I HATE 4 GATE - Page 2
Blogs > GenesisX |
Turgid
United States1623 Posts
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Mastermind
Canada7096 Posts
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GenesisX
Canada4267 Posts
On March 24 2011 08:49 kaisr wrote: yeh this is exactly your problem... you're supposed to stop at like 21 drones if u know a 4g is coming and just build units from there on What I mean is that even with double the workers and an expansion I still can't stop it | ||
Golgotha
Korea (South)8418 Posts
3 spines should be enough with the +1 slow lings to stop 4 gate. Good luck. | ||
Mindflow
Korea (South)320 Posts
On March 24 2011 09:06 FODDER~ wrote: Turgid you are a hero. I've finally realized just how silly the word cheese is after that insanely sarcastic remark! ![]() Believe it or not protoss in its current state vs the other two races is imba..... (Thats why i rerolled to Toss, PvZ is almost funny at times late game.) | ||
TsoBadGuy
United States221 Posts
Look, obviously PvZ isn't in the best shape, but at the same time, protoss should play like protoss and not zerg. Meaning, do protoss have stronger macro then zerg? No. Stronger timing attacks? Yes. You can't expect Protoss to abandon the natural advantage they have to pleasing some macro-junkie zerg. Especially when you think our tactics reflect negatively on our skill. I can't count the times I've moved my army back and forth, used the zergs intel against him for 15 minutes, scouted his progress with hallucinations. --"All you did was A move."-- and I laugh, because if you are truly that blind to the subtleties in my play you earned your loss wholly. Just make sure you take into account all the little things in your opponents play before you label him a condemnable 1amover. | ||
SlapMySalami
United States1060 Posts
Greg started making about 20 lings when he has about 1.5-2 bases saturated to either pressure the nexus or so you can hold off whatever shit they try to throw at you if they cancel the nexus | ||
Turgid
United States1623 Posts
On March 24 2011 09:12 GenesisX wrote: What I mean is that even with double the workers and an expansion I still can't stop it It's a timing attack. It's designed to hit you before you gain the full benefit of the drones. I typically don't count the expansion as a bonus because at this stage of the game it's not only standard but necessary for the zerg to be a base up, as was true in Brood War as well. | ||
MrBob
93 Posts
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Existential
Australia2107 Posts
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Rodiel3
France1158 Posts
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Obsolescence
United States270 Posts
Gimme a break, Blizzard. | ||
FabledIntegral
United States9232 Posts
On March 24 2011 08:48 MonsieurGrimm wrote: The problem is the first part - it's very hard to know when it's coming. Oh I'm aware, but he said "even when I know it's coming." | ||
MonsieurGrimm
Canada2441 Posts
On March 24 2011 09:08 nArAnjO wrote: erm, just get a bunch of lurkers If only ![]() | ||
Weasel-
Canada1556 Posts
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Cramsy
Australia1100 Posts
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mizU
United States12125 Posts
Go mass muta. | ||
RivalryRedux
United States173 Posts
On March 24 2011 09:38 Cramsy wrote: I think it's frustrating as well. As a gold T player I'm told to always make workers but now I've seen people say to stop when the P hasn't expanded? wont that just kill my economy? They're talking about zerg, not terran. | ||
blahman3344
United States2015 Posts
On March 24 2011 09:38 Cramsy wrote: I think it's frustrating as well. As a gold T player I'm told to always make workers but now I've seen people say to stop when the P hasn't expanded? wont that just kill my economy? Well against a 1-base toss, if you can hold off the 4 gate, you'll be in much better shape than the Toss because despite being on even bases, the Terran will usually be ahead. A 4-gating toss usually sacrifices heavily on the eco, so if you sacrifice a bit on your own eco to stop it, then you will come out in much better shape than the toss. | ||
krok(obs)
Germany264 Posts
havent lost to 4gate in a long time. heres what i do: 1. it helps of you know its coming, try scouting it, try to have lings patrolling the perimeter of your base. check spaces in which youd think it would be convenient for a toss player to place pylons. if you see a probe just idling around near your base, expect the 4gate to hit. next step see pt. 3 2. as stated before, it helps to see it coming. steal his gas. go ahead. chances are hell try to 4gate you. at least youll know its coming, 3. take your drones off gas. you dont need it to hold off a 4gate. in fact, if youre unsure about his gameplan and feel unsafe, do it anyway. 4. stop droning immediately and start pumping lings. dont try to go for roaches or anything else. roach warren will cost you, roaches take too much supply. take too long to come out. 5. try to threaten runbys. take a handful of lings and try to get them into your opponents base. hell have to divert troops there. 6. dont let him build momentum. keep pumping lings and try to isolate reinforcements, either from his main or from his pylon. try to take out the pylon. or the probe. 7. sort of a last ditch measure: if you really, really really dont wanna get 4gated. stop pumping drones at around 20 workers. start pumping lings instead and take your drones off gas. dont stop pumping them off 2bases with a queen each. that way youll definitely be safe from a normal 4gate, unless hes going for dts or air in whcih case you should have the mins to get out queens or spores. if you read him wrong and he is going for a 3gate expand you can easily deny him by using your mass lings to keep him in his base. this has a very allinish flavor to it tho and you should definitely start teching up after having pushed back your opponent into his base. hope this helps you! | ||
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