• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:41
CEST 15:41
KST 22:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed17Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
The Memories We Share - Facing the Final(?) GSL Heaven's Balance Suggestions (roast me) Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed RSL Revival patreon money discussion thread
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL Soulkey Muta Micro Map? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Cosmonarchy Pro Showmatches
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 731 users

Mass Observers - My experience

Blogs > turamn
Post a Reply
Normal
turamn
Profile Blog Joined October 2010
United States1374 Posts
August 31 2011 02:13 GMT
#1
I just wanted to write down some random thoughts on the viability of multiple observers in matchups and get some feed back from the community on the topic. I don't see many pro level players do this, but I have seen MC start to do it recently.

This is something I've always done, moreso versus Terran. On most maps, I'll opt for the 1 gate, fast robo to scout and make a reactive play. I tend to favor the twilight tech after that, which will often leave me with a robo that's made one observer, one or two immortals to help hold early pressure, and then go stagnant.

What I've had some success with is just pumping out 3-4 observers from that robo and placing them in strategic locations around the map. Drops, attack paths, etc. Obviously this isn't so viable if your first observer scouts a potential one base play, but in longer games, it gives me plenty of backup observers should they get scanned and amazing map vision.

I've tried it in games against Zerg with varying degrees of success, but often, when I make the robo in that match up, it's being used to create attacking units the entire time.

The downside to this is obviously that you're not producing an immortal or a collosus, which depending on your situation,could be potentially detremental. I don't know that I'd ever prioritize a secondary observer over a collosus in the obvious situations. The problem that generates more question for me, is whether or not it is viable to drop 75 gas on that many observers, especially early game. Favoring the council tech, each observer is half of a High Templar.

I've often found that even if I had the extra templar or two in situations that I've died, they probably would not have made the difference.

So, what are other Protoss players thoughts on multiple observer play? Is the gas and robo build time too valuable? Or is information the ultimate resource and worth the investment? Let me know your experience with the multi-observer play in all match ups and how you feel about it.

*****
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
Last Edited: 2011-08-31 02:19:14
August 31 2011 02:18 GMT
#2
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
happyness
Profile Joined June 2010
United States2400 Posts
August 31 2011 02:24 GMT
#3
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2011-08-31 02:27:00
August 31 2011 02:25 GMT
#4
I honestly think we've moved away from the times when Robotics was just a "Colossus factory" and you'd never dare to spend the production time on anything else. So in that regard, I don't think it's that important anymore, investing in Robo is almost certainly worth it just for Observers, Warp Prisms and early Immortals (and will be especially after patch). Not having Colossi doesn't feel much of a downside at all for me, especially in PvT.

Having a HT or two more in the early midgame (just as you get Storm) should almost certainly make a difference in any encounter that involves Terran bio (which is the case 99% of the time). I don't think that having multiple Observers that early is any more beneficial in comparison at that point in the game.
CharlieBrownsc
Profile Blog Joined December 2010
Canada598 Posts
August 31 2011 02:32 GMT
#5
On August 31 2011 11:24 happyness wrote:
Show nested quote +
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea
SC2 ID: CharlieBrown.318, #1 bitbybit.Prime fan
Vlare
Profile Blog Joined March 2010
748 Posts
August 31 2011 02:35 GMT
#6
On August 31 2011 11:32 CharlieBrownsc wrote:
Show nested quote +
On August 31 2011 11:24 happyness wrote:
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea


Having many observers isn't a bad idea at all.

Mass zerglings doesnt fail
KazeHydra
Profile Blog Joined August 2010
Japan2788 Posts
August 31 2011 02:42 GMT
#7
Late game, yes. Multiple observers are incredibly helpful to spot drops, counterattacks, or just having prepared backups. They aren't something I would rush for though due to the gas investment. There's also the issue that you can't produce colossus during observer production. So, if I scouted x build and decided colossi would be a good response, I would opt not to build additional observers. On the other hand, if I choose to do some kind of zealot archon ht build, then I would consider getting 2-3 more observers.
"Because I know this promise that won’t disappear will turn even a cause of tears into strength. You taught me that if I can believe, there is nothing that cannot come true." - Nana Mizuki (Yakusoku) 17:36 ils kaze got me into nana 17:36 ils by his blog
Bargil
Profile Blog Joined May 2011
United States141 Posts
August 31 2011 02:47 GMT
#8
I tend to just make about 2. One for scouting your opponent's base and another one patrolling the drop areas (wide open spaces of air between you and your opponent), then get a DT or a cloaked unit for the watch tower.

My 'standard' build is a 2 gate robo expand so it's pretty handy to get out observers early game. I don't usually like stalkers that much as I tend to build Archons instead of Colossus. It saves gas and it's pretty nice when your opponent thinks you built the Robo Facility for colossus when instead you built it to get obs speed lol
youtube.com/BargilStarcraft
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
August 31 2011 02:54 GMT
#9
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


But if your obs spots a drop which you kill without it doing any damage that is a big return on your investment.

And knowing their tech so that you have the optimal response in unit composition even with the new gas restraint can mean you fight more cost effectively and make up for the initial outlay for the observers.

Of course, not a good idea to delay certain key tech timings that are vital for survival.
Starleague Forever. RIP KT Violet~
Fission
Profile Blog Joined August 2010
Canada1184 Posts
August 31 2011 03:03 GMT
#10
The limiting resource here is time (on the robo), not really the gas. You'll find as you face better opponents that you will likely need your robo to build attacking units rather than observers, but if it works for you, then that's great.
Aui_2000
Profile Blog Joined October 2010
Canada435 Posts
August 31 2011 03:03 GMT
#11
On August 31 2011 11:32 CharlieBrownsc wrote:
Show nested quote +
On August 31 2011 11:24 happyness wrote:
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea


Constantly scouting with obs and not being vulnerable to drops? That sounds like a pretty solid foundation to grow upon.
follow @aui_2000 // www.twitch.tv/aui_2000
Fontong
Profile Blog Joined December 2007
United States6454 Posts
August 31 2011 03:43 GMT
#12
I did this all the time in BW, and it ought to be no different in SC2. Information is everything, and late game there is nothing stopping you from setting a little supply aside for more obs.
[SECRET FONT] "Dragoon bunker"
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
Last Edited: 2011-08-31 03:56:49
August 31 2011 03:53 GMT
#13
On August 31 2011 12:43 Fontong wrote:
I did this all the time in BW, and it ought to be no different in SC2. Information is everything, and late game there is nothing stopping you from setting a little supply aside for more obs.


It was commonplace in BW for protoss to have basically entire map vision by obs with vision upgrade against terran. It would be amazing in SC2 if you weren't doing a robo-intensive build. A chargelot oriented build would be completely perfect.
WeMade FOX would be a deadly SC2 team.
OmniEulogy
Profile Blog Joined July 2010
Canada6592 Posts
August 31 2011 04:12 GMT
#14
I agree with you OP but I only make 1-2 in the early game, then in the transition as the gas at my expo is starting to kick in fully I'll chrono another 2-3 depending if any died and the map size.

As a former broodwar player I gotta say I love it. it works against high masters and gives me map vision and a good sense of control as I can rally patrol 2 of the obs to cover for drops and to scout possible expansions. My play style early on is heavy chargelot as well so the gas use doesnt throw me off too much.
LiquidDota Staff
turamn
Profile Blog Joined October 2010
United States1374 Posts
August 31 2011 15:14 GMT
#15
On August 31 2011 11:32 CharlieBrownsc wrote:
Show nested quote +
On August 31 2011 11:24 happyness wrote:
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea


I'd like to know why you feel that having more map vision is a strategy that works only against bad players. Logically, one would think that the more knowledge that you had against a 'good' player, the better off you would be.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
August 31 2011 15:44 GMT
#16
On August 31 2011 11:32 CharlieBrownsc wrote:
Show nested quote +
On August 31 2011 11:24 happyness wrote:
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea

Coca is clearly a terribly shitty player.
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
August 31 2011 15:46 GMT
#17
On September 01 2011 00:14 turamn wrote:
Show nested quote +
On August 31 2011 11:32 CharlieBrownsc wrote:
On August 31 2011 11:24 happyness wrote:
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea


I'd like to know why you feel that having more map vision is a strategy that works only against bad players. Logically, one would think that the more knowledge that you had against a 'good' player, the better off you would be.

I think its more of an idea that if your getting that many observers and not dying to some sort of timing or have a weaker army comp and not producing units from your robo that you must be better than your opponet. The extra observers probally just help you win a game you would have won anyways. Now if you were playing an extremely good player maybe you couldnt afford to make those observers.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 31 2011 15:52 GMT
#18
On August 31 2011 11:32 CharlieBrownsc wrote:
Show nested quote +
On August 31 2011 11:24 happyness wrote:
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea

No. Practicing a style that works at your level until it stops working is a fantastic idea. Trying to play a grandmaster style when you aren't grandmaster is a terrible idea.

At lower levels, making multiple observers so that you can play reactively is an awesome idea.
Moderator
iamperfection
Profile Blog Joined February 2011
United States9642 Posts
Last Edited: 2011-08-31 15:57:58
August 31 2011 15:57 GMT
#19
On September 01 2011 00:52 Chill wrote:
Show nested quote +
On August 31 2011 11:32 CharlieBrownsc wrote:
On August 31 2011 11:24 happyness wrote:
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea

No. Practicing a style that works at your level until it stops working is a fantastic idea. Trying to play a grandmaster style when you aren't grandmaster is a terrible idea.

At lower levels, making multiple observers so that you can play reactively is an awesome idea.

I think there are better ways to do it though. Isnt it better to have a probe or pylon placed in strategic locations. It seems that would be better way to spend your resources then taking the time away from the robo.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
August 31 2011 16:38 GMT
#20
On September 01 2011 00:57 Darkdeath3 wrote:
Show nested quote +
On September 01 2011 00:52 Chill wrote:
On August 31 2011 11:32 CharlieBrownsc wrote:
On August 31 2011 11:24 happyness wrote:
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea

No. Practicing a style that works at your level until it stops working is a fantastic idea. Trying to play a grandmaster style when you aren't grandmaster is a terrible idea.

At lower levels, making multiple observers so that you can play reactively is an awesome idea.

I think there are better ways to do it though. Isnt it better to have a probe or pylon placed in strategic locations. It seems that would be better way to spend your resources then taking the time away from the robo.

You're oversimplifying a complicated problem. If he chooses to play Gateway style and thinks of his Robotics Facility only as a tool to make Observers, then it's fine. Is it better to use Probes? Maybe, but they're harder to manage, see less, are easier to kill, etc. The Observer is better, but is it worth the cost? Maybe. And to the OP, it is.
Moderator
iSTime
Profile Joined November 2006
1579 Posts
August 31 2011 17:50 GMT
#21
On September 01 2011 00:52 Chill wrote:
Show nested quote +
On August 31 2011 11:32 CharlieBrownsc wrote:
On August 31 2011 11:24 happyness wrote:
On August 31 2011 11:18 Probulous wrote:
Incontrol would like to talk to you...

Information is important but that gas is a massive opportunity cost at that stage of the game.


Most of us aren't on grandmaster level though. For most of us I think it's a great idea

Having 3-4 observers I feel is great for both PvZ and PvT. Especially with soooo many zerg going for infested marine abuse >: (


Practising a style that only works against shitty players is a terrible idea

No. Practicing a style that works at your level until it stops working is a fantastic idea. Trying to play a grandmaster style when you aren't grandmaster is a terrible idea.

At lower levels, making multiple observers so that you can play reactively is an awesome idea.


This. Plus, making multiple observers so that you can play reactively is awesome at any level.

Any time I do 1 gate expand into fast charge+archon+etc., as is becomming more popular, I get 3+ observers asap if I made the robo early (sometimes it's not necessary... like if they went 2 rax aggression or something).
www.infinityseven.net
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
August 31 2011 18:26 GMT
#22
I love the idea. On top of the points that people have made, I'd like to just add a minor thing that may be obvious, but could still be worth stating, and that's simply; having more observers encourages looking at the mini-map more, as well as setting up nice hot-keys for units/camera positions

If you've invested so much into this map information, then surely you're going to pay more attention to the mini-map, to make this investment worthwhile. I'm a low level player (mid-gold right now, but trying as always) and I can comfortably say that I look at the game screen way too much (and then die when a drop comes into my base)

Camera positions, well you quickly see what's coming so you have slightly more time to react. Win!

Gonna try this next time I roll Protoss
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
SaetZero
Profile Blog Joined December 2009
United States855 Posts
Last Edited: 2011-08-31 18:42:59
August 31 2011 18:39 GMT
#23
I like going for a few/multiple obs if I'm planning a non-robo play. Like gateway/upgrades or something. Make obs until like 3 bases then you can just slam a 2nd robo/support bay and go colossi late gate.

It would be like 6 gate + upgrades + robo making obs/prisms on 2 base. something like that.

Typically I go 3 obs. 1 to actively scout. 1 for a drop path. 1 to see the front of his base/keep tabs on his main army. But i won't get the 2nd/3rd until I have my 2nd base going and enough units where I can go "Hey, I am not afraid of dying, but I need to know what going on to not die a few minutes from now."
Never Forget. #TheRevolutionist
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
August 31 2011 22:51 GMT
#24
I'll try a mass observer thingy too
turamn
Profile Blog Joined October 2010
United States1374 Posts
Last Edited: 2011-09-01 18:16:04
September 01 2011 18:15 GMT
#25
On Pylons and probes as scouting devices: I'll absolutely still employ them. I have no quarrel with using probes on both towers early game and I will make an effort to hold them with units etc throughout the remainder of the game. Pylons, I won't start aggressively dropping around the map until later game, although, I've really never ironed out a timing for when I start that, it's more about a feeling.

I also kind of feel like most players who play against Protoss users expect only one observer. They will scan or check over their army for one and a lot of the people I play never make another attempt to check for them. (This is in diamond--so obviously not the highest realm of play.) While having additional observers around, if your opponent is absent mindedly not checking for additional observers, he could end up revealing additional information and give you enough time to react appropriately to tech switches, drops, pushes etc.
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
September 01 2011 18:26 GMT
#26
I love it versus terran. I only get it vs zerg if they are going mutas. Then I get 2 or so to watch for the mutas so I can get a head start on them.
gg wp
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 01 2011 18:32 GMT
#27
Mass observer is very sexy. I used to only do it vs Terran, but I've enjoyed using it against Infestor / Ling styles in PvZ as well.
"Trash Micro but Win. Its Marin." - Min Chul
Normal
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
Epic.LAN 45 Playoffs Stage
Liquipedia
CranKy Ducklings
10:00
Sea Duckling Open #136
CranKy Ducklings142
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .181
StarCraft: Brood War
Barracks 2880
actioN 2706
Mini 1184
Larva 954
Hyuk 929
Stork 662
GuemChi 459
firebathero 404
Soma 326
Dewaltoss 277
[ Show more ]
Last 253
Light 166
TY 165
Hyun 109
Pusan 86
Bonyth 83
ToSsGirL 82
Backho 35
GoRush 20
SilentControl 10
Dota 2
Gorgc9132
singsing3012
qojqva1738
Fuzer 168
canceldota64
LuMiX0
Counter-Strike
Stewie2K658
sgares468
Heroes of the Storm
Khaldor281
Other Games
B2W.Neo1917
DeMusliM531
Lowko218
Trikslyr31
ArmadaUGS22
Rex17
Organizations
Other Games
gamesdonequick2898
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH309
• Legendk 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1769
• Jankos1120
Upcoming Events
CSO Contender
3h 19m
Sparkling Tuna Cup
20h 19m
Online Event
1d 2h
Esports World Cup
2 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
3 days
Esports World Cup
4 days
Esports World Cup
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational: ShowMatche
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CSL Xiamen Invitational
2025 ACS Season 2
Championship of Russia 2025
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.