So some friends and I were just theorycrafting about Starcraft 2. I was talking about how good Dark Swarm is in BW for Zerg which I was talking about BW (me being a BW nerd while them being SC2 nerds). Our Masters Zerg friend is interested in a DS concept in SC2 and comes up with the following.
His idea: Get rid of contaminate ability on the overseers (Why: Almost no one uses it) Put in Dark Swarm + Consume (Why: So that Zerg doesn't get completely rofl stomped by marines everyday and it makes Zerg's extremely un-cost efficient units more cost effective) and then increase the cost and build time of the overseers (Why: To counter balance the previous reason)
My ideas: Decrease movement speed of the overseer (Why: So you need to micro them more)
What do you guys think? I'm not a SC2 expert, but I think it would be a cool addition.
P.S. This is in no way attempting a SC2 balance debate. Thank you.
EDIT: How about no consume? What do you guys think now? Also, for the cost, what would you guys suggest? Possibly 150//250? So if I were to take consume out, they are more prone to the EMP//Feedback, thus equaling things out a bit. Also, what about having dark swarm a RESEARCH requiring something like a Hive? That way people don't just go like lair rush into dark swarm + lings early vs a purely marine ball with like 2 tanks or something.