• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:10
CET 07:10
KST 15:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool31Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Gypsy to Korea JaeDong's form before ASL BSL Season 22
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Cricket [SPORT] Formula 1 Discussion 2024 - 2026 Football Thread Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4555 users

SC2 thought experiment - Page 2

Blogs > milikan
Post a Reply
Prev 1 2 All
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 16 2011 23:06 GMT
#21
I actually had made a blog with my opinion on this subject not to long ago.
http://www.teamliquid.net/blogs/viewblog.php?id=200502
Mechanics add variety and the chance to come back in games. Like someone said, JD's ZVZ was incredible because even when hard counters were used against a specifici strategy, JD could still come back against it. Example. 12 hatch vs 9 pool. Jaedong uses worker micro to keep most of his workers alive till he gets lings. Also, Chess is definitely NOT what anyone really wants in a game like Starcraft. I want fast paced explosions and epic comebacks. I play chess very seriously and I watch it, but it's definitely not a spectator sport.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Redmark
Profile Joined March 2010
Canada2129 Posts
Last Edited: 2011-03-16 23:14:36
March 16 2011 23:11 GMT
#22
On March 17 2011 08:06 etheovermind wrote:
I actually had made a blog with my opinion on this subject not to long ago.
http://www.teamliquid.net/blogs/viewblog.php?id=200502
Mechanics add variety and the chance to come back in games. Like someone said, JD's ZVZ was incredible because even when hard counters were used against a specifici strategy, JD could still come back against it. Example. 12 hatch vs 9 pool. Jaedong uses worker micro to keep most of his workers alive till he gets lings. Also, Chess is definitely NOT what anyone really wants in a game like Starcraft. I want fast paced explosions and epic comebacks. I play chess very seriously and I watch it, but it's definitely not a spectator sport.

So here's my question: why do comeback mechanisms have to be based on mechanics?
Let's say that getting a good position and flanking your opponent wins you battles in SC2 (it doesn't matter whether this is actually accurate). So if some Daejong has incredible mindgames and positioning, is that not the same thing?
Mechanics are mechanics. People attribute things to it which are completely external of mechanics, which are just mechanics. Mechanics can be fun for some people and not fun for some people (which of these people are 'hardcore'/'casual' and which are worth listening to I leave to you). That's all there is.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
March 16 2011 23:17 GMT
#23
Well no, it wouldn't work, because SC isn't just a strategy based game, it's also mechanic based. Removing that aspect will just make it a whole different game. Like you said, it would be just like chess, with cooler graphics.
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 16 2011 23:18 GMT
#24
On March 17 2011 08:11 Redmark wrote:
Show nested quote +
On March 17 2011 08:06 etheovermind wrote:
I actually had made a blog with my opinion on this subject not to long ago.
http://www.teamliquid.net/blogs/viewblog.php?id=200502
Mechanics add variety and the chance to come back in games. Like someone said, JD's ZVZ was incredible because even when hard counters were used against a specifici strategy, JD could still come back against it. Example. 12 hatch vs 9 pool. Jaedong uses worker micro to keep most of his workers alive till he gets lings. Also, Chess is definitely NOT what anyone really wants in a game like Starcraft. I want fast paced explosions and epic comebacks. I play chess very seriously and I watch it, but it's definitely not a spectator sport.

So here's my question: why do comeback mechanisms have to be based on mechanics?
Let's say that getting a good position and flanking your opponent wins you battles in SC2 (it doesn't matter whether this is actually accurate). So if some Daejong has incredible mindgames and positioning, is that not the same thing?
Mechanics are mechanics. People attribute things to it which are completely external of mechanics, which are just mechanics. Mechanics can be fun for some people and not fun for some people. That's all there is.

Well lets look at a chess game between Giri and Carlsen
http://www.chessgames.com/perl/chessgame?gid=1604359
(I actually can't see the game because I like the plugin but I hope this is the one I am thinking of)
Carlsen gives up like 10 moves before he loses material, knowing that when he loses that material, Giri will have an unbeatable advantage. Chess is a comeback unfriendly game. I mean, there has been examples of comebacks (the immortal game lol) but in most cases, the other player, if they are top tier players, needs to make a major mistake to lose once he has an advantage. Chess comebacks are usually from lack of material but position advantage. Barely ever, do you see pros with a material AND positional disadvantage win the game.

In the example I gave with JD, I am talking about a moment when literally there are 6 zerglings in his base. You may have the best strategies in the world but you will lose if there is no mechanics at that point. Look at Jinro vs Idra, clash of the titans. Without mechanics, Idra would GG soooo early, knowing there was no way he was going to win. Some people may like that kind of stuff. I don't and I think most people enjoy epic comebacks and no instant win strategy advantage.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
IamBach
Profile Blog Joined August 2010
United States1059 Posts
Last Edited: 2011-03-16 23:26:26
March 16 2011 23:26 GMT
#25

-Double Post-
Just listen http://www.youtube.com/watch?v=__lCZeePG48
milikan
Profile Blog Joined April 2009
United States67 Posts
Last Edited: 2011-03-16 23:40:30
March 16 2011 23:35 GMT
#26
A lot of people replying to this seem to think that mechanical play is all that matters; that if you can macro/micro better that automatically leads to a win. I'm sorry, but flat out that is not true. I would like to point out a classic BW game of Yellow vs. Bisu in Proleague, where Yellow pulls out an old school slow-lurker drop into Bisu's main. Bisu, while known for his insane APM/micro/multitasking, was demolished by a great strategy and execution thereof.

BW/SC2 is, first and foremost, a strategy game, and it shows in how it rewards its players. The players who can THINK the most, who have the best strategies and understanding of the game, usually do the best. With that said, the ability to click fast enough to execute said strategy is mechanical skill, and also a huge factor in BW, and less so in SC2.

With that said, an interesting point that a lot of people brought up is the evolution of SC2, as paralleled to BW. I don't think the game can develop much more mechanically; perfect late game play, while not happening now, is very close to being possible (I think. I don't follow the scene close enough to know that well. But, if BW players are able to keep their mins low on 5 bases, then there's no way SC2 players can't.) Anyways, the mechanical skill ceiling is much lower than in BW, and it seems to me that players have much less space to improve on mechanically. This in turn affects the strategical development of SC2. In BW, strategies evolved alongside mechanical skill; players who had stronger mechanics favored late game strategies, and adopted their strategies to get them there. 1 rax CC, forge-nexus, 12 hatching are all signs of this. But, because SC2 is so much less mechanically demanding, the strategies don't have as room to change as they did in BW. So in relation to the development, I don't think there will be as many, or very many at all, huge game changing strategical developments, like the Bisu's forge-nexus and/or corsair/DT revolution. People can already pull mechanically demanding strategies off, and thus will be explored/used much quicker.

One thing I don't like about the relatively perfect mechanics of SC2 players is that there's a lot of emphasis on perfection: you have to play perfect, and are not allowed to make one mistake up to late game, otherwise the game is over. I've seen a lot of games where it takes one missed forcefield, or one delayed round of production (or one misplaced building, eh jinro fans?) is all it takes to lose a game. While these sorts of situations existed in BW, the magnitude of the consequences of the mistake are much larger in SC2 because of the macro mechanics; perfect play vs. 1 mistake play will give overwhelming favor to the perfect player. In BW, it was 500 mistakes vs. 499 mistakes, and the momentary advantage at the time is much less significant than in SC2. I don't like this because it doesn't really show off the skill of the player; everyone can make a little mistake here or there, but to be knocked out of a tournament for it is a little ridiculous to me. There should be more of a chance to recover, to come back through better play, than to just die because of one silly mistake. And of course this doesn't happen in every game, but I do feel that it happens more in SC2 than in BW.

Edit: The difference between chess and removing the mechanics in SC2 is that one is real time and one is not. That makes a pretty big difference IMO. Real time chess where you can move as many pieces as you want as fast as you want? I'll throw in some explosions when pieces get taken. It'll be awesome. (Slow down the game speed; make pieces take time to move places, and it seems fairly close to what I have in mind.)
IamBach
Profile Blog Joined August 2010
United States1059 Posts
March 16 2011 23:53 GMT
#27
^
if multiple pieces can move at the same time, that would make it not chess lol.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Solar vs ByuN
MaxPax vs Solar
Rogue vs Percival
Cure vs Solar
herO vs Solar
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 206
ProTech131
Livibee 80
StarCraft: Brood War
Leta 128
Nal_rA 73
Noble 51
sSak 48
Bale 15
NotJumperer 3
Dota 2
NeuroSwarm214
LuMiX1
Counter-Strike
Stewie2K465
Super Smash Bros
amsayoshi83
Other Games
ViBE153
RuFF_SC2109
Mew2King35
Organizations
Other Games
gamesdonequick634
Dota 2
PGL Dota 2 - Main Stream138
StarCraft: Brood War
UltimateBattle 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1583
Other Games
• Scarra856
Upcoming Events
RSL Revival
3h 50m
herO vs MaxPax
Rogue vs TriGGeR
BSL
13h 50m
Replay Cast
17h 50m
Replay Cast
1d 2h
Afreeca Starleague
1d 3h
Sharp vs Scan
Rain vs Mong
Wardi Open
1d 5h
Monday Night Weeklies
1d 10h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
The PondCast
4 days
WardiTV Team League
4 days
Replay Cast
4 days
WardiTV Team League
5 days
RSL Revival
6 days
Cure vs Zoun
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.