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Dark Swarm in SC2? - Page 3

Blogs > FlaShFTW
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Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
September 24 2011 10:00 GMT
#41
On September 24 2011 11:26 FlaShFTW wrote:
Show nested quote +
On September 24 2011 10:07 xHassassin wrote:
Terran has no melee units.

GG TvZ

Splash. Hellion + tank.

how did terran go against this in BW when they didn't have hellions back then? im not trying to turn this into a BW vs SC2 discussion either


Irradiate destroyed any hightech units, such as lurkers but mainly defilers and ultras.

Siege tanks were much better in BW, dealing much more damage and costing a baffling 2 supply instead of 3. Moreover, you had mines, which also went through dark swarm to cause severe aoe damage.
WriterXiao8~~
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 24 2011 10:46 GMT
#42
It's pointless trying to think of ways to balance this in sc2 without it actually being put in, but it's obvious a lot of things have to change. Also don't really see the need for it as it is. I think broodlords and ultras sort of serve a similar purpose in being able to push a terran. I like dark swarm, but the game just isn't balanced around it, and personally I see ZvT as the most balanced non mirror. Zerg never was about being cost efficient, it's just how the mechanics work.
Djagulingu
Profile Blog Joined December 2010
Germany3605 Posts
September 24 2011 11:10 GMT
#43
On September 24 2011 06:57 Stijx wrote:
I think it would be way to good, to be honest with you.

Especially considering the fact that overseers are air units and they have high ground vision and they can consume infested terrans.
"windows bash is a steaming heap of shit" tofucake
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
September 25 2011 02:59 GMT
#44
On September 24 2011 11:26 FlaShFTW wrote:
Show nested quote +
On September 24 2011 10:07 xHassassin wrote:
Terran has no melee units.

GG TvZ

Splash. Hellion + tank.

how did terran go against this in BW when they didn't have hellions back then? im not trying to turn this into a BW vs SC2 discussion either

Terran had firebats to combat lings since splash was not nullified. They also had tanks, *Mines*, and irradiate.

On September 24 2011 16:28 GhostOwl wrote:
Show nested quote +
On September 24 2011 09:44 MorningMusume11 wrote:
On September 24 2011 08:55 HypertonicHydroponic wrote:
Dark swarm made the cut into SC2, it's called PDD. I've said it before, there really isn't that much in SC2 that wasn't in SC1, it's just been mashed up. I think it would be silly to duplicate the ability, but do think something needs to be added to the overseer. My personal favorite idea is a mash-up of Parasite and Blind which would work like the following: when a unit is targeted it grants its vision to the overseer and the vision for that unit's owner is in turn reduced to effectively 0 (.5 or whatever is required to just see the unit). For 15 seconds the two visions fade back to normal -- the overseer's player loses vision radius around the unit and the unit's player gains vision radius back. In this way, an overseer can cast the spell on say a viking and then run away in a direction opposite the direction the viking is taking. The viking has to guess the retreat trajectory whereas the overseer knows exactly which way to go to save itself from the viking. It's not the most amazingly game breaking spell, but it could save an overseer or two from needing to be morphed again and it promotes micro.


Thing is... the PDD is not Dark Swarm... lol. Simple example: does it nullify archon damage when in use? Dark Swarm certainly did.


......you're wrong.

Dark swarm lowered Archon damage but it did not nullify it. PDD is more expensive but the concept is the same.

Thank you. The main part of the attack was "nullified" but splash was not, same as a siege shot. Whether or not the mechanics are *exactly* the same does not matter, PDD is still a ranged attack negating ability same as dark swarm.

I'm really surprised you picked archon damage as opposed to something even more simple and a more clear change like marine attack, but whatever, it doesn't change the fact that adding a BW style darkswarm to the game for zerg would essentially be adding a duplicated ability to the current game of SC2.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
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