• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:22
CET 18:22
KST 02:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? ComeBackTV's documentary on Byun's Career ! RSL Revival - 2025 Season Finals Preview
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2106 users

How to Keep Koreans Out of Foreign Tournaments

Blogs > VGhost
Post a Reply
1 2 3 Next All
VGhost
Profile Blog Joined March 2011
United States3616 Posts
June 26 2011 00:28 GMT
#1
This is a response to The Korean Online Invasion. The blog title is, yes, intentionally inflammatory.

There are two kinds of tournaments: global and local.
There are three ways to play in a tournament: qualify, be invited, or (occasionally) just show up. Most tournaments rely on the first, with occasional use of the second (mainly for hype purposes). Some tournaments (most LANS, most notably MLG) use mainly the third.

I am all in favor of global tournaments, although perhaps they should be conducted less frequently - as all-star events, on the level of WCG.

Many tournaments will have to make a decision: to remain local, or go global (although in fact most tournaments actually have the reverse problem: remain global or go local).

I believe the majority of regular leagues should be local. There are several reasons for this.

The first is simply a question of logistics. For in-person leagues, it is completely impractical to fly between continents on a regular basis. Online play eliminates some of the difficulty, but it is plagues by lag (and more importantly, complaints of lag), scheduling difficulties, and casting issues (most importantly, a public dislike of replay casting, although we are getting used to it).

The second is the issue of qualification. Assume for a minute that you are a grandmaster player and show up to your local LAN, only to find that Liquid`Tyler is there. Sure, he might get cheesed out by a lucky opponent, but anyone else's odds of winning the tournament have drastically dropped. Now magnify that: you are an NA pro, and register for the NASL... and face MC and Bomber in a group. (I'm picking on NASL because with a name like that they ought to be a local league.) This is equivalent to a Japanese or Korean league team finding out that the New York Yankees will be playing in their league for the season.

Once again, I repeat: I have nothing against global leagues, as long as they are recognized as such: but I feel that they should probably be the minority.

The third is stability and development. While MLG's exchange program with the GSL makes sense from a hype standpoint, and MLG is clearly a global league, it seems to me that there is a necessity for leagues in which the local players can play "safely", that is, without the 80% chance that they show up to play only to lose to Naniwa or MMA.

Unfortunately, the current SC2 picture is not favorable to the development of local leagues (outside of Korea, which has always been local; any team playing in GOM's league is asked to "be Korean", at least for the season). Many if not most teams are international (Liquid is a great example), and in that atmosphere there is next to no pressure to develop locally, especially given that most of the big non-Korean leagues are either online (IPL, NASL, TSL) or rare LAN events which can be worked into a schedule and budget (MLG events, Dreamhack).

The IPL is taking a good step in this direction by limiting participants to "local" players. The next step is for more leagues to do this.

But in the end, if we want local leagues, we need local teams. If teams continue to be international and play across the world, there is very little point to local leagues because they do not represent the game as a whole. I have argued before that local leagues are a necessity for the lasting success of esports. I stand by that: but in order for local leagues to be plausible, local teams are a necessity. Like I said in that article, the most stable league outside of Korea - excepting possibly MLG - is the CSL. Why? Because CSL teams are, by necessity, local.

You want Koreans out of your leagues? Have a local organization. Without the barriers that localization inherently creates, from perception to actual difficulty (and once again I direct your attention to the attrition rate of foreigners who have played in Korea), there is neither practical possibility or good reason to prevent outside players from competing.

*
#4427 || I am not going to scan a ferret.
divito
Profile Blog Joined January 2011
Canada1213 Posts
June 26 2011 00:34 GMT
#2
Comes down to:

- Keep Koreans out; potentially win some money; maintain lower skill level
- Allow Koreans in; potentially win money; gain experience to grow skill set
Skype: divito7
Froadac
Profile Blog Joined July 2009
United States6733 Posts
June 26 2011 00:35 GMT
#3
The best will want to play on the biggest stage. The biggest stage is international. Sure, it would be cool if there were local teams, and might encourage growth, but I don't see it realistically happening by itself.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
June 26 2011 00:37 GMT
#4
has being isolated ever been good for anything?
afiddy
Profile Blog Joined November 2006
Canada108 Posts
Last Edited: 2011-06-26 00:45:46
June 26 2011 00:44 GMT
#5
I believe the main general difference between koreans and foreigners is their work ethic and team practice atmosphere. Where koreans have the upper hand it seems.

The debate of whether or not to keep koreans out of NA tournaments is silly.
Alpha and Omega.
PlaGuE_R
Profile Blog Joined February 2010
France1151 Posts
June 26 2011 00:50 GMT
#6
this should be closed. You don't want to play with the best on a regular basis? well then welcome to era of Korean Dominance 2.0.
TLO FIGHTING | me all in, he drone drone drone, me win - SK.MC | JINROLLED! | KraToss for the win
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
June 26 2011 00:52 GMT
#7
this is stupid, the tournaments dont care about players crying because they cant beat koreans. The fact is, if big korean names like MC and losira are playing in a tournament more people will watch and tell their friends, and the company that runs the tournament ultimately needs to make money and having koreans is the easiest way to do so.
white_horse
Profile Joined July 2010
1019 Posts
Last Edited: 2011-06-26 00:55:50
June 26 2011 00:54 GMT
#8
The hostility against korean players as well as desire from some in the SC2 community to separate leagues specifically between koreans and "foreigners" just makes it look like people here carry an inferiority complex.

skill knows no borders and if non-koreans want to create a legitimate atmosphere for progaming in SC2, they just need to work harder because it all comes down to the work ethic and effort, which the koreans seem to have more than the foreigners. Creating an artificial environment so that lower skilled players can win tournaments by babying them is just pathetic.
Translator
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
June 26 2011 00:59 GMT
#9
IMO isolation, could offer some growth some temporary growth. But not as much as Korean competition would bring. @OP I respect your views, but in this situation I believe that growth should be achieved by harsh competition and some losing.
ponyo.848
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 26 2011 01:05 GMT
#10
On June 26 2011 09:54 white_horse wrote:
The hostility against korean players as well as desire from some in the SC2 community to separate leagues specifically between koreans and "foreigners" just makes it look like people here carry an inferiority complex.

skill knows no borders and if non-koreans want to create a legitimate atmosphere for progaming in SC2, they just need to work harder because it all comes down to the work ethic and effort, which the koreans seem to have more than the foreigners. Creating an artificial environment so that lower skilled players can win tournaments by babying them is just pathetic.

Yeah I feel this comment a lot. Not letting in the Koreans is like saying "LOL YOU ALL TOO GOOD STOP BEING GOOD AND YOU CAN GET MONEY K?" It doesn't make any sense... if foreigners want to beat Koreans then they should get better, not exclude them from tournaments.
InRaged
Profile Joined February 2007
1047 Posts
June 26 2011 01:10 GMT
#11
On June 26 2011 09:37 Itsmedudeman wrote:
has being isolated ever been good for anything?

Yeah, isolation's been pretty good for Korean BW scene.
GoShox
Profile Blog Joined December 2007
United States1842 Posts
June 26 2011 01:11 GMT
#12
In Brood War, we all loved to see the foreigners getting chances to play Koreans. WCG was awesome because it was one of the only chances for some of the best foreigners to take a stand against some of the best Koreans. And now that the foreigners as a whole have a much better shot with Starcraft 2, we want to distance ourselves from them?
JingleHell
Profile Blog Joined March 2011
United States11308 Posts
June 26 2011 01:14 GMT
#13
Pretty sure everyone who isn't Korean will remain a "foreigner" forever if we try to split the scenes. Anyways, given the fact that the majority of the big sponsors will want the big exposure, the big tournaments will stay international.

Segregation will just hurt the competition.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2011-06-26 01:16:46
June 26 2011 01:14 GMT
#14
Anyone who supports this has lost my respect, the whole point of Starcraft is to be the best of the best, not to be the best (of my x by x region). That's why in BW going to Korea was such a big deal, not because you got paid to play, but because you were playing with the best of the best. That's why so many people are upset that western "pro-gamers" are coming back to the west to play in less-skilled competitions just for the money, it goes against why we all play Starcraft in the first place.It really is "selling out," as much as I hate that term, they're giving up what made them who they are just to get more money. It's pathetic. Koreans, continue to bop all of the NA newbies, because when they ban you from tournaments you'll have the last laugh.

Which is also why the region separation is retarded, it isolates the best of NA and EU from the best of Kor, which makes us all worse off as players.
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
June 26 2011 01:18 GMT
#15
we should be trying to unite the scenes. The reason koreans were excluded from foreign events in BW was because for all intents and purposes every player outside of China and Korea were amateurs and Koreans (and Chinese to an extent) were the only professionals since they could sustain a career.
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
white_horse
Profile Joined July 2010
1019 Posts
Last Edited: 2011-06-26 01:20:21
June 26 2011 01:18 GMT
#16
On June 26 2011 10:10 InRaged wrote:
Show nested quote +
On June 26 2011 09:37 Itsmedudeman wrote:
has being isolated ever been good for anything?

Yeah, isolation's been pretty good for Korean BW scene.


You are either trolling or know nothing about the history of BW. Let me tell you: the brood war industry in korea started because of a rise in popularity in internet cafes in korea (late 1990s) at a time when brood war was introduced to the korean market. BW ended up becoming very popular and that is how progaming started there. I don't think any other country at the time had the necessary environment for brood war to grow. Even if there was one, the interest in brood war wasn't as strong or fervent as it was in korea. It is unfair to compare brood war to SC2 the way you are. The idea of progaming in western countries didn't really catch on until later when the skill gap became too high and so they ended up turning their attention to SC2.

This OP and whoever supports it are total idiots and need to pull their heads out of their asses.
Translator
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
June 26 2011 01:18 GMT
#17
Want to know how to keep Koreans out of foreign tournaments - Foreign scene improves.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Feijichang
Profile Joined April 2010
China167 Posts
Last Edited: 2011-06-26 01:27:04
June 26 2011 01:22 GMT
#18
These threads make me sick. How can you not be ashamed?

They also make me respect NaNiwa, ThorZaIN, Fenix and FXO even more for being true competitors.

If you aren't good enough to compete, enjoy yourself, get better, or don't enter a tournament that is going to upset your sensibility to losing.

Here is a tip by the way, an American winning a single tournament, no matter the prize pool, does absolutely nothing to grow a god damn thing other than their personal bank account and whomever is skimming their winnings.

HuK won Dreamhack, where do you think that 15k is going? Back to Canada to start a tournament or a LAN center or buy advertising?
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
June 26 2011 01:24 GMT
#19
I cant believe theres such a shitstorm over koreans participating in online cups. If the entry states that they only require a NA account then let them come. Nobody ever complains that theres europeans playing in so called NA cups like zotac or tlopen. The double standards are ridiculous.

Its like broodwar fostered some kind of deranged protectionism in some players under the belief that because TSL did not allow Koreans it must have been for the good of the community. In reality it is more like even if a professional player wanted to play tsl, kespa would probably smite him. Not even the lure of a giant prize pool was able to net gom the bw players it needed to run a league.

The difference now is that Teamliquid openly embraces an international community for sc2 and the koreans that come with it and as should all other tournaments that want to sell themselves as being international. International doesn not equal europe + na only. Players are just going to have to deal with more korean, chinese and south american players at international events.

Froadac
Profile Blog Joined July 2009
United States6733 Posts
June 26 2011 01:36 GMT
#20
If you mix the scenes, the foreigners will pull themselves up by their bootstraps, ameriCAN style

If you stay isolated it miht temporarily grow, but will deflate when the skill differential is realized.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
13:00
Playoffs
Scarlett vs GeraldLIVE!
Rogue vs Shameless
MaNa vs ShoWTimE
Nice vs Creator
WardiTV1340
ComeBackTV 730
TaKeTV 390
IndyStarCraft 244
Rex111
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 244
ProTech129
Rex 111
BRAT_OK 78
UpATreeSC 59
DivinesiaTV 24
MindelVK 1
StarCraft: Brood War
Britney 25668
Sea 3820
Calm 1916
EffOrt 1010
Larva 955
Mini 830
Soma 495
Horang2 416
ZerO 297
Snow 278
[ Show more ]
firebathero 263
Sharp 208
hero 176
Rush 172
actioN 120
Hyun 60
sorry 58
PianO 43
JYJ 43
Aegong 26
Mind 23
Terrorterran 21
scan(afreeca) 15
soO 14
Shine 10
Sacsri 8
Mong 7
Dota 2
Gorgc6113
singsing3971
qojqva3588
Dendi1073
syndereN377
Other Games
FrodaN1536
Beastyqt747
B2W.Neo704
crisheroes331
KnowMe121
DeMusliM118
QueenE103
Livibee64
Trikslyr59
Mew2King49
nookyyy 32
ZerO(Twitch)28
trigger14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 51
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV618
League of Legends
• Nemesis2704
• TFBlade913
Other Games
• Shiphtur144
Upcoming Events
WardiTV 2025
17h 38m
ByuN vs TBD
Clem vs TBD
OSC
20h 38m
CranKy Ducklings
1d 16h
WardiTV 2025
1d 17h
SC Evo League
1d 19h
Ladder Legends
2 days
BSL 21
2 days
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
BSL 21
3 days
StRyKeR vs TBD
Bonyth vs TBD
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.