Fixing PvP in hots (Shield Batteries) - Page 2
Blogs > vOdToasT |
zeru
8156 Posts
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yoshi_yoshi
United States440 Posts
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SpoR
United States1542 Posts
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ArvickHero
10387 Posts
On September 09 2011 02:33 zeru wrote: My idea on a "fix" for PVP is to make build time of gateway units shorter than the cooldown of warp in is when warp gates are upgraded (maybe like 3/4th of warp CD). That way there's a defenders advantage and an actual use for being able to switch back and forth between warp gates. Maybe its completely dumb though havent thought that much about it :p IIRC, before Gateway/Warpgate cooldowns weren't paused when you switched between Warpgate/Gateways, allowing Protoss to get units out faster. Then Blizzard decided to patch it out -_- | ||
Eishi_Ki
Korea (South)1667 Posts
On September 09 2011 02:34 yoshi_yoshi wrote: How about putting the shield battery mechanic on Nexus energy? That would make it purely defensive, as well as making the Nexus more useful. I feel like this didn't get enough attention. P's have always said there's a lack of choice in what you use Nexus energy for where OC's have three options and Queens have three options. A Shield Battery mechanic attached to the Nexus would provide a massive defenders advantage at very minimal risk of having it used offensively (unless you're a complete moron). | ||
MCDayC
United Kingdom14464 Posts
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Blazinghand
United States25550 Posts
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Eishi_Ki
Korea (South)1667 Posts
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Blazinghand
United States25550 Posts
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Xyik
Canada728 Posts
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Blazinghand
United States25550 Posts
I could see this interacting poorly with hardened shield though. | ||
Count9
China10928 Posts
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Geovu
Estonia1344 Posts
(Would also love the Inner Fire spell and Mana Regeneration (!!! High Templar amulet replacement !!!!), but I doubt that would happen even if Blizzard was super awesome) Would be totally sick, and make many Terran 1 base attacks (And Zerg ofc) much much more reasonable to hold with any build. Though EMP would rape it I'm afraid :S On September 09 2011 02:21 Lomak wrote: I don't understand how people think PvP is so wrong when ZvZ barely ever gets past baneling / speedling tech. Not complaining , but I see a lot more variance in PvP beyond 4 gate than I do in ZvZ past hatch tech, from a spectator standpoint. Most ZvZs I watch get well past the 15 minute mark, and they very frequently reach hive tech, broodlords and ultras. I saw a 50 minute ZvZ on Destiny's stream a few days ago that looked more like a TvT with mass spine crawlers, infestor drops and roach drops everywhere, and I can say with relative confidence that over 100 infestors and 50 broodlords were made in that one game. You're opinion is simply wrong, I'm sorry. If you decide to all in on hatch tech every game, that is your choice. | ||
Aelonius
Netherlands432 Posts
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RoboBob
United States798 Posts
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