantry to go flying in every direction. Add a third and it'll just be total destruction.
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On October 09 2011 16:48 Probe1 wrote: Seriously don't dodge- is this the same guy that challenged you to AOEII? Just beat him at brood war already :O
no, it's because he meant AOE3 when he said AOE2, so the practicing did for aoe2 was wasted. for example, in AOE2, u age up at 25-26 workers. in AOE3, u age up at 16 workers. ya... i didn't nkow that. lost those first few games badly. had more workers, but didn't get my market upgrades as soon as he did.
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what are the first upgrades taht i should be getting at each age?
i'd imagine that (besides doing any rush first) i'd want to max out my market upgrades at each age before going to the next age?
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16 worker ageup is wrong, too many. Upgrades when rushing are kept to a minimum, you can just build a market while aging to age2 and get as many as you can.
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Actually depends on the civ and the strategy.
If you have extra wood and gold in age 1 you can get hunting dogs so you actually will gain food for no real cost to you (other than the lost villager time building the market)
Then during age up I'd suggest getting the wood upgrade, and potentially the coin upgrade if you're doing a rush that involves units that cost coin. As Russians, for example, I'd strelet rush. Each batch of 10 strelets is 375 food 100 wood. During age up I'd get hunting dogs, then after I created my first batch of strelets and villagers I'd get the wood upgrade, since all of those things cost food.
Remember that food from hunting gathers about 20% faster than wood. Herded animals are the fastest but you don't often get them. Also you want to get into the practice of shooting animals toward your town center so your villagers don't have to walk too far when they spawn, and so that when you get attacked you can quickly garrison.
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On October 09 2011 13:57 LoneWolf.Alpha- wrote:Show nested quote +On October 09 2011 12:33 Luepert wrote: was he Portugese? they get extra town centers for free with each age, I consistently play people in 2v1 and win on ESO.
The real power of the game is in the DECK you make, the shipments highly determine your strategy, I do very few unit more resource shipments and more upgrade shipments.
For example, Shipment: +25% infantry train rate church upgrade: + 25% infantry train rate Shipment: +35% plantation (gold income) +35% food +25% wood
Now the strat is to get a high amount of workers on mills and plantations and make only units that require food and coin (Musketeers, cassadors, hussars, dragoons). Lots of rax/stables. you get maxxed and trade armies repeatedly untill he runs out of resources. You can train units insanel fast due to upgrades and they are really strong if you do the upgrades from the barracks and shipments.
Or you could go rush strategy and both of you get early rax and get 1 or 2 unit shipments and he wont really stand much of a chance. If he garrisons on town center or outposts just "contain" him, surround him and don't let him get resources from addition flocks or herd or mines or trees. Then you tech up and mass up units.
AOE3 was my first love, still my favorite RTS game of all time, only went to Sc2 because of Ensemble going out of business and no chance for sequel. do you attack during age 3 or age 4? also, how do you get more cards for your deck? i have shitty cards right now and i don't know how to get more.
I used cheat codes to level up, you could just spam practice matches, or there was a hack to level 99 all cities but I forgot it. Anyways just use regular timing tactics and attack after you get like veteran or guard upgrade. So generally 3 as soon as you can get some light infantry. Or when you get some tech. Also its a good Idea for one of you to invest in cavalry to harass his workers on the outside of his base.
There is a somewhat complex serries of counters in this game
light infantry>heavy infantry All cav>light inf light cav>heavy cav heavy cav>heavy inf heavy inf>light cav all artillary>infantry all cav>all art
generally people spam heavy and light infantry, so a good strategy is to mass light infantry, they are faster and have longer range than most units, thus they are the easiest to micro. Also stuff to remember if your in trouble, you can call minutemen from each towncenter, they are only good for like 20 seconds but they can same your life in a pinch.
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All cav do not beat light infantry, only melee (heavy cav) do. Light infantry actually counter light cavalry.
Likewise, you've got it backward on heavy cav and heavy inf. Heavy inf counter heavy cav.
I would say heavy inf counter all cav except for the fact that you can hit and run melee infantry with light cav
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Update us on the results yo:D
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fucking retarded. the other dude who's making the game keeps on putting random computers in so during the game, i just see all red and i don't know who's the computer and who's the other dude. I don't have my 600 wood card yet so I couldn't rush with 2 barracks, only had 1 barracks for the french rush. when i get to their base, again, i don't see anything at all. all i see is a town center and some houses. i see a wagon making a gaurd tower that's at 5% health, so i tell all my longbowmen to attack that tower, and for some reason that's beyond my ability to understand, the guard tower manages to finish with half health with 10 longbowmen attacking it all hte time, and then shoots down my longbowmen before i manage to escape.
throughout the game, i enver sto pmaking villagers and i think i have at least 50 at any point in time. at the post game, he hardly had that many, but his army somehow is 2x as big as mine.
oh ya, and game creator didn't save replay of course.
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and why the fuck do they have everything in the same colors rather than unique player colors? I see just a fucking field of yellow and red. i don't know who's who, and who i'm attacking.
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On October 10 2011 05:56 Kickstart wrote: 16 worker ageup is wrong, too many. Upgrades when rushing are kept to a minimum, you can just build a market while aging to age2 and get as many as you can.
is the age up primarily so i can attack, or primarily so i can start getting my market upgrades? if I decide that i do'nt give a shit about attacking in age 2, and i'm just trying to get to age 3 as fast as possible, should i delay going to age 2 a little so i can have more villagers working during the upgrade period?
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On October 09 2011 16:35 Kickstart wrote: If he moves everything it shouldnt be that much of an issue, if you rush and get the upper hand or force him to move, then the rush has been effective, work towards aging up now. As the french you get your explorer and a native scout, so you have 2 effective scouts, you should be able to keep track of everything. And again if he moves, this is wasted time and resources on his part, so if you can maintain constant villager production you should be fine. (in age 3 as france you should switch to cavalry and skirmishers, so you turn your economy to food and LOTS of gold as you age to 3, from being food and wood in age2).
why not just attack with all pikemen instead of bowmen and some pikemen?
it's so pathetic watching a group of 10 bowmen attacking a constructing tower, and the tower finishing with still half health, and then killing all the bowmen. where the fuck are their villagers.
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didn't artosis play AoE3 professionally?
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On October 12 2011 12:06 LoneWolf.Alpha- wrote: fucking retarded. the other dude who's making the game keeps on putting random computers in so during the game, i just see all red and i don't know who's the computer and who's the other dude. I don't have my 600 wood card yet so I couldn't rush with 2 barracks, only had 1 barracks for the french rush. when i get to their base, again, i don't see anything at all. all i see is a town center and some houses. i see a wagon making a gaurd tower that's at 5% health, so i tell all my longbowmen to attack that tower, and for some reason that's beyond my ability to understand, the guard tower manages to finish with half health with 10 longbowmen attacking it all hte time, and then shoots down my longbowmen before i manage to escape.
throughout the game, i enver sto pmaking villagers and i think i have at least 50 at any point in time. at the post game, he hardly had that many, but his army somehow is 2x as big as mine.
oh ya, and game creator didn't save replay of course.
why are you letting him make the game and add computers?
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On October 12 2011 12:51 Endymion wrote: didn't artosis play AoE3 professionally?
i need help kicking some ass. i'm getting it handed to me and i hate it.
fucking computers.
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Turn off friend/foe colors in options. It's off by default but you turned it on
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