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Active: 1741 users

Fixing PvP in hots (Shield Batteries) - Page 2

Blogs > vOdToasT
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Prev 1 2 All
zeru
Profile Blog Joined September 2010
8156 Posts
Last Edited: 2011-09-08 17:34:26
September 08 2011 17:33 GMT
#21
--- Nuked ---
yoshi_yoshi
Profile Joined January 2010
United States440 Posts
September 08 2011 17:34 GMT
#22
How about putting the shield battery mechanic on Nexus energy? That would make it purely defensive, as well as making the Nexus more useful.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
September 08 2011 20:07 GMT
#23
shield batteries aren't nearly as good in sc2 (still good though) because of how shields work now. This is debatable probably.
A man is what he thinks about all day long.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
September 08 2011 21:04 GMT
#24
On September 09 2011 02:33 zeru wrote:
My idea on a "fix" for PVP is to make build time of gateway units shorter than the cooldown of warp in is when warp gates are upgraded (maybe like 3/4th of warp CD). That way there's a defenders advantage and an actual use for being able to switch back and forth between warp gates.

Maybe its completely dumb though havent thought that much about it :p

IIRC, before Gateway/Warpgate cooldowns weren't paused when you switched between Warpgate/Gateways, allowing Protoss to get units out faster. Then Blizzard decided to patch it out -_-
Writerptrk
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
September 09 2011 21:33 GMT
#25
On September 09 2011 02:34 yoshi_yoshi wrote:
How about putting the shield battery mechanic on Nexus energy? That would make it purely defensive, as well as making the Nexus more useful.


I feel like this didn't get enough attention. P's have always said there's a lack of choice in what you use Nexus energy for where OC's have three options and Queens have three options. A Shield Battery mechanic attached to the Nexus would provide a massive defenders advantage at very minimal risk of having it used offensively (unless you're a complete moron).
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
September 09 2011 21:55 GMT
#26
I actually like the nexus idea. Give it a specific range, and then defensive play becomes very possible. Forge Fast Expand would become viable if you could just keep charging the photon cannons, or some variant of 1gate expand. Quick Nexus would have the same benefit as Hatch first for Zerg. It would significantly help early game.
VERY FRAGILE, LIKE A BABY PANDA EGG
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
September 09 2011 22:00 GMT
#27
Bear in mind that a unit being recharged by a shield battery in BW is stunned and cannot move or attack. Would you retain this?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
September 10 2011 00:10 GMT
#28
I wouldn't retain that aspect because of the dual nature of the energy, say you click a unit and then tell it to move to the nexus, it takes one 'charge' (example 10 energy) from the nexus and converts it to a hypothetical 30 shields. Click the nexus as many times as wanted or required.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2011-09-10 00:13:40
September 10 2011 00:13 GMT
#29
There were 2 additional ways to use the shield battery besides that, btw-- you could select the shield battery and cast its heal on a unit, or on an AREA and it would heal the units in that area. I wonder if something similar to the way a medivac works would be ideal, or something different?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Xyik
Profile Blog Joined November 2009
Canada728 Posts
September 10 2011 00:14 GMT
#30
It's about as hard to build a shield battery close to someones base as it is to build pylons for a 4gate.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
September 10 2011 00:15 GMT
#31
Technically it's not, because you have to wait for the pylons to warp in. Also there's the whole stunning-the-unit-thats-being-healed thing.

I could see this interacting poorly with hardened shield though.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Count9
Profile Blog Joined May 2009
China10928 Posts
September 10 2011 00:28 GMT
#32
Give pylons some sort of shield charge ability, theoretically there should always be more pylons in the defenders base/natural or ramp/natural than an enemy protoss could build. I wouldn't want this actually implemented in the real game, but in a UMS I'd like to play it =)
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-09-10 00:30:29
September 10 2011 00:29 GMT
#33
I would love it to be like essentially a healer unit, like a combination of a Priest and a Moonwell in Warcraft III :D
(Would also love the Inner Fire spell and Mana Regeneration (!!! High Templar amulet replacement !!!!), but I doubt that would happen even if Blizzard was super awesome)

Would be totally sick, and make many Terran 1 base attacks (And Zerg ofc) much much more reasonable to hold with any build. Though EMP would rape it I'm afraid :S


On September 09 2011 02:21 Lomak wrote:
I don't understand how people think PvP is so wrong when ZvZ barely ever gets past baneling / speedling tech. Not complaining , but I see a lot more variance in PvP beyond 4 gate than I do in ZvZ past hatch tech, from a spectator standpoint.

Most ZvZs I watch get well past the 15 minute mark, and they very frequently reach hive tech, broodlords and ultras. I saw a 50 minute ZvZ on Destiny's stream a few days ago that looked more like a TvT with mass spine crawlers, infestor drops and roach drops everywhere, and I can say with relative confidence that over 100 infestors and 50 broodlords were made in that one game.

You're opinion is simply wrong, I'm sorry. If you decide to all in on hatch tech every game, that is your choice.
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
September 10 2011 02:39 GMT
#34
I don't get it why the whole metagame must change for one matchup, when other matchups will also suffer from it eventually. Right now the changes for PvP are getting better and better across the board. Lets play this patch out before we come running with extra things. I disagree with some changes, but untill we try them we have to wait.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
RoboBob
Profile Blog Joined September 2010
United States798 Posts
September 10 2011 03:31 GMT
#35
I dunno. I think you'd be just exchanging 4 gate for 3 gate blink stalker. I don't understand why you think the defender would get their shield battery up first. Fast proxy pylons means it could be warped in at the same time as the defender. It would have huge ramifications for other matchups as well, because unlike BW shields, SC2 shields don't take extra damage from everything.
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