• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:13
CEST 03:13
KST 10:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists12[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced10Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid20
StarCraft 2
General
Adeleke University 2026/2027 Admission Form is Out Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22 - The Finalists
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion Pros React To: Tulbo in Ro.16 Group A BW General Discussion [BSL22] RO32 Group Stage mca64Launcher - New Version with StarCraft: Remast
Tourneys
Korean KCM Race Survival 2026 Season 2 [ASL21] Ro16 Group B [BSL22] RO32 Group D - Sunday 21:00 CEST [BSL22] RO32 Group C - Saturday 21:00 CEST
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1909 users

Dark Swarm in SC2?

Blogs > FlaShFTW
Post a Reply
1 2 3 Next All
FlaShFTW
Profile Blog Joined February 2010
United States10365 Posts
Last Edited: 2011-09-23 23:18:34
September 23 2011 21:54 GMT
#1
Hey TL,

So some friends and I were just theorycrafting about Starcraft 2. I was talking about how good Dark Swarm is in BW for Zerg which I was talking about BW (me being a BW nerd while them being SC2 nerds). Our Masters Zerg friend is interested in a DS concept in SC2 and comes up with the following.

His idea: Get rid of contaminate ability on the overseers (Why: Almost no one uses it) Put in Dark Swarm + Consume (Why: So that Zerg doesn't get completely rofl stomped by marines everyday and it makes Zerg's extremely un-cost efficient units more cost effective) and then increase the cost and build time of the overseers (Why: To counter balance the previous reason)

My ideas: Decrease movement speed of the overseer (Why: So you need to micro them more)

What do you guys think? I'm not a SC2 expert, but I think it would be a cool addition.

-FlaShFTW

P.S. This is in no way attempting a SC2 balance debate. Thank you.

EDIT: How about no consume? What do you guys think now? Also, for the cost, what would you guys suggest? Possibly 150//250? So if I were to take consume out, they are more prone to the EMP//Feedback, thus equaling things out a bit. Also, what about having dark swarm a RESEARCH requiring something like a Hive? That way people don't just go like lair rush into dark swarm + lings early vs a purely marine ball with like 2 tanks or something.

*
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Emporio
Profile Blog Joined December 2010
United States3069 Posts
September 23 2011 21:57 GMT
#2
lol, I guess even with the decreased movement, you could still use overseers to scout, since you could just cast dark swarm and move the overseer in and allow it to get inside the base without dying.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
Stijx
Profile Blog Joined February 2011
United States804 Posts
September 23 2011 21:57 GMT
#3
I think it would be way to good, to be honest with you.
Louuster
Profile Joined November 2010
Canada2869 Posts
September 23 2011 21:57 GMT
#4
Bad idea, they just made overseer cheaper on gas for a reason.

Id love to have dark swarm but not at the cost of having slow, expensive overseers
Kim Taek Yong fighting~
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-09-23 22:02:46
September 23 2011 22:02 GMT
#5
Eh, the last thing SC2 needs is more aoe imo.

So many better things to borrow from BW. Start with proper Carrier/interceptor range mechanic. -_-
zappa372
Profile Blog Joined June 2010
Chile365 Posts
September 23 2011 22:04 GMT
#6
On September 24 2011 06:57 Emporio wrote:
lol, I guess even with the decreased movement, you could still use overseers to scout, since you could just cast dark swarm and move the overseer in and allow it to get inside the base without dying.


Just works with ground

As someone said, if bw, back in his release time were being balanced by blizz and the users. The lurker and the defiler wouldn't have made it into the game.



EE HAN TIMING!
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 23 2011 22:05 GMT
#7
No, overpowerd as hell, especially with creep speed zerglings and the clumping mechanism

also

Fungal+Dark swarm


.......

sup bro?
WriterXiao8~~
DreamChaser
Profile Blog Joined February 2011
1649 Posts
September 23 2011 22:07 GMT
#8
Dark swarm was such a fun spell but i would have to disagree because then zerg would actually be suppppeeeerrrr broken why? Hydralisk and Roaches perform a meele attack when they are close enough to enemy units. So by allowing DS back in zergs could effectively demolish every thing because terran has no meele units early on and toss only has zealots to get rofl stomped.
Plays against every MU with nexus first.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 23 2011 22:07 GMT
#9
Dark swarm would be insane in SC2. It just doesn't fit, as cool as it is.
Way to much room for abuse.
Call me Marge Simpson cuz I love you homie
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 23 2011 22:13 GMT
#10
Dark swarm is too cool for sc2
Writerptrk
EcterA
Profile Blog Joined March 2009
United States949 Posts
September 23 2011 22:14 GMT
#11
On September 24 2011 07:07 PassiveAce wrote:
Dark swarm would be insane in SC2. It just doesn't fit, as cool as it is.
Way to much room for abuse.

I'm inclined to agree, with no limit to how many units you can control, plus smart-casting, and the fact that no terran units can hit under dark swarm. Right? In BW you at least had firebats who could do damage, but that was the only real "melee" unit that terran had, so really darkswarm would be like AOE poweroverwhelming against t.

NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
September 23 2011 22:23 GMT
#12
On September 24 2011 07:14 EcterA wrote:
Show nested quote +
On September 24 2011 07:07 PassiveAce wrote:
Dark swarm would be insane in SC2. It just doesn't fit, as cool as it is.
Way to much room for abuse.

I'm inclined to agree, with no limit to how many units you can control, plus smart-casting, and the fact that no terran units can hit under dark swarm. Right? In BW you at least had firebats who could do damage, but that was the only real "melee" unit that terran had, so really darkswarm would be like AOE poweroverwhelming against t.



Wouldn't hellions hit under darkswarm??
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 23 2011 22:23 GMT
#13
Nah, I don't like it. I think that increasing the cost and build time of the Overseer, along with decreasing its movement speed, would make Zerg too vulnerable to cloaked units. Not to mention that Dark Swarm would be OP. Like, totally broken.
The room is ripe with the stench of bitches!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 23 2011 22:24 GMT
#14
Wouldn't work with SC2 supermegaultra-noob-friendly mechanics. Casting a corridor of zerg immortality in SC2 would take no effort at all.... just as seen with FFs, storms, FGs and so on...

There are many aspects of BW which made it the perfect game and requires the player to have a minimum skill (no smartcasting, limited selection, no MBS, etc) which applied to a dumbed down version of the game would just not work.
"When the geyser died, a probe came out" - SirJolt
Hier
Profile Blog Joined November 2009
2391 Posts
September 23 2011 22:24 GMT
#15
Well there's already a mutant version of the Dark Swarm in SC2. It is the Point Defense Drone. But even so, simply adding that to the game without balancing anything else would be unreasonable.
"But on a more serious note..." -everyone on this forum at some point.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
September 23 2011 22:26 GMT
#16
Fungal needs to go and change back into plague if you're putting dark swarm in the game. Also as mentioned increasing cost / build time of overseer is bad unless you give zerg more detection.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 23 2011 22:29 GMT
#17
On September 24 2011 07:23 NuKedUFirst wrote:
Show nested quote +
On September 24 2011 07:14 EcterA wrote:
On September 24 2011 07:07 PassiveAce wrote:
Dark swarm would be insane in SC2. It just doesn't fit, as cool as it is.
Way to much room for abuse.

I'm inclined to agree, with no limit to how many units you can control, plus smart-casting, and the fact that no terran units can hit under dark swarm. Right? In BW you at least had firebats who could do damage, but that was the only real "melee" unit that terran had, so really darkswarm would be like AOE poweroverwhelming against t.



Wouldn't hellions hit under darkswarm??


Yes and no, their splash damage would hit but their main target wouldn't be hit, they'd still do damage.
Same with siege tanks, their splash would hit but their main target would be invurnable.
WriterXiao8~~
josemb40
Profile Blog Joined March 2009
Peru611 Posts
September 23 2011 22:38 GMT
#18
i like the idea, too bad blizzard isnt lurking this thread right now
wiiiiiiiiiiiiiiiii
Kid-Fox
Profile Blog Joined July 2010
Canada400 Posts
September 23 2011 22:38 GMT
#19
Dark swarm would be waaaaaay too good on overseers I feel. They would be the only spellcasters to cost no supply so you could mass them up lategame and have infinity swarms with a huge army. Also by design, I don't really like the idea. Either get defilers back in because they're cool or put it on the infestor, but I'm very leery of that. Fungal, IT, NP, and then dark swarm all on one unit would not be desirable at all.
idk. It doesn't fit overseers to have that type of support role. Overlords poop creep, depots wall in and pylons warp in. It feels out of place to have dark swarm on overseers. Added time and cost on overseers would also make scouting and detection very difficult.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
September 23 2011 22:40 GMT
#20
That would be a terrible terrible joke if it came through.... Having a spell like DS on a 50 gas no food unit. No thanks ^^
~~~Liquid Fighting (SC2)~~~
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
uThermal 2v2 Circuit S2 Mar
CranKy Ducklings87
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech177
RuFF_SC2 112
SpeCial 108
Vindicta 16
StarCraft: Brood War
GuemChi 6274
Artosis 660
Hyuk 139
SilentControl 18
NaDa 9
ivOry 4
LancerX 2
Dota 2
monkeys_forever541
capcasts136
NeuroSwarm55
Other Games
summit1g12661
tarik_tv7294
C9.Mang0509
shahzam409
ToD200
Trikslyr161
Maynarde127
ViBE88
Livibee32
Organizations
Other Games
BasetradeTV350
Counter-Strike
PGL99
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 75
• davetesta40
• musti20045 14
• CranKy Ducklings SOOP3
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 33
• RayReign 26
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4505
• Stunt200
Other Games
• Scarra1002
Upcoming Events
Escore
8h 47m
WardiTV Map Contest Tou…
9h 47m
OSC
13h 47m
Big Brain Bouts
14h 47m
MaNa vs goblin
Scarlett vs Spirit
Serral vs herO
Korean StarCraft League
1d 1h
CranKy Ducklings
1d 8h
WardiTV Map Contest Tou…
1d 9h
IPSL
1d 14h
WolFix vs nOmaD
dxtr13 vs Razz
BSL
1d 17h
UltrA vs KwarK
Gosudark vs cavapoo
dxtr13 vs HBO
Doodle vs Razz
CranKy Ducklings
1d 22h
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Map Contest Tou…
2 days
Ladder Legends
2 days
BSL
2 days
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
IPSL
2 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
3 days
Wardi Open
3 days
Afreeca Starleague
3 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
3 days
RSL Revival
4 days
Afreeca Starleague
4 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
4 days
RSL Revival
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Map Contest Tou…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-15
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.