• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:07
CEST 00:07
KST 07:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Maestros of the Game: Week 1/Play-in Preview5[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris35Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
#1: Maru - Greatest Players of All Time Maestros of the Game: Week 1/Play-in Preview Greatest Players of All Time: 2025 Update BoxeR's Wings Episode 2 - Fan Translation A Eulogy for the Six Pool
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris LiuLi Cup - August 2025 Tournaments $5,000 WardiTV Summer Championship 2025 $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Post ASL20 Ro24 discussion. Easiest luckies way to get out of Asl groups BW General Discussion No Rain in ASL20?
Tourneys
Cosmonarchy Pro Showmatches [ASL20] Ro24 Group F [IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group E
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Path of Exile Mechabellum Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
Lemme tell you a thing o…
JoinTheRain
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 920 users

Fixing PvP in hots (Shield Batteries)

Blogs > vOdToasT
Post a Reply
1 2 Next All
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 08 2011 13:27 GMT
#1
We all know how shit PvP is compared to every other matchup, especially on maps without ramps. Because of the warp in mechanic and the lack of a defenders' advantage, PvP on tal darim altar is always 4 gate vs 4 gate. If you try to expand or tech, you will die. On other maps with ramps, you can tech, but you still can't expand until very late, since without the ramp you don't have a substantial defenders' advantage.

The shield battery could solve this if it was strong enough. If it was cheap (75-200 minerals) and built fast, it could create a defenders' advantage in PvP that would let players fast expand. Offensive shield batteries wouldn't be nearly as effective as defensive ones for obvious reasons.

What do you think?

***
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Kassploj
Profile Joined April 2010
Sweden67 Posts
September 08 2011 13:32 GMT
#2
I think they shouldn't have removed it to begin with. Made me angry a year after release when I realized it was gone.
Ghin
Profile Blog Joined January 2005
United States2391 Posts
September 08 2011 13:36 GMT
#3
What are the obvious reasons an offensive shield battery would be less effective?
Legalize drugs and murder.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
September 08 2011 13:37 GMT
#4
I don't see it either. When 4-gating, just retreat every time you warp in a new wave of units, use your battery, and re-engage. Shield battery would be cool, but I don't see it fixing PvP.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
ranjutan
Profile Joined November 2010
United States636 Posts
September 08 2011 13:38 GMT
#5
On September 08 2011 22:32 Kassploj wrote:
Made me angry a year after release when I realized it was gone.


Maybe that's why they removed it

On topic, yeah I think that could work. It would definitely be very cool, but to be honest I don't really mind PvP anymore, even though expansions still have to be very delayed, I think (especially with 1.4) it's getting increasingly easier to hold off warpgate or blink rushes and I think that eventually the game might evolve naturally to the point where expanding before 10:00 is standard.
http://i53.tinypic.com/1r3j0p.gif
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-09-08 13:48:13
September 08 2011 13:45 GMT
#6
On September 08 2011 22:36 Ghin wrote:
What are the obvious reasons an offensive shield battery would be less effective?


1. Building a shield battery right next to the enemy natural isn't easy. His units will be there to stop it.
2. Even if you manage to do that, the defending player's battery will have more energy since he built it earlier.
3. If you build it farther away, you have to keep going back and forth, while the defender can heal his units during the battle itself without them having to leave.

Imagine if a shield battery started with 100 energy, and that energy grew very quickly so that every second mattered. You could have two batteries with 800 energy total by the time the enemy attacks you. And so what if he puts up shield batteries outside your natural? You'll still have an advantage over him. As the number of units continues to grow, eventually stalkers would be able to one shot each other. This means that the attacking player can not pull back stalkers to heal, but the defending player CAN heal his stalkers, even vs a volley that would "one shot" since not all attacks will land at exactly the same time. Because of this, eventually the defending player would be able to push out and take out the enemy pylon.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
DroneAllDay
Profile Joined April 2011
United States140 Posts
September 08 2011 13:50 GMT
#7
Huge problem that broke PvP? Who knee that it was fixed ten years ago in Brood War and Blizz just removed it? Well I'll be damned that just might work...
Don't pressure me please, I like my drones too much
Ghin
Profile Blog Joined January 2005
United States2391 Posts
September 08 2011 13:51 GMT
#8
On September 08 2011 22:45 vOdToasT wrote:
Show nested quote +
On September 08 2011 22:36 Ghin wrote:
What are the obvious reasons an offensive shield battery would be less effective?


1. Building a shield battery right next to the enemy natural isn't easy. His units will be there to stop it.
2. Even if you manage to do that, the defending player's battery will have more energy since he built it earlier.
3. If you build it farther away, you have to keep going back and forth, while the defender can heal his units during the battle itself without them having to leave.

1. It would be just as hard to build a shield battery in the natural as it is to build a pylon there (not very hard). There is a very common build PvP called the "Korean 4 Gate" that makes multiple pylons in the opponent's main.

2. This is probably true

3. See #1. You can build a shield battery in or near his base just as easily as he can during a 4gate.

Legalize drugs and murder.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-09-08 14:02:22
September 08 2011 13:52 GMT
#9
On September 08 2011 22:51 Ghin wrote:
Show nested quote +
On September 08 2011 22:45 vOdToasT wrote:
On September 08 2011 22:36 Ghin wrote:
What are the obvious reasons an offensive shield battery would be less effective?


1. Building a shield battery right next to the enemy natural isn't easy. His units will be there to stop it.
2. Even if you manage to do that, the defending player's battery will have more energy since he built it earlier.
3. If you build it farther away, you have to keep going back and forth, while the defender can heal his units during the battle itself without them having to leave.

1. It would be just as hard to build a shield battery in the natural as it is to build a pylon there (not very hard). There is a very common build PvP called the "Korean 4 Gate" that makes multiple pylons in the opponent's main.

2. This is probably true

3. See #1. You can build a shield battery in or near his base just as easily as he can during a 4gate.



If I build a shield battery right after I make my gateways, my battery will have way more energy than yours. Especially if Blizzard makes it grow fast. I'll have a shield battery there before you even start building your own. And while your battery is building, I'm healing my units there and killing your battery. There's no way you could possibly do it.

Also, before your battery is done, I can send my units back to heal while you are still waiting for your battery to complete, if you choose to build it far away and not in my face.

As for the korean 4 gate, what if I open 3 stalker rush? that would kill your probe and the pylons it is warping in, right?

Gateway core gateway gateway shield battery shield battery, with chrono'd stalkers.

Remember that you can start building batteries before warp gate tech is done. Before warp gate tech, there is a defenders' advantage, meaning that I can get shield batteries up to defend much earlier than you can get them up to attack. By the time you CAN build shield batteries at my front, I already have the advantage of a shield battery, which makes it hard for you to put up your own.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
CreationSoul
Profile Blog Joined August 2010
Romania231 Posts
September 08 2011 13:56 GMT
#10
they removed it because the shield mechanic was changed as well. In BW shield could also regenerate in battle also, but very slowly. now shields don't regenerate at all in battle, but they do very quickly after a few seconds away from the battle.

i have to agree that it might actually help PvP.
Quitting is the easy way out...
WightyCity
Profile Joined May 2011
Canada887 Posts
September 08 2011 14:08 GMT
#11
would be a great idea. i was saying this since the beginning
90% watching it 8% talking about it and 2% playing it - sc2
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
Last Edited: 2011-09-08 14:21:30
September 08 2011 14:20 GMT
#12
OK, theory crafting time then. Let's say Tal'Darim PvP (since that epitomises the 4 gate), opponent 4 gates you, you 3 gate and get a Battery instead of a 4th gate, possibly later than his 4th gate and therefore allow you to build a couple more Probes, but still fast enough to have it done in time for the attack. Well, having an undying Zealot (or very very slowly dying Zealot) or Stalker can truly turn the difference in such a case.

And it'd make defending easier, too, but there is the possibility of it being abused somehow by really clever people. But this is one of the better ideas on the internet.

EDIT:
On September 08 2011 23:08 WightyCity wrote:
would be a great idea. i was saying this since the beginning


Hipster
Starleague Forever. RIP KT Violet~
Kassploj
Profile Joined April 2010
Sweden67 Posts
September 08 2011 14:54 GMT
#13
On September 08 2011 22:38 ranjutan wrote:
Show nested quote +
On September 08 2011 22:32 Kassploj wrote:
Made me angry a year after release when I realized it was gone.


Maybe that's why they removed it

On topic, yeah I think that could work. It would definitely be very cool, but to be honest I don't really mind PvP anymore, even though expansions still have to be very delayed, I think (especially with 1.4) it's getting increasingly easier to hold off warpgate or blink rushes and I think that eventually the game might evolve naturally to the point where expanding before 10:00 is standard.


The reason I didn't notice until a short while back was that I don't play SC2.

But yeah, not like I use it alot in BW either, happens like once every fifty games if even that. I have won a few matches solely because of the shield battery though, and I love them to death.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 08 2011 15:00 GMT
#14
On September 08 2011 23:54 Kassploj wrote:
Show nested quote +
On September 08 2011 22:38 ranjutan wrote:
On September 08 2011 22:32 Kassploj wrote:
Made me angry a year after release when I realized it was gone.


Maybe that's why they removed it

On topic, yeah I think that could work. It would definitely be very cool, but to be honest I don't really mind PvP anymore, even though expansions still have to be very delayed, I think (especially with 1.4) it's getting increasingly easier to hold off warpgate or blink rushes and I think that eventually the game might evolve naturally to the point where expanding before 10:00 is standard.


The reason I didn't notice until a short while back was that I don't play SC2.

But yeah, not like I use it alot in BW either, happens like once every fifty games if even that. I have won a few matches solely because of the shield battery though, and I love them to death.


Shield batteries are great for expanding in PvP! :D

When you're going 1 gate expand then robo, if the enemy goes 2 gate robo, he will have reavers and a shuttle. You won't have the shuttle since you expanded, so to compensate for the lack of a shuttle you have a shield battery to heal the reaver instead of picking it up and dodging enemy scarabs.

Stork won a game vs Bisu on Tau Cross exactly that way in IEF. It was 1 gate expand vs 2 gate robo.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Probe1
Profile Blog Joined August 2010
United States17920 Posts
September 08 2011 15:17 GMT
#15
Sounds great. Would you take a shield nerf on all units in trade?

All of these fix Protoss suggestions always sound terrific. The problem I find is they fuck up PvZ and PvT while fixing PvP. Or any other order. Balance is pretty tough

Good luck though if this is something you want to put more detail into. It would be very nice to find PvP entertaining.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 08 2011 15:29 GMT
#16
On September 09 2011 00:17 Probe1 wrote:
Sounds great. Would you take a shield nerf on all units in trade?

All of these fix Protoss suggestions always sound terrific. The problem I find is they fuck up PvZ and PvT while fixing PvP. Or any other order. Balance is pretty tough

Good luck though if this is something you want to put more detail into. It would be very nice to find PvP entertaining.


If shield batteries would be too good in PvZ or PvT, there is one way to fix that.

Make it so that when you use a battery on a unit, it increases the shield regeneration by a LOT. But it doesn't instantly heal shields. So large numbers of units will still one shot them, but smaller numbers of units will be repelled.

This will make it so that it's really only useful for PvP.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
September 08 2011 16:49 GMT
#17
Make a custom map where SBs are available and test it in different MUs. Probably the best way to figure out the balance issues with it, instead of the whole theorycrafting.
arsenic
Profile Joined January 2009
United States163 Posts
September 08 2011 16:55 GMT
#18
If you are for adding in the Shield Battery, I don't think you've considered its implications in ZvP... You'd need to nerf some things about Protoss if you were to do this. =/
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
September 08 2011 17:11 GMT
#19
I would love to see a modified version of the shield battery, but I don't think that the BW Shield battery is appropriate in this game. I do want them to play with the shield mechanics more.
Call me Marge Simpson cuz I love you homie
Lomak
Profile Joined June 2010
United States311 Posts
Last Edited: 2011-09-08 17:22:20
September 08 2011 17:21 GMT
#20
I don't understand how people think PvP is so wrong when ZvZ barely ever gets past baneling / speedling tech. Not complaining , but I see a lot more variance in PvP beyond 4 gate than I do in ZvZ past hatch tech, from a spectator standpoint.
Some see the glass half full, others half empty. I think the glass is just too big.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 147
Livibee 89
StarCraft: Brood War
Shuttle 364
sSak 121
Dota 2
capcasts202
League of Legends
JimRising 399
Counter-Strike
fl0m1799
Stewie2K627
flusha232
Other Games
tarik_tv19124
gofns11004
summit1g7260
FrodaN2639
Grubby2482
KnowMe197
Trikslyr63
Organizations
Other Games
gamesdonequick1478
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta67
• musti20045 41
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• HerbMon 15
• iopq 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22396
• Ler62
League of Legends
• Doublelift4728
Counter-Strike
• imaqtpie1017
• Shiphtur134
Upcoming Events
SC Evo League
13h 53m
Maestros of the Game
17h 53m
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
20h 53m
Team Bonyth vs Team Sziky
BSL Team Wars
20h 53m
Team Dewalt vs Team Sziky
Afreeca Starleague
1d 11h
Soulkey vs BeSt
Snow vs Light
Monday Night Weeklies
1d 17h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
PiGosaur Monday
3 days
LiuLi Cup
3 days
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
RSL Revival
4 days
Maru vs SHIN
MaNa vs MaxPax
RSL Revival
5 days
Reynor vs Astrea
Classic vs sOs
BSL Team Wars
5 days
Team Bonyth vs Team Dewalt
CranKy Ducklings
6 days
RSL Revival
6 days
GuMiho vs Cham
ByuN vs TriGGeR
Cosmonarchy
6 days
TriGGeR vs YoungYakov
YoungYakov vs HonMonO
HonMonO vs TriGGeR
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - TS1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
CSL Season 18: Qualifier 2
Maestros of the Game
SEL Season 2 Championship
Sisters' Call Cup
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
EC S1
BLAST Rivals Fall 2025
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.