• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:02
CEST 03:02
KST 10:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge
Tourneys
BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Borderlands 3 General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1509 users

SC2 thought experiment - Page 2

Blogs > milikan
Post a Reply
Prev 1 2 All
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 16 2011 23:06 GMT
#21
I actually had made a blog with my opinion on this subject not to long ago.
http://www.teamliquid.net/blogs/viewblog.php?id=200502
Mechanics add variety and the chance to come back in games. Like someone said, JD's ZVZ was incredible because even when hard counters were used against a specifici strategy, JD could still come back against it. Example. 12 hatch vs 9 pool. Jaedong uses worker micro to keep most of his workers alive till he gets lings. Also, Chess is definitely NOT what anyone really wants in a game like Starcraft. I want fast paced explosions and epic comebacks. I play chess very seriously and I watch it, but it's definitely not a spectator sport.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Redmark
Profile Joined March 2010
Canada2129 Posts
Last Edited: 2011-03-16 23:14:36
March 16 2011 23:11 GMT
#22
On March 17 2011 08:06 etheovermind wrote:
I actually had made a blog with my opinion on this subject not to long ago.
http://www.teamliquid.net/blogs/viewblog.php?id=200502
Mechanics add variety and the chance to come back in games. Like someone said, JD's ZVZ was incredible because even when hard counters were used against a specifici strategy, JD could still come back against it. Example. 12 hatch vs 9 pool. Jaedong uses worker micro to keep most of his workers alive till he gets lings. Also, Chess is definitely NOT what anyone really wants in a game like Starcraft. I want fast paced explosions and epic comebacks. I play chess very seriously and I watch it, but it's definitely not a spectator sport.

So here's my question: why do comeback mechanisms have to be based on mechanics?
Let's say that getting a good position and flanking your opponent wins you battles in SC2 (it doesn't matter whether this is actually accurate). So if some Daejong has incredible mindgames and positioning, is that not the same thing?
Mechanics are mechanics. People attribute things to it which are completely external of mechanics, which are just mechanics. Mechanics can be fun for some people and not fun for some people (which of these people are 'hardcore'/'casual' and which are worth listening to I leave to you). That's all there is.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
March 16 2011 23:17 GMT
#23
Well no, it wouldn't work, because SC isn't just a strategy based game, it's also mechanic based. Removing that aspect will just make it a whole different game. Like you said, it would be just like chess, with cooler graphics.
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 16 2011 23:18 GMT
#24
On March 17 2011 08:11 Redmark wrote:
Show nested quote +
On March 17 2011 08:06 etheovermind wrote:
I actually had made a blog with my opinion on this subject not to long ago.
http://www.teamliquid.net/blogs/viewblog.php?id=200502
Mechanics add variety and the chance to come back in games. Like someone said, JD's ZVZ was incredible because even when hard counters were used against a specifici strategy, JD could still come back against it. Example. 12 hatch vs 9 pool. Jaedong uses worker micro to keep most of his workers alive till he gets lings. Also, Chess is definitely NOT what anyone really wants in a game like Starcraft. I want fast paced explosions and epic comebacks. I play chess very seriously and I watch it, but it's definitely not a spectator sport.

So here's my question: why do comeback mechanisms have to be based on mechanics?
Let's say that getting a good position and flanking your opponent wins you battles in SC2 (it doesn't matter whether this is actually accurate). So if some Daejong has incredible mindgames and positioning, is that not the same thing?
Mechanics are mechanics. People attribute things to it which are completely external of mechanics, which are just mechanics. Mechanics can be fun for some people and not fun for some people. That's all there is.

Well lets look at a chess game between Giri and Carlsen
http://www.chessgames.com/perl/chessgame?gid=1604359
(I actually can't see the game because I like the plugin but I hope this is the one I am thinking of)
Carlsen gives up like 10 moves before he loses material, knowing that when he loses that material, Giri will have an unbeatable advantage. Chess is a comeback unfriendly game. I mean, there has been examples of comebacks (the immortal game lol) but in most cases, the other player, if they are top tier players, needs to make a major mistake to lose once he has an advantage. Chess comebacks are usually from lack of material but position advantage. Barely ever, do you see pros with a material AND positional disadvantage win the game.

In the example I gave with JD, I am talking about a moment when literally there are 6 zerglings in his base. You may have the best strategies in the world but you will lose if there is no mechanics at that point. Look at Jinro vs Idra, clash of the titans. Without mechanics, Idra would GG soooo early, knowing there was no way he was going to win. Some people may like that kind of stuff. I don't and I think most people enjoy epic comebacks and no instant win strategy advantage.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
IamBach
Profile Blog Joined August 2010
United States1059 Posts
Last Edited: 2011-03-16 23:26:26
March 16 2011 23:26 GMT
#25

-Double Post-
Just listen http://www.youtube.com/watch?v=__lCZeePG48
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-16 23:40:30
March 16 2011 23:35 GMT
#26
A lot of people replying to this seem to think that mechanical play is all that matters; that if you can macro/micro better that automatically leads to a win. I'm sorry, but flat out that is not true. I would like to point out a classic BW game of Yellow vs. Bisu in Proleague, where Yellow pulls out an old school slow-lurker drop into Bisu's main. Bisu, while known for his insane APM/micro/multitasking, was demolished by a great strategy and execution thereof.

BW/SC2 is, first and foremost, a strategy game, and it shows in how it rewards its players. The players who can THINK the most, who have the best strategies and understanding of the game, usually do the best. With that said, the ability to click fast enough to execute said strategy is mechanical skill, and also a huge factor in BW, and less so in SC2.

With that said, an interesting point that a lot of people brought up is the evolution of SC2, as paralleled to BW. I don't think the game can develop much more mechanically; perfect late game play, while not happening now, is very close to being possible (I think. I don't follow the scene close enough to know that well. But, if BW players are able to keep their mins low on 5 bases, then there's no way SC2 players can't.) Anyways, the mechanical skill ceiling is much lower than in BW, and it seems to me that players have much less space to improve on mechanically. This in turn affects the strategical development of SC2. In BW, strategies evolved alongside mechanical skill; players who had stronger mechanics favored late game strategies, and adopted their strategies to get them there. 1 rax CC, forge-nexus, 12 hatching are all signs of this. But, because SC2 is so much less mechanically demanding, the strategies don't have as room to change as they did in BW. So in relation to the development, I don't think there will be as many, or very many at all, huge game changing strategical developments, like the Bisu's forge-nexus and/or corsair/DT revolution. People can already pull mechanically demanding strategies off, and thus will be explored/used much quicker.

One thing I don't like about the relatively perfect mechanics of SC2 players is that there's a lot of emphasis on perfection: you have to play perfect, and are not allowed to make one mistake up to late game, otherwise the game is over. I've seen a lot of games where it takes one missed forcefield, or one delayed round of production (or one misplaced building, eh jinro fans?) is all it takes to lose a game. While these sorts of situations existed in BW, the magnitude of the consequences of the mistake are much larger in SC2 because of the macro mechanics; perfect play vs. 1 mistake play will give overwhelming favor to the perfect player. In BW, it was 500 mistakes vs. 499 mistakes, and the momentary advantage at the time is much less significant than in SC2. I don't like this because it doesn't really show off the skill of the player; everyone can make a little mistake here or there, but to be knocked out of a tournament for it is a little ridiculous to me. There should be more of a chance to recover, to come back through better play, than to just die because of one silly mistake. And of course this doesn't happen in every game, but I do feel that it happens more in SC2 than in BW.

Edit: The difference between chess and removing the mechanics in SC2 is that one is real time and one is not. That makes a pretty big difference IMO. Real time chess where you can move as many pieces as you want as fast as you want? I'll throw in some explosions when pieces get taken. It'll be awesome. (Slow down the game speed; make pieces take time to move places, and it seems fairly close to what I have in mind.)
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 16 2011 23:53 GMT
#27
^
if multiple pieces can move at the same time, that would make it not chess lol.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Spirit vs PercivalLIVE!
Cham vs TBD
ByuN vs Jumy
SteadfastSC945
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 945
Nathanias 115
RuFF_SC2 90
StarCraft: Brood War
Rain 2405
Artosis 681
Shuttle 612
Light 88
Sharp 70
NaDa 32
Dota 2
monkeys_forever1019
LuMiX1
Counter-Strike
fl0m1797
Fnx 379
Other Games
summit1g6782
FrodaN875
JimRising 337
C9.Mang0267
ToD225
Maynarde136
NeuroSwarm105
Trikslyr58
ViBE43
Organizations
Other Games
gamesdonequick808
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH75
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1381
• Scarra960
Upcoming Events
RSL Revival
8h 59m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
9h 59m
The PondCast
11h 59m
RSL Revival
1d 8h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.