fuck the zerg complainers - Page 6
Blogs > Deleted User 3420 |
Holgerius
Sweden16951 Posts
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Comeh
United States18918 Posts
On January 26 2011 14:39 Megaliskuu wrote: god damn, seriously. i can't believe how much protoss whine. especially about pvz. I seriously win like 1 out of 3 zvp, it's by far my worst matchup, and most zerg i know say it's hard too. I am by no means a bad player, zvp is NOT easy. lately I've even had these fucking protoss complaining about roaches during the game AND THEN THEY BEAT ME. the worst is protoss complaining about how hard it is to scout. ARE YOU FUCKING KIDDING ME. YOU HAVE HALUCINATIONS AND CLOAKED DETECTORS. ZERG CAN'T SCOUT YOU AT ALL ONCE A STALKER IS OUT WITHOUT SACRIFICING AN OVERLORD. god, seriously, it's so fucking ridiculous. what is it about zvp im not understanding? seriously, the only way i ever win is by not engaging until I have a ridiculous army and then hoping the protoss wasn't good enough to attack with his 2 base death ball. this rant was brought to you by me losing pretty much every zvp i've had for my last 20 zvp or so. I 14 hatch on scrap station? they cannon rush. I speedling expand on shakuras? warp prism 4 gate in my base i barely fail to stop it zealot stream in there goes my nat. I try to hard roach rush? sentries and cannons. I play muta on metalopolis? Guy 1a's uses the wide area around the expansion to repeatedly attack me and i can't hold it. I go drone heavy? Opponent goes mass gateway units into collosus. I go one of the 3 builds zerg has? Protoss uses one of the 20 they have. WHAT AM I SUPPOSED TO DO? in WHAT DIMENSION IS THIS EASY? <3 you megalisk :D :D | ||
Trowabarton756
United States870 Posts
On January 27 2011 01:33 WniO wrote: fuck yeah man. what decaf said^^ what the hell is a zerg going to do to you that you need to see? 1 base muta lmao. toss has 4 gate fun, void ray fun, phoenix awesomeness, dts, etc etc. and that can all be hidden in the main base of a toss. and that doesnt even include proxy bull shit. zerg does see 80% of the map, but whats the point if all that matters is the 20%? LOL WHAT THE FUCK?! You have to scout way before then because you don't know if they are cheesing, fast expanding, fucking their unit composition, their starting location, drone count, ovie count, the things you need are fucking endless, zergs act like they're so underpowered. And idra, if you really are then just do what you did in sc1 when it got too hard, you switched to T then, yet you didn't call for Zerg buffs. Taken from a interview with Idra from Fnatic: + Show Spoiler + but one thing I found very funny: Reason to play T: "I enjoyed the challenge of playing the most difficult race. " Later on, what made you switch from Z to T: "I played them zvt over and over, and I played a very lair focused, macro oriented style, and it just didn't work vs them because their macro was too good. I had always played terran vs zerg because I didn't like zerg vs zerg, so I gradually began to switch over entirely out of frustration." hahahaha cuz of playing the most difficult race my ass! http://www.teamliquid.net/forum/viewmessage.php?topic_id=100520 | ||
Archvil3
Denmark989 Posts
Why look into WHY some people think there is an issue, when I can pull statistics like my own winrate and say listen IF I HAVE 33% WINRATE(ROFL) AGAINST ZERG ITS BALANCED! Like seriously a million things can be done to balance the game, depending on which dynamics you want to play out. You want games decided on coinflips? On BLIND hardcounters? Is that your definition of skill? Is that really how you want SC2 to be played? OP your name may be purple for whatever reason and you made a lot of posts but I think you made one of the worst threads I've seen on TL. No I dont play zerg. | ||
decaf
Austria1797 Posts
On January 27 2011 01:46 Trowabarton756 wrote: LOL WHAT THE FUCK?! You have to scout way before then because you don't know if they are cheesing, fast expanding, fucking their unit composition, their starting location, drone count, ovie count, the things you need are fucking endless, zergs act like they're so underpowered. And idra, if you really are then just do what you did in sc1 when it got too hard, you switched to T then, yet you didn't call for Zerg buffs. Scouting with a probe in the very beginning was implied, but there are always the guys that need to hear it explicitly.. And in case you didn't know, the very same moment the Zerg does FE he's already lost because then the toss will open with a forge and place cannons in your mineral line. You're better off reading the State of Zerg thread I wrote, because you got no clue about this game. http://www.teamliquid.net/blogs/viewblog.php?topic_id=187685 | ||
Trowabarton756
United States870 Posts
On January 27 2011 01:49 decaf wrote: Scouting with a probe in the very beginning was implied, but there are always the guys that need to hear it explicitly.. And in case you didn't know, the very same moment the Zerg does FE he's already lost because then the toss will open with a forge and place cannons in your mineral line. You're better off reading the State of Zerg thread I wrote, because you got no clue about this game. http://www.teamliquid.net/blogs/viewblog.php?topic_id=187685 Oh so you're saying you just fucking suck at defending cannon rushes? Because clearly you have no fucking idea about this game. I play protoss you stupid bitch and I never cannon rush and I take it to a macro game. I feel confident I can match zerg because of my abilities, but there still are zergs who beat me. Why you ask? Because they are clearly superior players to you. They are better then you at everything. And if that was "clearly" the case of the scouting probe, why would you say you don't need to scout till hallu/obs? Ya...fail logic there, nice try though, it anit the game bro, its the player(...you...) | ||
Oleksandr
United States227 Posts
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Torte de Lini
Germany38463 Posts
YOU'VE CREATED A MONSTER! | ||
Backpack
United States1776 Posts
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Deleted User 3420
24492 Posts
As for the people who responded to me "there is nothing protoss would need to scout until hallucination anyways", that's absolute bullshit. There's been so many pvzs where if I had 4gated I would have won the game, but instead I 3gate sentry expand and wait for hallucination, then I watch the replay and until I had hallucination they literally made only drones with their 4 speedlings outside my ramp preventing a probe from leaving. the reason i made this rage blog isn't because im losing pvz. it's because im losing pvz AND meanwhile every other zerg on the planet, both better than me and worse than me, is complaining about how imbalanced and hard the matchup is for them. | ||
Archvil3
Denmark989 Posts
Surely you run into the usual OMFG MARAUDERS NERF OMG players that doesnt really understand the game and blame a loss on balance; but really anyone who actually got a clue have a point to speak and you are telling them to shut the fuck up, that your statistics (33% winrate rofl) proves that they got nothing to whine about and you expect people to just take that? | ||
Deleted User 3420
24492 Posts
On January 27 2011 03:01 Chibalicious wrote: No, you are the one not getting what (smart) zergs complain about; that they have to blind counter, rely on good map positions and in other ways flip a coin to win in any match up. It is frustrating as hell to lose to luck and not to skill. protoss players have to deal with the exact same shit sometimes... what you're saying is soooo one sided. do you think cross position metal is easy pvz? or that you can't lose to bad luck when the zerg pumps mass speedlings then waits until you move to to the tower, surrounds you, and kills everything? | ||
Genzo
Denmark207 Posts
On January 27 2011 03:13 travis wrote: protoss players have to deal with the exact same shit sometimes... what you're saying is soooo one sided. do you think cross position metal is easy pvz? or that you can't lose to bad luck when the zerg pumps mass speedlings then waits until you move to to the tower, surrounds you, and kills everything? ahh yes if only mass zerglings kills everything, then protoss get 2-3 collossus and good bye ground army | ||
Medzo
United States627 Posts
On January 27 2011 02:54 travis wrote: As for the people who responded to me "there is nothing protoss would need to scout until hallucination anyways", that's absolute bullshit. There's been so many pvzs where if I had 4gated I would have won the game, but instead I 3gate sentry expand and wait for hallucination, then I watch the replay and until I had hallucination they literally made only drones with their 4 speedlings outside my ramp preventing a probe from leaving.. That is standard for a zerg trying to play a macro game vs toss. It might look like you had a big opportunity, but you didnt because you already put down the expansion. If the zerg made units earlier and went into a macro game, they would be at a disadvantage later in the game. As a zerg who will do this I will say that usually what happens in macro game is I hit, or am about to hit, 200 food and my opponent is at about 115-145 food (depending on how aggressive and effective he was). Then it comes down to positioning and forcefields (you got sentry first for lots of mana right?). The toss will try to hold his 3 base and use his observers to gain proper position before the fight happens. If toss can defend very well at this point and continue macroing to a larger army (or start working down on the zerg's money) then the toss will eventually get to a point where he can make a very deadly push. | ||
Logo
United States7542 Posts
On January 27 2011 02:54 travis wrote: Lots of you are too stupid to get it, I'm saying that pvz is plenty hard this isn't a one sided affair. If I am losing to players because I don't play well enough (which is probably the case), then that is totally fine. My point is that it's NOT AT ALL EASY. As for the people who responded to me "there is nothing protoss would need to scout until hallucination anyways", that's absolute bullshit. There's been so many pvzs where if I had 4gated I would have won the game, but instead I 3gate sentry expand and wait for hallucination, then I watch the replay and until I had hallucination they literally made only drones with their 4 speedlings outside my ramp preventing a probe from leaving. the reason i made this rage blog isn't because im losing pvz. it's because im losing pvz AND meanwhile every other zerg on the planet, both better than me and worse than me, is complaining about how imbalanced and hard the matchup is for them. Don't you see how broken it would be if you had that sort of power. You'd never ever lose PvZ if you could scout that timing. If Zerg drones up and you 4 gate you win (duh), if Zerg doesn't drone up and you 3 gate expand you win. How would that ever be fair? The scouting information you're aiming for is the difference between winning the game and continuing the game. In the Zerg's case it's the difference between losing the game and continuing the game. That's why Zerg players complain it's harder. Expanding on a Zerg who's droning up isn't a loss. If you hold your macro well and apply pressure (6 gate, stargate play, grabbing a 3rd) then you should be able to bring the game into an even state provided you blocked their hatch first attempt. I don't doubt you feel the match up is hard for Protoss, even if I disagree if that's actually the case, but in terms of play it doesn't sound like you're executing really sound strategies and a lot of your losses come from non-mechanical mistakes. Meanwhile, most struggling Zergs don't really ever end up finding better strategies to execute, and instead it's just play better, scout better, know the timings better. | ||
Deleted User 3420
24492 Posts
On January 27 2011 03:27 Genzo wrote: ahh yes if only mass zerglings kills everything, then protoss get 2-3 collossus and good bye ground army GREAT REPLY MAN. IT DOESNT HURT PROTOSS AT ALL TO LOSE EVERYTHING also, Collossi are free! Another great advantage of playing protoss! and u can tech to them in 5 seconds! | ||
Logo
United States7542 Posts
On January 27 2011 03:30 travis wrote: GREAT REPLY MAN. IT DOESNT HURT PROTOSS AT ALL TO LOSE EVERYTHING also, Collossi are free! Another great advantage of playing protoss! and u can tech to them in 5 seconds! Don't ignore the reasonable posts for the crazy ones =/. Still he kinda mentions some of the stuff you can do if you're worried about x-positions meta. Grabbing a 3rd and going for a larger scaled attack can be really effective cross positions or with longer rush distances, especially if you incorporate a warp prism or other harassment to punish the zerg for spreading out past 3 bases. That should put you in the situation where you can make use of higher tech units like colossi to avoid getting roasted by lings. A zerg expanding to 4+ bases is a concern, but keep in mind the diminishing returns. If you're on 3 bases with 70 workers and the zerg is on 4/5 bases with 70 workers your economies aren't going to be that far apart and you have much better mineral sinks than the Zerg player in large scale armies (Roaches > Stalkers in small battles, but in big ball battles the Stalkers become increasingly cost efficient by comparison). Also you can secure the tower with a probe (who will later be used for proxy pylon) to make sure you're not setting yourself up for a flank. | ||
Trowabarton756
United States870 Posts
On January 27 2011 03:30 Logo wrote: Don't you see how broken it would be if you had that sort of power. You'd never ever lose PvZ if you could scout that timing. If Zerg drones up and you 4 gate you win (duh), if Zerg doesn't drone up and you 3 gate expand you win. How would that ever be fair? The scouting information you're aiming for is the difference between winning the game and continuing the game. In the Zerg's case it's the difference between losing the game and continuing the game. That's why Zerg players complain it's harder. Expanding on a Zerg who's droning up isn't a loss. If you hold your macro well and apply pressure (6 gate, stargate play, grabbing a 3rd) then you should be able to bring the game into an even state provided you blocked their hatch first attempt. I don't doubt you feel the match up is hard for Protoss, even if I disagree if that's actually the case, but in terms of play it doesn't sound like you're executing really sound strategies and a lot of your losses come from non-mechanical mistakes. Meanwhile, most struggling Zergs don't really ever end up finding better strategies to execute, and instead it's just play better, scout better, know the timings better. You make no fucking sense lol. "Meanwhile, most struggling Zergs don't really ever end up finding better strategies to execute, and instead it's just play better, scout better, know the timings better." isn't related to mechanics eh? So what you're saying that these zergs aren't mechanically proficient? Lol no wonder they are losing, get out of here with this garbage "reasonable" post. | ||
decaf
Austria1797 Posts
On January 27 2011 03:13 travis wrote: protoss players have to deal with the exact same shit sometimes... what you're saying is soooo one sided. do you think cross position metal is easy pvz? or that you can't lose to bad luck when the zerg pumps mass speedlings then waits until you move to to the tower, surrounds you, and kills everything? No, cross meta is not easy for toss, it's just fair. Since Zergs lose so much to unbalanced shit you get owned by "evenly" skilled zergs on cross positions and then you call that unfair. In fact Zergs have to play against worse players who win by abusing imbalance. Whe you play on balanced spawn positions and you don't do some cheese build you should lose to the Zerg, which is show evenly but in fact is better. I bet if yo would try to improve your ZvP a bit you will realize how easy this matchup is. | ||
FragKrag
United States11538 Posts
zergs complain too much | ||
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