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I HATE 4 GATE - Page 3

Blogs > GenesisX
Post a Reply
Prev 1 2 3 4 Next All
Redunzl
Profile Blog Joined January 2010
862 Posts
March 24 2011 00:52 GMT
#41
I love your tears OP.
That is what I say to whiners on ladder.

Do you sac overloards?
Do you greedily make nothing but drones and queens?
Do you build 3-4 sunkens?
Do you understand backstab?
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 24 2011 01:06 GMT
#42
On March 24 2011 09:52 Redunzl wrote:
I love your tears OP.
That is what I say to whiners on ladder.

Do you sac overloards?
Do you greedily make nothing but drones and queens?
Do you build 3-4 sunkens?
Do you understand backstab?


yes, no, too late, not useful
133 221 333 123 111
Kazzabiss
Profile Joined December 2010
1006 Posts
March 24 2011 01:11 GMT
#43
lol
ITS IMPOSSIBLE TO STOP

this and your definition of cheese is bold

Bold like this
ALL ABOARD THE INTERNET BANDWAGON
Roe
Profile Blog Joined June 2010
Canada6002 Posts
Last Edited: 2011-03-24 01:15:48
March 24 2011 01:11 GMT
#44
don't hate,
cause you can't 4 gate
losers gonna wait
in queue, ragin
just waitin on wagin
another war.

don't hate,
cause you can't reiterate,
my friend I know a flamebait
when i see one.
that trash you talkin
is makin everybody walkin

don't hate,
cause it's not too late
you can still be a pro like me
work hard, watch dailies
play tough, get ladies
just believe in yourself

don't hate,
the 4-gate
when you cryin cheese
we all say please
respect the game, play strong
be noble and you can't go wrong.
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 24 2011 01:12 GMT
#45
What map was this on? Usually you can deny a 4-gate by scouting vigilantly with lings, and killing scouting probes. If you see a four-gate coming, one of your top priorities should be preventing or killing the proxy pylon.
Also note that even if you pull and sac some drones/queen, you'll still be slightly ahead most of the time.

One of the worst feelings for a protoss is AFTER a 4-gate fails.
if happy ever afters did exist <3 @watamizu_
Kazzabiss
Profile Joined December 2010
1006 Posts
March 24 2011 01:17 GMT
#46
Well..... seeing as a standard 4 Gate has ~20 Probes give or take, and you have "double the workers"

Why the fuck do you have 40 workers in 6 Minutes if you are expecting a 4 Gate??
ALL ABOARD THE INTERNET BANDWAGON
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
Last Edited: 2011-03-24 01:20:02
March 24 2011 01:19 GMT
#47
On March 24 2011 10:17 Kazzabiss wrote:
Well..... seeing as a standard 4 Gate has ~20 Probes give or take, and you have "double the workers"

Why the fuck do you have 40 workers in 6 Minutes if you are expecting a 4 Gate??


exaggeration, but its pretty much that many.
133 221 333 123 111
Kazzabiss
Profile Joined December 2010
1006 Posts
March 24 2011 01:22 GMT
#48
On March 24 2011 10:19 GenesisX wrote:
Show nested quote +
On March 24 2011 10:17 Kazzabiss wrote:
Well..... seeing as a standard 4 Gate has ~20 Probes give or take, and you have "double the workers"

Why the fuck do you have 40 workers in 6 Minutes if you are expecting a 4 Gate??


exaggeration, but its pretty much that many.

So what you are saying is, that a zerg player will never, ever beat a 4 Gate? Why are there even Zergs in the GSL then? Why did Ret win assembly, IdrA at MLG DC. Surely Protoss have figured out by now that they will win no matter what with a 4 Gate.
ALL ABOARD THE INTERNET BANDWAGON
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
March 24 2011 01:24 GMT
#49
This is my conclusion. Every protoss and their dog does the 3 gate expand. Zergs know this, and they get away with it so hard. Everytime I lose in a macro game, I wonder what the fuck went wrong. Well duh, he has 20 more drones and he's been pumping them out. So I just 4 gate now. YOUR fault, for being a greedy SOB.
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 24 2011 01:25 GMT
#50
On March 24 2011 10:19 GenesisX wrote:
Show nested quote +
On March 24 2011 10:17 Kazzabiss wrote:
Well..... seeing as a standard 4 Gate has ~20 Probes give or take, and you have "double the workers"

Why the fuck do you have 40 workers in 6 Minutes if you are expecting a 4 Gate??


exaggeration, but its pretty much that many.

Then you're producing too many. You've received good advice in this thread IMO. The tough part about 4gate is just scouting it, but you seem to have a problem regardless, which means you're just doing something wrong. I've also heard it's tough if you guess the unit composition incorrectly but a lot of zergs just seem to want to defend it with pure ling + spine crawlers now regardless of map so idk if thats that much of a challenge anymore.
(╬ ಠ益ಠ)
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 24 2011 01:26 GMT
#51
On March 24 2011 10:22 Kazzabiss wrote:
Show nested quote +
On March 24 2011 10:19 GenesisX wrote:
On March 24 2011 10:17 Kazzabiss wrote:
Well..... seeing as a standard 4 Gate has ~20 Probes give or take, and you have "double the workers"

Why the fuck do you have 40 workers in 6 Minutes if you are expecting a 4 Gate??


exaggeration, but its pretty much that many.

So what you are saying is, that a zerg player will never, ever beat a 4 Gate? Why are there even Zergs in the GSL then? Why did Ret win assembly, IdrA at MLG DC. Surely Protoss have figured out by now that they will win no matter what with a 4 Gate.


theres a reason i called it a RANT, i exaggerated so much in my post because... well I was raging lol
Realistically though, its really hard to hold for me especially when Protoss does the "MC cancel nexus 4 gate". I really can see no counter to this because Zergs reaction to seeing an expo is droning up, which is exactly what makes P win to this kind of 4 gate.

And yes, sometimes I can't even stop it when I see it coming. Zealot tank + stalker range + sentry ff = death zerg.
133 221 333 123 111
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 24 2011 01:27 GMT
#52
I love rants. ^_^

fuckkkkkkkkkkkkkkkkkkkkkkkkkk 4gate man. sum gay bullshit der.
mizU
Profile Blog Joined April 2010
United States12125 Posts
March 24 2011 01:29 GMT
#53
On March 24 2011 10:26 GenesisX wrote:
Show nested quote +
On March 24 2011 10:22 Kazzabiss wrote:
On March 24 2011 10:19 GenesisX wrote:
On March 24 2011 10:17 Kazzabiss wrote:
Well..... seeing as a standard 4 Gate has ~20 Probes give or take, and you have "double the workers"

Why the fuck do you have 40 workers in 6 Minutes if you are expecting a 4 Gate??


exaggeration, but its pretty much that many.

So what you are saying is, that a zerg player will never, ever beat a 4 Gate? Why are there even Zergs in the GSL then? Why did Ret win assembly, IdrA at MLG DC. Surely Protoss have figured out by now that they will win no matter what with a 4 Gate.


theres a reason i called it a RANT, i exaggerated so much in my post because... well I was raging lol
Realistically though, its really hard to hold for me especially when Protoss does the "MC cancel nexus 4 gate". I really can see no counter to this because Zergs reaction to seeing an expo is droning up, which is exactly what makes P win to this kind of 4 gate.

And yes, sometimes I can't even stop it when I see it coming. Zealot tank + stalker range + sentry ff = death zerg.


Essentially, he's not asking how to stop a 4-gate, he wasnt people to zerg QQ with him.
if happy ever afters did exist <3 @watamizu_
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
March 24 2011 01:31 GMT
#54
People really need to learn what cheese is.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
101toss
Profile Blog Joined April 2010
3232 Posts
March 24 2011 01:32 GMT
#55
On March 24 2011 10:31 Wolf wrote:
People really need to learn what cheese is.

I didn't know standard play was cheese
Math doesn't kill champions and neither do wards
hifriend
Profile Blog Joined June 2009
China7935 Posts
March 24 2011 01:37 GMT
#56
I'll keep 4 gating for as long as zergs keep assuming 3 gate expand and blindly take super early third with 415423 drones. ^_^
101toss
Profile Blog Joined April 2010
3232 Posts
March 24 2011 01:45 GMT
#57
On March 24 2011 10:37 hifriend wrote:
I'll keep 4 gating for as long as zergs keep assuming 3 gate expand and blindly take super early third with 415423 drones. ^_^

I'll keep 2 gating for as long as zergs keep assuming 1 gate core and blindly 15 hatch.
Math doesn't kill champions and neither do wards
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
March 24 2011 01:49 GMT
#58
One Gate Two Gate Three Gate Four
Every single matchup units knocking at your door
From Bronze to Masters league with one build so i'm sure
Thats why Protoss is EZ.

^ is from "Why noobs don't get GGd" by Suspense.

But yeah, im one of the rare protosses who refuse to 4gate at all.
Survival is winning, everything else is bullshit.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2011-03-24 01:54:32
March 24 2011 01:51 GMT
#59
On March 24 2011 08:57 T.O.P. wrote:
I wish protoss players would 4 gate me every game. Instead they like to make unbeatable 200/200 armies.


Haha feel the same as well. Even though I hate all ins and love macro games, it's always the macro games that are the hardest to win.

Not to say 4 gates aren't hard to hold off, but their far from "impossible." In fact, if you know one's coming, you have an at least 80% chance of winning. Of course it's a micro war, but as long as you don't accidently move(instead of a-moving) your units or something like that, you'll do alright.

Just get in the habit of getting an overlord over there in the right position to be able to sac it. If you do know a 4 gate is coming, or are very suspicius of one, then build a roach warren just to be safe.

On the longer maps obviously you won't have an overlord ready to be sacced 100% of the time. That would normally be "Ahhhh", but fortunately its also a longer map. You can build a roach warren(if suspicious) and still drone up, and then build units when its time.

Things to look for for 4 gate:
1.4 gates.
2.Stalker pops out first
3.One gas(and not getting gas. Try to keep drone alive for this purpose. If he doesn't get gas its the zealot stalker 4 gate, and you need roach warren asap.)
4.Saved chrono.

It's all about knowing if its a 4 gate, once you get that settled, its easy.

P.S. If you need help beating a 4 gate, or you get 4 gated, then hook me up. I know how cruddy it feels when you get cheesed/all-ined, and trust me I above probably 99% of people HATE HATE HATE all ins. Maybe I can play a couple games against some of these 4 gaters and show you how to hold it off.
tadL
Profile Joined September 2010
Croatia679 Posts
March 24 2011 02:00 GMT
#60
Well soon there will be a new GameBreakingStrategyDice for Protoss to mix up this stuff. It will be a 12Dice and people can role him at start and we will see amazing new games. We will make 3 versions of it for every matchup and this will have fancy colours.

1-8 - 4Gate
9-10 - Collossi /Stalker
11 - Air
12 - Caononrush

9,95 bugs for it, it will be amazing.
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